camelpimp Posted November 12, 2017 Share Posted November 12, 2017 I didn't know where to post this, so I guess I'll make a new thread? Anyway, I complied all of fe5's portrait pointers and address into a spreadsheet. I know plenty of this information was in the binary files, but I figure this is easier to read (plus I haven't seen documentation on the pointers) Quote Link to comment Share on other sites More sharing options...
Zane Avernathy Posted November 12, 2017 Share Posted November 12, 2017 The format of the portrait table is actually [24-bit pointer to compressed graphics][8-bit palette index], rather than [16-bit pointer to compressed graphics][16-bit pointer to palette] Quote Link to comment Share on other sites More sharing options...
camelpimp Posted November 12, 2017 Author Share Posted November 12, 2017 10 hours ago, Zane Avernathy said: The format of the portrait table is actually [24-bit pointer to compressed graphics][8-bit palette index], rather than [16-bit pointer to compressed graphics][16-bit pointer to palette] ....should have realized that. I'm a dumb. Anyway, fixed. Quote Link to comment Share on other sites More sharing options...
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