Bhoop Posted November 30, 2017 Share Posted November 30, 2017 (edited) NOTE: I am not entirely sure where this question goes...apologies for being a dumb-dumb. (I did search Resources and Questions, didn't find anything). So I am remaking fe8, and recently got my hands on circleseverywhere skill patch. I applied it to a clean rom and added my changes that were already implemented on my other rom (it still does not have skills, it is technically now a backup). Prologue: I added reinforcements and more enemies and allies and a map change, no problems. chapter 1: I removed the reinforcements, and a map change, then updated the rom using FEBuilderGBA. No problems. I then added more enemies...and I got the following stat reductions on all five of the playable units (here are two as an example). Apologies if this is a simple fix, I know next to nothing about stuff like this...And apologies in advance for wasting your time. Edited November 30, 2017 by Bhoop Quote Link to comment Share on other sites More sharing options...
Deltre Posted November 30, 2017 Share Posted November 30, 2017 There's a small bug with the skills system that causes stat penalties for playable units whenever you have more than 16 units in a group. Split the unit list into groups of no more than 16 and the problem will go away. Quote Link to comment Share on other sites More sharing options...
Bhoop Posted November 30, 2017 Author Share Posted November 30, 2017 (edited) 27 minutes ago, Deltre said: There's a small bug with the skills system that causes stat penalties for playable units whenever you have more than 16 units in a group. Split the unit list into groups of no more than 16 and the problem will go away. Thank you! Also, love your content. Edited November 30, 2017 by Bhoop Quote Link to comment Share on other sites More sharing options...
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