camelpimp Posted May 11, 2018 Share Posted May 11, 2018 I'm trying to change the Yewfelle from a bow to a lance. I changed the weapon type to throwing lance in Nightmare, but the animations it uses are glitchy, and it's clearly still counted as a bow. I assume because it's a holy weapon there's more I'd have to alter than if I were trying to change a regular weapon (although I futzed with the holy blood editor and that didn't seem help.) Also, the character that's receiving the Yewfelle has a different class and sprite, and the convo that gives them the weapon tends to (but doesn't always) lock the game, and is visually glitchy. Is there a way to solve that? Quote Link to comment Share on other sites More sharing options...
Tetragrammaton Posted May 11, 2018 Share Posted May 11, 2018 5 hours ago, camelpimp said: I'm trying to change the Yewfelle from a bow to a lance. I changed the weapon type to throwing lance in Nightmare, but the animations it uses are glitchy, and it's clearly still counted as a bow. I assume because it's a holy weapon there's more I'd have to alter than if I were trying to change a regular weapon (although I futzed with the holy blood editor and that didn't seem help.) Also, the character that's receiving the Yewfelle has a different class and sprite, and the convo that gives them the weapon tends to (but doesn't always) lock the game, and is visually glitchy. Is there a way to solve that? Don't change the weapon type, just change the name and that's it. Quote Link to comment Share on other sites More sharing options...
camelpimp Posted May 11, 2018 Author Share Posted May 11, 2018 4 hours ago, hanhnn said: Don't change the weapon type, just change the name and that's it. Doesn't work, still trying to load bow animations Quote Link to comment Share on other sites More sharing options...
Tetragrammaton Posted May 11, 2018 Share Posted May 11, 2018 6 minutes ago, camelpimp said: Doesn't work, still trying to load bow animations Change the name of Gungnir/GaeBolg to Ichival and your problem's solved Quote Link to comment Share on other sites More sharing options...
camelpimp Posted May 11, 2018 Author Share Posted May 11, 2018 Still doesn't work, unless you're meaning i should change the name outside of the weapon editor? Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 13, 2018 Share Posted May 13, 2018 On 5/11/2018 at 4:46 AM, hanhnn said: Change the name of Gungnir/GaeBolg to Ichival and your problem's solved . . .but that technically doesn't answer the question? Quote Link to comment Share on other sites More sharing options...
Tetragrammaton Posted May 14, 2018 Share Posted May 14, 2018 On 5/13/2018 at 11:22 AM, eclipse said: . . .but that technically doesn't answer the question? because I think he's going the wrong direction, which leads to a dead end because as far as I know no one in this forum know how to do what he asked for. On 5/11/2018 at 9:55 PM, camelpimp said: Still doesn't work, unless you're meaning i should change the name outside of the weapon editor? I means changing the text display next to the item icon, depend on which English patch you use, it could be easy or impossible. Quote Link to comment Share on other sites More sharing options...
camelpimp Posted May 14, 2018 Author Share Posted May 14, 2018 The name has nothing to do with what animations the weapon loads; the location of the weapon data does. I have no idea what you're talking about. (I've been testing it, and I've been testing it in the original Japanese) I don't really wanna "swap" the Yewfelle and Gungnir anyway, that's gonna cause problems with the characters that use the Gungnir. But thank you anyway. Quote Link to comment Share on other sites More sharing options...
Tetragrammaton Posted May 15, 2018 Share Posted May 15, 2018 (edited) 10 hours ago, camelpimp said: The name has nothing to do with what animations the weapon loads; the location of the weapon data does. I have no idea what you're talking about. (I've been testing it, and I've been testing it in the original Japanese) I don't really wanna "swap" the Yewfelle and Gungnir anyway, that's gonna cause problems with the characters that use the Gungnir. But thank you anyway. Then you should explain very clearly what you really want. The first post make me think that you just want a Holy Lance named Yewfelle, so changing the name is enough. Edited May 15, 2018 by hanhnn Quote Link to comment Share on other sites More sharing options...
Shin Posted May 15, 2018 Share Posted May 15, 2018 On 5/11/2018 at 5:30 AM, camelpimp said: I'm trying to change the Yewfelle from a bow to a lance. I changed the weapon type to throwing lance in Nightmare, but the animations it uses are glitchy, and it's clearly still counted as a bow. I assume because it's a holy weapon there's more I'd have to alter than if I were trying to change a regular weapon (although I futzed with the holy blood editor and that didn't seem help.) Also, the character that's receiving the Yewfelle has a different class and sprite, and the convo that gives them the weapon tends to (but doesn't always) lock the game, and is visually glitchy. Is there a way to solve that? It's treated as any other weapon would be, from an animation point of view there's not much special about it.. The problem is that you're trying to get it to load sprite data that doesn't match. You'd need to either repoint where it loads the sprite data from or replace the sprite. Quote Link to comment Share on other sites More sharing options...
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