Lord_Brand Posted September 19, 2020 Share Posted September 19, 2020 Well yeah, they're both grid-based strategy RPGs, so of course there's some innate compatibility. Question is, which unique mechanics from each series could you combine together to create an interesting whole? What new mechanics could you introduce that taps into the unique premise of the crossover? How would the job system work? And would the perspective be top-down, isometric, or just 3D with a movable camera? Quote Link to comment Share on other sites More sharing options...
๐ ๐๐ง๐ซ๐ข๐๐ฅ Posted September 19, 2020 Share Posted September 19, 2020 2 hours ago, Lord_Brand said: Well yeah, they're both grid-based strategy RPGs, so of course there's some innate compatibility. Question is, which unique mechanics from each series could you combine together to create an interesting whole? the battle systemย could be either based on player/enemy phase like FE, or by turns depending on each player/enemy unit's speed(the highest moves first and so on) like in FFT. there's really not much of a mid way there, so it would have to be one of those two. FFT and its respective spinoffs have always kept the same gameplay formula, so at this point it would be all about picking what worked well in the other games from the FE franchise. support dialogues, the ability to rescue/travel with other units and trading items between units should be basic stuff. dual attack/guard from Fates could eventually make a comeback as well, same goes for personal skills. 2 hours ago, Lord_Brand said: What new mechanics could you introduce that taps into the unique premise of the crossover? the ideas could be many. an example would be class skills from FE not being based on stats anymore, but rather on the classic MP system from FFT. or having new kinds of specialized units that can actually be used in water tiles such as rivers, lakes, sea. i've never seen anything like that in any FE game(exception made for pirates/berserkers, but even that was quite a "crippled" way of traveling/fighting onย water), and the only franchise to my knowledge that actually did something about itย before was Advanced Wars with its military naval combat. 2 hours ago, Lord_Brand said: How would the job system work? the Job system from FFT could be merged with FE's branched promotions tree. like having basic trainee classes for fighters and mages divided into tanks/warriors/thiefs and healers/wizards/scholars unit types. then branched promotions for each basic type.ย then one more step of branched "ultimate" promotions. that way, considering the huge amount of classes from both franchises, most classes should getย already included. 2 hours ago, Lord_Brand said: And would the perspective be top-down, isometric, or just 3D with a movable camera? 3D with movable camera would probably be the best solution. FFT had an hybrid isometric viewย and it worked really well, but with a free 3D camera view everyone can play with whatever view they prefer. or they could just add a function to change between modes such as isometric, top-down, etc in the options. Quote Link to comment Share on other sites More sharing options...
Lord_Brand Posted October 1, 2020 Share Posted October 1, 2020 Can't believe I didn't suggest this one earlier: The Legend of Zelda ร Shantae A Zelda/Shantae crossover would be a great opportunity to explore 2D Zelda again. It could be fun to see the Shantae series' wacky sense of humor applied to Hyrule, not to mention see Hyrule citizens and creatures illustrated by WayForward (I can already picture the Gerudo being tall yet cute, as though they just sashayed in from Sequin Land). The character interaction potential is golden, too; Sky would adore the Rito (she might even find a prospective boyfriend among them), Mimic would find the Sheikah's ancient technology fascinating, and just imagine Bolo meeting the Gerudo. And of course Link and Shantae themselves could be a fun duo to play as. Shantae could get transformation dances for Hyrulean creatures such as Fairy, Zora, and Rito. She could even get a Horse dance that turns her into a handy mount for Link, and later upgrade it to a Pegasus dance that allows her and Link to fly around. It would also be cool if Link could ride Elephant Shantae, or maybe hop on her back to use as a platform. Perhaps Link and Shantae have the ability to carry each other around depending on their form? Link can carry Shantae in her Half-Genie, Zora, or Rito forms, useful for, say, using the Pegasus Boots to dash around with Shantae in tow. She can also ride around on his shoulders as Monkey Shantae. As a Horse or Elephant, she carries Link instead. As a Rito, she can lift Link into the air. Quote Link to comment Share on other sites More sharing options...
Sir Gerwald of Vallora Posted October 2, 2020 Share Posted October 2, 2020 Here's three. Metroid x Halo I think combining the massive open maps and vehicle play with the aesthetic of Metroidย would be sweet. That and the fact that the tight corridors and boss battles would contrast with the open feel of Halo in a very nice way.ย Metroid x Doom This speaks for itself. Most games with a awesome protagonist would go great with Doom. Just imagine running through and ripping Metroids off of people's heads, tearing through space pirates, and unlocking new attachments for your arm cannon.ย Fire Emblem x The Elder Scrolls Not just the elder scrolls, but more just a FE WRPG. A massive continent to explore, weapons following the mechanics of the weapon triangle in real time combat, a party of companions that you can lead around with support mechanics being worked in via ambient conversation. The ability to chose from multiple different races, Manakete, Laguz, Crest Barers, or plenty others. I can only dream of what would probably be my ideal open world RPG. Quote Link to comment Share on other sites More sharing options...
Perkilator Posted October 29, 2020 Share Posted October 29, 2020 Just wondering; what if Age of Calamity had FE gameplay instead of Warriors gameplay, but was still authentic to Breath of the Wild? Quote Link to comment Share on other sites More sharing options...
Perkilator Posted January 2, 2021 Share Posted January 2, 2021 Mario Kart x Crash Team Racing Mixes togther the characters, gameplay styles and tracks of both Mario Kart and Crash Team Racing. Mario Kart side Spoiler Charactersย (boldย denotes a character new to Mario Kart;ย italicsย denotes a boss race in Adventure mode) Mario Luigi Peach Bowser Yoshi Donkey Kong Diddy Kong Wario Waluigi Daisy Rosalina Toad Koopa Troopa Hammer Bro Baby Mario Toadette Birdo Bowser Jr. King Boo Lakitu Shy Guy Petey Piranha Pauline Madame Broode Fawful Nabbit Kamek Polterpup Wart Hellen Gravely Tracks Donut Plains Neo:ย A more-or-less advanced Donut Plains track remade to CTR's level of track design Airship Artillery:ย A clash between Bowser's and Dr. Cortex's respective airships; racers can take their own path and travel to the castles of either Bowser or Cortex Peach's Castle Garden:ย Peach's Castle wrapped in a giant boquet of beautiful flowers Last Resort:ย The hotel fromย Luigi's Mansion 3, with many a twist and turn Acorn Plains:ย A simple set of plains where racers can get a boost of height with Super Acorns Yoshi Circuit (GCN) DK Jungle (3DS) Wario's Gold Mine (Wii) Waluigi Pinball (DS) Coconut Mall (Wii) Comet Observatory:ย Rosalina's home from theย Super Mario Galaxyย series, with Launch Stars about and plenty of opportunities for zero gravity New Donk City:ย The iconic Metro Kingdom fromย Super Mario Odyssey,ย filled to the brim with sharp turns Lakitu City:ย A city in the clouds with Spinies falling from the sky Subcon Switch-Up:ย A child's bedroom with the racers shrunk down, and able to go into Subcon via a thought bubble Beanbean Circuit:ย A race track within the Beanbean Kingdom tainted by Fawful's nasty vacuum Excitebike Arena (Wii U) Dragon Driftway (Wii U) Ice Ice Outpost (Wii U) Neo Bowser City (3DS) Rainbow Road (Wii U) Items Banana Blooper Bob-Omb Boo Boomerang Flower Bullet Bill Coin Fake Item Box Fire Flower Green Shell Lightning Mega Mushroom Mushroom Red Shell Spiny Shell Super Horn Super Leaf Super Star Triple Bananas Triple Green Shells Mechakoopa:ย Follows a targeted racer and blows up while attacthed them after a couple seconds Boo Mushroom:ย Turns the user invisible Buzzy Shell:ย Protects the user from an opposing item Spiny Buzzy Shell:ย Protects the user from 5 items and can hit other racers Double Cherry:ย Creates a copy of the user, confusing the targeting system Frog Hat:ย Allows the user to jump a little more high CTR side Spoiler Charactersย (boldย denotes a character new to Mario Kart;ย italicsย denotes a boss race in Adventure mode) Crash Coco Cortex Polar Pura Tawna Dingodile Papu Papu Ripper Roo Koala Kong Pinstripe Potoroo Dr. Nitrus Brio Tiny Tiger Komodo Bros. N. Gin Dr. Nefarious Tropy Fake Crash Nitrous Oxide Rilla Roo Crunch Bandicoot Dr. N. Trance Emperor Velo XXVII Nina Cortex Madame Amberly Evil Twins Ebenezer von Clutch Pasadena O'Possum Scorporilla Louise Mr. Crumb Tracks N. Sanity Peak:ย A track based on the second level ofย Crash Bandicoot 4, where roadblocks pop in and out every couple seconds Airship Artillery:ย A clash between Bowser's and Dr. Cortex's respective airships; racers can take their own path and travel to the castles of either Bowser or Cortex Arctic Zoo:ย A zoo in the Arctic Circle with a makeshift jungle within Dingo's DIner:ย Dingodile's diner in the swamp Cortex Castle 1996:ย The original version of Cortex's Castle, combining elements fromย Crash Bandicootย andย Crash Bandicoot 4 Papu's Pyramid (CTR) Tiny Arena (CTR) Hot Air Skyway (CTR) Oxide Station (CTR) Slide Coliseum (CTR) Rawkit Hed Concert:ย A ruined city equipped with weapons of mass percussion Mr. Crumb's Beat Bounce:ย A joyous festival celebrated by several ghosts and skeletons, with horns that spit out racers and drums they can bounce on Academy of Evil:ย Nina's school, with rays that can turn racers into birds that can only flutter Dot Dash:ย A carnival in space full of suspended dots that slightly bounce racers already in the air Sn@xx City:ย A city full of food to keep the racers' boosts going Deep Sea Driving (CNK) Out of Time (CNK) Hyper Spaceway (CNK) Twilight Tour (CTR Nitro Fueled) Prehistoric Playground (CTR Nitro Fueled) Items Wumpa Fruit Red Beaker TNT Crate Nitro Crate Bowling Bomb Tracking Missile Invincibility Mask N. Tropy Clock Kapuna-Wa:ย Stops time for 3 seconds for the user; outside the user's eyes, it appears they are traveling in an instant Warp Rift:ย Sends the user straight to the position to the racer in first place Missile Rain:ย Sends 7 missiles, one at every other racer Wumpa Coin:ย Slowly charges the Power-Up Gauge Gameplay Spoiler Mario Kart style The classic Mario Kart gameplay The speeds you can choose are 50cc, 100cc, 150cc, and 200cc Items available: Banana Blooper Bob-Omb Boo Boomerang Flower Bullet Bill Coin Fake Item Box Fire Flower Green Shell Lightning Mushroom Red Shell Spiny Shell Super Horn Super Leaf Super Star Mechakoopa Boo Mushroom Buzzy Shell Double Cherry Frog Hat TNT Crate Kapuna-Wa CTR style Uses the CTR gameplay system as a base Speed depends entirely on how good your Boost is All items are available except for normal Coinsย (which are replaced by Wumpa Fruit) Certain items can be upgraded with the Power-Up Gauge, filled by collecting Wumpa Fruit, which include Bananas into Triple Bananas Bob-Ombs into Bowling Bombs Green Shells into Tracking Missiles (same for Triple variants) Red Beakers into Lightning Mushrooms into Mega Mushrooms Red Shells into Missile Rains Spiny Shells into Warp Rifts Invincibilty Masks into Super Stars (which speed you up) Buzzy Shells into Spiny Buzzy Shells TNT Crates into Nitro Crates Misc. Some items can be locked on to any opponents in range before their use Adventure Mode Spoiler The story is that Emperor Velo XXVII is organizing a special tournament for the best racers from both theย Super Marioย andย Crash Bandicootย universes. Pick any character you like to win the many race ahead of you and go up against Velo for the fate of two worlds! The general format is largely the same as CTR Nitro Fueled, but with an added shop for the coins you've collected for things like car parts and karts Hub Worlds Peach's Castle (Boss: Petey Piranha) Donut Plains Neo Peach's Castle Garden Beanbean Circuit Acorn Plains Kongo Jungle (Boss: Madame Broode) DK Jungle (3DS) Coconut Mall (Wii) Yoshi Circuit (GCN) Wario's Gold Mine (Wii) Waluigi City (Boss: Waluigi) Waluigi Pinball (DS) New Donk City Lakitu City Sn@xx City Subcon (Boss: Wart) Subcon Switch-Up Comet Observatory Dot Dash Deep Sea Driving (CNK) Bowser's Castle (Boss: Bowser) Neo Bowser City (3DS) Airship Artillery Rainbow Road (Wii U) Last Resort N. Sanity Island (Boss: Oxide) N. Sanity Peak Dingo's DIner Papu's Pyramid (CTR) Oxide Station (CTR) Time Twister (Boss: N. Tropy) Cortex Castle 1996 Excitebike Arena (Wii U) Out of Time (CNK) Prehistoric Playground (CTR Nitro Fueled) Academy of Evil (Boss: Madame Amberly) Academy of Evil Rawkit Hed Concert Twilight Tour (CTR Nitro Fueled) Mr. Crumb's Beat Bounce Castle Cortex (Boss: Cortex) Airship Artillery Arctic Zoo Hot Air Skyway (CTR) Ice Ice Outpost (Wii U) Velo's Citadel (Boss: Velo) Dragon Driftway (Wii U) Slide Coliseum (CTR) Tiny Arena (CTR) Hyper Spaceway (CNK) Boss Races; this time, bosses no longer spam items (because there's no items to even use in the first place) Petey Piranha Track: Peach's Castle Garden Madame Broode Track: Coconut Mall Waluigi Track: Waluigi Pinball Wart Track: Subcon Switch-Up Bowser Track: Airship Artillery Oxide Track: Oxide Station N. Tropy Track: Excitebike Arena Madame Amberly Track: Academy of Evil Cortex Track: Airship Artillery Velo (Final Boss) Track: Hyper Spaceway ย Quote Link to comment Share on other sites More sharing options...
CheeseAnton Posted February 2, 2021 Share Posted February 2, 2021 Even since I heard of Cadence of Hyrule, I really wanted a Downwell x The Mario Series. Quote Link to comment Share on other sites More sharing options...
vanguard333 Posted February 21, 2021 Author Share Posted February 21, 2021 On 9/19/2020 at 8:53 AM, ๐ตแดษดสแดษชส said: Fire Emblem x Final Fantasy Tactics. that's all i can think about that could eventually work really well, considering the sinergy that these games could have in terms of gameplay mechanics. Wow; though it's not really a crossover, you pretty much predicted Project Triangle Strategy. Quote Link to comment Share on other sites More sharing options...
CheeseAnton Posted February 22, 2021 Share Posted February 22, 2021 I know this sounds weird, but hear me out. Dillon's Rolling Western x Persona Spoiler The idea behind it is that Persillon (working title)ย would beย a time-management game like Persona, with Dillon as an obvious silent protagonist. During off time Dillon would hang in a central town where he interacts with other people and develop Social Links that increase his physical abilities and tower abilities (i.e. maybe socializingย with a nerd increases rate of fire on towers). ย While Personas wouldn't be actually in the game, Dillon still acts as the Wildcard because he's the only party member of the rolling style of attack, and has multiple kid-friendly, old western weapons (like a Lasso). Other party members would be Russ (obvious Navigator) and other original characters new to this game. ย The gameplay style is that the party somehow knows when the grocks will come and have a week to prepare, buying materials and equipment and a week before the 3 day tower defense is required. There is also a spoopy cave near town with near infinite grocks to grind.There are only 3 other party members during a grock invasion, while the others are "supporting the citizens inside the tower." The party members would either go off separately and defeat grocks alone (being slow while doing so) or group up with you and deal with a group of enemies fast but other areas undefended, or mixed (maybe you control Dillon solo while leaving another AI to themselves and pair up 2 AI together, who knows). There would be way more waves of enemies and hordes to go through since there are 4 people defending now. ย As to the story of why Dillon is now a Wildcard and has Social Links, you'll just have to play the game to find out yourself... ok, no I just don't have any ideas about it to be honest. Obviously this would never happen, and my ideas may be underdeveloped. I just wish there were more tower-defense games where you are an actual character and not just an overlord spending money from the heavens. Plus, I love the Persona games for their mixture of real world life sim to crazy monster beating time. So I wanted to mix these series because I said so. Quote Link to comment Share on other sites More sharing options...
Lord_Brand Posted February 22, 2021 Share Posted February 22, 2021 We've seen Hyrule Warriors, we've seen Fire Emblem Warriors, so next, how about Super Mario Warriors? Mario, Luigi, Peach, Toad, and many, many more characters from the Mario megafranchise battle hordes of Goombas, Koopa Troopas, Boos, and other baddies using an array of weapons and flashy attack moves. A Super Mario All-Stars Roster Spoiler Mario Gloves Cape Hammer FLUDD Cappy Luigi Gloves Hammer Poltergust G-00 Peach Gloves Parasol Toad Tanuki Suit Bowser Claws Larry Koopa Grass Wand Morton Koopa Desert Wand Hammer Wendy O. Koopa Water Wand Iggy Koopa Giant Wand Roy Koopa Sky Wand Lemmy Koopa Ice Wand Ludwig von Koopa Pipe Wand Yoshi Shoes Kamek Magic Wand Daisy Gloves Bike Lip's Stick Tatanga Pagosu Wario Greedy Gloves Wario Bike Captain Syrup Magic Lamp Waluigi Sneaky Gloves Cheater's Tennis Racket Fixed Die Block Rigged Bike King Boo Ghost Crown Pauline Umbrella Foreman Spike Hammer Bowser Jr. Paintbrush Rosalina Star Wand Donkey Kong Fists Coconut Gun Diddy Kong Popguns Racing Kart Hovercraft Airplane King K. Rool Crown Blunderbuss KAOS Dixie Kong Crossbow Lord Frederik Snowmad Horn Bashmaster, The Unbreakable Hammer ย Quote Link to comment Share on other sites More sharing options...
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