Speedy Posted February 1, 2023 Share Posted February 1, 2023 I never really fully delved into the math calculations of Fire Emblem, but this game kinda lures me toward it, since it already display quite a lot of info to you, but I'm still not sure how it works in comparison. 1) Hit vs Avoid: How is the hit percantage calculated exactly? Connected to that, how much more avoidence over enemy's hit I need to get 0% hit percentage? 2) Build vs Wieght: This one I might know, but want to confirm that, fro mwhat I understand, If you have same build as is the weight of weapon you are not penalized? But also a question, lets say you have build 9 and weight is 10, do yo uget -1 to speed or is it different? 3) Str/Mag + weapon might: How much damage do I get counting these stats together? 4) Def and Res: How much damage do you mitigate with this stat, I remember in GBA titles it was simple damage-defense/resistance=damage dealt, but I think that changed? In regard of Res how is the percantage calculated, when avoiding staves? Quote Link to comment Share on other sites More sharing options...
Keikyushi Posted February 1, 2023 Share Posted February 1, 2023 Excluding skills, I'm pretty sure the maths involved are unchanged. So: 1) Final Hit = Hit - Avoid. If you want to get 0% avoidance, you just just need more Avoid than the enemy's Hit 2) Penalty to speed = Weight - Build. So yes, if you have 9 build but use a 10 weight weapon, you will get an effective -1 to speed, which affects your double ability and avoidance 3) For physical weapons: Str + weapon might. For magical weapon: Mag + weapon might. For Art: (Str + Mag)/2 (round down) + weapon might 4) Def and Res work the same as ever. I don't have an answer for staff avoidance though. Again, that's just the basic calculation without skills. For skills, I think you just need to add the percentage as described, all fractions rounded down Quote Link to comment Share on other sites More sharing options...
Hiroki Posted February 1, 2023 Share Posted February 1, 2023 1 hour ago, Speedy said: I never really fully delved into the math calculations of Fire Emblem, but this game kinda lures me toward it, since it already display quite a lot of info to you, but I'm still not sure how it works in comparison. 1) Hit vs Avoid: How is the hit percantage calculated exactly? Connected to that, how much more avoidence over enemy's hit I need to get 0% hit percentage? 2) Build vs Wieght: This one I might know, but want to confirm that, fro mwhat I understand, If you have same build as is the weight of weapon you are not penalized? But also a question, lets say you have build 9 and weight is 10, do yo uget -1 to speed or is it different? 3) Str/Mag + weapon might: How much damage do I get counting these stats together? 4) Def and Res: How much damage do you mitigate with this stat, I remember in GBA titles it was simple damage-defense/resistance=damage dealt, but I think that changed? In regard of Res how is the percantage calculated, when avoiding staves? I don't really know how to calculate the Hit percentage, because I can't figure what I'm missing from the math. But I got something close (generally, there is 1 point of hit I can't explain). Total Hit = Weapon's Hit + (Unit's dex *2) + (Rank level * 2) + 1? Consider here that each rank equals a number. E = 1, D = 2, C = 3, B = 4, A = 5, S = 6? That's roughly that, I think. But I miss something, I'm sure! I'll take the example of my Etie. Spoiler Etie is a Warrior with B rank in bows, and have 28 in dex. If I give her a Longbow with 70 accuracy, she's up to 135. 135 = 70 + (28*2) + (4*2) + 1 I made the comparison with Saphir and Panette, who are also Warriors (with less dex and less good rank in bows, with longbows, in my play. I find the same thing. Quote Link to comment Share on other sites More sharing options...
Technoweirdo Posted February 1, 2023 Share Posted February 1, 2023 1 hour ago, Hiroki said: I don't really know how to calculate the Hit percentage, because I can't figure what I'm missing from the math. But I got something close (generally, there is 1 point of hit I can't explain). Total Hit = Weapon's Hit + (Unit's dex *2) + (Rank level * 2) + 1? Consider here that each rank equals a number. E = 1, D = 2, C = 3, B = 4, A = 5, S = 6? That's roughly that, I think. But I miss something, I'm sure! I'll take the example of my Etie. Â Hide contents Etie is a Warrior with B rank in bows, and have 28 in dex. If I give her a Longbow with 70 accuracy, she's up to 135. 135 = 70 + (28*2) + (4*2) + 1 I made the comparison with Saphir and Panette, who are also Warriors (with less dex and less good rank in bows, with longbows, in my play. I find the same thing. What are their Luck stats? Quote Link to comment Share on other sites More sharing options...
GoXDS Posted February 2, 2023 Share Posted February 2, 2023 Dex * 2 + Lck / 2 + Wpn Hit Quote Link to comment Share on other sites More sharing options...
dragonlordsd Posted February 2, 2023 Share Posted February 2, 2023 (edited) 13 hours ago, Speedy said: I never really fully delved into the math calculations of Fire Emblem, but this game kinda lures me toward it, since it already display quite a lot of info to you, but I'm still not sure how it works in comparison. Really, this game has probably my least favorite UI in the series, in spite of being a huge step up in terms of graphics otherwise. It makes it seem much more confusing than it is, but the basic damage/hit calcs haven't changed since the gba days, other than some finagling with the luck stat. Edit: Also, don't forget about skills, there are an unusually large number of personal skills that affect hit/avoid in this game, including from significant distances (looking at you, racket of solm and knightly escort) Edited February 2, 2023 by dragonlordsd Quote Link to comment Share on other sites More sharing options...
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