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Goad/Ward > Hone/Fortify

SRPG Tryhard

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Is it about time to replace all our hone and fortify emblem (cavalry/armored/fliers) skills with the respective goads and wards? At this point every single relevant unit is running some sort of buff canceling with lull skills. This is mostly in the context of Arena Assault, where you have to field various teams of low investment units. Emblem buffs are an obvious way to counter the stat difference with the enemy.

To that end, do you have a rule to decide what kind of unit gets the offensive or defensive emblem C skill? I am thinking of giving offensive support C skills to defensive units and vice versa, because it allows them to support units with their opposite role which are more likely to be fielded together.

Edited by SRPG Tryhard
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