Yuli Posted December 31, 2008 Author Share Posted December 31, 2008 Haven't sprited in a long time. D: Quote Link to comment Share on other sites More sharing options...
Agro Posted December 31, 2008 Share Posted December 31, 2008 Abnormally large forehead on top of the fact that he has tall hair. Quote Link to comment Share on other sites More sharing options...
Yuli Posted December 31, 2008 Author Share Posted December 31, 2008 (edited) Drat, I shouldn't have extend the head. I'll fix and edit in. D: Edit: Since I extended Saul's face by one pixel, I lowered it by one pixel to try make the head size normal. I've also raised the right eye up by one pixel and messed around with the left eye a bit. Edited December 31, 2008 by Yuli Quote Link to comment Share on other sites More sharing options...
Agro Posted December 31, 2008 Share Posted December 31, 2008 Much better. I also just realised that the headband is a strange shape (should be arced the other way) and the nose looks to straight. Quote Link to comment Share on other sites More sharing options...
Yuli Posted December 31, 2008 Author Share Posted December 31, 2008 (edited) Oh yes, now you mentioned it, I should have changed it when I changed the face. And the nose too. :x Fix and edit later. Lazy now. Edit: I changed the headband, but I left the nose. I don't know why, but the straight nose really appeal to me. o~o Edited January 1, 2009 by Yuli Quote Link to comment Share on other sites More sharing options...
Deity Posted January 2, 2009 Share Posted January 2, 2009 Oh yes, now you mentioned it, I should have changed it when I changed the face. And the nose too. :xFix and edit later. Lazy now. Edit: I changed the headband, but I left the nose. I don't know why, but the straight nose really appeal to me. o~o Its not bad, but you could work a little on the chin. As you can see, if you have good eyes, there is a shadow on his jawline. His right side. Quote Link to comment Share on other sites More sharing options...
Yuli Posted January 2, 2009 Author Share Posted January 2, 2009 (edited) I thought the chin cast some shadow over the neck? Edited January 2, 2009 by Yuli Quote Link to comment Share on other sites More sharing options...
Deity Posted January 2, 2009 Share Posted January 2, 2009 I thought the chin cast some shadow over the neck? Sorta, but you can tell its casting it too much near his right side of the chin. Quote Link to comment Share on other sites More sharing options...
Agro Posted January 2, 2009 Share Posted January 2, 2009 I just realised he has the straight-mouth thing that a lot of your mugs have. Intentional or not, I think it looks unemotional (as in, no emotion at all) rather than grim, or serious. I think it's the colours and the shading. Quote Link to comment Share on other sites More sharing options...
Yuli Posted February 16, 2009 Author Share Posted February 16, 2009 Bleheh, I haven't sprite in awhile. I wanted to try out making battle sprite and here's my first attempt. ;D I used Ephraim, a Wyvern Knight, and Lyn. Quote Link to comment Share on other sites More sharing options...
Bohemund Posted February 16, 2009 Share Posted February 16, 2009 Bleheh, I haven't sprite in awhile. I wanted to try out making battle sprite and here's my first attempt. ;D I used Ephraim, a Wyvern Knight, and Lyn. Looks awesome. Seriously. If it fully worked as a animation and/or had something to promote from, I'd ask to use it... Quote Link to comment Share on other sites More sharing options...
Ranger Posted February 16, 2009 Share Posted February 16, 2009 (edited) Looks awesome. Seriously. If it fully worked as a animation and/or had something to promote from, I'd ask to use it... If I get a full sheet. I can put it into frames and code it into Xeld's editor Edited February 16, 2009 by Ranger Quote Link to comment Share on other sites More sharing options...
Yuli Posted February 18, 2009 Author Share Posted February 18, 2009 (edited) Thank you for the comment. Here's another one; I used Lyn, a Shaman, and Swordmasters. Edited February 18, 2009 by Yuli Quote Link to comment Share on other sites More sharing options...
Yuli Posted February 28, 2009 Author Share Posted February 28, 2009 Face sprite~ I used Sue and Lilina. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted March 1, 2009 Share Posted March 1, 2009 (edited) http://i41.tinypic.com/1z5uqv6.pngBleheh, I haven't sprite in awhile. I wanted to try out making battle sprite and here's my first attempt. ;D I used Ephraim, a Wyvern Knight, and Lyn. Looks awesome. Seriously. If it fully worked as a animation and/or had something to promote from, I'd ask to use it... Soldier promotion? EDIT: Oh drat. I must have missed your post. D:I'll edit it in when I finish. Edit: Here it is; T-That looks like My Tormod! I copied someone's mug before I even saw it Edited March 1, 2009 by Bonestorm99 Quote Link to comment Share on other sites More sharing options...
Agro Posted March 1, 2009 Share Posted March 1, 2009 Face sprite~ I used Sue and Lilina. Same problems with the way you've shaded the breasts as usual. They look more like pecs than breasts. The eye furthest away should be completely showing at that angle. Quote Link to comment Share on other sites More sharing options...
Yuli Posted March 1, 2009 Author Share Posted March 1, 2009 Eye showing what angle? :x Quote Link to comment Share on other sites More sharing options...
Bohemund Posted March 1, 2009 Share Posted March 1, 2009 (edited) Eye showing what angle? :x He means because of the angle the face is looking, one should be able to view both eyes fully. Not exactly sure how to fix it myself, try extending her left eye to the outline. Edited March 1, 2009 by Bohemund Quote Link to comment Share on other sites More sharing options...
Yuli Posted June 22, 2009 Author Share Posted June 22, 2009 (edited) I'm making myself a new avatar. ;p I haven't sprite for awhile though. How is it? EDIT: I changed my mind, I'll edit it more before posting it up. :x Edited June 23, 2009 by Yuli Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted June 23, 2009 Share Posted June 23, 2009 Er...good to know? LOL Quote Link to comment Share on other sites More sharing options...
Yuli Posted June 23, 2009 Author Share Posted June 23, 2009 Here we go. Quote Link to comment Share on other sites More sharing options...
Agro Posted June 23, 2009 Share Posted June 23, 2009 The facial features are too far on to one side of the face, especially the nose and mouth. The mouth seems a bit wide as such. The neck is really long, and her shoulders are at uneven angles. Quote Link to comment Share on other sites More sharing options...
Yuli Posted June 23, 2009 Author Share Posted June 23, 2009 I'll fix the neck later and shoulders later. Nose is moved one pixel to the right and I shorten the mouth by one pixel. Quote Link to comment Share on other sites More sharing options...
Bohemund Posted June 25, 2009 Share Posted June 25, 2009 Good to see you're back, was kind of boring with not much art to critique. Anyhow... More of the collar bone is showing on one side more than the other. Basically meaning shoulder strap/dealies are of unequal thickness. Quote Link to comment Share on other sites More sharing options...
Yuli Posted June 25, 2009 Author Share Posted June 25, 2009 (edited) I moved the collar bones around shorten the neck by one pixel. Ignore the missing arm. I might change back the face next time though. I don't like how it looks now. Edited June 25, 2009 by Yuli Quote Link to comment Share on other sites More sharing options...
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