Robert Stewart Posted June 14, 2019 Share Posted June 14, 2019 (edited) Posting this before the LP is over because I'm too lazy to write the final update but the patches are ready to go anyway. Anyway, this is a reverse recruitment path for Fire Emblem: Mystery of the Emblem. Reversing was done individually for each book, i.e. a character at the end of Book 1 will join at the start of Book 1, a character at the end of Book 2 will join at the start of Book 2. Here's who replaces who in Book 1: Spoiler Original Replacement Marth Elice Caeda Lawrence Abel Est Draug Tiki Cain Xane Gordin Arran Jagen Samson Ogma Astram Bord Catria Cord Palla Barts Boah Castor Tomas Julian Macellan Lena Dolph Navarre Midia Hardin Jeorge Sedgar Linde Roshe Minerva Wolf Maria Vyland Radd Matthis Caesar Merric Bantu Wendel Wendel Rickard Rickard Bantu Merric Caesar Matthis Radd Vyland Maria Wolf Minerva Roshe Linde Sedgar Jeorge Hardin Midia Navarre Dolph Lena Macellan Julian Tomas Castor Boah Barts Palla Cord Catria Bord Astram Ogma Samson Jagen Arran Gordin Xane Cain Tiki Draug Est Abel Lawrence Caeda Elice Marth Note: Even though Wendel and Rickard should technically swap places, they join at basically the same point so I didn't switch them. And in Book 2: Spoiler Original Replacement Marth Elice Luke Maria Arran Nyna Cecil Lena Rody Midia Gordin Roshe Ryan Samson Draug Sheena Malliesia Astram Catria Abel Warren Est Linde Tiki Palla Xane Julian Ellerean Matthis Merric Ogma Minerva Yumina Jeorge Yubello Bantu Sirius Cain Castor Navarre Caeda Feena Rickard Wendel Samto Samto Wendel Rickard Feena Caeda Navarre Castor Cain Sirius Bantu Yubello Jeorge Yumina Minerva Ogma Merric Matthis Ellerean Julian Xane Palla Tiki Linde Est Warren Abel Catria Astram Malliesia Sheena Draug Samson Ryan Roshe Gordin Midia Rody Lena Cecil Nyna Arran Maria Luke Elice Marth Bases were adjusted automatically according to character growths. Re-leveling was done as if promotions/de-promotions happened at level 10. Note: Tiki's bases in Book 1 are a bit higher than what they "should" be to avoid an underflow bug with her stats when transforming. Other changes made: Portaits were changed in talk conversations to avoid weird bugs with dialogue causing units to behave oddly/dissapear. Portraits in other events are unchanged. Marth+Minerva also have some special portrait variations that will still appear in some talks. Some events were changed to avoid softlocks, like the opening of Book 1 Chapter 15. Battle quotes were adjusted to play correctly for replacement units. The AI for the replacements of some of the Book 2 clerics was changed to prevent them from moving. Clerics can cross mountains now so that Elice can seize in Book 2, Chapter 1. Items were swapped with equivalents to what the original unit had(i.e. Iron Sword becomes Iron Lance, Killing Edge becomes Killer Lance, etc). The only exceptions are the Regalia, which are all obtained at the same time as the original game even if the new unit can't use it, and non-prf staves were left unchanged due to their scarcity early on and the unique funcitonality of some staves. Units will also still have their PRFs, unless they didn't in the orignal game. One other thing to note: due to Malliesia joining much later, the Silence and Unlock staves in Book 2 are unobtainable because they require the Thief staff. The ZIP includes IPS patches for both headered and unheadered version of revisions 1.0 and 1.1, so it should be compatible with every revision and translation patch out there. I tested the patch somewhat thoroughly using the Quirino translation patch, and conducted some breif tests with the Japanese versions, but it should work regardless of what translation patch is used. To determine which revision your ROM is: I don't know if other emulators have a similar feature, but in SNES9x there should be a "Show ROM Info" option in the menu, which will show various information including the revision number. As for if your ROM is headered: usually .smc files are headered while .sfc files are not. You could also check the filesize - if it's divisible by 1,024, then the ROM is not headered, otherwise it's headered....or you have a bad ROM. Please report any bugs you find while playing. Download the Patch Here There is also a Textless Release Candidate for anyone using an alternate translation patch. Edited July 20, 2022 by Robert Stewart Quote Link to comment Share on other sites More sharing options...
Jedi Posted June 14, 2019 Share Posted June 14, 2019 Sounds awesome i'm gonna link it to some discords i'm in. You put it on reddit yet? Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted June 14, 2019 Share Posted June 14, 2019 Thanks for you doing a run of this first, I liked it, and it means you'll have worked out the bugs yourself, including that 9 HP Midia. I've never done a fan project run or anything, but the potential to use FE3 Tiki almost the entire two games is very appealing. And you wrote up that little deployment repositioning add on for Thracia 776, right? Thanks! That is starting to show itself useful. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted June 14, 2019 Author Share Posted June 14, 2019 29 minutes ago, Interdimensional Observer said: Thanks for you doing a run of this first, I liked it, and it means you'll have worked out the bugs yourself, including that 9 HP Midia. Midia's HP isn't a bug, it's unfortunately just what it turns out to. The HP bug was me incorrectly setting the max HP and having a bunch of units with 20 HP. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted July 19, 2022 Author Share Posted July 19, 2022 (edited) Pushing out an update to fix a very silly oversight. I never thought to test how my changes interacted with character deaths. The details: Spoiler Turns out FE3 has two separate methods it uses to set flags if a unit dies. One is based on Unit IDs, and so didn't need to be changed. The other was based on name IDs and so did. The characters whose death were handled by this second system are: Book1 Caeda (for the ending, probably) Book 1 Minerva (Prevents Palla and Catria from joining in Chapter 10) Book 2 Caeda, Malicia, and Tiki (ending stuff again) Book 2 Astram (Stops reappearing if you ever kill him) Book 2 Roshea (Not recruitable in Chapter 19 if he dies in Chapter 18) Book 2 Rickard (For his reappearance in 2-6) Jeorge in Book 2 is handled the other way. Like I said, no rhyme or reason. tl:dr - sometimes a character dying would cause some characters to not be recruitable when they should have been. Or vice versa. I've put out an update which should fix this, along with a few other death-related tweaks. Edited July 19, 2022 by Robert Stewart Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted July 20, 2022 Author Share Posted July 20, 2022 (edited) Somehow I never realized until now that since my patch modifies text, it needs to have different versions for each language. :v I've updated the release page on Github with a set of patches for JP roms, and one for the latest version of my translation patch. If there's another patch you think I should support, let me know. Edit: I've also made a version which disables most text. This should be compatible with pretty much any translated or non-translated ROM. You can get this version here. Edited July 20, 2022 by Robert Stewart Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.