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Incorporating new skills?


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I basically want to talk about which classes should get what skills from Feh that could be brought into 3H. Note this is  my own opinion and how I would go about it. Also whatever skills classes could learn from the past games  like Awakening and Fates are relevant. This is a new Blank slate. I'm mostly doing this for fun.

Boost

Spoiler

Earth Boost: At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat.

Class: general(level 15)

 

Water Boost: At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.

Class: Bishop(level 15)

 

Fire Boost: At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat.

Class: warrior(level 15)

 

Wind Boost: At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat.

Class: Swordmaster(level 15)

Close/Distant Defense.

Spoiler

Close Defense: If unit is attacked by a foe at 1 range, unit gets +6 Def/Res during combat.

Class: Great Knights(level 15)

 

Distance Defense: If unit is attacked by a foe at 2 range units gets +6 Def/Res during combat.

Class: Druid or whatever their called(level 15)

Stances

Spoiler

Steady Stance: Grants Def+6 during combat when this unit is attacked.

Class: halberdier(level 5)

 

Warding stance: Grants Res+6 during combat when this unit is attacked.

Class: Mage Knights(level 5)

 

Fierce Stance: Grants Atk+6 during combat when this unit is attacked.

Class: Griffon Knight(level 5)

 

Darting stance: Grants Spd+6 during combat when this unit is attacked.

Class: Arbalist(remained Kinshi knights also level 5) 

Is this likely? In all honestly probably not. It's still fun craft these ideas and tell others. I hope this inspires you to think about it, and come up with your skill sets. At this point I am just starved for anything new.

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If they bring the Breaker skills back, I'd like to see the Heroes' versions over previous iterations. They're a lot more interesting and require more creativity to get around than a simple stat change.

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