DDDHunter Posted January 21, 2018 Share Posted January 21, 2018 (edited) V3.08 is here. The hack now goes up to Chp 19 and weapon range should now display properly. Legendary weapons made the late game too easy, so I gave them a nerf. Tell me if it is enough. FE8 Chaos Mode V3.08 Screenshots: Spoiler As of this moment, Erika's Route is being worked on. Chp 16 done Nothing is done to Ephraim's route as of right now. This hack includes: Spoiler New battle animations for old classes Tier three classes (can't be access as of right now unless you hack a heaven's seal into someone's inventory)(you will get the first one next patch in Chp 11) Class locked legendary weapons for the tier 3 classes New weapon stats (e.g. bows can hit at one range, magic are all at least 1-3 range, boosts to weapon stats...) New promotion branch for soldier Skill system by circles Randomize class and some changed growths New spells and weapons Some new gender specific tier 2 classes Vulnerary and elixir are 5 use Health cap should be raised All weapons have infinite uses Personal weapons New weapon types for certain classes New class locked legendary weapons for tier 3 classes Fog of war for Chp 9 of Eirika's route because I always feel that should have been one. And anything else I forgot because I didn't keep a changelog :) This hack is not complete yet, I just want to get it out to see what people's opinion of it is so far and I will to listen to suggestions. Let me know if the weapons should be more expensive and if there are any game breaking glitches. Credit to the battle animation are the following: Spoiler FE10 Style Fighter - Mageknight404 Berserker with Swords - Assassin Leila Improved Soldier - Alusq Halberdier 2.0 by TBA Dragoon by Mercenary Lord High Magus T3 Class, Male and Female + Matriarch/Patriarch T3 Class, Male and Female -Mr Night48 King Zephiel for FE7 and FE8 - shadowofchaos, bonestorm, Lawliet Ike (Ranger) -oracle_of_fire and Khrene Cleaver True Vanguard - Pikmin1211 Falcoknight w/ Staves - shadowofchaos Lyn with Sword of Seals -Moocavo Trueblade - Cybaster Wicked Knight - Blue Druid, Alfred Kamon DS Knight - MageKnight404 Bolganone - Mikey Seregon Meteor - Blazer, Jubby Knights with axes - The Blind Archer Ike map and moving animation - Mikey Séregon (From what Pikmin told me, I assume I don't need permission.) Marshal Map Sprite - Nuramon Helmetless Wyvern Knight - Got it from The Ultimate Graphics Repository for FEBuilder, FEXP, and FEXNA, but I can't find who created it. Yuggdra animations - Aruku and Kenpuhu. Weapon icons - Zelix General with Shield - Nuramon Emperor - Trueblade1990 Unarmed Zephiel - DerTheVaporeon That's all that I remember using from the community collection. Everything else should be just pull straight from FE 6 or 7. Edited March 17, 2018 by DDDHunter New patch Quote Link to comment Share on other sites More sharing options...
tonfa Posted January 21, 2018 Share Posted January 21, 2018 Interesting ... Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 21, 2018 Author Share Posted January 21, 2018 There is currently a bug that glitches the game out if you close the emulator, so please set a save state while you play. I don't know what causes the glitch so if anyone knows, please tell me how to fix it. Quote Link to comment Share on other sites More sharing options...
tonfa Posted January 21, 2018 Share Posted January 21, 2018 Since you there i got a quick question, why does ross growth are this low ? I mean Franz is better to use, and you get him from the get go as a fighter, while you need to abuse rally to train Ross from an adventurer, so I really don't get why ross is in this state ... Quote Link to comment Share on other sites More sharing options...
scp omerta Posted January 21, 2018 Share Posted January 21, 2018 (edited) Do you know how to make a item that gives stats to somebody without them having to equipping it. using febuilder, because i can't seem to figure out how. This mod looks really cool nice job! Edited January 21, 2018 by scp omerta Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 21, 2018 Author Share Posted January 21, 2018 1 hour ago, tonfa said: Since you there i got a quick question, why does ross growth are this low ? I mean Franz is better to use, and you get him from the get go as a fighter, while you need to abuse rally to train Ross from an adventurer, so I really don't get why ross is in this state ... I just thought that since Ross has 10 more level to gain stats, he could go with some lower growths. By that way, in current patch, the game freezes if you try to recruit Joshua, I think I fixed it and I will release the new patch after I'm done testing the game up to the route split to look if there are anymore errors. Quote Link to comment Share on other sites More sharing options...
tonfa Posted January 21, 2018 Share Posted January 21, 2018 48 minutes ago, DDDHunter said: I just thought that since Ross has 10 more level to gain stats, he could go with some lower growths. Well that's the problem he is just a worst Franz, and he may have a little more strength at lvl1 fighter, but long term wise he will get one rounded and doubled by everything, because of his bad base speed and his bad speed growth, coupled with bad defences, it only means he won't be able to take those hits without dying. This is rough especially with all those brave effect on weapons. If you want Franz to be more powerful than Ross I understand, but having Ross be worse than him in almost every aspect, with 65% less growth than Franz hits him really hard. My suggestion would be to give Ross growth a buff all around, while also lowering his bases, so these ten extra level won't make him broken or anything , Cough*(unlike Seth)Cough* Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 21, 2018 Author Share Posted January 21, 2018 (edited) Okay, I changed both Ross and Seth. Now Seth is a Magiknight with a personal tome. A new patch will come out soon. Edited January 21, 2018 by DDDHunter Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 21, 2018 Author Share Posted January 21, 2018 (edited) Okay, a new patch is up, I can't get the stats of the tome to display for some reason but they are 14 power 80 hit 6 weight 10 crit 1-3 range. Edited January 21, 2018 by DDDHunter Quote Link to comment Share on other sites More sharing options...
tonfa Posted January 21, 2018 Share Posted January 21, 2018 I am playing right now and I can say the palette for seth is a bit broken,but the game don't crash so that's a plus ! See the change you made to ross, dayum can't wait to grind his hatchet x) Anyway gonna play this till im too tired so... i ll tell you more tomorow ! cya :D Quote Link to comment Share on other sites More sharing options...
Bhoop Posted January 21, 2018 Share Posted January 21, 2018 15 hours ago, DDDHunter said: New villages to visit (If I can figure out how) New map for a certain Erika chapter (If I can figure out how) New reinforcement and events (Again, I have to figure out how) For reinforcement and events and stuff like this, I'm pretty sure Mr. 7743 put some links on how to do that to the FEBUilderGBA thread here: Quote Link to comment Share on other sites More sharing options...
KidCinder Posted January 22, 2018 Share Posted January 22, 2018 With the current patch, I can't even start the game without it crashing. Has anyone else had this problem? Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 22, 2018 Author Share Posted January 22, 2018 7 hours ago, KidCinder said: With the current patch, I can't even start the game without it crashing. Has anyone else had this problem? Have you tried downloading the patch again and applying it to a fresh rom? Quote Link to comment Share on other sites More sharing options...
KidCinder Posted January 23, 2018 Share Posted January 23, 2018 Yes, I even re-downloaded both the patch and the rom, and it still crashes as soon as I hit "new game". Same thing happens when I try to enter the sound room. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Author Share Posted January 23, 2018 (edited) Well, the randomization of characters is all complete for Erika's route. However, I also change the map of chp 12, so please play it to make sure there isn't any bugs. I also changed Seth again, this time, giving him a new class and promotion into a tier 3 class. (I made a custom map sprite for the class, so the heaven's seal Seth has is so that you can early promote him to test that there is no errors with the sprite). He also has a new personal weapon. The bandits at the top in Chp 1 in my playing around in adding reinforcement and now I don't know how to remove them. Right now, only the playable characters are change except for a few items on the enemies. I'm just releasing this patch so you can help me test the map of chp 12 and the new map sprite for the new tier 3 class. I made it by export a certain map sprite and doing a pixel by pixel edit in 3d paint. The next patch, unless its for bugs, should have the enemy levels, some of the classes, and items change as well as changes to the chapter shops (the map shops are already changed) and chests. Edited January 23, 2018 by DDDHunter Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Author Share Posted January 23, 2018 Ps if people want to use the sprite, just ask me and I'll load it up for download. Quote Link to comment Share on other sites More sharing options...
tonfa Posted January 23, 2018 Share Posted January 23, 2018 (edited) Do you plan on making less brave weapon ? because they are kind off broken to get that early x) Also just played again till chapter 7, and now some of my unit have negative stat, which is pretty considering ephraim with minus 8 defense get one rounded by everything x) Edited January 23, 2018 by tonfa Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Author Share Posted January 23, 2018 3 hours ago, tonfa said: Do you plan on making less brave weapon ? because they are kind off broken to get that early x) Also just played again till chapter 7, and now some of my unit have negative stat, which is pretty considering ephraim with minus 8 defense get one rounded by everything x) I don't think I will be adding anymore brave weapons, and maybe I will lower their stats if they become too much of a problem. And can you explain how you units got negative stats? I don't know what has happen that would make them gain negative stats. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Author Share Posted January 23, 2018 15 minutes ago, DDDHunter said: I don't think I will be adding anymore brave weapons, and maybe I will lower their stats if they become too much of a problem. And can you explain how you units got negative stats? I don't know what has happen that would make them gain negative stats. Okay I see the glitch you are talking about, the game is treat the character as if they are hit with a seal ability. I pretty sure a restore staff should fix the problem. Also, is slowly goes away after each turn. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Author Share Posted January 23, 2018 I think I somehow patched in the weapon duff for fates. For example the devil axe is giving Frank -5 ark after use that drops down after each turn. Can help me compose a list of these debuffs so I can place them in their descriptions? I don’t know how I did it. Maybe it’s linked to their special effects? Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Author Share Posted January 23, 2018 (edited) ... well I just found out the class change glitch meay have occur from me extending the class list to add new classes. I guess I have to start open and make a fresh patch where I just replace unused class data in the rom. Just test if chp 12 is working fine in the meanwhile. Edited January 24, 2018 by DDDHunter Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 25, 2018 Author Share Posted January 25, 2018 Okay, I think all the glitches are fixed with the new version. As of right now, only the prologue is done, but if you still want it (just reply on this page), I will release it. Otherwise, wait a few days and I will release it with changes up to the route split. Quote Link to comment Share on other sites More sharing options...
tonfa Posted January 25, 2018 Share Posted January 25, 2018 Huh I think it's best to wait till route split, and damn brave effect on ranged weapon is broken x) Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 27, 2018 Author Share Posted January 27, 2018 Up to chp 5 is done, found a glitch with weapons granting health boosts. There are times when you are heal a character with a health boosted weapon that the health didn't recognize the health boost and only heal to where the health would be without the boost. If this happens, don't heal them again or it will glitch their health out. I am not removing the health boost because of the way I am doing it, it would be the only way to make the end game somewhat fair. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 27, 2018 Author Share Posted January 27, 2018 I also made a class locked legendary weapon for every tier 3 class, and now I need to take suggestion on where to place them. As of right now, I thinking of jacking up the difficulty of the tower of valni and place them all on the last floor or try and make it so that there is only one chest that randomize between these weapons and a black gem. Quote Link to comment Share on other sites More sharing options...
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