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Eldigan kills (almost)everything in LHB Abyssal series


dazzlingdark
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Since not many people seem to know  about this, I would like to share a build of Eldigan which performs really well for me in LHB Abyssal maps. Eldigan is not my favorite character, but he can surely be fun to use! Here is my build:

Eldigan +Atk -Res

Weapon: Dark Mystletainn

Support: Reposition

Special: Blazing Flame/Wind/Thunder

A: Fury/L&D

B: Swordbreaker/Desperation*/depends on situations

C: Free/depends on situations

Seal: Quickened Pulse/Atk 3/Brash Assault*/depends on situations

*Paired for use together

 

Explanation of the build:

Dark Mystletainn has a Killer weapon effect which accelerates special trigger(-1 cooldown), and additionally provides -2 cooldown after battle if a special has triggered. With an AOE special like rising flame, which has CD4 and triggers before battle, once it has triggered for the first time, it will remain trigger-ready forever(-1 CD from Killer weapon effect, -1 CD from the first(and probably also the last) hit in battle, -2 CD after battle). This gives Eldigan the ability to fire AOE special every time he attacks! To make things more fun, the damage calculation of AOE specials ignores the weapon triangle effect, allowing Eldigan to attack into blue enemies, destroying them in one shot if their Def is low. This build is a obviously player phase attacker/monster and so will benefit a lot if paired with a dancer. The difference between Eldigan and other player phase attackers is that he is not a glass canon, and his high Def and HP allow him to tank a hit or two if necessary.

The weakness of this build is Eldigan cannot do much against enemies with very high def. Therefore he will appreciate support from a mage/Atk buffer/Def debuffer. Since Eldigan is quite slow, he is reliant on high Atk to kill his opponents in one go, and Breaker skills to double specific targets.

As others have mentioned, this build can also be used on Eldigan's son, Ares, who has higher attack and slightly less physical bulk. Seeing as Atk is the key for this build, Ares may be an alternative, if not better, candidate if available.  Oh well.

 

Below are some videos showing this Eldigan build in action in Abyssal maps, hope you enjoy the savage of the Lion King! :)

Hrid Abyssal: 

 

Lucina Abyssal: 

 

Ryoma Abyssal:

 

Edit #1:

It appears that I have reached my posting limit after 2 posts, so I will reply here for the time being.

@bottlegnomes Didn't realize there is an analysis section here, will post there once I am able to post again! I checked Ares' topic and couldn't find this build so may comment there as well. I chose Fury over L&D as it could make better use of Eldigan's physical bulk to take some hits if necessary, and that the hp reduction from Fury sometimes allows Eldigan to drop below 50% quicker for Wing of Mercy dancer to do their magic. But L&D definitely useful in situations where the enemy is just several points of damage away from getting ORKOed.

@XRay Thanks for the suggestions of Fury/Desperation/Brash assault and Hardy bearing, will borrow them here :) Personally I find fire area special more useful in practice, but will try out others like the wind one for comparison.

 

Here is Robin Abyssal completed by Eldigan, Tiamat, Bride Tharja and Silvia:

Eldigan was on fire on this map, although Tharja ended up clearing half of it. Enemies too hard here :/

Edited by dazzlingdark
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I'd suggest adding these to the existing Eldigan topic in the Hero Analysis section of the forum.

 

Also, just FYI, this is one of Ares's big sets So check Eclipse's Ares topic for some more info. I will say, I'm pretty sure L&D would be a better choice as it boosts damage by 3 points and he'll need significant healing support either way if he's not OHKOing the enemies.

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I recommend putting build ideas in Eldigan's post under the analysis section.

3 hours ago, dazzlingdark said:

Eldigan +Atk -Res

Weapon: Dark Mystletainn

Support: Reposition

Special: Rising Flame

A: Fury

B: Swordbreaker/depends on situations

C: Free/depends on situations

Seal: Quickened Pulse/Seals that increase Atk/depends on situations

For Dark Mystletainn-area Special spam, the build is generally:

Ares*
+Atk, -HP/Spd/Def/Res**
Dark Mystletainn
(Any Assist) — Reposition
Growing Wind*** — Blazing Wind***
Life and Death**** — Fury*****
(Any B) — Chill Def — Desperation*****
(Any C) — Savage Blow
Attack +3 — Hardy Bearing****** — Savage Blow — Brash Assault*****

*Ares got much higher Atk, is easier to summon, and you do not need to waste Refining Stones.
**Bane does not matter, although -HP is better for Fury-Desperation-Brash Assault.
***Pattern is more practical and easier to use.
****This has 2 more Atk over Fury.
*****This is for Fury-Desperation-Brash Assault.
******Disables enemy Vantage.

Edited by XRay
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2 minutes ago, bottlegnomes said:

@XRay I would think the wind ones would be less beneficial since they require the enemies to be grouped quite tightly and you're guaranteed to have a square that doesn't do anything since you're attacking from there.

In my opinion, damaging closer enemies is more important than damaging enemies farther away.

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