DefyingFates Posted December 1, 2017 Author Share Posted December 1, 2017 (edited) Thanks again for the Sacred Twins, @SoulWeaver! Now I want to give it a shot after V2.0 gave me some much needed inspiration :D Explanations are given in italics beneath each skill. Eirika - Restoration Queen Cavalry Sword Unit Stats HP: avg Atk: avg Spd: high Def: avg Res: high I'm assuming Eirika gets a CYL buff. She's meant to be a buff-bot able to take hits, avoid being doubled and ignore non-Panic Ploy skills (or run them herself if you forgo her native C Skill) Weapon - Sacred Sieglinde, 16 Mt: Grants adjacent allies Atk+4 at start of each turn. Effective against Cavalry units. (Can be refined to add the Armorslayer effect.) Ephraim got Atk+4 on his upgrades and Divine Naga is literally "Naga but more". Also I initially planned on giving Eirika "Sacred Rapier" before Weapon Refining was revealed, so here we are (normal Eirika needs an upgrade too!) The rapier basis is also why the refinement described above exists (I figured giving her both of the rapier's bonuses AND Atk+4 was too much at once). Special: Iceberg High Res :) B - Lunar Brace: Attacks this unit receives target its Res stat. Cannot be inherited. The Dragonbreath upgrades showed us that targeting different defensive stats is a thing now and nighttime/ the moon is usually associated with mystery and magic. That and I think it fits Eirika's nature to talk her way out of situations than fight, so she avoids using her physical bulk/ Res. Does this make sense? Also, I thought BRACElets were a good fit for protective items in a fantasy world~ C - Def/ Res Tactic 3: Allies within two spaces gain Def/ Res +4 at start of each turn if total number of that unit's movement type on current team <= 2. Thank you Shiro and Siegbert! I figured hybrid Tactic skills were only a matter of time and this way Eirika still fulfils her buff-bot role while using one skill slot less to do so. The movement restriction also means I won't need to see Eirika on any of those filthy cavalry teamses. Ephraim - Restoration King Cavalry Lance Unit Stats HP: avg Atk: high Spd: avg Def: high Res: avg I'm assuming a CYL buff here too and wanted to make him a mirror to Eirika, hence the mirrored stats. Weapon - Siegmund+, 18 Mt: CYL!Ephraim has the "bonus skill" refinement of Siegmund by default. Special: Bonfire High Def :P B - Solar Brace: Attacks this unit receives target its Def stat. Cannot be inherited. As I said, I wanted him to be the opposite of Eirika: where she wants to avoid conflict, he'd rather skip the talking and take his opponent head on. C - Def Smoke 3 An "evolution" of his base form's Threaten Def and emphasises both his eagerness for battle and tactical merit in catching his opponents off-guard before striking them down. Thoughts? It's my first time doing something like this, so I hope I did a good job. I did my best! Edited December 1, 2017 by DefyingFates Quote Link to comment Share on other sites More sharing options...
SoulWeaver Posted December 1, 2017 Share Posted December 1, 2017 (edited) 1 hour ago, DefyingFates said: Thanks again for the Sacred Twins, @SoulWeaver! Now I want to give it a shot after V2.0 gave me some much needed inspiration :D Explanations are given in italics beneath each skill. Eirika - Restoration Queen Cavalry Sword Unit Stats HP: avg Atk: avg Spd: high Def: avg Res: high I'm assuming Eirika gets a CYL buff. She's meant to be a buff-bot able to take hits, avoid being doubled and ignore non-Panic Ploy skills (or run them herself if you forgo her native C Skill) Weapon - Sacred Sieglinde, 16 Mt: Grants adjacent allies Atk+4 at start of each turn. Effective against Cavalry units. (Can be refined to add the Armorslayer effect.) Ephraim got Atk+4 on his upgrades and Divine Naga is literally "Naga but more". Also I initially planned on giving Eirika "Sacred Rapier" before Weapon Refining was revealed, so here we are (normal Eirika needs an upgrade too!) The rapier basis is also why the refinement described above exists (I figured giving her both of the rapier's bonuses AND Atk+4 was too much at once). Special: Iceberg High Res :) B - Lunar Brace: Attacks this unit receives target its Res stat. Cannot be inherited. The Dragonbreath upgrades showed us that targeting different defensive stats is a thing now and nighttime/ the moon is usually associated with mystery and magic. That and I think it fits Eirika's nature to talk her way out of situations than fight, so she avoids using her physical bulk/ Res. Does this make sense? Also, I thought BRACElets were a good fit for protective items in a fantasy world~ C - Def/ Res Tactic 3: Allies within two spaces gain Def/ Res +4 at start of each turn if total number of that unit's movement type on current team <= 2. Thank you Shiro and Siegbert! I figured hybrid Tactic skills were only a matter of time and this way Eirika still fulfils her buff-bot role while using one skill slot less to do so. The movement restriction also means I won't need to see Eirika on any of those filthy cavalry teamses. Ephraim - Restoration King Cavalry Lance Unit Stats HP: avg Atk: high Spd: avg Def: high Res: avg I'm assuming a CYL buff here too and wanted to make him a mirror to Eirika, hence the mirrored stats. Weapon - Siegmund+, 18 Mt: CYL!Ephraim has the "bonus skill" refinement of Siegmund by default. Special: Bonfire High Def :P B - Solar Brace: Attacks this unit receives target its Def stat. Cannot be inherited. As I said, I wanted him to be the opposite of Eirika: where she wants to avoid conflict, he'd rather skip the talking and take his opponent head on. C - Def Smoke 3 An "evolution" of his base form's Threaten Def and emphasises both his eagerness for battle and tactical merit in catching his opponents off-guard before striking them down. Thoughts? It's my first time doing something like this, so I hope I did a good job. I did my best! Oh wow, not bad! Reminded me I still have five Units to work on, so without further ado...Three more of the Eight Legends! Last time I did the Weapon Triangle featuring Hanon, this time it's the Magic Triangle! I had issues figuring out where to put them because both Fire and Dark Magic are traditionally Red, and Bramimond needs to have WTA against Athos so it fits with the GBA Magic Triangle(Anima beats Light beats Dark beats Anima), so in the end, Bramimond was swapped to Blue, leaving Elimine with Green. The Archsage, Athos Unit Type: Red Tome Infantry - ho-hum, nothing special really. Don't expect too much, I'm not that big of an Athos fan. Weapon: Infernal Forblaze - Before Combat, changes Foe's Buffs to Nerfs, also Unit gains ATK equal to the number of Foe's Nerfs. New Skill: Sage's Mastery - A-Slot Skill, If Foe is a Red/Green Tome User, Foe is inflicted with Special Skill Charge -1(does not stack). Existing Skills: Bonfire for Attack Skill, Undecided C-Slot Skill. Edited December 1, 2017 by SoulWeaver Welp, posted this early accidentally. I'll get Bramimond and Elimine later. Quote Link to comment Share on other sites More sharing options...
The_antithesis Posted January 21, 2018 Share Posted January 21, 2018 One for each of the pre-FE7 lords! Marth: Prince of Altea Spoiler Class: infantry, red, sword Stats at 5*LV40 with weapon equipped but not refined: HP: 40 Atk: 53 Spd: 44 Def: 21 Res: 25 BST: 183 Weapon: Rapier: Mt 13, Rng 1, effective vs armoured and cavalry. Can be refined (HP+5, choice of Atk+2, Spd+3, Def+4, Res+4, negating horse emblem, or negating armour emblem) and inherited. Support skill: Ardent sacrifice Special: None. A skill: Spd/Res bond 3 B skill: Guard 3 C skill: Threaten Spd 3 In a nutshell: Marth is an "anti-meta" unit, beating cavalry and armoured teams, similar to Miciah. His speed, A skill and C skill lets him double anyone with 49 speed or less, which is practically everyone. Caeda: First love Spoiler Class: Flying, blue, lance Stats at 5*LV40 with weapon equipped: HP: 35 Atk: 55 Spd: 47 Def: 15 Res: 31 BST: 183 Weapon: Wing Spear: Mt 16, range 1, grants Spd+3, effective against cavalry and armoured units. Cannot be refined or inherited. Support skill: None Special: Astra A skill: Talys's blessing: unit and allies may make more than one follow up attack if attacks are granted. Cannot be inherited. B skill: Lance breaker 3 C skill: none. In a nutshell: A jack of all trades, but a master of none. She makes a good glass cannon, but can't attack from a distance. She gives the team support with the extra follow up attacks, but has no C skill, and she beats horse/armour emblem, but can't tank it. Alm: The Deliverer Spoiler Class: infantry, colourless, bow Stats at 5*LV40 with weapon equipped: HP: 37 Atk: 61 Spd: 25 Def: 39 Res: 20 BST: 182 Weapon: Sendscale Mt 25, Rng 2, after combat, unit takes 10 damage. Cannot be refined or inherited. Support skill: None Special: Dragon Fang A skill: Close counter B skill: Cancel affinity 3 C skill: Drive Res 2 In a nutshell: Basically a physical Lilina Celica: Zophia's hope Spoiler Class: Infantry, green, tome. Stats at 5*LV40 with weapon equipped but fury not equipped: HP: 35 Atk: 52 Spd: 35 Def: 20 Res: 38 BST: 180 Weapon: Saggitae Mt 23, Rng 2, unit takes 6 damage after combat, cannot be inherited or refined. Support skill: None. Special: Ignis A Skill: Fury 3 B Skill: Rejection 3 (If unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3) C skill: Drive Spd 2 In a nutshell: She's a mage nuke. We've seen these before. Sigurd already exists... Seliph: Inheritor of light Spoiler Class: Your choice, colourless when summoned, ??? Stats at 5*LV40 with no weapon: HP: 50 Atk: 31 Spd: 28 Def: 30 Res: 30 BST: 169 Legendary hero: Holy blood: Unit may inherit any skill, regardless of restrictions. Unit's movement type can be altered with a menu on his character screen. Weapon: None Support: Reposition Special: Blazing light A skill: None B skill: Crusader's ward C skill: Drive Atk 2 In a nutshell: A wild card unit who can work with any team, like how in FE4 most units could wield any weapon. Leif: Wavering hope Spoiler Class: Infantry, red, sword Stats at 5*LV40 with weapon equipped: HP: 35 Atk: 37 Spd: 30 Def: 35 Res: 35 BST: 172 Weapon: Light brand: Mt 9, range 1, can counterattack regardless of range, unit targets lower if foe's Def or Res, cannot be inherited or refined. Support: None Special: Sol A skill: Warding stance 3 B skill: Desperation 3 C skill: Hone Spd 3 Roy already exists... That makes 8 units, which is enough for two banners! Quote Link to comment Share on other sites More sharing options...
Liliesgrace Posted January 21, 2018 Share Posted January 21, 2018 On 11/7/2017 at 3:49 AM, Ae†her said: CYL Chrom Hide contents Title: Brave Warrior Type: Movement: Lvl 40 Stats: HP/45-48-51 Atk/34-38-41 Spd/22-25-29 Def/29-32-35 Res/16-19-23 Base Stat Total: 162 Weapons: Iron Sword Steel Sword Silver Sword Exalted Falchion - Mt: 16 Eff: Grants Def+3. If unit's HP ≥ 50% before combat, unit always makes a follow-up attack against foes using sword, axe, lance or dragonstone. Effective against dragons. Skills: A Fury 1 Fury 2 Fury 3 B Awakened Fire - Accelerates Special trigger (cooldown count -1). If unit receives consecutive attacks, damage from second attack onward grants Special cooldown charge +1. (Skill can not be inherited) SP: 200 C Spur Def 1 Drive Atk/Def 1 - Grants allies within 2 spaces Atk/Def+1 during combat. SP: 120 Drive Atk/Def 2 - Grants allies within 2 spaces Atk/Def+2 during combat. SP: 240 Support None Special Skills New Moon Luna Aether I now 1000% want this unit, what an awesome Chrom! And I've loved all the cool Robins posted too! Quote Link to comment Share on other sites More sharing options...
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