Corrobin Posted April 25, 2018 Share Posted April 25, 2018 Why do physical attackers use Build to mitigate weapon weight, but magic users just have weight subtract directly from Speed? It makes no sense. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted April 25, 2018 Share Posted April 25, 2018 That was a pretty, er, interesting balancing choice. I seem to recall people speculating that magic spells put on a mental "weight" on the user, which their physical body cannot counteract. Otherwise, I doubt there's a real reason, unless it's hidden in a village or house conversation etc. (Unrelated, but I'm suddenly reminded of magic dealing reduced damage in the prototype version of Blazing Blade. That was definitely not fun...) Quote Link to comment Share on other sites More sharing options...
X-Naut Posted April 25, 2018 Share Posted April 25, 2018 Tome weight is based on spell complexity, not the physical weight of the book. Even if it acts that way for thieving purposes... Might have just been a way to weaken magic users considering universal 1-2 range that targets the typically weaker defense stat is very powerful. I can totally see magic running off a different weight system than weapons. Quote Link to comment Share on other sites More sharing options...
Reality Posted April 25, 2018 Share Posted April 25, 2018 FE5 magic is wonky in a lot of ways.. I mean with physical weapons, if you break them on enemy phase and another enemy attacks you, youll automatically equip a broken lance/etc, while magic users will automatically equip the next tome with durability since broken tomes are unequippable. (Preventing a gigantic AS and Avo penalty) Honestly I think that the Build AS system was developed with the E and D rank weapons in mind. Magic units not having it keeps their peanlties relatively equal with infantry units at the beginning of the game. It only really breaks down with the B-A weapons giving Magic units a much worse time than their Physical counterparts lategame. Other than Olwen and Salem, most of the magic users will double everything despite the penalty anyway. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted April 25, 2018 Share Posted April 25, 2018 I think it's a balance choice... and odd one, but then again, FE5 is has alot of ''odd'' balance choices. Quote Link to comment Share on other sites More sharing options...
MCProductions Posted April 25, 2018 Share Posted April 25, 2018 A failed attempt to prevent mages from completely destroying the game, unfortunately, magic users still completely destroy the game because FE5 staves exist. Quote Link to comment Share on other sites More sharing options...
Slumber Posted April 25, 2018 Share Posted April 25, 2018 (edited) 1 hour ago, MCProductions said: A failed attempt to prevent mages from completely destroying the game, unfortunately, magic users still completely destroy the game because FE5 staves exist. Also Sages(And most non-Sage magic units) run away with the game offensively. It likely was a balancing thing. Crazily enough, it arguably didn't go far enough. Edited April 25, 2018 by Slumber Quote Link to comment Share on other sites More sharing options...
Jotari Posted April 25, 2018 Share Posted April 25, 2018 (edited) I think others scope it out. Balancing reasons to stop mages being even more useful than they are. Seriously, it's such a minor thing that they have massive speed penalties, I didn't even know they worked differently to physical units until it was pointed out recently. Not sure why they didn't just give them all rubbish Con though. I mean...they do have rubbish con most of them, but I'm not sure why they didn't just make tomes a few points heavier and go with that system. I suppose it's pretty irrelevant over all, as someone said above, most mages double everything regardless. Edited April 25, 2018 by Jotari Quote Link to comment Share on other sites More sharing options...
X-Naut Posted April 25, 2018 Share Posted April 25, 2018 Enemy growth is so bad and reliant on unpredictable variables that only a scant few enemies will reliably reach the benchmarks needed to give a trained Sage a hard time. Those scant few can be singled out as targets for the game's other mechanics (critical hits, status staffs, stacking Hit/Avoid buffs...) Quote Link to comment Share on other sites More sharing options...
Strullemia Posted April 25, 2018 Share Posted April 25, 2018 They realized how crazy powerful mages were and tried to balance them. They didn't really succeed since units like Sara and Asvel exist. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted April 25, 2018 Share Posted April 25, 2018 tbh, the main reason why Magic outshines Physical units so much is the insane Terrian bonuses. Like holy 10 Def fort/Thrones, really? However infront of Magic that doesn't matter Quote Link to comment Share on other sites More sharing options...
Jotari Posted April 25, 2018 Share Posted April 25, 2018 3 minutes ago, Shrimperor said: tbh, the main reason why Magic outshines Physical units so much is the insane Terrian bonuses. Like holy 10 Def fort/Thrones, really? However infront of Magic that doesn't matter Holy Water/Barrier and the late game magic tiles are also pretty amazing Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.