Armagon Posted April 23, 2021 Share Posted April 23, 2021 5 minutes ago, Saint Rubenio said: Okay, I'm sorry for being so persistent, but I need closure on this. The site's loading issues are getting worse and worse, and it keeps sending me to this screen that says that the host is down, not me. And yet, I see nobody else mentioning anything of the sort. Is it just me, or is the site falling apart for everyone? Please, do let me know. I think it's definitely on your end. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted April 23, 2021 Share Posted April 23, 2021 no issues here either Quote Link to comment Share on other sites More sharing options...
null Posted April 23, 2021 Share Posted April 23, 2021 Ufotable is doing the cutscenes for Tales of Arise? Dope. The game already looks fantastic. Ufo cutscenes will be the icing on the visual cake. Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted April 23, 2021 Share Posted April 23, 2021 6 minutes ago, twilitfalchion said: I'm not having any issues, in all honesty. Sorry it's giving you issues. 5 minutes ago, BrightBow said: Everything works fine on my end too, I'm afraid. 5 minutes ago, Spara said: I'm not having any issues, either. Dunno what the deal there is. 2 minutes ago, Armagon said: I think it's definitely on your end. 1 minute ago, Shrimperor said: no issues here either Right, thanks. I'm on my phone now, works okay here. No idea what's up with my computer... I mean, every other website and every other application works all right. It's just Serenes that's been flipping out all day. Weird. Anyway. 21 minutes ago, Armagon said: Alright i gotta respect this, you're committed to the character. I mean, I am rather proud of it, it came out great. ...though it rather annoys me, because now that I've let my hair grow long it no longer looks like me. Meh. 21 minutes ago, Armagon said: Everything about him screams recruitable and then he just.....isn't. Kaga pulls a few of those in Vestaria, yeah. I like it, it paints enemies in a different light. Quote Link to comment Share on other sites More sharing options...
Armagon Posted April 23, 2021 Share Posted April 23, 2021 @Saint Rubenio you got a mobile hotspot? Trying connecting via that. If it works, it seems your internet is at fault. I'm assuming you're using a PC. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted April 23, 2021 Share Posted April 23, 2021 Amundsen looks less recruitable then Norton. Quote Link to comment Share on other sites More sharing options...
Armagon Posted April 23, 2021 Share Posted April 23, 2021 1 minute ago, twilitfalchion said: Ufotable is doing the cutscenes for Tales of Arise? Dope. Yeah, they have been for a while. Ever since Zestiria, i think. 1 minute ago, Saint Rubenio said: Kaga pulls a few of those in Vestaria, yeah. I like it, it paints enemies in a different light. I only noticed this one example, what are the other ones? Actually, i may recall some named enemy units protecting some houses in Ch......i forget the chapter. But the only one you can recruit in that chapter is the Est of the game and that's assuming you met the requirements (which, tbf, you can only fail to meet those requirements if you're a dick). Quote Link to comment Share on other sites More sharing options...
null Posted April 23, 2021 Share Posted April 23, 2021 Ah, I see. Good to know. Quote Link to comment Share on other sites More sharing options...
Sooks Posted April 23, 2021 Share Posted April 23, 2021 15 minutes ago, Saint Rubenio said: Okay, I'm sorry for being so persistent, but I need closure on this. The site's loading issues are getting worse and worse, and it keeps sending me to this screen that says that the host is down, not me. And yet, I see nobody else mentioning anything of the sort. Is it just me, or is the site falling apart for everyone? Please, do let me know. No problems on my end. A late response but a response nonetheless. Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted April 23, 2021 Share Posted April 23, 2021 1 minute ago, Armagon said: only noticed this one example, what are the other ones? For instance, there's the guys in the chapter where you escort Athol. Two brothers vying for the attention of a female knight. They're given a Johan/Johalvier sorta setup in their character bios. Then all three of them die. Also, there's a shitton of thieves and bandits with names, faces and funny dialogue. I think it's neat. FE should do it more often. ...then again, Three Houses already struggles to have a boss or two per chapter and has to resort to reusing Hubert and the DK 10 times each, so perhaps it's for the best not to ask it of them... Not even trying to be a dick this time, it's just a shame that they don't have the budget or the time for little stuff like this, but an old retired guy can pull it off... Quote Link to comment Share on other sites More sharing options...
Armagon Posted April 23, 2021 Share Posted April 23, 2021 3 minutes ago, Saint Rubenio said: For instance, there's the guys in the chapter where you escort Athol. Two brothers vying for the attention of a female knight. They're given a Johan/Johalvier sorta setup in their character bios. Then all three of them die. This must've been post route-split because i don't remember this. 3 minutes ago, Saint Rubenio said: ...then again, Three Houses already struggles to have a boss or two per chapter and has to resort to reusing Hubert and the DK 10 times each, so perhaps it's for the best not to ask it of them... Not even trying to be a dick this time, it's just a shame that they don't have the budget or the time for little stuff like this, but an old retired guy can pull it off... You say this but Kaga didn't do it until Vestaria either. SRPGs in general don't bother giving character to units unless they are Playable Bosses Important NPCs Valkyria Chronicles has named enemy units whose sole purpose is to be killed so that the enemy phase has less actions (they are commander units, less commanders=less CP to use). Said named enemy units don't have portraits like playables and bosses do. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted April 23, 2021 Share Posted April 23, 2021 All hail Tyr the Immortal! Quote Link to comment Share on other sites More sharing options...
null Posted April 23, 2021 Share Posted April 23, 2021 Xenoblade has some very interesting wildlife, I see. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted April 23, 2021 Share Posted April 23, 2021 4 minutes ago, Armagon said: You say this but Kaga didn't do it until Vestaria either. Uh, Berwick Saga got like a million mini bosses. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted April 23, 2021 Share Posted April 23, 2021 (edited) Reminds me that's basically one of SRW's shticks. SRW 4 is notorious for having a map with like over twenty named characters. Edited April 23, 2021 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Armagon Posted April 23, 2021 Share Posted April 23, 2021 1 minute ago, BrightBow said: Uh, Berwick Saga got like a million mini bosses. I played a total of six maps (first two chapters+their side stories). Also the difference is that in Berwick, it was obvious they were bosses, from what i played. Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted April 23, 2021 Share Posted April 23, 2021 5 minutes ago, Armagon said: You say this but Kaga didn't do it until Vestaria either. As Brightbow said, this isn't quite true. Berwick Saga doesn't go into quite as much detail about it as Vestaria does, but there's still named enemies around every corner. Quote Link to comment Share on other sites More sharing options...
Armagon Posted April 23, 2021 Share Posted April 23, 2021 Just now, Saint Rubenio said: As Brightbow said, this isn't quite true. Berwick Saga doesn't go into quite as much detail about it as Vestaria does, but there's still named enemies around every corner. And as i said, it was obvious they were bosses in Berwick. Vestaria has named characters that look recruitable but aren't. Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted April 23, 2021 Share Posted April 23, 2021 (edited) Okay, Serenes is fixed. Turns out the solution was the classic "have you tried restarting your PC?" 4 minutes ago, Armagon said: I played a total of six maps (first two chapters+their side stories). Also the difference is that in Berwick, it was obvious they were bosses, from what i played. Well, even then, you should've seen the two brigand friends in 2-1 that randomly had battle and death quotes even though they were completely generic. Benner is a miniboss in the very first map, which is rather uncommon. Fuva and Zalius, too. 2 minutes ago, Armagon said: And as i said, it was obvious they were bosses in Berwick. Vestaria has named characters that look recruitable but aren't. Ahh, this is what you meant. Sorry, I didn't get what you were trying to say. Well, there's a couple of exceptions later on in the game, I think. There's Trimier, for instance. That woman is a mystery. But well, I did say that Berwick isn't quite as detailed as Vestaria in that aspect. It's sort of the beginnings of what he later developed further in Vestaria. Edited April 23, 2021 by Saint Rubenio Quote Link to comment Share on other sites More sharing options...
BrightBow Posted April 23, 2021 Share Posted April 23, 2021 3 minutes ago, Armagon said: I played a total of six maps (first two chapters+their side stories). Also the difference is that in Berwick, it was obvious they were bosses, from what i played. I mean, I've seen people try to recruit Zalius. Not that he looks any less recruitable then Amundsen. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted April 23, 2021 Share Posted April 23, 2021 Out of curiosity I went to check, and yep. That map in SRW 4 has 52 enemies total. 24 of them are non-generic. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted April 23, 2021 Share Posted April 23, 2021 (edited) 7 minutes ago, Saint Rubenio said: Well, even then, you should've seen the two brigand friends in 2-1 that randomly had battle and death quotes even though they were completely generic. Benner is a miniboss in the very first map, which is rather uncommon. Fuva and Zalius, too. Chapter 2 main has that horse archer mini boss, the Swordbreaker guy, the bulky guy next to the Swordbreaker guy, Zalius of course, that one asshole Rouge with a Blood Knife, that guy who shows up at turn 18 with Vengeful and of course the boss' buddy. Though I suppose that one happens to be a bounty target. Edited April 23, 2021 by BrightBow Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted April 23, 2021 Share Posted April 23, 2021 (edited) 12 minutes ago, BrightBow said: Chapter 2 main has that horse archer mini boss, the Swordbreaker guy, the bulky guy next to the Swordbreaker guy, Zalius of course, that one asshole Rouge with a Blood Knife, that guy who shows up at turn 18 with Vengeful and of course the boss' buddy. Though I suppose that one happens to be a bounty target. Yeah, Berwick has no shortage of minibosses. They do tend to have less unique portraits (though some do have them), but they're there. 5 minutes ago, Armagon said: I'd argue it's precisely because Kaga is retired that he was able to do it. He made Vestaria simply because he could, there was no deadline, no requirements from investors or publishers, etc. Vestaria's only true limits were the fact that it was being made on a barebones version of SRPG Studio. This is a fair point. Quote Of course, i don't think Three Houses is the best example here since, assuming you didn't recruit from other houses, those characters will show up as enemies at least once. But that is cheating ngl, they aren't random-ass enemy units that just happened to be named. I mean, that's true, but when half of them retreat at least once (and let's not even bring up Hubie and the DK), and some of them can randomly be spared if Byleth kills them, the whole thing loses its impact a bit. It's like they only die when the script needs them to (or, well, rather, when the script doesn't need them for anything). If they had been able to make a few unique bosses, they could've used those instead of the same students over and over again. Edited April 23, 2021 by Saint Rubenio Quote Link to comment Share on other sites More sharing options...
Armagon Posted April 23, 2021 Share Posted April 23, 2021 4 minutes ago, Saint Rubenio said: Ahh, this is what you meant. Sorry, I didn't get what you were trying to say. It's fine, no prob. Anyways, uh 27 minutes ago, Saint Rubenio said: ..then again, Three Houses already struggles to have a boss or two per chapter and has to resort to reusing Hubert and the DK 10 times each, so perhaps it's for the best not to ask it of them... Not even trying to be a dick this time, it's just a shame that they don't have the budget or the time for little stuff like this, but an old retired guy can pull it off... I'd argue it's precisely because Kaga is retired that he was able to do it. He made Vestaria simply because he could, there was no deadline, no requirements from investors or publishers, etc. Vestaria's only true limits were the fact that it was being made on a barebones version of SRPG Studio. Of course, i don't think Three Houses is the best example here since, assuming you didn't recruit from other houses, those characters will show up as enemies at least once. But that is cheating ngl, they aren't random-ass enemy units that just happened to be named. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted April 23, 2021 Share Posted April 23, 2021 (edited) 8 minutes ago, Saint Rubenio said: Yeah, Berwick has no shortage of minibosses. They do tend to have less unique portraits (though some do have them), but they're there. It plays a fair bit around with the concept too. Like how there are several side objectives revolving around finding people who look like generic enemies. Where you just have to deduce by AI behavior or other factors that they are the people you are looking for. Or of course there is that one guy who has a unique portrait but otherwise a generic descriptor and stats who is not mentioned as part of any side objective at all. So you are not given any direction in regards of how you should deal with him. Edited April 23, 2021 by BrightBow Quote Link to comment Share on other sites More sharing options...
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