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Jotari

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About Jotari

  • Birthday 06/16/1993

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  • Member Title
    Bring back Chameleons!

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    Interesting things.
  • Location
    Japan

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  • Favorite Fire Emblem Game
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  1. It's very early days yet, in fact I'm not meant to be even working on it at all until I finish off my Masters. But, basically, with Pyrathi done, the next planned project is a Macedon prequel with Minerva as the protagonist and pacing reminiscent of a Mega Man game.
  2. This is true. Or, at least, it is more true than it would be for other forms of media. There is definitely a stereotype when it comes to music of old people not being able to relate to youths and being shocked when young people have never heard of a given band that was popular several decades ago. Not sure I explained that well, so I'll just post a Simpsons clip that encapsulates what I'm talking about. Though, to counter my own point now, I think as time goes on "who" made a piece of music becomes quite irrelevant compared to the actual music itself. Which might play into that perception. An old person might be agahst that some youngesters don't know who the Beetles are, but if you play a few songs they will probably recognize the most iconic ones. For my own direct experience of that, I've asked some Japanese kids if they know who Queen is and virtually none of them do. But tap out "We Will Rick You" and they'll recognize it instantly. So, uh what am I trying to say with all this. I... don't really know to be honest. Your time investment point is probably correct though and my final addition would be that as young people age and start making stuff like TV shows and movies, they often carry along the music of their youth with them and put them in soundtracks. Music is also so emblematic of a specific decade, at least for the 20th century, that it's often used to set the tone for a scene set in the recent past. It's easier and impactful for visual media to play a recognizeable 60s song than it is to show off a book or movie from the era to set the mood (though they do do that in occassion too). To defend our taste in fictional universes, Fire Emblem is much less a franchise than most franchise. Since it entirely changes it setting and cast every five years. Sure we have fifty something versions of ghost cameo Marth, but by and large each new Fire Emblem entry (or every second entry) is a new story and not a sequel or a reboot. It is a franchise in the technical sense, but compared to other franchises Fire Emblem functions more of a brand name than a real franchise.
  3. A small update, but one that took a tonne of time to implement. I discovered the menu split patch and implemented it for class change. So you can just directly choose what you want instead of being prompted yes or no for a dozen options on loop. Much more professional looking.
  4. Depends how you want to play. If playing most optimally for Awakening then Chrom is a backpack who never fights by himself and Robin is magic focused (particularly Dark Magic) and the sole receiver of any exp. But that's one hell of a boring way to play the game. Awakening isn't the kind of game with any bad builds. It has good builds and it has curbstomp builds. You can build Robin anyway you wand independently of Chrom.
  5. To add to this, while he's certainly not a minor character, I do like how Athos just dies at the end of the game. But he's still a playable character that you took to the end of the game, and thus he's still entitled to his own ending card, wherein all they can tell us is "yeah, he died. You were there, you saw it." Well I try to put an amusing spin on it, but really they do genuinely make it work. The whole "we won the final battle, but important ancillary guy died!" is a very common trope in video games in general, it's quite surprising Fire Emblem only did something like that once. I wonder where. He does specify that he's an Altean Knight when Marth actually meets him Shadow Dragon. But if course Already is a good guy nation with no bad aristocratsTM. And he says another kingdom. If New Mystery was more interested in utilizing it's full cast Tellius style, it probably would have been Lang that ordered it and Arran could have a personal thing with him. Still, on the other hand, the world does feel bigger when it's not anyone you meet and just some guy that exists somewhere. Still, I'd like the country to be specified. I nominate Gra. People love to blame Kris for everything, but there was really never a chance of having a full support catalogue in a game with 70+ characters. That being said, I think everyone should have had at least one Kris Convo and one non Kris Convo at minimum.
  6. To be really perfect, he needs the heterochromia. I'm fine with Alear's hair. It's the two pieces that cross like an x right over their forehead that drives me nuts. Like, it looks like those two strands are glued together. And they should be annoying as all hell to Alear themself for always brushing against the edge of their vision. Genuinely ruins the whole design for me.
  7. That's kind of the issue, isn't it? Fliers have a built in weakness to bows. Armoured have an effective weakness to magic. But there's no weapon wide counter to horses. Horses just win. Even though pike walls were the famous counter to cavalry; certainly a lot more so than shooting down a freaking flying horse or using a flame thrower on someone in plate mail. But make horses weak to lances and you have an issue that it's just weird for the weapon triangle and probably nerfs cavalry too much. But if we had beast units just casually in the enemy ranks at the same ratio as bows then cavalry would have a pretty solid counter. Or, yeah, just more ridersbanes on the enemy in general. Now that they've innovated that little exclamation mark bubble there's really no good reason not to kit the enemy out in them more if horses are dominating things. That being said, cavalry domination hasn't been too bad in the most recent releases. According to our lord and savior, Google, the highest flying bird is Ruppell's Vulture, which can reach heights of 11,000 meters. While Everest is 8,000 meters. So, yeah, birds above Everest are possible. Which is pretty freaking wild. Still I doubt Ruppell's Vulture could carry Ruppell up there, and without oxygen masks and a good parka, the riders are still going to feel some impacts of those heights.
  8. The only thing I can say for certain, is that 30% of the time, Rutger crits every time.
  9. I didn't know exclamation points were even used in mathematics.
  10. I don't believe in the existence of the digit 3!....or I forgot to type it, which ever makes me seem less of a fool XD Hey, at least I voted for the correct set on the poll.
  11. Ah, yes, I meant Japanese. Would be weird if in the German versions they were just unaltered One to Twelve. Also re:Travant discourse. He wouldn't be pretty or female enough to have avid supporters.
  12. The elitist in me is raging and crying, but I think I have to say the 3DS games. Not necessarily for the portraits or battle animation, but just for the overall aesthetic of the visual design. A bit hard to put into words, but, I guess, like, the menu icons, palette and the maps as something to just look at. Mila Tree, Hoshidan cherry blossoms, SoV just being generally pretty. That sort of stuff.
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