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Jotari

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  1. Well it's only been two days since I redid the menus for promotion, but I'm glad to announce another two major developments. The first is Easy Mode. It now gives all playable units Paragon to increase exp gain. This is something I've been intending to do for a while, but I had to do it manually for each character recruitment. I think I covered everyone, but if you see anyone who doesn't have Paragon on easy mode, or who inexplicably has it on normal or hard mode, then please report it. The second major change is some alterations to Chapter 3. There are now two gatekeeper npcs who will get a few hits in on the enemies before they're swiftly slaughtered. And the two now has four NPCs scattered about whom you can warn to go inside and gain 50exp to whatever character talked to them. The enemy levels have also been reduced slightly. Hopefully this will make the chapter feel more dynamic and interesting. The third major change is the you can now revisit Port Warren. Marisha has been moved from the Salamander statue to here and it's also where you need to go after the route split to find Malice. It also lets you recruit Spartacus or Anna if you failed to recruit them earlier, and go at a certain time and you can recruit Rollo several chapters early too. If you visit after the route split a Dagon will be attacking the town and by defeating it you can get the powerful Dracoshield+. Finally, Caesar's sister Iulia is there for a bonus conversation that just exists for its own sake. Because, well, I made the portrait for Iulia for one very brief cutscene in the Mace route and thought she should have a bit more presence than that. For anyone in the middle of a playthrough right now, you won't be able to visit Port Warren on a current save. You'll have to start the game again, or send your save file to me and I can individually modifiy it to open Warren access. Because of this I've labelled the most recent UPS file PyrathiWarlordsV1.1
  2. It's very early days yet, in fact I'm not meant to be even working on it at all until I finish off my Masters. But, basically, with Pyrathi done, the next planned project is a Macedon prequel with Minerva as the protagonist and pacing reminiscent of a Mega Man game.
  3. This is true. Or, at least, it is more true than it would be for other forms of media. There is definitely a stereotype when it comes to music of old people not being able to relate to youths and being shocked when young people have never heard of a given band that was popular several decades ago. Not sure I explained that well, so I'll just post a Simpsons clip that encapsulates what I'm talking about. Though, to counter my own point now, I think as time goes on "who" made a piece of music becomes quite irrelevant compared to the actual music itself. Which might play into that perception. An old person might be agahst that some youngesters don't know who the Beetles are, but if you play a few songs they will probably recognize the most iconic ones. For my own direct experience of that, I've asked some Japanese kids if they know who Queen is and virtually none of them do. But tap out "We Will Rick You" and they'll recognize it instantly. So, uh what am I trying to say with all this. I... don't really know to be honest. Your time investment point is probably correct though and my final addition would be that as young people age and start making stuff like TV shows and movies, they often carry along the music of their youth with them and put them in soundtracks. Music is also so emblematic of a specific decade, at least for the 20th century, that it's often used to set the tone for a scene set in the recent past. It's easier and impactful for visual media to play a recognizeable 60s song than it is to show off a book or movie from the era to set the mood (though they do do that in occassion too). To defend our taste in fictional universes, Fire Emblem is much less a franchise than most franchise. Since it entirely changes it setting and cast every five years. Sure we have fifty something versions of ghost cameo Marth, but by and large each new Fire Emblem entry (or every second entry) is a new story and not a sequel or a reboot. It is a franchise in the technical sense, but compared to other franchises Fire Emblem functions more of a brand name than a real franchise.
  4. A small update, but one that took a tonne of time to implement. I discovered the menu split patch and implemented it for class change. So you can just directly choose what you want instead of being prompted yes or no for a dozen options on loop. Much more professional looking.
  5. Depends how you want to play. If playing most optimally for Awakening then Chrom is a backpack who never fights by himself and Robin is magic focused (particularly Dark Magic) and the sole receiver of any exp. But that's one hell of a boring way to play the game. Awakening isn't the kind of game with any bad builds. It has good builds and it has curbstomp builds. You can build Robin anyway you wand independently of Chrom.
  6. To add to this, while he's certainly not a minor character, I do like how Athos just dies at the end of the game. But he's still a playable character that you took to the end of the game, and thus he's still entitled to his own ending card, wherein all they can tell us is "yeah, he died. You were there, you saw it." Well I try to put an amusing spin on it, but really they do genuinely make it work. The whole "we won the final battle, but important ancillary guy died!" is a very common trope in video games in general, it's quite surprising Fire Emblem only did something like that once. I wonder where. He does specify that he's an Altean Knight when Marth actually meets him Shadow Dragon. But if course Already is a good guy nation with no bad aristocratsTM. And he says another kingdom. If New Mystery was more interested in utilizing it's full cast Tellius style, it probably would have been Lang that ordered it and Arran could have a personal thing with him. Still, on the other hand, the world does feel bigger when it's not anyone you meet and just some guy that exists somewhere. Still, I'd like the country to be specified. I nominate Gra. People love to blame Kris for everything, but there was really never a chance of having a full support catalogue in a game with 70+ characters. That being said, I think everyone should have had at least one Kris Convo and one non Kris Convo at minimum.
  7. To be really perfect, he needs the heterochromia. I'm fine with Alear's hair. It's the two pieces that cross like an x right over their forehead that drives me nuts. Like, it looks like those two strands are glued together. And they should be annoying as all hell to Alear themself for always brushing against the edge of their vision. Genuinely ruins the whole design for me.
  8. That's kind of the issue, isn't it? Fliers have a built in weakness to bows. Armoured have an effective weakness to magic. But there's no weapon wide counter to horses. Horses just win. Even though pike walls were the famous counter to cavalry; certainly a lot more so than shooting down a freaking flying horse or using a flame thrower on someone in plate mail. But make horses weak to lances and you have an issue that it's just weird for the weapon triangle and probably nerfs cavalry too much. But if we had beast units just casually in the enemy ranks at the same ratio as bows then cavalry would have a pretty solid counter. Or, yeah, just more ridersbanes on the enemy in general. Now that they've innovated that little exclamation mark bubble there's really no good reason not to kit the enemy out in them more if horses are dominating things. That being said, cavalry domination hasn't been too bad in the most recent releases. According to our lord and savior, Google, the highest flying bird is Ruppell's Vulture, which can reach heights of 11,000 meters. While Everest is 8,000 meters. So, yeah, birds above Everest are possible. Which is pretty freaking wild. Still I doubt Ruppell's Vulture could carry Ruppell up there, and without oxygen masks and a good parka, the riders are still going to feel some impacts of those heights.
  9. The only thing I can say for certain, is that 30% of the time, Rutger crits every time.
  10. I didn't know exclamation points were even used in mathematics.
  11. I don't believe in the existence of the digit 3!....or I forgot to type it, which ever makes me seem less of a fool XD Hey, at least I voted for the correct set on the poll.
  12. Ah, yes, I meant Japanese. Would be weird if in the German versions they were just unaltered One to Twelve. Also re:Travant discourse. He wouldn't be pretty or female enough to have avid supporters.
  13. The elitist in me is raging and crying, but I think I have to say the 3DS games. Not necessarily for the portraits or battle animation, but just for the overall aesthetic of the visual design. A bit hard to put into words, but, I guess, like, the menu icons, palette and the maps as something to just look at. Mila Tree, Hoshidan cherry blossoms, SoV just being generally pretty. That sort of stuff.
  14. I'm looking at the Shadow a Dragon name chart now and I don't see that. https://serenesforest.net/shadow-dragon/general/name-chart/ It seems they went Latin (or Greek, where ever decimal comes from, I think Latin, could google, won't google) there but was the more direct translation for number to number. At least in the US. The European translation gave the very creative interpretation of naming them all after Greek mountains...I think. But hey, that gives us Athos which is kind of fun. Also on these names, the Japanese one gave us the 12 months of the year in English, which both the American and Europeans adapted by using, at least from what I can see, completely random and unrelated names. But one of them is Agustus, which they put on the replacement unit with the Id for March in Japan, not August. It is funny to see how this complete throw away part of localization was handled by two different translation teams who knew they had free reign to change whatever they wanted because no one would care. Anyway, on the original topic here, to sum up. Deadlords with German name first. German names, though not deadlords reused in DS replacement units. Awakening brings back Deadlords and German number names are localized as Latin Animal names.
  15. Oh wow. The only time Seliph hasn't got hitched with Lana for me was when he hooked up with her substitute Muirne. Honestly it gets to a point where you question why these guys have names and faces at all. Like, they have had generics guard castles in previous chapters. Chapter 6 comes to mind. He is such a charismatic and charming individual than Manfroy. In German they're named for the numbers 1-12. For Awakening's English localization they chose to make that less boring for anyone remotely familiar with German and called them by the scientific name for the Chinese Zodiac animals. Edit: Now that I think about it it was probably Shadow Dragon's replacement units responsible for these names and not Awakening's reuse of the Dead Lords
  16. I accidentally made this quote completely as is on mobile, and how I'd love to figure out what I did so I can quote specific sections of long posts. Anyway, on topic, linked AI is one of my most liked things about the DS games, but suffice to say, yes, this is an absolutely terrible example of it. In general though, it helps to make the enemy actually feel like they're more intelligent and require strategies st least marginally more complex than Fire Emblem's age old "bait in the outer most enemy and then run away". Which is way too much of the overall Fire Emblem series experience. EDIT: oh wow, it's just been there as a pop up when you highlight, all this time. Quote section. No more tedious breaking up of quotes for me.
  17. The ending does say the empire mostly left Verdane alone because "why even bother oppressing them?" My go to Brian counter is to just buy Shannan on the castle and let the enemy feel the wrath of avoid bonuses. Then kill everything by canto retreating into the castle. Seliph did just get that shiny new sword ensuring he has res
  18. Huh, that's weird. I could have sworn in my most recent playthrough I specifically noted how weird it was that Brian didn't appear in the chapter intro but but Radan did. Could this be variable based on pairings or something?
  19. Oh yes. Absolutely, especially on the speed aspect. That being said, doesn't the Bargain options in the shop change fro Chapter to Chapter? I could have sworn they did (and honestly I think it's better game design if they do, as you need to weigh current finances against later finances in regards to actual need for the weapon and FOMO). Even ignoring obvious stuff like no 1-2 range, I still feel like they've heavily held back by not starting each chapter with a transformation gauge (which also annoys me from a lore perspective, come on guys, with the exception of a few Part 4 chapters, you know you're going into battle why aren't you ready to transform? It's like every Laguz is secretly Vaike and forgot to charge up in their down time). Por!Mordecai is actually probably the best non-royal laguz purely for his early game movement and smite utility. Yeah, it's pretty great, especially with the Double Bow being the best offensive weapon in the game. Honestly Range+ could have just been their mastery skill. But making interesting and useful mastery skills versus flashy critical hits was never what they were aiming for. Range+ skills do come back in Three Houses, and Gaiden/Shadows of Valentia has innate 1-3 range on all archers, and 1-5 range if they have a weapon. Yes. Ledges good. And it's a shame Radiant Dawn is the only game to have them. You're right that they basically have no counter play. On retrospect, given that later games give magic attacks the ability to ignore terrain, mages being the counter play to ledges would work pretty well. Especially given mages are probably at their weakest overall in Radiant Dawn. Radiant Dawn was their first real attempt at a 3D game. I think Path of Radiance came out quite a bit later than they wanted. But yeah, even hardware aside, it's clear they had improved for Radiant Dawn. Neither visuals are enough to blow me away though. Fire Emblem has really sucked at cinematography for a long time now and it's one of the biggest bones I have to pick with the series (and, sadly, Radiant Dawn is probably the best they've ever been when it comes to cinematography...which is condemning with very faint praise). I'm very sure the Paper Mario games used models. They were just, very, very spritey looking models. But they were 3D interacting with a 3D environment. But, yeah, that's why I prefaced my own comment with first "real" attempt at 3D.
  20. That's what I meant. Or at least what I was trying to say. "Your truth is not the reality of all" is a really good message, it just has absolutely nothing to do with Sigurd, Seliph or the story that is currently being told.
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