Will Bill Posted April 16, 2018 Share Posted April 16, 2018 I was working on a Fire Emblem 7 hack, and I’ve encountered an issue with the custom sprites I’ve imported. Everything works fine, like the blinking animations, but when his mouth moves, an entire chunk of his face moves around as well. I’m not sure if there’s something I did wrong (I’m using feditor), or how to fix it. I’ve attached a clip of the error. CB9301B8-B812-49BE-B1A8-E0E41F27A55D.MOV Quote Link to comment Share on other sites More sharing options...
vilkalizer Posted April 16, 2018 Share Posted April 16, 2018 (edited) If you can't get it right by dragging the mouth part around in feditor, you'll have to re-edit the file you're inserting so it aligns properly. I explained how this works pretty thoroughly here. (Also: uploading the actual image file you're trying to insert would be more useful than the giant video.) Edited April 16, 2018 by vilkalizer Quote Link to comment Share on other sites More sharing options...
Will Bill Posted April 17, 2018 Author Share Posted April 17, 2018 How does one drag around the mouth? I’m only able to move the eyeballs. I’m just really stupid, since im new to hacking. Quote Link to comment Share on other sites More sharing options...
vilkalizer Posted April 17, 2018 Share Posted April 17, 2018 Same way, you just have to manage to grab the mouth part instead. You could (and frankly probably should) also try using FEBuilder instead - it's generally better than FEDitor and has a different interface where you can specify the mouth/eye positions by number, so it's easier to know what you're moving. Quote Link to comment Share on other sites More sharing options...
Will Bill Posted April 17, 2018 Author Share Posted April 17, 2018 Thank you! Quote Link to comment Share on other sites More sharing options...
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