starburst Posted February 20, 2023 Share Posted February 20, 2023 (edited) I would like to read your thoughts about which skills you think are resource-effective. I use this adjective instead of “cost-effective” because this thread has nothing to do with buying skills, and all with getting them through different Seals during a rather efficient campaign. The “effectiveness” of a skill comprises - the usability of the skill itself, - the number and type of Seals it demands, - how early it is available, - how many levels it demands to be learned, - how many units have access to it. In Conquest, +5 Effective Speed from the Sexy Pegasus line is one the most resource-effective skills. It is a Level 1 skill from a class that uses lances, a weapon already available in the army (Silas and Azura have both an E-rank lance.) It can be accessed early by Azura, her suitor and their offspring, and by Cornflakes and Elise (and their children) through a Friendship Seal. Mid-game, Shigure also passes it to every single maiden and to Forrest. Azura can get +5 Effective Speed immediately after being recruited using the Heart Seal available at the store, or in her next map using the Heart Seal dropped by Haitaka. This also makes it available to her youngest child. If one does not use Azura long-term, it is more efficient to let her suitor get it around Chapter 12 through a Partner Seal (available in the store and in Nina’s and in Sophie’s maps), and let him pass it to their youngest child. Silas, Arthur, Odin, Laslow, Leo, Keaton and Xander and their children all benefit greatly from +5 Effective Speed. And even the faster units like Niles and Kaze and their daughters do make use of this skill, ensuring that they will double everything on the screen. It is useless to Benny, but very useful on Ignatius in the Fighter line. It complements greatly Silas and Sophie on any line, and Shigure as Cavalier. Wolves Velouria and Shigure get more broken with it. It costs one Partner Seal and, in my case, also one Heart Seal to let the man return to his more offensive class. Giving Cornflakes the Sexy Pegasus talent follows the exact same logic. Do note that I recruit children early, but if you do it mid-game instead, you could easily let Azura’s suitor get +5 Effective Speed and Rally Speed two level-ups later. But I will leave this for another message. Edited March 5, 2023 by starburst Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 21, 2023 Share Posted February 21, 2023 15 hours ago, starburst said: I would like to read your thoughts about which skills you think are the most resource-effective. I use this adjective instead of “cost-effective” because this thread has nothing to do with buying skills, and all with getting them through different Seals during an efficient campaign. The “effectiveness” of a skill comprises - the usability of the skill itself, - the number and type of Seals it demands, - how early it is available, - how many levels it demands to be learned, - how many units have access to it. In Conquest, +5 Effective Speed from the Sexy Pegasus line is one the most resource-effective skills. It is a Level 1 skill from a class that uses lances, a weapon already available in the army (Silas and Azura have both an E-rank lance.) It can be accessed early by Azura, her suitor and their offspring, and by Cornflakes and Elise (and their children) through a Friendship Seal. Mid-game, Shigure also passes it to every single maiden and to Forrest. Azura can get +5 Effective Speed immediately after being recruited using the Heart Seal available at the store, or in her next map using the Heart Seal dropped by Haitaka. This also makes it available to her youngest child. If one does not use Azura long-term, it is more efficient to let her suitor get it around Chapter 12 through a Partner Seal (available in the store and in Nina’s and in Sophie’s maps), and let him pass it to their youngest child. Silas, Arthur, Odin, Laslow, Leo, Keaton and Xander and their children all benefit greatly from +5 Effective Speed. And even the faster units like Niles and Kaze and their daughters do make use of this skill, ensuring that they will double everything on the screen. It is useless to Benny, but very useful on Ignatius in the Fighter line. It complements greatly Silas and Sophie on any line, and Shigure as Cavalier. Wolves Velouria and Shigure get more broken with it. It costs one Partner Seal and, in my case, also one Heart Seal to let the man return to his more offensive class. Giving Cornflakes the Sexy Pegasus talent follows the exact same logic. Do note that I recruit children early, but if you do it mid-game instead, you could easily let Azura’s suitor get +5 Effective Speed and Rally Speed two level-ups later. But I will leave this for another message. I'd disagree; would an efficient playthrough even reclass Azura out of Songstress??? I VERY highly doubt it. Even if you put her back later, that's still two heart seals out of the 5 you have for most of the game... hell, even in a more casual run, I'd still say reclassing Azura for the sake of Darting Blow ain't worth it. Quote Link to comment Share on other sites More sharing options...
samthedigital Posted February 21, 2023 Share Posted February 21, 2023 23 hours ago, starburst said: I use this adjective instead of “cost-effective” because this thread has nothing to do with buying skills, and all with getting them through different Seals during an efficient campaign. Just to be clear what is your definition of an efficient campaign? Quote Link to comment Share on other sites More sharing options...
starburst Posted February 22, 2023 Author Share Posted February 22, 2023 (edited) 22 hours ago, samthedigital said: Just to be clear what is your definition of an efficient campaign? You know what? I should probably have used another adjective. I was focused on this not being about merely casual campaigns, wherein units hop from one class to another just for the laughs. My intention was to discuss relatively easy to get skills that benefit many or various units on a somewhat-efficient-yet-not-competitive-low-count campaign, one that may allow a couple of short class-dipping but whose main goal still is to complete maps in a rather efficient number of moves. Another example could be both early skills from the Cavalier line: +3 Damage in terrain with no effects and Shelter. Bronze lances and swords are there since the very beginning, and Cavalier is available to Silas, his bride and Kaze; to Sophie, her boyfriend and best-friends-forever (Velouria, Soleil); Peri and her psycho family; Xander, Mullet and their acquittances; Arthur, Jakob and his zombie son. Also to Gunther, but he would only give it to Cornflakes (eww!) On the one hand it is only +3 Damage, on the other, that is Half-a-Faire; but given at Level 1 instead of at Level 35 and weapon-independent. Shelter's utility depends on your party composition, but even in smaller parties it broadens the options during Player Phase. If you value it, then its previous skill (+3 Damage) is a blessing. For me, grabbing both skills for two Seals (assuming the unit would not stay in the Cavalier line) is a steal and it benefits all of its candidates (Velouria would have it harder than most, given her lack of proficiency in both weapons, but it would take only one level-up [which can be one hit] for Elbow Room and one level for Shelter.) Somewhat tied to the previous example are +4 Damage when initiating the attack, the second skill (L10) from Archer, and +3 Damage when the enemy initiates the attack, the second skill (L10) from Mercenary. In Conquest, only Mozu can access +4 Damage, but she gives the Archer class to her man, Effie and Nyx, and they all can pass it to their children. Now, when a Cavalier marries Mozu or when she passes this skill to Sophie, they basically have a very early Aggressor (+7 Damage: +3 Damage from Elbow Room and +4 Damage from Quick Draw.) This is free for Sophie or costs one or two Seals to the other candidates (a Partner or Friendship Seal and then a Heart one to get back to their initial class.) These early skills have great synergy. Say, Silas can get them all by Level 15 Mercenary or so, effectively having +7 Damage on Player Phase and +6 Damage on Enemy Phase, and +10 Damage on Player Phase and +9 Damage on Enemy Phase if Cornflakes is under half HP, thanks to his Personal skill. It would require at least two Seals (a Partner one and a Heart one), but Silas is a main front-liner, for whom both phases are important and you want to stack power. Edited February 22, 2023 by starburst Quote Link to comment Share on other sites More sharing options...
samthedigital Posted February 22, 2023 Share Posted February 22, 2023 I would say that Wyvern's Strength+2 and Lunge are notable. It helps that they're tied to an inherently strong class type. Any of other the generic damage boosting skills like the ones you mentioned are also great. Quote Link to comment Share on other sites More sharing options...
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