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judge09

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  1. Thx for your answer, i really loved your hack, the only thing that can make it better is : - A secret ending like i said golden run (Save Lyon, but this run is more hard). - More levels that you can create to prepare to the end with great rewards among secrets levels. - Erika face should be the same, i love her new face and til the end she could have the same face, the one she has is too innocent even after Lyon, it will be more cool where, she is not hateful, but charismatitc as hell, not the little princess in detress, but yeah, keep this character til the end. - Riev role, you need to reconsider Riew role for example it's up to you, but he is more than a mastermind and knowing about Lyon secrets, imagine him fighting with the Demon King in the end it will be badass same with the character you create Juda, it will be perfect if those characters fight among the demon kings. For example when he take Erika form he could fight you in his real form but escape, same for Juda who can fight you and escape you to join Lyon and then both of them fight with him and then fight with the demon king. - Tower Of Valnis return, after like i said please near the end when you finish the level in Rausten Castle, The Tower of Valnis should be accessible. But yeah sorry again to repeat myself, but yeah great hack again and thx for your contribution and make this story more interesting. When the hack will be finished at 100% i can help you with some youtubers if you want.
  2. I forgot to said too and it will be my last comments for Jun please add more fighting dialogues when for example you fight her with Fado, Erika, Ephraim or all the people who know her. when Ephraim says, here i come Lyon nothing happened the fight happen. In Fire Emblem Heroes, Lyon : Well, come then.
  3. Last Major Fix : Last major change is magic, i mean magic is fine but against others mage user it's madness for example a light user who is weaker than stamina magic user can kill one without problem same for the dark user who can be killed easily by stamina magic user, honestly you should double the resistance of all the mage against magic but when they reach their weakness, the resistance is divided by 2 something like that. For example Luth = 11 resistance against all the magic users it will go to 22 except her main weakness darkness who will be still 11 and with low chance to dodge. the damage of the magic are perfect it's just that mage need to be more resistance like a fight against generals they did little damage to them til one exploit the weakness of the others. Golden Ending : I just finished the game, honestly i just got an idea, it's up to you what if you can add a secret ending where you can save Lyon, i mean for example for unlock this ending it will be very hard because you need to unlock some secrets levels, secrets items to save him and when you save him it cost a price where the Demon King escape the Darkling woods and attack all the continents, the idea is you got 10 chapters after the final, the chapter are really difficult but at least you will have Lyon at your side. Really good hack, can you change the music before the last levels and change the music box, but yeah please bring back the tower of valnis and the last tower you can add your own dungeon with your own difficulty and it will be perfect. My note is 18/20 for this hack but if you manage to add more and continue to developp you hack i will said it's in top 10 sacred stones hack even top 5. Great job. Ps : For Seth reveal then when you fight false Erika and him Seth is like Vigarde but instead of him have some humanity doesn't have, because he is totally gone, he could said still horrible thing to Erika.
  4. Sorry in Chapter 22 i mean when you kill Caellach Valter come from you with a waves who spawn near him. There are also a lot of class you can make better in design and animations like generals, bow mans, sages, this is why if you want to see more of them go to this link : https://feuniverse.us/t/spuds-sprites-the-potatos-return/1663/58
  5. Others recommendations : Hi just for said i am in chapter 28, here some bugs i notice : For the class assassin, when she do a crit, the beginning of the animation is buggy. In chapter 27, if you defeat all the enemies you win before access the mariage room,(False Erika and Riev) my version is 1.13 Main change (for me) : - For each levels in the end add 1-2 Sacred Seals - Add Money, for example when you kill strong enemy he can give you 1000£, and some give you 200£, not always but it will the player the possibility to buy weapons more easilty in the end, even the 5000£ you gave is not really enough, even with the silver card. - Restaure the Tower of Valnis and the last tower but when you beat chapter 25. Like the original, for example it's a great idea that you removethe tower in the beginning, but in the end i think it will be more good to add them back but you can play and add characters who died like Caellach the first boss, etc... with strong stats. For example it has good loots you can farm your character but it's a challenge. Some changes in chapter 24 til 28 : Chapter 21 : Just something i notice not so much to said, Caellach should come hunt you like Valter. When you kill Valter, similar to the waves who spawn where Ephraim, Fado appear i guess 6 turns later, make another waves appear in Valter level, and after they come to you live that the level will be perfect. Chapter 24 : Is great in difficulty but too short, there is not a lot of reward, even if the XP is a reward it would have been good to add when you defeat all the enemies a last phase where you need to survive a lot of enemies waves where Lyon appear and spawn them and disappears as always after, the two boss have brave weapon and silver weapons you can get. Chapter 25 : 13 turns is too short for the number of turns you need to survive for example 25-30 turns will be perfect because RIP thef thiefs who go to the right because after that a lot of generals appear, with strong warriors with bow, it was a miracle i survive this, this is why this level need more times for killing the boss, and go to all the chests. Something interesting you can code is trigger a secret events when you defeat the two bosses like a secret level where you fight against them, much harder but greater loots. Chapter 26 : I really love the fact that you use and unused level, and the fact that Caellach, Selena, and Valter are dead warriors now, but you should honestly make a sprites for them but version husk, like just an idea, you can make their skin green and their eye red eyes, or just keep their normal skin. After this level has a main problems with Mogall, honestly keep the damage, but their accuracy is too high, and they did high damage even against the mage, what need to change is to make them weaker against light magic user, and make their magic less accurate, but don't change the damages, for the rest of the levels, why make an Arena it's useless, i mean for example i was poor and even if you have a lot of moneys the enemy are too strong. This Arena is made in Ohio because there are a lot of monsters and they don't care a lot. i think Arena will be more useful in a level where you don't have time limit, but i love the fact that when you recruit Joshua the dude close the arena because it's too dangerous because there is a fight and now there are an army of monsters, like dead peoples, laser beam eyes and they are like what a beautiful day to go to ARENA !! You can let the Arena and make a joke of this ngl, i laugh a lot. Chapter 27 : Perfect i love the drama, please make Seth husk talk, like he saids something like : I died because of you, i have new masters now, like Vigarde controlled by Lyon, like he is forced to said things, and when you fight him he saids a slow K..ll ...me, and more dialogues when Franz fight him, Erika i remember there was a big effect but nothing happened, when the big effect is declenched it would have been cool to have a Seth who said something sad to Erika. When Seth dies make it smile like FE7 when you killed the husk warriors, just an example : You can do the same with Selena, Caellach and Valter, like i know Caellach and Valter are quite very BAD but the fact that they are proud to bedead make their death memorable, like you see something more evil behind the fact they are controlled even wicked one are proud to their last breath. After that when you defeat false Erika, it would have been really great if after her death Riev (false Erika) is not dead yet, teleport and spawns a lot of army of monsters, something like : "This wounds i can't escape but i make sure to kill you here and now", you need to survive a big waves like 5-6 turns of that, after he comes to you with his army, his weapon is the corrupt light which is a very great ability, but this time he can use "Aureola", who is a magic less powerful than Ivaldi buss high hit rate, high damage, but low crit; It will be good if you can change Riev class to this one :, you can ask Spude here the link : https://feuniverse.us/t/spuds-sprites-the-potatos-return/1663/25?page=2 The units who need to change in stats : Arthur is too weak in everywhere like Tana, Ewan and Ross same, Franz skills are terrible. The units who need to change in class : Riev : This one could be too his class since he is a necromancers (in a way like Lyon) Caellach : Could use Bolt Axe, Brave Axe for make him more dangerous, with a high crit rate The class is General Lord similar to Fire Emblem 7 Valter : Nothing change but you can make him steal his opponent health or make a weapon who represent his nickname like Moon Spears or simply if you add the skills systems make it stole his opponent live each hit. Selena : Could use a unique magic, a S thier one linked to thunder Joshua class : This class his epic for this character by Dinard97 in deviantart https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.deviantart.com%2Fdinar87%2Fart%2FFire-Emblem-Custom-True-blade-class-743234767&psig=AOvVaw0SWMPzEyaEwyxBwV1ZBaPW&ust=1675432576863000&source=images&cd=vfe&ved=0CBAQjhxqFwoTCPi5-e7-9vwCFQAAAAAdAAAAABAS Fedo and Vigard class : Luth : I know it will be a lot of work for a lot of parts, this is why take your time, but yeah i have almost finished i guess your game i guess 2 chapters and it's done.
  6. I just forget to said i really love your story, can you add more dialogues and more interactions about you story with all the characters who are concerned each level, like Avery, Knoll, Glen more interactions with the boss like Fado dialogues when he fight Lyon. Some items like Moonlight Waltz couldn't be sell, and in the end i would say add more gems especially expensive one since you are near the end. It would have been really good to see Orson wife version Zombie like the husk (Nah'ma story) when Erika meet Lyon her reaction would have been when she lost Seth it's her best friend it's even worse like imagine she was feeling more good but then Lyon is like ahahah it's my fault if Orson kill Seth it would have make her more dark, like she is sad like when Seth is dead and the she will be furious crying when she fights Lyon, i think you need to change that, i really love the Erika dark character but in the end it's a shame when she learns it was Lyon (Demon King) fault she is like 😄oh no, Lyon, i don't trust you😒more like, No.. No.. No... Not again... It was you !! But yeah i think the thing who can make more dialogues and increase the story of your characters is more level this is why each new levels should be each 3 chapters just an idea after.. GG for the hack, still maybe 5 chapters before i finish it.
  7. Just some recomendations : Issues and Balance problems Tethys dance accessory should be infinite, like Myrh dragon stone, it will be a big problem later to fix the damage and the too op effect, you can nerf them but make them still useful. Make D'Erika have the ability to save a unit because the con is a lie, her con = 18 who is very high, or at leas make her con low if you want to make an explanation in the beginning. The super trainees except Amelia need to be buffed, Ewan need to have better stats when he reachs the second class and especially and i insist especially Ross who is very weak, he is to slow and can't land a proper hit and his strenght is really weak, you should give Ross a unique weapon like Amelia in the beginning i guess something like that. Franz and Arthur need to be buffed, Franz is really weak in stat like Arthur when they reach their second class this is why increasing their stats should be a priority for a goold balance, but still Franz who can use a sword in the beginning is good, Arthur in cavalry is good but too weak unfortunaly. The 2nd class win EXP too slow, honestly i feel like some units win less than others and it's a problem for example the trainees should win a ton of exp even if they miss not enormous like +50 but +23 at least and the normal characters +30-45 wil be good instead of +15+20 because after it becomes a big problem. Chapter 22 : When you fight Orson why some enemies don't drop a Sacred Seal, i think it's a shame, at least Orson, and one of the strongest enemy too like the Paladin with a Wind Sword. It's really a good feature when Orson comes to you. Else the thiefs appear to soon you don't have the time and honestly i'm serious the two thiefs can stole everything you won't have the time this is why i will said 1-2 turns in advance the thiefs appears. Chapter 23 : Good difficulty but the end could have been better the phase 2 could have been more phases of enemy who appear behind where Lyon is and the left and the south, would have been a great challenge for protect the villagers. But still where is the Sacred Seals why 😞 I couldn't make Amelia generals i waited 2 chapters dammit xD So please fix this and make at least Lyon drop 1 when you beat him and one of the strongest enemy wear one. I advice you to add more levels if possible you can add secrets level like Melvin etc... But it would be good if each 3 chapters you add a secondary chapters. The shops should sell too Steels weapons and better magic when you reach chapter 11 and silver when you reach chapter 22. Story : More dialogues and interactions with the queen Ismair, the Carsino dudes, more dialogues for each fight would have been good you see make the difficulty in the end in the beginning it will make your game much better. For example when you will take Renais and kill Orson would have been good to see a Reunion with Joshua, Ismaire, Larachelle the dude of Carcino for prepare the final battle. Story recommendation Here some modes who could interest you, it's your choice after but i mainly recommand competences (mainly) it will make your units more unique like if you have two thiefs you will use this thief for this situation instead of the same thiefs or the same units etc... More magics weapons will be more good too, here the rest : Mode Recommandation * Detailed HP bars (by Circles and Zane) * Skill system -"Full" version only- (by Circleseverywhere, Monkeybard, Black Mage, Blaze,Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1) * Show Heal Amount (by Tequila) * Map Danger Zone (by Circles) - Press the select button to display enemy range You can take inspiration from the Sacred Stone Trilogy hack. Our lord and savior 7743 for FEBuilder * Sir Serenes for the idea and palettes for Riev * TBA, Arch, Skitty and Temp for phantom animations * IS, Hairyblob and Maiser6 for quicker Zephiel animations * IS and Blademaster for Athos animations * TR143 for fixed growth mode * Temp and sniper_zero for Eliwood repalette and ranged Durandal animation * Alusk for alternative soldier hover and moving animations * Spud for soldier Amelia animations * Spud, TBA, Black Mage, Temp and Wan for halberdier Amelia animations * Brady Shinners for the animation database * St jack, Seal and Sacred War for ballista animations * Iscaneus and Nuramon for knight animations * TBA for brigand animations * Glenwing and MK404 for fighter animations * SALVAGED team and flasuban for cavalier animations * IS, Circles, Kao and Marlon0025 for Tethys animations * Alusq and Maiser6 for mercenary animations * TBA, DerTheVaporeon and Nuramon for general animations * TBA and Maiser6 for berserker animations * Nuramon, Swain and Temp for sniper animations * Nuramon for wyvern lord animations * Keks_Krebs, Peerless and SD9K for assassin animations * Swain for hero animations * IS and Glenwing for swordmaster animations * Kenpuhu, Aruka and Nuramon for grand paladin custom class and animations * Alusq for better soldier animations * CamTech075, LisandraBrave, Zane, Zelix and Lord Glenn for custom icons * Arkth for Deathgoyle custom animations * Yangfly for kawaii blader animations * Nuramon for infantry great lord Ephraim animations * Teraspark, Pikmin1211 and DerTheVaporeon for dark knight animations * Seal for legion, elder tarvos and gazer animations * BwdYeti for elthunder animation * SHYUTER for forblaze animation * Blazer and Jubby for meteor animation * Arch for static, wind and tornado animations * Seal for tons of stuff like custom icon, map sprites, class cards and battle backgrounds. I cannot stress how awesome he is for making all of this available * Klokinator for putting many custom animations and map sprites in a single, easy to find place * dondon151, Sephie, Teraspark, Arch, RobertFPY and HyperGammaSpaces for many card classes and map sprites * Waleed and flasuban for the male fighter animations and map sprites
  8. A visual bug in the of chapter 21X, when you are on the map, when you quit and come back it's even worse : Another one too where the golds from the sidequest can't be seld.
  9. Hi here 2 bugs i noticed : One is in chapter 21 : We can't see what will do some enemy units near Valter near the forts, like they move and you don't see the blue square, it's only red. D'Erica can't rescue a unit when she is a great knight. And one who force you to paid again in the side quest 21x if you don't end the turn between the two mercenaries.
  10. I notice a big bug in chapter 17 when you are surrounded by the enemy troup, if you go in a fort and attack it or attack the enemy when you are attacked the game will crash here : Also some class need to be changed from the general their class need to be more unique, for example here a sprite i made for RIEV i could make it better i take me like 30 minutes to do this since i'm an animator i can, it's inspired by a Sage animation FE7, Riev control dark, light, and anima magic with S Tiers. Til his name "Blood Beryl" this is why it's red.
  11. Just a suggestion make the scary theme when you meet Na'amah from chapter 13 each time she attacks, like that it will make her more badass. I think her Nocturne Magic need to be more unique and not be like Nosferatu, like Midnight Sun the princess magic something like that, i imagine something who represent Chaos like Lyon for a powerful magic. For Joshua and others strong and main character like Erika and Ephraim you should do the same, Erika = revengeful theme and Ephraim heroic theme like this one :
  12. Thx for your fast answer, i plan to finish your hack and i will make a last topic of what i notice or could changer also i forgot to said that i really love Melvin the spider and Noval relation, also, maybe make more support for Norval even (if you want or feel like it needs more support) xD. Also for the evolution of Melvin i got an idea, you see since he is a baby, make the same spider sprite but 2X times less bigger. and the evolution is the size of a spider monster in FE8. I really love your story and especially Seth ....th.
  13. I forgot : Chapter 4x : (Mages recruit Arthur and Lute) - Medium Good - Could be better because the enemy are quite easy to beat, it woud say add more waves from the right near the end, and it will be good if you can instead of arrows since they can attack at distance now (the zombies) make another effect or a magic one if you can't find one. Chapter 6X (side quest): PERFECTION : We need more levels with this difficulty else just for said there is a bug i thing the general don't move at all.
  14. Hi, i'm a FE Beta tester and Developper too, this is a really good hack and the story and gameplay is more better ngl than the actual game, but there is some problems i notice : Bugs : 1 - Some Supports especially new characters have the same druid quote : "My magic will make them tremble in fear" For example : Susana and Syrene and Hariett. Balance : Add more mods : - Seth design, even if he ... There is a high design Seth that could interest you. - Please add the competence modes, it will make the game much better, and your units more useful and unique. Because since you remove the tower of Valny in the beginning you don't have times to train all your units correctly. More weapons especially magic weapons, magic spells, for example Wind spell could be a high critc magic with high hit and low damage it has 3 ranges attack. +3 skill and +3speed Elthunder : Very High magic damage but very low critc and hit, and it's one range. When you use one -3skill and -3speed. ElWind : Very High critc and hit, more damage but still low, +3 skills and +3 speed. Devoros : Just an idea a high critc dark magic, but low damage like wind. Poisus : A dark magic who inflict poison Yeah those name are terribel the two last one, just an example More light magic. Light swords should give you advantage over dark magic More magic weapons, bows etc... New characters design : The design is good but make it better, especially the ranger girl, for example Erika face is quite smale it need to be bigger, but yeah not the most important part but if you can in the futur you hack will be much better. Boss need to be buff and give reward : For example Boss need to be more strong when you reach chapter 11 and need to give reward, like gems, or weapons. Balance : The game is well done but here for me what needs to change, i play a lot of FE game i hope it helps : 1 - The game in the begining is well balanced but i think you need to make it more hard. Chapter 1 : (Seth and Erika escape) - Good - But make more enemies appear by surprise in turn 2. (It's logicial since they espace, some troops are after them by where they came from) Chapter 2 : (Gilliam and Franz come to help) - Medium Good - This level is good, but it's quite easy it will be better if some enemies come from the castle for help when Gilliam and Franz come because after that it's easy win like it will be cool if we are surrounded by 2 waves one left and right = cavalry, Pegasus Knight some bowmans. Before that make the leader say something : Now you are done caught them. Chapter 3 : (Giliam and his son recruit) - Medium Good - This level is the same as the original for me, you can win easily, this is why what would make this level better is more waves like 3 big waves of brigands for example, a lot of brigands come in Giliam direction, something who force you to save him because of the waves, for example for not make him dies first replace the bowman with a brigand. For example here how the waves will work : Wave 1 : Big waves from the Mountain (turn 4) 6 brigands with iron and hand axe. Wave 2 : From behind (near the first village) (turn 7) 8 brigands with iron and hand axe. Wave 3 : From the right (Where is Giliam) turn (turn 12) 10 brigands with iron and hand axe, with the right hand man of Bazba. Where he is furious because he sees all his troops destroy, l"ike if i escape the boss will kill me, i need to kill them right now". Instead of his dialogue : Who are you, it should be something like : Curse you all, my heads will be your reward, something more brigand. Chapter 4 : (Colm and Neimi) : - Good - It's more difficult than the vanilla, i'm agree but still not a challenge, for example what is a shame and who have a lot of potential was the cavalry here. Like make more waves like enemies who come from the south of this level, some in the left where Colm was. Like some cavalrys with brigands and in the last wave a Berserker. Make Bazba more interactive, like when you open all his chest, he is furious, and he send you more waves and in the end when you manage to survive all that he comes for you, like that it will be perfect. Make Bazbas too more strong because he can be killed very easy. Chapter 5 : (Harold recruit and Joshua recruit) - Good - The level is really good in the beginning but after is not a challenge. For example the enemy with the battle axe was good and the wyverns too what will make this level more good is after you recruit Joshua a lot of enemy came from the south and the north. Wyverns, Pegasus Knight, and some axe dudes also buff the boss because he is quite easy when you have the armor killer, in the last wave he comes from you. For the Arena, i mean why not, it's a good choice. Chapter 6 : (Novala )- Middle Good - The level need to be more difficult, for example more druids and mage around him, more waves of cavalry near the end when you have save the familly from the spider. The boss is good maybe more defense and health and it will be better. Chapter 6x : - Good - The level is good but still it needs to have more challenge near the end when a wave of enemy came from the south (cavalry) when you are near Harriet friend level. Chapter 7 : - Middle Good - There was wasting potential in this level, for example instead of 2 pegasus knights it will be interesting to make them appear all the 3 turns til turn 21 but they don't wear all killer spear, in the beginning they have steel spear and the last one killer spear. Make a big wave who come from the south where we spawn who is a last wave who appear when you reach the castle. Chapter 8 : - Good - I love the tragedy and the theme here but make it more challenge by adding more waves near the end. Chapter 9 : - Good - Still need more waves in the end. Chapter 10 - Very good - Nothing to change. Chapter 11 : - Medium Bad - I don't say that it's horrible, in this level all the enemy are easy to kill, they have iron weapons make me remembers the vanilla version also the dancer girl doesn't work at all, and Gerik dies quite a lot easy, like he is like please kill me i don't want to be in this game xD Seriously i needed to cheat to prevent him to die after that the rest is easy. The main problem will be the main problems after the others chapters : All the enemis become easy because of the Master Seal this is why it need to have more stronger enemies with deadly weapons instead of iron swords only, more enemies with strong class. For example Captains have moneys or gems, good XP and more stronger than all the units, they are not alone but 3-4 maximum per levels with a General who is the strongest where his a thougher as the boss. From chapter 11 this configuration would be interesting. Chapter 12 - Medium Good - I think instead of 10 turns, 20 will be perfect, but more challenge, more stronger units, the general, captains systems and more rewards will be welcome. I hope it's help you, it's a very good hack, but it needs to be improved.
  15. Just a question Blood can you share the file you used to make this hack, like that we can make a lunatic mode ?
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