Lord_Brand Posted June 7, 2023 Share Posted June 7, 2023 (edited) After seeing the new trailer for Pikmin 4, I was struck with inspiration for my old Custom Fighter system idea, and decided to make a new topic for it. So, in contrast to the Mii Fighters of SSB4 and U, these Custom Fighters have far more customization options and are intended to fit the look of different game series, not to mention can borrow moveset material from them. These are the options I'm thinking of: Series - This determines your fighter's series. Each series has its own selection of features, voices, specials, and so on. Species (Pokemon only) - Your Pokemon fighter's species determines its race, build, and height. Trainer (Pokemon only) - You can choose to give your Pokemon fighter an accompanying trainer who appears in the background. This option is automatically set to on if your Pokemon fighter has a special linking them to another fighter. Race/Class - Some series allow you to choose from multiple races and/or classes, which each have their own sets of cosmetic and gameplay options. Cosmetic Symbol - Your character's symbol for their damage display and victory screen. In the past, each series had a specific symbol, but here, you can choose from a variety, such as Bowser's Face for the Super Mario series or different Hyrulean tribal symbols for The Legend of Zelda. Features - These are cosmetic features with no bearing on gameplay. Hair, skin/fur, mustache, eyes, mouth, ears, clothing, accessories, etc. You can save multiple configurations as costumes, up to eight per fighter. Voice - Your character's voice, which has no affect on gameplay. Animations - Various animations for standing idle, running, and so on. Victory - Your fighter's victory jingle and animations. Gameplay Build - This affects your fighter's physique. A heavier fighter has more power, weight, and shield durability, while a slimmer fighter has more speed and less weight and lag. This setting is disabled if Pokemon is the chosen series. Height - This determines your fighter's height. A taller fighter has more reach and weight, while a shorter fighter has faster attacks and less weight. This setting is disabled if Pokemon is the chosen series. Attacks - Your fighter's ground and air attacks, which are chosen as a whole set and determine whether a character is capable of crawling, wall clinging, and/or wall jumping. Specials - Your fighter's specials, which are chosen individually, one for each of the four slots. A handful are available from the get-go, more can be unlocked. Some specials allow you to link one custom fighter with one or two others from the same series for transformations or tag-teams. These specials come in binary (A ↔ B) and rotating (A ➝ B ➝ C ➝ A) varieties. Final Smash - Your fighter's Final Smash. Grab & Throws - Your fighter's grab and throws, which are chosen as a set. Taunts - Your fighter's taunts, which are chosen individually, one for each of the three slots. A single taunt can be chosen for more than one slot. Name - Your fighter's name. You can of course save more than one custom fighter, and you can use an existing Custom Fighter as a starting template for a subsequent fighter. When choosing fighters on the roster, there is a singular Custom Fighter slot on the roster that brings up a list of custom fighters you have saved, similar to Mii Fighters in SSB4 and U. Something that would be really cool is if the game has enemies that are basically CPU-controlled custom fighters that you yourself can create, with full movesets. For example, Koopa Troopas, Moblins, or Kremlings. In most cases, Final Smashes would be disabled for these Enemy Fighters, but most other moveset options would be fair game. Many custom specials would be unlockable through my proposed Adventure Map or some other specific method. For example, you could find a chest in Adventure Map that contains the Ice Rod, unlocking it for your Zelda-series custom fighters. If unlockable fighters return, their specific attacks, specials, and cosmetic options could be unlocked with them. Same goes for DLC fighters, who would now bring their Series as a custom fighter option with them. For example, if Crash Bandicoot were to be added via DLC, the Crash Bandicoot series would become available for Custom Fighter Creation, and give the player a plethora of Crash-themed Custom Fighter options, including components that allow you to recreate Tawna, Coco, Fake Crash, Ami, Isabelle, Liz, Megumi, Crunch, Another Tawna, and Fake Coco, as well as variations thereof. These would be some examples of series with races, species, or other equivalent categories. Spoiler Super Mario Human Toad Goomba Koopa Piranha Plant Shy Guy Bob-omb Birdo Boo Donkey Kong Kong Kremling Tux Waldough The Legend of Zelda Hylian Sheikah Gerudo Goron Zora Rito Moblin Stalfos Lizalfos Metroid Human Space Pirate Kirby Kirby Waddle Dee Star Fox Bird Cat Dog Fox Hare Lizard Monkey Pig SharpClaw Toad Wolf Pokemon Pikachu Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charizard Squirtle Wartortle Blastoise Jigglypuff Eevee Machamp Pichu Gardevoir Lucario Lopunny Braixen Greninja Incineroar Meowscarada Final Fantasy Human Elf Dwarf Black Mage Viera Castlevania Human Vampire Werewolf Mega Man Humanoid Robot Winged Robot Tailed Robot Insectoid Robot Sonic the Hedgehog Armadillo Bee Bear Bird Bat Cat Chameleon Chipmunk Coyote Crocodile Dog Echidna Fox Hedgehog Rabbit Squirrel Walrus Wolf Crash Bandicoot Bandicoot Human Potoroo Spyro the Dragon Dragon Cheetah Faun Edited June 9, 2023 by Lord_Brand Quote Link to comment Share on other sites More sharing options...
Baron the Shining Blade Posted June 7, 2023 Share Posted June 7, 2023 This is what the Mii Fighters should've been. I'd even go so far as to say that, starting out, we expected (and hoped) Mii's would have this level of customization. At this point, we could only hope for something like this even just for the sake of making character mods easier to create. Quote Link to comment Share on other sites More sharing options...
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