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Blademaster!

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. I don't know what telegram is but you can always message me here. As a small update, play testing progress is going well. Hardmode testing and supports are both halfway done. I don't think it'll be ready for a final release in May as I will be very busy this week, but the final release is getting closer and closer. If this isn't done by July at the latest, I'll be a bit sad.
  2. Small progress update: The next final draft version of the hack is done, however I haven't made any progress on new supports as of late. I had a very busy week. As such, I'm looking to recruit 2 more playtesters for this next round of testing. Please PM me if you wish to apply.
  3. I can't say. Right now, only two playtesters have finished, and I still have to do the rest of the supports, character endings, the final events of the hack, and the boss conversations that show up in the final chapter. There will probably also be a second round of beta testing based on feedback obtained in the first round.
  4. Yes, that's fine. You can make any recommendation you like such as something being too hard or easy. Finding bugs helps too. Yes, you are the last slot. Playtesting applications are now closed.
  5. The only thing you'll have to do for play testing is just play the game and offer recommendations. I'll send you both details this weekend. Still looking for two more people.
  6. You should probably look in the spriting thread for advice. I can't really help with this and I didn't make probably 95% of the graphics used in this hack. In other news, the "first draft" of all the gameplay for the hack is complete, and while there are still other things to do before the final release is ready, I'm ready to start recruiting new playtesters. I'm looking to recruit four additional playtesters. I still have some things to tidy up before the patch is ready, along with creating an instruction guide, so I won't send that until the weekend. Regardless, if you're interested in applying, feel free to do so. I will be accepting applicants on a first come first serve basis. The following are what still needs to be finished before the final release: * Fixing some spell resizing issues * Seeing if I can fix the bug with certain characters/classes being capturable when they shouldn’t be * Supports and endings * Final rounds of play testing and unit balance * Any further hardmode changes * Touching up the unsalvageable story so that it isn’t too long winded and at minimum flows properly without being too confusing (will change things based on playtesting feedback)
  7. Thanks! I hope you enjoy this much more than Corrupt Theocracy! I should have the final chapter finished this weeking with the completed release hopefully ready by next month.
  8. As mentioned before, not much to show off for the last three chapters because of spoilers. One left to go.
  9. I guess I had less story in mind for chapter 23 than I thought. At this pace, I may finish the bulk of the hack this month. For the last four chapters, because of stuff I don't want to spoiler, there isn't much I can think to show off. All I'll say is that chapter 23 is very familiar to people who've played a certain FE game.
  10. I don't think it should be an issue, but I am going to send you a PM with some other details just in case. I would encourage you to share that link in a sticky.
  11. https://drive.google.com/drive/folders/1jiiTpNXgAlr4lZBh8d-nJFdO-Jus5VXV It's in the graphics -> battle animation -> infantry folder. It's one of the tier 3 classes there. That drive has pretty much every publicly available GBA animation in the community.
  12. Small update post: After months of adding in newly released features in the community, adding in the recent release of the February 2020 skill system, and rebalancing for capture, I am finally caught up to where I was before I started the whole refactoring process, meaning that of the 27 planned chapters, 23 are done. There are only four more chapters to go before the hack is finished, two of which I am hoping can be done quickly as one is small and the other is the final chapter. Once all the chapters are finished, I'll recruit for a final round of playtesting, work on the supports and endings while that is going on, and hopefully release this hack within the year. The end game is finally so close and it feels so good!
  13. And I was able to reach the goal I set for this weekend! I decided to add in two more chapters so the chapter flow of the game is Prologue, chapters 1-25, and then final. The two new chapters I'm adding are pretty small and short in some respects. This is one of the new chapters. It's now the first chapter of part 3, the new chapter 15: Until the next update!
  14. The next release will be the final one when the hack is finished. I don't know how long this will take given how long rebalancing has taken. In terms of chapter updates, the first 15 chapters have been rebalanced for capture, but only the first 6 have been balanced for hardmode. I'm hoping to have updates on the next completed chapter this weekend or next.
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