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Shaky Jones

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    Cord Conoisseur

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    Not in the Tower of Valni

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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    Archanea

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  1. You're not being judged for how you play Fire Emblem. You're being judged for playing Fire Emblem. It's over for you. Just by being here, everyone on this site has lost half of my respect, including me. It's too late to back out now. You made a post worrying about others mocking you for using the based old man. You might as well embrace the weirdness and just do whatever you want with this damned franchise. We're all in the bottom of the pit. Unlucky.
  2. There's something therapeutic about the ol boss abuse every now and then. Sometimes I really need Doga to see that shot. Everytime someone reloads a save state, Kaga has a seizure. But Kaga's got some real degenerate stuff in his games, so by all means, go for it.
  3. Congratulations. You won the thread. Snoring Clouds vs 20 hour roadtrip to bitchslap Napoleon (the entire game is the same 3/4 times and I'm wondering why I didn't play a better game) I don't remember if I replied to your suggestion, but I've been saying this for years: Let the player try out each house. I was legit shocked that the game just starts and you have to pick a house. I thought it was poor design from minute one because while Fates is known as le bad story with funny seed man, at least you got to see bits of each world in the beginning. Here, all you can do on a first run is just trust what the house leader says off of a sparknotes summary while you have NO knowledge of each nation and their struggles or powers or funny cancer crests. Once you randomly pick a house, unless you chose Black Eagles because woman protag, you're just stuck with that house. You're locked into being there for that house to the bitter end purely from "Hey, that Claude guy's kinda quirky". I thought at least half of part 1 would be about choosing your house. Of course, the BIG reason for this is just because I want a branch of fate in which you skip this part because I don't like how big and slow this game is, at least in the start. No one likes 4 move nobles who all initially play the same followed by unnecessarily large maps (who made chapter 2 and where can I hurt them). Maybe it's fine on a first run where you FEEL like an academy professor teaching these scrubs to become war machines, but it's so SLOOOW and I never start feeling like the game starts until chapter 5 or 6, basically once you reach intermediate. I don't need the early game to teach me what battalions are, what monsters are, who the death knight is, what FoW maps are. Chapters 1-5 are very much a tutorial both on a gameplay perspective and a narrative one. "Here's Catherine and her bootleg holy weapon!". "Who is this strange cult?". "Western church and le Lonihilist! Pobre Ashe...". "Silvain brother le bully". While a lot of things that happen here do carry a lot of weight, it's mostly clear that the real plot doesn't start until after the Battle of Grondumbasses. Well except chapter 6. I love abandoning Flayn for studymaxxing. After all, that's when the new chapter music wave kicks in and the evil mole people make their presence known. I'd change chapter 1 a bit and then make 2 chapters dedicated to each house. Chapter 3 and 5 feel made for Azure Moon. They feel more like personal paralogues for Ashe and Sylvain anyways. Chapter 3 always brings up the tragedy of Duscur and Catherine does have ties to Faerghus. Chapter 4 can be Claude because that presents the Sword of Back Pain and Claude spends a lot of part 1 simping over the damn thing. Edelgard already knows of the pale disco night rejects, so it'd be better to have Claude be someone who actually discovers their first presence to ponder over anyways. Chapter 6 would be Black Eagles since it involves the Flame Emperor and I find humor in that being when team Ferdinand Von Aegir gets a turn with the professor. It helps build up to the tragedy of chapter 11 assuming you go SS afterwards. Really, I'd mainly be confused about chapter 2. I could see it being for either Claude or Edel. It's obvious I'm not the biggest 3H fan, so maybe someone else can pitch in. Chapter 1 would literally need to redesigned to a plot that fits one of the two routes that can slightly add worldbuilding and depth to Fodlan that the player is accustoming to or answer something the base game never really does about a given house. Point is, by chapter 7, you'd actually pick a house for real, and this is where the "Branch of Fate" would begin. Your first real battle would be the big battle of the 3, basically the same as the old chapter 1 in the base game. At this point, the game picks up because you're at least lvl 15 or so and paralogues are introduced. You're already in the middle of intermediate so you have more variety to choose and your default classes look more like a traditional "cavalry, peg, myrm, etc" instead of "noble, noble, commoner, noble...". I just cant stand the first half of part 1. That actually is Snoring Clouds. And it goes on for like 10 hours. With the monastery system, it usually takes me 2 hours per chapter. Any I can skip is a blessing. Would this fix 3H? Not even close, but it's a start and it's something that legitimately infuriates me. Seriously, how was I supposed to pick a house leader with ZERO knowledge? I practically flipped a coin. Kaga weeps. He said FUN challenge runs Ironic that I would say this being a DSFE fan, but being TOO open with anyone being anything kind of ruins challenge runs for me. They feel more like an obligation. Do I have more fun restricting myself and going for extremely bizarre builds? Yes, absolutely. Zerker Wrys all the way. Terrible Fates builds are king. Reclassing is one of my favorite features in FE and many elitists I talk to hate that. So why do I not like it nearly as much in 3H despite admitting it makes the game more fun that a regular run? It's mostly 3H's core gameplay design that destroy it. Like "these are great ideas for a meme run! Too bad War Master Hanneman is stuck in 3H...." Tricycle Stores is so easy to break and everyone can just be the same hunter's volley dodgetank abuser that everything feels pointless. The maps are all nothing burgers. The most traditional challenge is borderline impossible because part 2 units basically don't exists past CF Lysithea and Gilbert. I literally have to make myself avoid good classes, avoid divine pulse, and avoid Ruben yelling at me for playing 3H instead of Berwick because I gotta deal with the bloody monastery again, but NOT using it just deprives me of the resources I need to make my shitty builds somewhat fun to use! I'm forced to use the crappy parts of the game to make the builds for an okay concept feasible. Otherwise, it's also shit. That's how I see it anyways. Like Kadumbledore said, character specific runs can't really be done, because either you're doing something like "I'm going to use all major crest users to kill their dark counterpart in VW endgame!" in which you're going through an incredibly tedious process of ranking your way to these kids with weapons you're never gonna use only to make them all bow wielding dracos that destroy their unique niche anyways, or you're like "I'm going teacher mode!" then you lose in chapter 13. Thanks game. Again, I know I'm basically a hypocrite because le big DSFE fan, but I stop caring about unit runs when everyone is the same unit. Even when I limit myself to 1 class per person, whoever I make a sniper is irrelevant. They're the "Hunter's Volley One Shot" and nothing else. Could be Caspar, Mercedes, Cyril, Maiden Woman from Awakening. Somehow, they'll feel less unique to me than an old man with 2 lines of dialogue in FE12 that I made a warrior with the same caps as Warrior Bord. My closest thing to a proper defense would probably be that with your lever analogy, I might have 10 levers with dozens of combinations, but I'd rather have 3 levers with each combination being enjoyable, then 20 levers but only 2 possible combinations give me any sense of FE high that many other game give me by default. Most levers are dysfunctional and only serve to destroy the game because when you make something as open as 3H is in a strategy game, you leave too much room for destruction of balance and limits that come with a strategy game. With other games, I go through challenges that work around the game's limits while running my own bizarre idea. In 3H, I'm basically doing a dev's job for them, turning 3H into what I'm trying to make a regular FE game. Anything else like ironman or [blank] only forces me to stare at the ugly mess of 3H's map design, enemy stat bloat, and abysmal ambush spawn emblem right in its unwashed face. Axe only? I guess I'm just using the same house as always and spamming smash while probably equipping skills that vantage wrath the game. It's not FE6 where I'm using all these different units you wouldn't normally run all at once, using mercs solely to run axes on promo and working around, using support bonuses and making each hit count for weapon rank, saving my swordreavers for heroes and struggling to get gaiden maps and make each use of Armads count. In 3H, just teach nothing but axe, play underwhelming map stages, use smash to never miss. Abuse auxiliary battles. Use your 5 billion gold to keep fixing your broken killer axe plus and whatnot. This isn't to say that 3H is a super simple game. I think many strategies revolving around battalions go underappreciated that help me a ton in no pulse runs, although then a challenge without them just because boring emblem, but somehow the usage of them makes everything else....redundant? Honestly, 3H game design is the hardest gameplay thing for me to describe by far. With other games, I could easily rant about what I think makes it fail on an objective degree of game design in a strategy rpg, but with 3H, it has a LOT of things that SOUND good in theory, but I can never enjoy because 3H always feels like a game that screams "throw everything to the wall and hope something sticks". That's exactly how I feel about the story too, but that's an entirely different topic. At the end of the day, it really does just boil down to "So you just don't like 3H's core design, that's your opinion" and unfortunately for me, that statement is nearly impossible to dispute. It is just my opinion. Only real thing I got to my case in Kadoth's defense is that most FE games, while bashed to death about how unbalanced they are, are typically functional enough to where challenge runs can be direct and to the point, while 3H is so easily breakable that you'll need to stack 7 different challenges on top of whatever idea you had just to prevent yourself from cheesing it which can be tedious or hectic even, and the most popular ideas tend to simply be unfun or ridiculous (I'd rather play Gaiden again than ironman 3H). Allow me to help you FEEEEL like your spirit animal: Somehow you're the biggest hater and I seem to be even more negative. That says a lot about me. I just can't enjoy a lot of these maps. Occasionally I'll appreciate an element I didn't before, but they feel so bland at the end of the day. They feel more like locations with enemies walking around them than map design with enemies structured around it. And of course, the ambushes. Dear sweet Lord... Spoken like a true Rubenio Claude's the biggest missed potential in all of FE as far as characters go. I mostly like him for what he is, but wow is he given a centimeter of a stick. I will never forgive 3 Copes. Was it the least favorite FE change thread or something else that had the long argument about that being a controversial inclusion for the story? I'm not going to bring that up again here. I've talked enough already. I LOVE FORCED NARRATIVE PROGRESSION I LOVE FORCED NARRATIVE PROGRESSION I LOVE FOR- See? He gets my idea. Thank you Pyrathi man. I skimmed through the rest of OP's post. I mostly agree with the points and have already said about about it in the past. Don't actually HATE the game, but I tend to rant a lot about it, probably from how this game is easily the most hyped in the "community". Few cool ideas. Mostly poor execution. Boring protag, Sometimes cool story moments with fun batalion strats (you can tell what the one gameplay thing I really like about 3H is), and can we talk about when students ask you for help about their problem and you have to answer to what they WANT to hear instead of what they NEED to hear. You're disgusting Byleth
  4. Shouzou Kaga not putting Wrys in FE3. Shouzou Kaga replacing Wrys with a vulnerary:
  5. "When does the gameplay start to pick up?" "This is the gameplay!" "YIPPIE!!!" *+30 avoid* *end turn* Zephiel might just kill himself hearing that. Byleth doing nothing to stop Rodrigue's death:
  6. A test? In 2024? Get real. Everyone cheats nowadays. You can't stop it. So quirky le good. One note le bad. Fair. Honestly, I feel mostly the same. Most people around my circle tend to hate on almost everything modern FE, including characters, but i personally like a lot of them. Let's be real, most of old FE characters weren't exactly deep serious individuals who didn't just play into some anime trope. That said, many Fates units are a little bland, something I'd mainly say about half of the FE6 units, given how utterly bland so many FE6 supports tend to be. I don't care enough about the writing to offer suggestions, because Fates is always high tier for me purely from gameplay, but I'm sure you could add to their character without removing their gimmick. That said, don't change anything about my boy Arthur. He's the absolute best joke unit. He's the one meme guy I know I can use in Conquest runs for a stupid fun time whacking the silly foreign men with my American comic book walking tragedy. Out of the quirky people in Fates, he's easily my favorite and I legit love how stupid the unluckiness gets. In this instance, I feel that giving him anything serious would actually ruin his character and clash heavily with his jolly comical lifestyle. He's Arthur! Shadow Dragon gaiden chapters walked so Excelblem's channel could run On one hand, everyone gets what you mean. On the other, Archenea reinforcements really were designed around ambush given that's how they were, and being someone that loves over-analyzing and praising Archanea maps, I feel that too many maps would be ruined if you could just spawn camp them. At least for SD, 90% of reinforcements are easily predictable and most can be blocked from forts if you're fast enough. Most forts that come to mind are either relatively far from the seize gate so you're not obligated to walk next to it and get jumped (ch5, ch8, ch18, etc), or give you plenty of time to block the fort or prepare for the assault. At least they have save circles, so most times you die to ambush, you barely lose progress. That doesn't make it a good excuse though. Just an okay one. I never forgive 3H for legit having the worst ambushes in gaming. Don't even bother giving me 10 pulses if you're just gonna try to forcibly remove them through ambushes that are borderline impossible to avoid without intense trial and error. Unlike Archenea, 3H wasn't designed around ambush. Just give me 3 pulses and good game design. Ironically, difficulty is often what FE fans praise DSFE most for, and I'm certainly one of them. Most FE's have stupid issues about hard modes, and other than Conquest, DSFE probably has the least amount of issues. Unfortunately, the one bad thing about Shadow Dragon is the early bosses. Most die hard SD fans will admit that the first 3 bosses are abysmal on H5. The game is considered to get much better past chapter 3. Other than that, there's no wonky balance, as the changes are very simple and minimal, slightly adding increments of stats and weapon changes per number, giving the player a good range of choice on just how tuned they want their enemies to be. In other words, I'd probably reword that as "fix the first 3 bosses". That's really the only thing it does that feels unplaytested. Okay, that and the chapter 3 fighters with like 40 HP. That's also stupid. I won't bother with FE12 because I don't feel like turning this into a giant "FE12 is actually good guys" discussion, especially since you didn't even try maniac. Yes yes, prologue le bad, I've made multiple posts partially defending it, but yeah it's not the best, but overhated and something something skill issue telephone response. Lunatic Medeus is complete garbage though. That's my FE12 change. Actual worst boss in the series. There's at least 7 jokes I could make about this, but I won't. You wouldn't be able to read it anyways. Oh wait, I'm getting praise. Ego stroked, I take it all back. Tear Ring is completely Archanea and Runan is Marth (Holmes is idk Malledus). Flattery will get you everywhere. Good, it's annoying to back and fourth when I know I'm right. Fuck me, that right there proves my point. I like Volzhin and he absolutely should shine, but I literally forgot about him for the last post because the game doesn't do anything to make him shine when he probably would've been a small but noticeable highlight in a different FE game. Instead I mainly remember Heimler because Himmler, or Kannival, aka Canaris aka Son of a fuckin- I reckon all the CQ fans would hate to spend 60 bucks for 2 routes they'll never play. Some consider Fates to just be conquest. Ugh, imagine paying 100 bucks for 4 routes of 3H...I'd sooner jump off the bridge at the Bottomless Canyon. This should be a given. Truly a society moment. I weep. They promoted to Mainreal Wraith. FIrst of all, feel free to nitpick. I don't care about boundaries. As for the divine pulse, is it really surprising? It's like when you add time travel to a piece of fiction. Now people who wanna immerse in the story have an infinite possibility of hypothetical choices they'll be mad the protagonist doesn't make. "Why didn't Byleth try to help Rodrigue?". "Why didn't Byleth just try again with Jeralt and Monica by just going back further and just sticking next to Jeralt the entire time?". "Why didn't Byleth just use divine pulse as they were falling at the end of part 1 to not get themselves in that situation?". And then tryna justify it will always sound tacky and desperate, which leads to this bad taste of poor writing that clashes with the emotional and/or dramatic moments they're trying to make you feel invested in. I will say, I remember getting really mad when I made it floor nine of Thabes in act 6, losing Alm to defense piercing dragons that swarmed me, then finding out in that moment that Alm can't reset with the wheel if he's the one who died. I used zero wheels by then. I thought I was fine.... At least it technically makes sense. If Byleth can use it whenever....why don't they? I somewhat see this as a red herring of sorts. Yeah, there are worse stories and bigger ways to mess up a story, but we're not talking about Conquest of the state of comic books. We're talking about divine pulses being a poor writing element, which it is. I do think it depends on the person for sure. Some might go "okay, this is a little silly" then move right on to enjoying the well written parts of the game as few as there are. For others, this completely ruins the big moments. This could be its own post on how much it matters per situation and how would you crack down how damming it is on an objective scale. After all, I'll choose to not really care about silly story moments with something like the Blood Pact given how much I like the rest of the story and at least can see the idea of stupid unqualified beta prince being manipulated by big scary senate into being their bitch working as a narrative, but then get super dumbfounded when Byleth just lets Rodrigue die and then Dimitri's biggest leap into sanity is just "yoUr HanDs aRe sO wARm". You practically chose to kill Felix's dad just so you could rizz your mentally ill student. I'll admit the blood pact certainly is bad and should've been handled better, but I clearly don't have the vehement hatred that many others do have, outright believing it ruins the entire story, but I can't pretend I like Byleth in the slightest with garbage like that. I'll still love a lot of what Azure Moon provides, but man what an awful transition into Dimitri's next arc. I suppose this is both a gameplay/story integration flaw and a thematic flaw that fuse into a foul moment in my eyes. Even without the pulse, I wouldn't like it that much, but I could understand the angle and be okay with its existence, but man the pulse factor adds a comical element of either stupidity or sinisterness (I'm always told when talking about this that Byleth intentionally let it happen to "fix" Dimitri and I'm always like "THAT'S WORSE!"). We got rid of the anime? Finally! A little late, but you explained in far more detail, so you get a B+. Yeah I'll agree with you there. I think I'm on an identical but smaller boat as Jotari, who I assume likes the Archanea game a lot, and has a large investment in the plot that basically has to be obtained through outside factors because the real games explain jack shit. Obviously, I'm far more indifferent to the plot that most others because I just like gameplay, but I relish in reading vague articles or getting the 30th anniversary book just to look at Archanea trivia because it's my favorite duology in the series. It's probably the lack of extreme detail like in TRS that allow me to easily ease into the worldbuilding of Archenea while taking interest in what started everything, but then a remake chooses to do very little else to expand, which is kind of sad, and yet there's always something about these games that hook me the most despite most other FE games having more to them. Oh well. As long as the games are fun, I'll treasure it. Honestly, it probably only needs to be 2.5x as long if you just write in a clever way. Most houses in these games are meant to just be gameplay tips to the player, more than proper worldbuilding. Should they have changed it? Probably, but I guess I don't blame them for not doing so. I just wish more FE games had Samson/Arran moments in general regarding replay-ability and only picking 1. One of the first houses of Mystery/New Mystery is just a lady telling you that Arran falls of and you should bench him. I always found that to be hilarious. Imagine Kris was just an elitist and they sat down and nerded out over how "actually, jegains are good, don't fall off, and are optimal because-" only to be kicked out. Absolutely based. Me when the entire fandom of 2020 said it fixed Fire Emblem (nothing happens for half of the game) the funny part is that you could argue I'm talking about either part Fans Before 3 Hopes Came Out: "Oh come on a golden route? That's so dumb! Look at this stupid edgelord lookin ass! Fans After 3 Hopes Came Out: "We should've just gotten a golden route....." What was the point of foreshadowing Shez's past? Why even mention a mother if you're not going to do anything with it? Aww but I like capturing. I always say maddening is a garbage difficulty. The easiest way to annoy me is to say "just play hard". My brother in Christ, I can't. There is no game there. I'm talking playables, but damn, you barely see even old woman. Middle aged is the best you get. Now THAT's actually pathetic. This is the equivalent of reading an article about Trump "falling down" at his rally. "What are we gonna do guys? If we tell anyone about the ground hot dog we ate, the hot dog man will come and turn us into hot dogs and eat us!" This is a plotline on the same level as a children's show. This is arguably the best part about Rev because it falls the most under "so bad it's funny" while almost everything else is just boring or sad. "Here's Valla. It's all destroyed now.". Okay...wanna tell me about how it used to be? No? Oh we're already starting a filler arc. We just got into this magical land, and we're already abandoning the setting's narrative for filler.
  7. Me when no more racist supports (it's actually super deep and Hilda never getting called out for it is symbolic of life becau-) Me when no more Mercedes Annette B support I'm adding hard 6. Every archer is a redhead. Dev: "I want the modern audience to experience the authentic experience of the childhood classic of my time". The Classic: The best 30 dollar personality I'll never learn about. FE1's the game I hate for very little faults of its own. Too much of it is just having the mindset of "I could be playing Shadow Dragon" every minute I play 1. For the first FE, it's quite commendable, but man is FE not something that works on NES. That convoy system especially ruined the experience for me. You know what? Change that. I'll tolerate the game way more. Trust me. The separate carts were a good thing. We were not well off with 3H as a route split game. Well all you need to know about Engage is that it's the peak elderly experience. First time in ages we got multiple based old people, and finally an old woman. We haven't seen one of those since.....Niime? Is this seriously only the 2nd one we've had all franchise? Damn. Dude TRS 100% would've been pure Archanea if Kaga could've gotten away with it. Bro thought he was gonna have his Tiki and Xane in this shit. I still firmly believe Kaga would've gone all in making FE super Archanea heavy with more loosely based tie ins being every other game or so, depending on how much Nintendo pressuring him to do so. IS was kinda funny in that by kicking the Archanea lover out and tryna stray away from it, they forced themselves into making what was basically an FE1 clone with Binding Blade. Comedy gold. Start button my beloved I like how 3H made the mistake fall so hard that Engage had to pretend the time crystal didn't exist, except for 1 chapter for an admittedly really cool gameplay concept. I don't remember where, but I heard that Edelgard was originally also gonna have these powers (I imagine it'd be linked to having the crest of flames in general) and the narrative usage of divine pulses would come through Edel stopping Byleth's time powers with her own and whatnot. But I reckon there were too many ridiculous complications writing this and then actually giving her a rout would make things goofier, so then it got scrapped, but Byleth being able to use it in the plot at all was still left in as a concept, and it really shouldn't have. Did we really NEED the beginning of Byleth almost dying to the square man to meet Sothis as our introduction? my pessimistic ass would love for an fe4 remake to be completely butchered. It'd be the absolute funniest thing to see in the fandom for years. I'll take that over people shilling funny bbq game all year while I question If I'm the only person with standards. I mean Tear Ring Saga had a staff that lets you save. Wasn't ever mentioned in the plot though. Imagine Runan just reset when any of the princesses got kidnapped. I don't get it...I just don't get it. Is there something I'm doing wrong? Was explicitly using examples not enough!? Do I have to highlight it and paste 5 times over!? How am I getting multiple people doing the ONE thing I requested against? It's them damn YouTube Shorts, isn't it? I'll be grateful you acknowledged it... Anyways, that's what I respect about Jotari's answer. He focused on one element and honed in on how that was a major issue for him. The idea of the post is that you can't just make a "This is how you make the game good". It's not meant to be possible, unless you legit only have 1 extremely specific issue that completely ruins the game. With only one fix, you try to do as much as you can, and then highlight whether that alone really does much for ya. I didn't want "Fates story bad" because that's so predictable and it doesn't say anything. At least follow it up with either "I'd make Azura not a fucking idiot" or "Garon wins and becomes the world's greatest farmer". I can't really give a good example about SD because I love that game and am perfectly fine with its simple classic tale. Honestly, I mainly wish its villains were more involved. The only real noteworthy ones are just Michalis and Gharnef while Camus is meant to sit there and look pretty to cuck Hardin. Other FE's and even TRS occasionally make decent side villains work and even manage to have generic one offs stand out more through clever writing in their brief appearance that integrate their political involvement in how the continent was structed into becoming what it currently is, or they're just really funny. Most SD bosses JUST exists for the sake of blocking the throne. I only really remember Harmein for his brief interaction with Minerva. Even gameplay wise, too many bosses only have 1 range. That's stupid. Heck, Morzas is the boss of chapter 17. You know, where you get your bloody home back! Not only that. He's the bastard who killed your mom. By all means, he should be a really important boss, basically the Narcian of the game. But be honest. How many people do you think even know him or the fact that he killed Marth's mom? Love the game but man can I never get Ruben to make a Shadow Dragon boss hack. There's nothing to work with. And now Jotari's gonna inform me about every boss being extremely important in the manga that we can't read. And then rant about Pyrathi.
  8. The lack of xp fall off is crazy. There's plenty of things I like about FE3, with the handling of dragonstones possibly being the best thing that stands out in this title of the franchise, but most of that is things I only focus on in Book 2. I've tried to get into Book 1, but I always drop the game out of boredom. 2 reasons. 1: I could be playing Shadow Dragon DS. 2: No xp scaling means I just started the game and Cord's already about to reach lvl 20. Now what?
  9. All I know is that I complain about bad hit rates, only to use axes and ignore swordies and mages completely. Really, the lance spam helps me, but why do irons have 65 hit to begin with? No more doggo. What will you do now? My change for 3 Hopes is to scrap the game entirely. Just cancel it. FE7 tactician watching two people develop a loving relationship (he is forcing them to stand next to each other for 50 turns) My change for Heroes is to scrap the game entirely. Just cancel it. Okay so now we have a game with no Sommie or Emblems. We've lost both the marketable and gameplay identity of this installment. It's just Fire. You're so kind! Rom Hack: FE6 but Roy speaks like the 15 year old he is. I still can't believe there was a high chance that if Kaga was still the lead dev, most FE games would be "Medeus and Gharnef have returned! Get the falchion and bring peace to Altea!". You ain't the next Zelda buddy. We're not even engaging anymore! Just scrap the maps and make it a Somniel simulator. Throw in Diamant's Poker while you're at it. Yeah yeah go back to your 0 luck spider cave Spanish man. It goes from a whopping last place to....right above Awakening! C'mon, I'm right aren't I? Tell me I'm right. I had to look up Rafal and remember that the DLC exists. You know what? I'm removing that too. OP privledges. Unlucky. I will never forgive locking my silver card behind a 30 dollar paywall. I think odds were pretty high he wanted to switch every other game. Thracia was only a full game by accident of too much bias for his own worldbuilding. Kaga made it very clear he wanted to do way more Archanea post Genealogy, and I reckon IS only let him do BSFE to appease that thirst while ordering him to work on what would've been FE64. I'm telling you, we'd have like 6 FE games by now that are literally just Zelda Marth. I both dread and fantasize that future. This is why I didn't say "remove dismount" entirely. There's certainly things you can do to make this work and the clear intention is to nerf the overpowered funny move class, but the way FE tends to go about it is often lackluster or it just doesn't attempt at all. At least 3H tried, but this is the game where you can just become a wyvern lord and make a game breaking dodgetank while spamming swift strikes, so did it really change anything? If I'm being honest I don't know if you're disagreeing with me or just going on a tangent about how Three Houses could have been better in those aspects if they had prioritized that for the Switch. If it's the latter then I agree with you. Best 3H Animation Worst RD Animation
  10. Etrurian Emperor: "This script is too dated. We need to update this to modern standards. IntSys Employees: "Modernize the writing. Got it." "Milord, Dolhr has rizzed Macedohio into negative aura status, and Grust is flamin our gyatts" "Jagen, are we cooked?" Clearly, you've never done a Roger boss kill run. All the character I need. Blazing Blade: Make it more related to Binding Blade Yeah I kind of assume people will get the message that NES games don't really count. It's a cheap answer to a least favorite FE anyways. I'm going to assume I'm misreading this, because this sounds a lot more of a "FE6 hit rates bad" more than "weapon factions bad", which would be par for the course. Mainly the former but the ladder is fine if you're not lame about it. FE fans saying to split FE4 maps into a regular size FE campaign (you just turned it into Gaiden) Honestly, if I had to make 1 change from FE3, it'd be to add Wrys back. Give me a 2ND choice though, and I'd have to change something about the dismount mechanic. It's a decent concept in theory, but man do indoor maps suffer hard. It's never fun in a Kaga game when I'm forced to have zero mounts indoors and deal with 75% of my army being mercs. Doesn't help that for FE1, you know these maps were not initially designed with forced dismount in mind. And outdoors, it's not really that useful. I'll rarely dismount unless Kaga decided to place a million trees to basically force me out. It's cool when there's the occasional horseslayer incentive, but they're mainly meant to exist to prevent you from using a team of mounts to begin with. I think it was probably a good thing we didn't get it in the remakes. Not really worth the hassle imo, and it'd be a pointless use of time given you'd then just feel obligated to reclass out and back in every few chapters, which could get annoying. I hear people talk about that being a nightmare. I'm amazed I did it without too much issue on my first and only maddening run. Haven't replayed Engage since, but zerker Lindon goes a long way. Totally fair complaint and change. That said....I find the idea of trolling LTC wannabes to be bloody hysterical. Unlucky. My change to Engage is to remove Sommie. I gave you one job. At least you got it. You're really lucky I replied late to this. Something something Merric Luthier reference. You can always count on Jotari to shill past works. Yeah 3H did not know what it was doing. 3H using all its given power to visualize a png of oranges in a stand (it uses 1% of the Switch's hardware).
  11. When the 70% STR growth man gets 1 point of speed I surprisingly do not have any recent screenshots of FE11 Bords, soooo here's SD Fates Bord: Fun time.
  12. This is practically just a copy of @Kantoor's topic recently about changes to your favorite FE, but the opposite. If you were allowed to make 1 single change to whatever you think the worst FE game is, what change would that be, and more importantly, by how much would that improvement change the game for you? Would it bump the game from an E tier to C, or maybe you only really dislike 1 aspect and with just one change it skyrockets to an A tier. Maybe the game was a lost cause and you'll spend the rest of the post calling it unplayable garbage. That is fine. Vehement hatred is welcome. There is 1 rule to this, and it's that you can't be too broad with the change. Anyone can say "I'd fix the story of Fates" or "I'd change the gameplay of SoV". A change related to narrative elements need to be limited to something like changing a single major character, the writing of an arc of the game, changing or adding to the support convos of a game, etc. More broad but reasonable examples would be restructuring the pacing or adding scenes that you feel would clarify unexplained elements or add to characters who weren't fleshed out enough in your eyes (i.e: give Arvis more screentime, make the Valm arc of Awakening more linked to the overall narrative, make Oliver the true final boss of Radiant Dawn, etc). For gameplay, being too board would be to simply say you'd make Sacred Stones harder. Specify which 1 category you'd change that would best increase the strategic difficulty in your eyes. Map layout, enemy positioning, simple stat buffs (growth rates and bases are included together, but you can state if you'd only change 1 of the 2), weapon changes, kill Seth, etc. I wouldn't worry too much. I'm not going to berate you like a discord mod over this. Just don't say you'd make a bad game good by making it better. I'll give my own examples that's broad enough while still being specific. I have a burning hatred for Genealogy. I could write a 10 page essay on why every single aspect of that game does not function as an srpg, but if there's anything Engage taught me, it's that I could forgive almost all of it, if the enemy layout wasn't so damn boring! The entire game is just Mario Maker tier 20 goombas smushed in a boring field and you solo them because why would you try doing the math to see how mage kid would do when you know Quan will do fine. Engage just takes from an FE4 map, but changes the enemy layout to be more than just a squad hurdled up whispering spooky stories, and the map was incredibly fun for me. Obviously, there's far more to this than the layout, but it played a major role in "fixing" the map. Even if I still gotta deal with long maps and OP holy weapons, having enemies reasonably split throughout the long and diverse map and incentivizing splitting my group and at least looking like there was strategic effort put into creating a challenging map would go a long way in making the game feel...competent. Would I like the game? Absolutely not. But I could see it going from super F to a high C. That's a pretty big leap in my eyes. If my least favorite game was Tear Ring, I probably could make it go from a D to a whopping A, as my only real concern with the game that bothers me to no end are the awful maps. There are far too many maps that are simply empty fields or unnecessarily large swamp zones that turn maps into a complete slog. If the map layout was more like FE3 or even some FE5 maps, I might love the game. Okay, I'd prefer no cantor spam and the need of a guide to get most items in the game is stupid, but there is so much good in this game I simply can't appreciate because the maps straight up give me brain rot. It's depressing. Have you seen chapter 32? Anyways, can't wait to hear your rants and deep dive analysis on what could've been. Mainly the former.
  13. And out of all of them, only 1 is an infantry axe woman. How diverse of you Fire Emblem. I say we count reclassed Etie as a Bord archetype. Everyone wins! I like how you felt the need to say literally, implying that the most people do so figuratively by having him spawn in at base level through the Aum staff, and I hate that it's probably true. I believe that's what we call skill issue Yeah, this doesn't do anything to reflect his performance as an axe man, but he's Darros. He args and he guards. And no, I did not use him once for the sake of it. This is a regular occurrence. He truly is sail. Try again. So true. Warrior Wendel. Caesar and Radd. Zerker Wrys. Samto. Matthis. Roger. Too many based units to choose from. There's barely ever room for Beck and Frost, let alone your trademark axe units like reclassed Zerker Dolph!
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