DiogoJorge Posted October 6, 2017 Share Posted October 6, 2017 (edited) Hello, everyone. Now that I'm finished doing Binding Blade's Vindication balance project, I'm now working on this one. I call it, Promoted Power Madness, unlike the other patch, this one isn't a balance patch, but rather a new way to enjoy this game. The concept is simple, all playable and enemy characters are already promoted from the get go (with the exception of Hector or Eliwood in their respective stories in order to avoid conflict with their obligatory promotion), the playable characters also get a boost to their growths and the overall lv cap is raised to 30, enemies get their stats changed as well, but to a lesser extent, so that it fits with the changes whitout making it easy or unreasonably hard. Edited December 10, 2017 by DiogoJorge Quote Link to comment Share on other sites More sharing options...
Ragnell17 Posted October 6, 2017 Share Posted October 6, 2017 Really Interesting, sounds like a cool idea! Especially, considering I get to use Blade Lord Lyn with a bow more often, as it wasn't as useful in the base game due to its weapon rank at the time of promotion. Definitely something I would mess around with for fun. Shame the forced promotion gets in the way of Hector and Eliwood, but hopefully there's other ways to keep the main lord up to speed with the rest of the cast. I'm looking forward to this hack! Quote Link to comment Share on other sites More sharing options...
DiogoJorge Posted October 6, 2017 Author Share Posted October 6, 2017 (edited) 5 minutes ago, Ragnell17 said: Really Interesting, sounds like a cool idea! Especially, considering I get to use Blade Lord Lyn with a bow more often, as it wasn't as useful in the base game due to its weapon rank at the time of promotion. Definitely something I would mess around with for fun. Shame the forced promotion gets in the way of Hector and Eliwood, but hopefully there's other ways to keep the main lord up to speed with the rest of the cast. I'm looking forward to this hack! One solution would be to pick the one Lord you don't want to use as the main character, that way, the other one gets to be promoted from the get-go. That's how I plan to make it. Since the game treats chapter 12 differently for each character, it's possible edit the characters so they are promoted. For instance Chapter 12H (Hector) it's possible to edit Eliwood to be a Knight Lord from the get-go while on Chapter 12E (Eliwood) It's possible to edit Hector to be a Great Lord from the get-go. Edited October 6, 2017 by DiogoJorge Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted October 7, 2017 Share Posted October 7, 2017 You can kinda bypass the forced promotion by going into Nightmare and editing the Knight Lord and Great Lord classes so they promote into themselves instead of their unpromoted version. This will revert them to Level 1 anyways but won't affect their stats, so the main lord will have some extra levels thanks to that. Quote Link to comment Share on other sites More sharing options...
DiogoJorge Posted October 8, 2017 Author Share Posted October 8, 2017 On 07/10/2017 at 12:49 PM, CrystalPoke said: You can kinda bypass the forced promotion by going into Nightmare and editing the Knight Lord and Great Lord classes so they promote into themselves instead of their unpromoted version. This will revert them to Level 1 anyways but won't affect their stats, so the main lord will have some extra levels thanks to that. Yeah, got the same idea just recently and did just that. One thing I can do to reduce level gains is to have Hector to be lv 20 in his starting chapter. he would still have 10 levels to go, but those would go much more slowly. Same for Eliwood's starting chapter. Quote Link to comment Share on other sites More sharing options...
Randombobman Posted October 8, 2017 Share Posted October 8, 2017 (edited) Interesting idea. It would certainly increase the viability of several units early. I'm thinking Lyn and the healbots specifically but having Oswin with 5 move is nice. Are you planning to give Marcus a major boost to keep him as jeigan or allow him to become obsolete? Edited October 8, 2017 by Randombobman Quote Link to comment Share on other sites More sharing options...
DiogoJorge Posted October 12, 2017 Author Share Posted October 12, 2017 On 08/10/2017 at 5:35 PM, Randombobman said: Interesting idea. It would certainly increase the viability of several units early. I'm thinking Lyn and the healbots specifically but having Oswin with 5 move is nice. Are you planning to give Marcus a major boost to keep him as jeigan or allow him to become obsolete? He will still be a Jaegan. In fact, he will have the same stats except for his lv which will be raised to 10, since he joins early, his growths will be increased though. Quote Link to comment Share on other sites More sharing options...
DrewHak Posted October 14, 2017 Share Posted October 14, 2017 Wooo, i'm really excited to see the final result. Btw, I think it would be interesting if you kept the units at higher stats than what I saw in the video, see if it's possible to raise stat caps. You can make it fe7 with bigger numbers. Quote Link to comment Share on other sites More sharing options...
DiogoJorge Posted October 17, 2017 Author Share Posted October 17, 2017 On 14/10/2017 at 5:17 AM, Brave Merc Drew said: Wooo, i'm really excited to see the final result. Btw, I think it would be interesting if you kept the units at higher stats than what I saw in the video, see if it's possible to raise stat caps. You can make it fe7 with bigger numbers. I can raise the caps, but I'm keeping those base stats for those characters, as said before, their growths will be much higher as well to compensate. Quote Link to comment Share on other sites More sharing options...
DiogoJorge Posted November 17, 2017 Author Share Posted November 17, 2017 I'm finished for now with my balancing patch for Binding Blade and will start working on this project and another project from FE 4 soon enough. Quote Link to comment Share on other sites More sharing options...
DiogoJorge Posted December 10, 2017 Author Share Posted December 10, 2017 Here you go, a bit more of footage from my project: Quote Link to comment Share on other sites More sharing options...
Kysafen Posted December 11, 2017 Share Posted December 11, 2017 inb4SacredStonesprepromoteversionwhereArturbreakseverything Quote Link to comment Share on other sites More sharing options...
Kruggov Posted December 11, 2017 Share Posted December 11, 2017 12 hours ago, Kysafen said: inb4SacredStonesprepromoteversionwhereArturbreakseverything MakehimashamanwithEDark That looks really cool. Although you really should replace half those berserkers with Warriors. Also, although this is more for flavor, give Glass the Mani Katti. Which he can't use. For FLAVOR! Quote Link to comment Share on other sites More sharing options...
DiogoJorge Posted December 11, 2017 Author Share Posted December 11, 2017 (edited) 4 hours ago, Kruggov said: MakehimashamanwithEDark That looks really cool. Although you really should replace half those berserkers with Warriors. Also, although this is more for flavor, give Glass the Mani Katti. Which he can't use. For FLAVOR! I suppose I could make them Warriors instead, it's just it feels like I'm cheating on my project if I pick Warriors instead of the canon promotion of Berserker for Brigands. But I suppose I can do that if it's only about half of them. Didn't he fail to get it in the first place? Since he's planing to tear the rock holding it and you interrupted that part? It feels unecessary. Edited December 11, 2017 by DiogoJorge Quote Link to comment Share on other sites More sharing options...
Kruggov Posted December 11, 2017 Share Posted December 11, 2017 2 minutes ago, DiogoJorge said: I suppose I could make them Warriors instead, it's just it feels like I'm cheating on my project if I pick Warriors instead of the canon promotion of Berserker for Brigands. But I suppose I can do that if it's only about half of them. It's more like seeing constant 15% crit chances is... scary. At least you gave them Poison Axes, so they have a hard time hitting somebody or doing significant damage if they hit. 5 minutes ago, DiogoJorge said: Didn't he fail to get it in the first place? Since he's planing to tear the rock holding it and you interrupted that part? It feels unecessary. He DID get the sword, he just couldn't draw it from the scabbard. And AFAIK, the sword was not in the stone) But then again, it does seem unnecessary. I guess it's better if Glass never does get the sword) Quote Link to comment Share on other sites More sharing options...
Primefusion Posted December 11, 2017 Share Posted December 11, 2017 Moved this thread to concepts. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.