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Azz

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About Azz

  • Birthday January 5

Retained

  • Member Title
    In the name of the Moon!

Profile Information

  • Pronouns
    He/Him
  • Location
    Ireland

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

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  • Members
    Niles (Cipher)

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Azz's Achievements

  1. For best, I have to give it to SoV. Each character just looks amazing and Hidari's artstyle just also happens to be my favourite in the series, Sachiko Wada being a very close second. Also, I really appreciate the amount of man cleavage we get with Saber, Atlas and Jesse. For worst, I'm not sure since I do think each FE has its really strong designs and not so good designs. If I had to pick one, I'd probably say Awakening, solely because I hate some of the class costumes. I think their overall characters are designed well and I do like Kozaki's art, but oh my god some class designs are horrendous. Cavaliers and Knights? Rotten. Heroes??? Yeah exactly. Overall very bleh. On the topic of Engage, I actually quite like Engage's designs, Hortensia included. I understand why people would be averse to it considering how different it is from other FEs, but I really enjoy the semi-medieval/semi-modern aesthetic its characters have going, especially in their casual attire in the Somniel.
  2. Don't particularly care for the anima triangle tbh. In games where it was split Fire/Thunder/Wind, there wasn't near enough differences to justify it and either a) one magic type was just better (wind in GotHW) or b) mages were shite in general (RD). The magic triangle in general is rather redundant imo, whether it be anima only or the GBA anime/light/dark triangle cause the only units in those games that used tomes and thus would get something out of the magic triangle would naturally have good res. I do think Engage has done it the best with how it differed magic. All under one weapon rank, but each type does something different. Fire is an all-rounder, wind is effective v fliers as per and is light but weak normally and thunder magic is super strong and has 3 range but can't double. Then you have the new surge tomes which are super powerful and never miss but can only be used at close range. I also think Engage's Bow/Knife/Tome getting broken by Arts was a pretty nice inclusion and way to include tomes in some form of weapon triangle sitch if they have to be included.
  3. I personally really enjoy Engage despite its flaws. Gameplay wise, it is one of the best FE games. Really good difficulty balancing, even on maddening. Great maps. Emblems feel powerful but not broken. Good class diversity and class types were a great addition. This is the first FE (with reclassing) in a while where I feel like the meta isn't completely dominated by wyverns and that units that aren't mounted are utter crap. Biggest critique I have about gameplay is unit balancing. Early game units feel weak and need a lot of investing and said investment feels worthless once Kagetsu and the other mid-game pre-promotes come along and completely overshadow the Firene/Brodia units. But that's about it and regardless, every unit is still viable even if you do get straight up upgrades in some chapters. The Fell Xenologue is horrible though, but the DLC for this game is in general tbh. Story wise... yeah we all know. I do think though that I don't have as much issue with the plot because it feels very Saturday morning cartoon/90s 4Kids dub vibes which is funny. I also really don't think the devs had any intentions of delivering this massive plot which I think softens it a little, compared with Fates which felt like it was was supposed to be this super grand and nuanced plot that fell super flat. Following Three Houses was gonna be hard anyways but I do appreciate a less intense story every now and again and Engage provided that. I do think that there were great moments too. Chapter 10/11 was great imo as was chapter 17, both gameplay and story wise. I think the story's biggest flaw is that the story was designed around highlighting the gameplay (chapter 11 and 17 being key examples of this) which made the story suffer. If the story had a bit more fine tuning, I do think it could've been a good but simple plot. Instead we got a fairly meh plot that even in its simplicity, was still rough. Characters are okay. I do find the majority of the cast a bit meh, especially the Firenese and Brodians, but following the cast of Fodlan, who in fairness had Three Houses and Three Hopes to develop, its not really fair lol. If I had to list my top 5 characters, it would be Alear, Ivy, Fogado, Mauvier and Yunaka. Engage also looks great. Best looking 3D FE by a mile. Feels like it combines the best visual aspects of every era of FE. This style would be perfect for remaking the GBA titles, its literally perfect. My only issue with the style is the Emblem's faces, but I think thats more so because I have a certain image of them from their base games and og art that kinda clashes with Engage's. Overall, pretty decent game. I do hope the series follows suit in terms of gameplay, but I would really love if story and character wise, they took some cues from Three Houses, especially Azure Moon.
  4. Are relay trials region locked or have I just been unlucky with trying to put random codes in from Reddit from their relay trials thread? Have started trying to get the relay trials achievements (do 200, win 100) on my 100% file but the idea of trying to do so is very daunting lol
  5. Mika Pikazo, the character designer of Engage, actually specifically designed Clanne and Framme with the intent of them filling the role of the Cain and Abel (at least aesthetically). Mika Pikazo is a fan of FE and it was her idea to make them green/red (well pink) to make them the resident red/green duo of Engage.
  6. Paragon is unused and is only available via hacking/save editing
  7. From a narrative stand point, I think it's great. Gameplay wise, it's iffy. So many units are punished so badly from a lack of availability, especially the majority of part 1 units, more so units who are new to RD which really sucks cause the new units are already hurt by a lack of any character depth due to the shitty support system so them being hard to use hurts even more. However, despite this, I still do think its cool and really made RD's story feel like a grand spectacle and an actual war and did grey morality and dramatic irony pretty well. Like Florete said, I'm happy RD did it but I'm also happy for it to remain a RD only thing.
  8. Second seals become available from chapter 8 in the shop (you also get a couple from chests I think) and you get a couple available every chapter in the shop, until chapter 17 where they become infinitely buyable. So yeah they are in fairly large supply.
  9. To expand more on this, the FX doesn't scale difficulty wise with your playthrough. The FX's difficulty is separate from whatever file you are playing currently, in that you could be playing maddening mode in the base game but choose to play normal mode in the FX. The only thing your main file affects is what units and emblems (plus supports and bond levels, and also any skills too) you have available. Unit levels and inventory are all pre-set in the FX. So basically you can make the FX a bit easier by having decent supports and higher bond levels on units and you may be artificially making the FX somewhat more difficult by playing early on where you less emblems, supports and skills available for your units. Also worth noting that pre-promotes are inherently better in the FX as units that join in base classes are forced back into their base classes for the first two FX maps meanwhile pre-promotes stay in the normal classes, thus have 5/6 move. For example:
  10. Am pretty sure that, like Mauvier, Gregory and Madeline come with an internal level of 20. (Also just want to point out not all units come with Int. Level 15. Rosado and Goldmary are 17, Lindon is 18, Saphir 19 and like I said, Mauvier is 20). No, the new seals (and Cannoneer's cannons) are only unlocked in the shop once you have beaten the FX.
  11. They aren’t on the website yet however they can be found here on the leak google doc under the class section. DLC stuff is highlighted in green https://docs.google.com/spreadsheets/u/0/d/1qFcABi455ZzLh0Drz1yZAxat5i_GWxIv3SPEDdlcZRE/htmlview#
  12. I think for myself, waiting until post-Solm is best to do the FX. You'll have Seadall by then which will help make the missions go faster to get the five units. Also by this time, the skirmishes and DPs (if you left them this late) wont feel as much of a gut punch in difficulty because of the level 20 units. EDIT: Just finished the DLC. The full version of Emblem Engage is available now in Alear's room lol As for what I thought about it...
  13. Pikazo posted this a bit ago in celebration of the DLC dropping with some nice art of Nil and Nel. Thought I would post it here
  14. Pikazo posted this in celebration of the DLC dropping with some art of Nil and Nel
  15. Yeah, everything is preset in the FX. NGL, I haven't finished yet but this DLC is disappointing to say the least. With how the FX works and how level is predetermined, you would think you might as well play ASAP to get everything but that just fucks up your early game since you get 5 overpowered units that fuck up your skirmish levels. But with how bad post game is, if you wait until then you get 5 units with nothing to do with them. And on subsequent runs, you'll have to replay all 6 missions again to get anything from them. I really wish they just made it so the FX was a dlc campaign you played over the course of the game where each chapter got more difficult so that you could actually get something from it. Having to play these six missions every time I start a new game to have to use preset characters that gain nothing from doing the missions is very unfortunate to the say the least.
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