Robert Stewart Posted July 27, 2019 Share Posted July 27, 2019 (edited) If you find a typo or bug in the currently translated text, please report it on the translation Github. Please do not ask for features or additional translation work. What's this? This is an update to Quirino's Updated Mystery of the Emblem Fan Translation patch. This release is mainly focused on fixing/polishing many of the technical issues with the original patch. For more details see the Changelog section. Credits Original Translation: RPGuy96 - Rom hacking VincentASM - Translations Updated Translation: Quirino Current Project: Robert of Normandy Special Thanks to: Neill Corlett - For the translated title screen. Changelog: Spoiler 0.22(Current): -Fixed the text used when vendors/secret shops sell items to the convoy. 0.21: - Fixed a mistaken song code that caused Gazzack's boss quote to break sound if animations were off. 0.20: - Fix a mistake in Bantus B1 join dialogue. - Correct some naming inconsistencies. 0.19: - Fixed the hidden treasure popup location for 1.1 ROMs. 0.18: - On the item list in the preparations, the item slot number no longer overflows the boundary box. 0.17: - Fixed the dialogue at the end of Chapter 2-3. - Corrected the description of the Boots to show the correct stat gain. 0.16: - Fixed line overflow in Lefcandith Gauntlet death ending. - Fixed line overflows in Chapter 1-16 opening. - Fixed line overflows in Chapter 2-3 opening. - Fixed a line overflow in the dialogue for the devil axe village in Chapter 1-3. - Fixed Bantu's recruitment dialogue in Book 1. - Fixed a line overflow in Gotoh's dialogue in Chapter 1-12. - Fixed a line overflow in Gotoh's dialogue for failing to gather all of the stars shards in Chapter 2-14 - Fixed a line overflow in Michalis's dialogue in Chapter F-1. - Fixed Rickard's death quote not displaying fully. - Fixed missing terrain bonus data for Arena tiles. - Fixed save data not displaying properly after copying or erasing files. - Fixed issue on unit select where the last character in long names was always highlighted. - Fixed issue on in-chapter unit screen where the last character in long names would stay visible which switching pages. - Fixed issue on in-chapter unit screen where the last character in long names would always be highlighted. - Fixed the right bar of the in-chapter menu not disappearing if it was opened on the right side of the screen. - Fixed cursor in "Binding Shield emits a mysterious light!" not aligning with text box. - Fixed trailing A in "BindShld Restored" message, and fit the text inside the display box. - Fixed "Book 2 War of Heroes:" in Book 1 epilogue not being terminated properly. - Fixed highlighting on in-chapter supply Take/Store/Discard interface. - Adjusted Unit Select menu so that the cursor doesn't cover part of the "Start" text. - Messages for map/disabled animations are now in English. - Made class names in battle screen and class roll consistent with stat screen names. - All chapter titles are now fully visible on the world map. - Chapter titles on the Status Screen and ending turn counts now match titles on world map/save files. - Overhauled the v1.1 patch to not overwrite the underlying differences between v1.1 and v1.0. Instructions: The ZIP file includes a transition path from v0.14 of the Quirino patch. No 1.1 transition patch was included because the Quirino 1.1 patch converts the ROM to 1.0. This patch also assumes a headered ROM, since that was the format Quirino's patch used. The from_jp folder includes .ips patches for Japanese headered and unheadered ROMs of both v1.0 and v1.1 of Fire Emblem: Monshou no Nazo. To see which version of FE3 you have, open the ROM in SNES9x and check the Revision under File -> Show Rom Info. To see if your ROM is headered, check the file size. A unheadered, untranslated rom should be 3 MB exactly, or 3,145,728 bytes. A headered ROM has 512 extra bytes(3,146,240 bytes for the total filesize). There is no difference in size between 1.1 and 1.0. Apply the patch to an untranslated FE3 ROM. You can use a patcher like Lunar IPS or Flips, or put the patch file in the same directory as your ROM and give it the same name as your ROM. Most modern SNES emulators should support softpatching. I only had a chance to do spot testing, so it's likely there are some issues I missed. Please report any bugs/other technical issues you find. Reporting issues specific to the 1.1 patch would be especially appreciated. Please do not request any name changes or other script changes. These are out of scope for this project at the moment. The only exception is for cases of inconsistencies in different parts of the game. Sample Screenshots: Download on Github You can also get it on RHDN, but it may not be the latest because of the submission process. Edited April 15, 2022 by Robert Stewart Update to match info on RHDN Quote Link to comment Share on other sites More sharing options...
Hanes Posted July 27, 2019 Share Posted July 27, 2019 Hey this looks really nice, could you provide some screenshots though? Otherwise this looks good and one day I may get around to playing it. Quote Link to comment Share on other sites More sharing options...
Galap Posted July 29, 2019 Share Posted July 29, 2019 (edited) does it fix Marth's name coming out as "Mar" in certain screens? Or maybe that was only in a very old patch IDK. Anyway, I'm really glad this is being worked on: FE3 is easily my favorite version of the Marth games, and I think it's kind of underrated. Edited July 29, 2019 by Galap Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted July 29, 2019 Author Share Posted July 29, 2019 25 minutes ago, Galap said: does it fix Marth's name coming out as "Mar" in certain screens? Or maybe that was only in a very old patch IDK. That was fixed previously in Quirino's patch. Quote Link to comment Share on other sites More sharing options...
Galap Posted July 29, 2019 Share Posted July 29, 2019 ah lol that shows how out of the loop I've been on this. I played it in like 2013 I think. Still glad to see more fixes coming in. Quote Link to comment Share on other sites More sharing options...
flasuban Posted July 30, 2019 Share Posted July 30, 2019 I was already working on a name fix and general fix to Quirino's translation, but I always knew there were many various problems besides the names. Nice work. Quote Link to comment Share on other sites More sharing options...
ZeroSigma Posted July 30, 2019 Share Posted July 30, 2019 Just for reference, what size should a headered and unheadered v1.1 ROM be? Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted July 31, 2019 Author Share Posted July 31, 2019 2 hours ago, ZeroSigma said: Just for reference, what size should a headered and unheadered v1.1 ROM be? A unheadered, untranslated rom should be 3 MB exactly, or 3,145,728 bytes. A headered ROM has 512 extra bytes(3,146,240 bytes for the total filesize). There is no difference in size between 1.1 and 1.0. Translated ROMs, on the other hand, are 4 MB in size. Quote Link to comment Share on other sites More sharing options...
Gaggle of Geese Posted August 8, 2019 Share Posted August 8, 2019 Any chance of a version with the official, American names? That version came out later, and those names are used in all other Fire Emblem media. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted August 8, 2019 Author Share Posted August 8, 2019 40 minutes ago, Gaggle of Geese said: Any chance of a version with the official, American names? That version came out later, and those names are used in all other Fire Emblem media. It's not an important enough thing for me to change for this patch, so no. This patch was mostly about technical polish and internal consistency. Quote Link to comment Share on other sites More sharing options...
Gaggle of Geese Posted August 8, 2019 Share Posted August 8, 2019 3 hours ago, Robert of Normandy said: It's not an important enough thing for me to change for this patch, so no. This patch was mostly about technical polish and internal consistency. Okay, that's cool. I should have realized that falls outside the scope of the project, like the post says. I'm just glad to have any kind of upgrade for that patch. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 4, 2019 Author Share Posted September 4, 2019 Small update: since the patch was approved on RHDN, I've changed the download link to the RHDN page for the translation, as well as changing some instructions and adding screenshots to match the RHDN information. The RHDN also includes a patch to transition from a ROM with Quirino's patch applied, if that's more convenient for some people. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 13, 2019 Author Share Posted September 13, 2019 So it turns out I derped and didn't include all the text at the end of Book 2, Chapter 3! I also completely forgot that the old patch had the wrong value for the boots in their description. I'll submit the update to RHDN, but in the meantime you can grab it here. (FYI, once the update is live on RHDN, I won't promise to keep this link working or up to date) Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted February 16, 2020 Author Share Posted February 16, 2020 I actually have an update! I somehow didn't notice before that the item slot number sometimes overflows the boundary box on the item list in the preparation screen. Turned out to be an easy fix, so the update is available on RHDN. Quote Link to comment Share on other sites More sharing options...
Vaikanfu Posted March 4, 2020 Share Posted March 4, 2020 I don't know if this is just for me, but I tried putting this onto the rom I had on my computer, and whenever the combat screens open, the game freezes. I tested this on B1C20 and the second the screen changes for Medeus transforming, the screen goes black and the game freezes. I decided to try this on my main save where I beat the game and everything was fine until I went to start some combat,t he game froze again. I'm using SNES9X Version 1.60 and the rom I'm using V1.1 headered. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted March 4, 2020 Author Share Posted March 4, 2020 (edited) 1 hour ago, Vaikanfu said: I don't know if this is just for me, but I tried putting this onto the rom I had on my computer, and whenever the combat screens open, the game freezes. I tested this on B1C20 and the second the screen changes for Medeus transforming, the screen goes black and the game freezes. I decided to try this on my main save where I beat the game and everything was fine until I went to start some combat,t he game froze again. I'm using SNES9X Version 1.60 and the rom I'm using V1.1 headered. Can you screenshot the "Show Rom info" screen in SNES9X for the ROM without the patch applied? Edit: On windows, it's on the menu under File -> Rom Information. Edited March 4, 2020 by Robert Stewart Quote Link to comment Share on other sites More sharing options...
Vaikanfu Posted March 4, 2020 Share Posted March 4, 2020 1 hour ago, Robert Stewart said: Can you screenshot the "Show Rom info" screen in SNES9X for the ROM without the patch applied? Edit: On windows, it's on the menu under File -> Rom Information. Well, I somehow got it to work, but I'm going to try and I've been trying to replicate it to no avail, it seems to be working. Maybe I used the wrong patch? Seems fine now, sorry for the false alarm. Basically what would happen is on the map, things would be fine but once combat of any kind starts, the game freezes. Quote Link to comment Share on other sites More sharing options...
Hecatia Posted April 11, 2020 Share Posted April 11, 2020 I encountered an issue when I put a unit in a tile where you can find hidden items, the game freezes but the music keeps playing. In chapter 3 of Book II, I had to skip the Iote's Shield since the game froze every time I waited there. I'm now in chapter 11 and I can't pick any hidden item because of the same thing. Did I do something wrong? I'm using SNES 9X 1.54.1 and the game is being softpatched. Apart from that, this got me into playing Mystery of the Emblem again, thank you so much! Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted April 11, 2020 Author Share Posted April 11, 2020 6 hours ago, 1% Critical Hit said: I encountered an issue when I put a unit in a tile where you can find hidden items, the game freezes but the music keeps playing. In chapter 3 of Book II, I had to skip the Iote's Shield since the game froze every time I waited there. I'm now in chapter 11 and I can't pick any hidden item because of the same thing. Did I do something wrong? I'm using SNES 9X 1.54.1 and the game is being softpatched. Apart from that, this got me into playing Mystery of the Emblem again, thank you so much! Were you using a headers or unheadered ROM, and revision 1.0 or 1.1? We're you using any unit in particular, or does the issue occur with any unit? Quote Link to comment Share on other sites More sharing options...
Hecatia Posted April 11, 2020 Share Posted April 11, 2020 10 hours ago, Robert Stewart said: Were you using a headers or unheadered ROM, and revision 1.0 or 1.1? We're you using any unit in particular, or does the issue occur with any unit? This is what SNES9X says, it's the 1.1 revision and has a header, apparently 😮 At first in Chapter 3, the game froze when I put Mallecia near the castle, then I found out that the Iote's Shield can be found there, so I tried with Julian and it also froze every time I tried. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted April 12, 2020 Author Share Posted April 12, 2020 Well, it looks like I derped and used an incorrect address in 1.1 ROMs for something related to hidden treasure. The version with the fix is available on RHDN. Quote Link to comment Share on other sites More sharing options...
BlueFalcon29 Posted May 27, 2020 Share Posted May 27, 2020 I know you're not changing names, but you fix name inconsistencies right? I found 2: In Book 1 Ch 9, the boss Khozen calls Medeus "Mediuth" in his death quote. In Book 1 Ch 13, Xane calls Marth "Aritia's prince" in his recruitment convo instead of Altea. Medeus and Altea are said everywhere else except for these instances. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted May 28, 2020 Author Share Posted May 28, 2020 12 hours ago, BlueFalcon29 said: I know you're not changing names, but you fix name inconsistencies right? I found 2: In Book 1 Ch 9, the boss Khozen calls Medeus "Mediuth" in his death quote. In Book 1 Ch 13, Xane calls Marth "Aritia's prince" in his recruitment convo instead of Altea. Medeus and Altea are said everywhere else except for these instances. Thanks for reporting these, I'll try to get an update out within about a week or so. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted June 22, 2020 Author Share Posted June 22, 2020 On 5/27/2020 at 7:38 PM, Robert Stewart said: Thanks for reporting these, I'll try to get an update out within about a week or so. Oops, it's been a lot more than a week. Sorry, I just kinda forgot to put out an update. Anyway, a version with the above inconsistencies fixed is now live on RHDN. Quote Link to comment Share on other sites More sharing options...
BlueFalcon29 Posted June 22, 2020 Share Posted June 22, 2020 15 minutes ago, Robert Stewart said: Oops, it's been a lot more than a week. Sorry, I just kinda forgot to put out an update. Anyway, a version with the above inconsistencies fixed is now live on RHDN. Haha, it's ok. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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