NoahStratos Posted September 25, 2018 Share Posted September 25, 2018 (edited) Quote The sole survivor of an apocalyptic event, Captain Toad, the last member of the fabled Mushroom Retainers of the Mushroom Kingdom arrives headfirst into the continent of Akari, a strange continent that appeared in the sea one day. There he meets two fish out of water hailing from Brooklyn’s suburbs. Akari’s early lifespan meant that there was no ruler to head the place. However, a chain of resurfacing strangers meant that someone could as well usurp the empty throne. ~Anarchy begets autocracy.~ The Souls of Anarchy: Spurning Staff 27 main chapters A strange main continent, with paralogues leaking to other worlds A myriad of skills: originating from Ylisse, Zenith, and the world of Fates Non-canon FE skills that includes personal skills for each playable character 35+ characters that will soon join the squad - a good amount with tragic backstories A dramatic story with comedic gag elements Some draconic and beast classes with corresponding elements Weapons from the entire FE series, plus a batch of outliers and unique items Battles takes cue from Sacred Stones, Radiant Dawn, and Awakening This fangame acts as a spiritual successor to the roleplay Fire Emblem: Realms of the Cosmic Mirror, currently on a indefinite hiatus, and borrows many of the same concepts and mechanics. It runs on riskrain’s Lex Talionis engine, which was written in Python. The fangame implies you have tackled strategy RPGs at a deep level before and may not be for the faint of heart. While the base game aims to be as difficult as the Jugdral duology, Casual Mode will still be kept just in case. If you’re familiar with my previous roleplay, I might be contacting former players for help on this project. Don’t expect a sequel, because this is pretty tough work. If it is, the sequel may use FEXNA as its base. Discord link for further info and discussion: https://discord.gg/V8WDthQProgress: Not really begun on yet (or have extra help), so please wait for a first release! Once I gather resources and more development help, I'll keep updated with pictures as soon as possible! Edited September 27, 2018 by NoahStratos oof wrong link Quote Link to comment Share on other sites More sharing options...
GreatKnightEcho Posted September 25, 2018 Share Posted September 25, 2018 (edited) Seems nice! Sad that RotCM is on indefinite hiatus. Oh well. Also I find it funny that the main character of your (mostly) serious ROM hack is Captain Toad. Edited September 25, 2018 by GreatKnightEcho Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted September 26, 2018 Author Share Posted September 26, 2018 (edited) A Discord server for a proposed fangame? Never heard of that before... right? Link for the brave: https://discord.gg/V8WDthQ Development info goes here. Note that actual proposals to join the team are private/direct messages only. Edit: I dun goofed and accidentally posted a link to the prequel to this fangame. Sorry dudes. Edited September 27, 2018 by NoahStratos aagh Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted October 1, 2018 Author Share Posted October 1, 2018 Small update: Work has begun on the first few chapters (including classes, debut player and NPC characters, and skills that come from characters or classes from those few chapters). As of now, I'm looking for a person who is able to make GBA-styled battle (combat/spell) animations with, at least, the FEditor/FEBuilder/FEXP/FEXNA format. Most, if not all, characters will require unique animations when in battle due to the diversity in species and human character designs. Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted October 9, 2018 Author Share Posted October 9, 2018 Quick update: another spriter for character design/portraits/map sprites/etc. is needed to lessen work on the spriter that is deriving their work from the RP predecessor. Weapon icons and skill icons may be addressed in a separate post. Also still looking for coders since we still don't have a signal that they're ready to work on python code. Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted November 2, 2018 Author Share Posted November 2, 2018 Fangame technically not dead, still looking for programmer and sprite artist volunteers since progress is currently slow for us. Once we get the first batch of playable units introduced, we'll start other parts of the first stretch of the project. Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted December 4, 2018 Author Share Posted December 4, 2018 Hey, no time long see. Progression is probably at a crawl, and I'm yet strapped for programming and sprite artist positions. Still at planning stage as well, as we haven't touched scripting yet. More info over this next month or so. Maybe. Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted December 24, 2018 Author Share Posted December 24, 2018 Hey, just been updated with new info that most of the player characters mugshots for the first demo have been finalized. Other than that, we're still looking for a Python-based programmer as of now, since the engine runs on the mentioned language. Other than that... yeah. Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted January 6, 2019 Author Share Posted January 6, 2019 Special player unit preview! Remember this person from another related story? Well, it's her birthday today, and what better time to do a preview in! Jeanne D’Arc - Fate/apocrypha - Salvation Maiden “Even if I must no longer be a pacifist in this kind of war, I’ll still protect whomever I serve.” A Heroic Spirit with the unique class of Ruler. During her life, she was burned at the stake and was deeply resented by her enemies. Values order over anything else. The first of many of Type-Moon’s Servants in the fangame. Servants are canonically known to be highly powerful beings. Jeanne, despite being a Soldier, a class with sub-optimal base stats and growths, her Servant parameters make her into a well-rounded jack-of-all-stats. Her personal skill, Crisis Guard, prevents her and adjacent allied units from stat decreases and status conditions from various other skills if she is adjacent to one or more allied units. (Mugshot by @HyperMorian) Quote Link to comment Share on other sites More sharing options...
NoahStratos Posted March 11, 2019 Author Share Posted March 11, 2019 Long time no post. Don't worry, I came here as I haven't forgotten too much about it. Currently, the small dev team of two seems to be very busy. Still actively looking for development members for coding, spriters, and scripts writers since we haven't progress much on that either. Just the usual as of now. See you later. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.