fxd Posted August 6, 2018 Share Posted August 6, 2018 I was just wondering how big you can make FE8 maps? Quote Link to comment Share on other sites More sharing options...
Eliwan Posted August 6, 2018 Share Posted August 6, 2018 (edited) There's no hard-and-fast rule for "maximum size", because the game holds the maps in memory by having a list of row pointers and then the full map, so each tile the map is tall takes an additional 4 bytes of memory in addition to the 2*x*y size that the map has to take by virtue of each tile being stored as a short (2-byte pair). A formula for finding the maximum size (as according to the reserved amount of memory) we can write it out as such: Quote 2y + xy must no more than evidently 1634, [[might be higher]] x must be no more than 126 the minimap breaks [nonfatally] if x > 60 y must be no more than 91 the minimap connects the top and bottom of the maps if y > 62 the minimap also lets you scroll over-down but this doesn't cause errors 24x by 62y breaks [1612] 24x by 60y doesn't [1560] But as these notes should inform you themselves, this does not precisely define the actual behaviors for reasons that I was/am too lazy to discover because nobody wants to play on the edge case shaped maps (gigantic-in-one-dimension rectangles). (You can see some examples of how these "breaks" occur here: http://feuniverse.us/t/amusing-romhacking-glitches-thread/899/560 ) Edited August 6, 2018 by Eliwan Quote Link to comment Share on other sites More sharing options...
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