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Blademaster!

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. I'm well behind in my monthly updates here, so I figured I'd share some incomplete screens of chapter 21 to make up for being late. The chapter is about 90% done. When I finish this chapter, I'm probably going to do some ROM cleanup so that I actually know what's in my base ROM (other than graphics and music, I no longer really remember honestly) and then I'll see about adding in the strength/magic split, some of the other cool recently released hacks like holy blood, and some more hybrid classes/branching promotion.
  2. Wasn't able to fully reach my goal for the month, but chapter 20 is about 75% complete. Still have lots of balancing to do. And apparently there's an odd issue with the female Valkyrie lance animation? Haven't heard anything about it before, but I'll see what I can do.
  3. A bit behind where I wanted to be, but chapter 19 is done. Still hoping I can get chapter 20 finished this month, but we'll see. Five more chapters to go and this will finally be done.
  4. Some very very initial thoughts on Maddening mode with BL that I'm hoping people will point out ways to improve upon: Chapter 1: Without trying to rig anything other than some ~70+ hit rates, so far the best I've been able to beat this chapter in is 9 turns. If I were to give out points to who I thought were the best units for this chapter, I'd say: Felix, Dimiti, Mercedes, Dedue, Byleth - 2 Everyone else - 1 Dimitri because of tempest lance and Felix because of his personal skill are your most powerful units in this map. Felix is especially useful because Edelgard can't ORKO him at base, something only Dedue is also capable of because of his personal skill. Dedue's personal skill, high base attack, and smash make him very useful for bow chip damage and taking hits. Mercedes is your healer. Byleth's usefulness in this map will slightly vary depending on if they can get a point of speed. With a point of speed, Edelgard is no longer able to ORKO them, making them a much more flexible unit in terms of what they can do. Otherwise, Felix can replicate everything Blyeth does in this map by nature of being faster at base. While Felix's crest is nice, it wasn't necessary for the TC I got. Based on the strategy I used, if Byleth doesn't get that point of speed, I don't think it's worth trying to swap out either Dedue or Felix for this map. If Byleth does get that point of speed, you could probably replace Felix or Dedue for anyone else with my strategy. Assuming everyone's at base, my strategy was (assuming base stats): Turn 1: Byleth with an axe lures in Lorenz, while Felix with a bow lures in Dorthea. Turn 2: Byleth kills Dorthea. If Felix's crest didn't activate, he needs to use Wrath Strike. Mercedes chips Lorenz with an Iron bow so Dimitri can finish him with Tempest Lance. Dedue and Felix kill Ignatz. Turn 3: Felix lures in Hubert. Turn 4: Dimitri kills Hubert out of Edelgard's range with a bow. Dedue waits so that he can survive a round of combat from Edelgard and trades Dimitri his iron lance. Felix moves next to Dedue on a forest tile forming a line where Edelgard and Ferdinand can only attack one unit each. Turn 5: Chip Edelgard and Ferdinand with bow attacks and then finish them off with combat arts. Mercedes lures in Manuela. Turn 6+: Pick off one by one Manuela, Claude, Hilda, and Hanneman. Dedue lured Claude away from everyone else in my case. Smart vulnerary use is key. If I'm willing to let someone die or did better positioning from turn 6 on, I wouldn't be surprised if that saves a turn, but otherwise I think I'd need to rig a smash crit somewhere, but I'd be happy to be proven wrong.
  5. 1. All Advanced physical infantry get 6 mov, not just Assassin and Brawler (Grappler?). 2. Wyvern classes have the same speed penalties to stats and growths as Paladins. 3. Mounted units can't use infantry battalions, just flying and mounted.
  6. No, I just finished all routes of Three Houses this week. Next weekend, as this weekend I am busy, I'm hoping to finish up the previous chapter I was trying to finish before 3H came out and update the animation for Astrea's promotion.
  7. Thank you for the feedback and I'm glad you're enjoying the hack! Two of the bugs you mention I believe should have been fixed in the most recent patch. If this is still not the case, I will double check this weekend (in addition to the other bug mentioned in the thread). I have never experienced the Joanne bug before. I will take a look at it. In terms of pricing, I felt some items may be too cheap, but I rarely found the need to buy any. In regards to magic users, because of all the new spells added in the hack, I wanted to add in a bunch of people that could use them. I also put in a bunch of them because I wanted to make the hack easier to iron man so people can just feel comfortable playing through and not worrying too much about losing a unit.
  8. Can you provide more information, such as what weapon she was using?
  9. Sorry for the delayed reply. I didn't like any ideas I had about how to implement third tier magic using classes, so I just left it at two. I don't want to spend any more time working on new classes. I just want to finish the events and supports. Then I'll be able to finally release a complete product.
  10. Thank you for spreading awareness about this hack. I picked black eagles as I just decided who ever I rolled in Heroes would be the route I pick, and I got Edelgard.
  11. Happy Three Houses release date everyone! Probably not the best time to add a patch update, but I have added an updated patch that fixes the following three issues: 1. The game no longer freezes if Sniper!Nicole attacks at 1 range (she is the only archer with point blank) 2. The game no longer freezes if a female war cleric uses a magic animation 3. The conversation between the general and Astrea in chapter 9 should no longer freeze the game As always, please let me know if you find any bugs or have other feedback. In terms of progress, I'm hoping to still get at least 1 chapter finished a month. You can download it here: https://www.dropbox.com/s/vza5pj0oh0p0nou/v4.1.zip?dl=0
  12. The next patch will be the final one. The contents that will be added are as follows: 1. Possibly swapping around some skills and making new ones available 2. Making some scrolls available earlier in the game, such as the Odo scroll to help boost skill growth (thanks @SaintSassy for your feedback in giving me this idea) 3. Add in any other balance recommendations 4. Anima magic triangle will be added in 5. Movement stars ala FE5 may be added in, I might make a poll on this 6. Supports will be completed (NOTE: No supports will have three conversations. They will only have one or two) 7. Either Six or Seven additional chapters. It depends on how I feel the pacing of the story is going and how long it takes for me to make each chapter. I don't expect to release this next patch until December at the earliest.
  13. It's just how I balanced/designed them. Charles learns three skills that boost his accuracy and Artemis learns two of them in addition to being able to use high accuracy wind magic. I'll double check on that and maybe make them buyable in the chapter 17 shop. Glad you enjoyed it! The next patch will be the last one, so it'll be awhile.
  14. I can't view your images. If you're visiting one house and that's causing a completely different one to close, that is a bug. I'll take a look at it later, but that isn't something I've ever experienced before. Characters learn new skills at the following levels (NOTE Not all characters get 6 skills in total): Level 5 or 8 Level 10 Tier 1: Level 15 and 20 Tier 2: Level 20 and 25 Tier 3 (Physical units only): Level 25 and 30 The tier level skills are always the same based on the unit's class just learned at a later level the higher the tier they are in ala Pokemon. Shamans now promote to Druids once again. The Mage Fighter class was removed. What chapter were you up to when you made this comment? I believe you only are able to get 5 or 6 guiding rings in the entire patch. Thanks! I hope you're enjoying the new update!
  15. Version 4 patch is ready. Download here: https://www.dropbox.com/s/u594nizr0c57315/v4.zip?dl=0 This is version 4 of this hack. It is 19 chapters long (prologue - chapter 18) and there are no gaiden chapters. Outside of bug fixes, the next major patch will be the last one, finishing up the hack and adding in supports. I don't expect to release this patch until around December at the earliest as I don't want to release the final patch during "Three Houses Season" so to say. Please make sure to read the README and the credits. If you have any questions, feel free to ask. Not sure what else to add, but any constructive feed back is welcome.
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