XRay Posted December 15, 2017 Share Posted December 15, 2017 (edited) Shigure, Dark Sky Singer PA!Shigure's decent Attack allows him counter well, but he would need to buff his Defense and Resistance to handle enemies' initiation. Dancers/Singers are the ultimate support units in my opinion. They can give buffs with their C slot and Sacred Seal slot; counter any color their team has trouble with (besides PA!Olivia since she is colorless); and most importantly, Dance and Sing their teammates to massacre the rest of the enemy team, to retreat, or to undo a minor mistake. As support units, a bad nature will not impact Dancers/Singers as negatively as it will affect combat units since their primary job is to Assist their allies rather than fight. Unless a specific nature is absolutely needed to counter a specific threat, natures are not too important. Level 40 stats: HP: 31/34/38 Atk: 28/31/34 Spd: 26/29/32 Def: 18/21/24 Res: 21/24/28 Total: 139~140 Default skills: Weapon: Dancer's Score+ Assist: Sing Special: [none] Passive A: [none] Passive B: Geyser Dance 2 Passive C: B Tome Valor 3 Blárraven: General use, Arena offense, Arena Assault Spoiler Nature: [+Def/Res, -HP/Spd/Res] Blárraven+ Dance Moonbow Triangle Adept Quick Riposte 3 / Bowbreaker 3 / R Tomebreaker 3[flexible passive C][flexible Sacred Seal] / Deflect Missile 3 / Defense +3 PA!Shigure can take on BH!Lyn, but he will need the right skills or nature to pull it off as his Defense is rather low similar to PA!Inigo. Quick Riposte 3: He ideally needs +Def nature, Defense +3 Sacred Seal, Deflect Missile Sacred Seal, or more merges to reliably tank the most aggressive BH!Lyn. +Atk nature also works in most cases, but not against BH!Lyn+10 that runs +Res. Bowbreaker 3: This allows Shigure to specialize against archers as well as allowing him to take on BH!Lyn if he does not have +Def nature, etc. Budget/Other: R Tomebreaker 3: If his primary duty is to tank red mages instead of tanking archers, Shigure can run this instead. Dancer's Score: Tempest Trials, Chain Challenges Spoiler Nature: [-Atk] Dancer's Score+ Dance Miracle Distant Def 3 / Close Def 3 / Fortress Def 3 / Fortress Res 3 / Speed +3 / Life and Death 3 / Fury 3 / Triangle Adept 3 Geyser Dance 2 / Watersweep 3 / Windsweep 3 / Wings of Mercy 3 / Escape Route 3 / Renewal 3 / [flexible passive B] Breath of Life 3 / [flexible passive C] Breath of Life 3 / Phantom Speed 3 / [flexible Sacred Seal] With three stacks of Breath of Life, PA!Shigure can heal up to 21 HP per attack. Inigo can also run Watersweep and Windsweep to attack enemies safely. +Spd — Speed +3/Life and Death 3/Fury 3 — Watersweep 3/Windsweep 3 — Phantom Speed 3: This combo allows him to safely attack certain ranged or Distant Counter enemies, so he can heal his allies. Wings of Mercy 3/Escape Route 3: These skills allows him to teleport around to Assist his allies. Renewal 3: This allows him to heal himself. Additionally, if he is running Fury for tanking, Renewal helps offset the Fury damage. Blárblade: General use, Arena Assault Spoiler Nature: [+Atk/Spd, -HP/Def/Res] Blárblade+ Dance[flexible Special] Life and Death 3 / Swift Sparrow 2 / Fury 3 Desperation 3 / Axebreaker 3 / Lancebreaker 3 / Wings of Mercy 3 / Escape Route 3 / [flexible passive B][flexible passive C][flexible Sacred Seal] Unlike PA!Inigo who is deficient in Attack to run a Blade build, PA!Shigure is bit deficient in Speed. Desperation 3: He ideally needs +Spd to run this effectively. This allows him to attack consecutively and potentially kill an enemy before they can counter attack. Edited January 3, 2018 by XRay Copied and pasted from PA!Inigo; forgot to change the default stats and skills. Link to comment Share on other sites More sharing options...
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