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Blademaster!

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  1. I never said to leave Marty at 1/0 until he rejoins. The reason why I brought this up was because I did use Marty, and he turned out great, and he rejoined me at level 6 I think. And it wasn't that hard to do either. In the early chapters, He's great for capturing due to his steel axe and nice base str, and like Halvan, you could give him the Brave Axe. His hit rate wasn't that much lower than everyone else really (capturing cuts your skill in half, so everyone won't have THAT much more hit than him) and his Dagda support helped him out, as did his luk. Also, most units generally don't double while capturing anyway. As for Marty's Prepromote speed, like I said, give him the speed ring. The only other person I can see needing a speed ring by the time Marty rejoins you is Dalsin, but he has already been around for a couple have chapters, has a decent spd growth, and has had 2 1/2 chapters to use the sety and Baldo scrolls. It's like how people give FE10 Nepheenee Dracoshields to make her useful since no one else can make as great of use it as she can (apparently), and she's harder to use than Marty in my opinion.
  2. I'm sure this has probably been argued before, but I think that Marty should be higher. I understand he has poor skl, spd, and Mag, but some of the earliest scrolls you get are the Odo and Sety scroll, along with getting a spd ring in chp 3. Additionally, he gains +5 skl and +6 spd upon promotion. He has great build/constitution, along with the greastest physical durability in the game (He has the best Hp and the best Def growth of all characters with the only non promoted characters who have a better def stat than him being Fin, Hicks, Dalsin, and Eda, and Fin and Eda only have better Def than him while they are mounted.) His High Hp also allows him to be used in multiple chapters, and he isn't mounted which can be a pretty big plus at times (in my opinion) He also has good luk and gets a support from Dagda. I'm not saying He's a great unit that should be top tier or something, but he definitely shouldn't be as low as he is.
  3. Corple [Levin] can't use Reserve before he promotes. Oh yes. Well, I was just trying to point out that he can spam staves. I believe I have already said this before, but Corple is A ranked in staves before promotion (unless Claude is his father in which case he is *). That means he can use any staff except the Valkyrie, which he would only be able to obtain if Claude was his father anyway. Remember, Sylvia has Minor Blagi blood.
  4. You're punishing Corple for existing. I'm not seeing him being hated on for taking the reserve staff and valkyrie staff away from Sety. Adjusting the tier list for your arbitrary definition of 'opportunity cost' is definitely not the point of a tier list. What you are doing is literarily telling people that you HAVE to pair Levn with Fury or Tailto or they just will fail in achieving efficiency, but what if a player chooses to give Holsety to Corple? In this PT, Holsety! Arthur and Sety don't exist. The main issue is that Harken doesn't exist if Karel does, but Everyone exists in Gen 2. I think the only way to promote priests is to let them use staves yes? Corple can easily reach level 30 by the finale, The EXP ranks in this game is not difficult at all. Restore and Warp are rather cheap and both give 60Exp a shot. Libro gives 35 and mend gives 20. Patty is easily promoted by now. How is he not reaching level 30? more on pursuit ring to Tinny [Levn] later.... Actually, now that I remembered so, Corple doesn't have to gain as many levels in order to promote. He just needs to gain 13, and then save all 6 children on chp 10. Given the situation as to why, I believe it would be fair to assume he would save all 6 (or at least enough to promote), so maybe Levin!Corple should be listed, but under Claude!Corple, and probably above Sharlow. The probable reason as to why no one cares if the Valkyrie and Reserve staff are taken away from Sety and Given to Corple is because Corple and Sety can both use those weapons from the start, while Corple can't use Holsety from the start. And about the punishing characters for existing, technically we are doing the same a bit for this game given that you have technically 8 chances to pick between certain characters or another I think.
  5. Leaf makes the most use of it because it allows him to deal more damage before he promotes and allows him to promote faster. Sword kids can use magic swords (enemies already have poor res, they have astra, they have good skill, it gives them ranged attacks for enemy phases and ranged attacks in general) so they won't need the hero sword. Celice or Delmud would like the Hero sword/50 kill silver sword since it gives them either critical or continue. Oifaye can use effective weapons, Javelin, and Lances. Patty can use the other hero sword if paired with Holyn, because without it she's likely to never really level ever since she won't kill anything. This leaves Leaf without a weapon to really make him useful before he promotes, and the pursuit ring makes up for that. As for Arthur!Levin + pursuit being situational, its a situation that seems to happen alot, along with the fact it has other uses. Generals/Barons are the most annoying enemies in the game to fight for one reason: Big shield. It activates alot for a skill with a max of a 30% activation rate. If Big shield activates and Arthur doesn't get critical to activate, he won't kill them if he doesn't have pursuit. Additionally, pusuit allows Arthur to still kill using other non holyweapons which can be a good thing considering how exspensive holy weapons are (personally, I always give my holyweapon users 2 weapons, a holy weapon and one other good weapon that will still allows them to kill). And failing to one round enemies at times can end up leading to someone dying, especially in the case of not one rounding an enemy like Burian (Not so much Ishtar because she retreats if you kill enough enemies, though Burian may also retreat, but I'm not sure). Also, I didn't notice that Lester!Jamuka wasn't on the list. After Midir, Jamuka is his next best father, possibly Beowolf. I can see why it wouldn't be because it means he gets no pusuit and has poor skl, a crutial stat for archers.
  6. In my opinion, the best 3 pairings for each character goes as follows: Aideen: Midir, Jamuka, Beowolf, with the best of the three probably being Midir Aira: Lex, Holyn, Jamuka, with the best of the three probably being Lex Lachesis: You got these right in my opinion, with the best being Fin Sylvia: Claude, Levin, Azel, with the best probably being Claude, though some people prefer death Fury: Levin, Claude, Noish, with the best being Levin. Tiltyu: You got these right in my opinion two, but as for who the best is, Levin is best if you only want to use Arthur, but Azel is better if you want to use both children Brigid: You got these right to, with Holyn probably being the best I don't know if your also counting ease of pairing towards your character guide. If you are, then the fastest/easiest pairings are Aideen x Midir/Azel/Jamuka (the three are potentially around the same speed) Aira x Lex Lachesis x Beowolf Sylvia x Levin Fury x Levin (they have a convo on chp 4 which makes them automatically fall in love) Tiltyu x Azel Brigid x Midalye The above aren't the best, but the fastest/easiest
  7. Levin!Corple shouldn't be above Claude!Corple, nor should be listed since it essentially gets rid of your use of one holy weapon. Levin!Corple is good, but also isn't. He probably won't promote until mid chp 10, and without Pursuit(you could always give him the pursuit ring) he won't always one round enemies, which can occasionally screw you over in the final chapter. The benefit of using Claude!Corple is that you don't need to promote him/likely won't be using him in battle. Corple really is just a healer, and the abillity to use the Valkyrie staff right away is better than having to gain a tedious 19 levels to use Holsety. As for the pursuit ring arguments, I think that Leaf needs it the most/makes the most use out of it. After he promotes, Arthur should get it next (if Levin!Arthur) so that you won't have to worry about him not killing enemies due a lack of pursuit and not enough magic to always OHKO, then Jamaka!Lester is most likely to get it next, because then he can use the killer bow to make up for his lackluster skill and give the Hero Bow to Leaf/Johalva/Hannibal.
  8. I guess I didn't make myself very clear on what I was saying. I never meant to say that Yuria was getting a A staff rank. Unless you have some one with an A staff rank (Claude!Rana or Claude!Sety, the former of which is unlikely to happen) every one, except Nanna/Janne, will be B in staves like Yuria. And since Yuria has a 100% mag growth, she is your best healer until Sety/Hawk join since they will have better magic. Whoa whoa whoa. Linda isn't bad by any means, but I don't know about better than a Levin-seeded Tinny. Linda's getting crushed in SPD and SKL, even with a level lead. If she has exactly 2x Tinny's level they're comparable, sure, but I don't think she will, and Tinny's got more room to grow, Wind and Elwind, more HP, and later she's basically the only person who can even use Tornado without it being a total waste. Is Elite and Thoron immediately really better than Continue and Critical? Tinny at least has a chance to double. Elite and Imediate Thoron are better when Linda gains continue upon promotion and the fact that wrath makes critical stupid.
  9. What would make Yuria be above Fin, in my opinion, is the fact that she is your best healer until Sety/Hawk joins you. Unless you, for some odd reaason, pair Aidean with Claude, no one else can have an A rank in staves until Sety/Hawk joins you, and they are only better healer's since they are better fighters as they are also B in staves unless you paired Fury with Claude. Yuria always gains a point in Magic, and has pursuit and continue which can make her a fairly good fighter. She can also make for a decent mage killer. She also has a relive staff so she'll gain 20 exp per use which means she'll level fairly nicely. As for the earlier mentioned Linda being better than Tinny, I think Linda would be better than Levin!Tinny. Both characters have to rely on wrath to deal damage and Linda is dealing more with earlier access to Tron. Additionally, she has a bit better magic and Elite, so she'll level faster. Levin!Tinny has continue and the somewhat redundant in her case critical skill, but that doesn't beat out Elite and early access to Tron. The reason I wouldn't say she should be above Azel!Tinny is because of the great stats the pairing gives her, the fact she has pursuit (so she won't always be relying on wrath and can deal decent damage before she starts to rely on wrath), along with the fact that both gain continue upon promotion anyway.
  10. As a critique, I don't know if it's a good idea to mention other characters in a character's bio unless they are of the same class or that they work well together.
  11. Who cares about "twice as likely" in this context? A 110% growth vs a 60% growth is less than twice as likely, a 10% growth vs a an 1% growth is ten times as likely. All "x as likely" is good for is fun facts. What does the mag of Noish!Fee even matter? She can use melee weapons, pretty damn well in fact. Also, to be pedantic, there's only a 4.6 pts of difference at L30, but guess what? Noish!Fee also has 4.5 pts more str at that point. You know what kind of damage magic sword Fee does? ~30 atk hitting on res, around endgame. Strictly it's 31, but she's not always L30. And before promotion she doesn't have that +7 mag bonus, so she's sitting on 21.5 atk there. Meanwhile, Noish!Fee at endgame has like 20 str, 32 atk that hits twice with Hero Lance, or 40 atk with Silver Lance. And let's not even get into the skills advantage of Noish!Fee. Before promo, they both have Pursuit/Critical, and Noish!Fee has Charge, while Levin!Fee has Continue. Which, as mentioned, doesn't stack with hero weapons, so whenever they use one of those Noish!Fee wins by a mile. Then after promotion, Noish!Fee gains Continue, but Levin!Fee doesn't get Charge. Each point of HP is only .5% of the activation, and AS is like 1% each. Whether she needs "more speed for activation rate" is neither here nor there...sure, she'd like having more spd if it's free, but Levin!Fee _does not have Charge to begin with_. Fin can ORKO or nearly so with Iron or Steel, and he's one of the few competitors (the other being Oifaye). But seriously, let's not ignore these resources if the competition is so little and the benefits are so high. Fee likes to have magic so she can heal. +5 more magic can be +10 more Hp when healing which can make a big difference. Also, If you're going to talk endgame stats with Fee, please remember that she has a +5 str bonus when Levin is her father, which essentially eliminates the str difference between the two fathers. As for Duel, despite the fact that spd does give a larger percentage boost, HP has more of an impact on its activation since the speed bonus is measured in your AS - opponents AS and as such can possibly be zero (since lances are heavy). And personally, I find duel to only be usefull for units who attack indirectly(aka Bow users). Unlike FE5, I don't think duel can activate when you are being attacked and can't counter (as long as they don't have duel), but will when you are being attacked and can counter and thus can be a pretty risky skill since it can cause you to take more damage at times. This is part of the reason why I think that Fin is a better father for Lachesis's Children than Beowolf since Nanna starts out (before promotion) to fragile for her to make use of duel, and since she has charisma, she is probably out on the front lines quite a bit, if not the middle line(middle line....?) and both her and Delmud lack ranged attack. Since Fee does have crit and good spd she can use the javelien, but still..... In my opinion, Duel is possibly the riskiest skill, with Wrath probably being its only compition for said title. And also, out of curiosity, if Fin is using Steel/Iron weapons, does that mean it is preffered for him to get the +3 str boost on chp 3 (and possible the +1 swd boost to)? I don't see him getting enough Str without it. And Still, I think it's better for him to have the Hero lance. Every other lance user generally has crit and continue, Nanna can't use it and Aless has the Mistolin.
  12. Sure, go ahead and move Tristan down. I do think Femina is better than at least Corple[anybody not Claude], though, as all he's got over her is B Staves rather than Femina's C Staves. Corple [Claude] has better staves while Sharlow can use Berserk once and even just might get promoted, so it's tougher, though I think I'd still go with Femina over them. Hannibal vs. Femina, he definitely wins durability. Offense, he has better Strength and weapon selection (Though the latter is only letting him additionally use Killer Bow and Hero Axe/Bow as far as worthwhile weapons are concerned, and the axe and one if not both of those bows are pretty much guaranteed to have someone else wanting them.), so he probably wins, though Femina has much better Continue activation chances. Femina's advantages include massive mobility win, massive availability win, and C staves post-promotion. I side with Femina here. Hannibal vs. healbots...I dunno, what do others think? Corple is always A ranked with staves. Sylvia has minor Blagi Blood and priests have a base staff level of B.
  13. The only thing I care about is that the game gets released on the PS3 in the U.S. and that no characters are removed in said console version. A new story/more expanded story would be nice too. The fact that this game also takes place one year later makes me think of it as a new game too.....
  14. Levin!Fee has a 13% greater magic growth. Not 5%. The difference between a 25% growth and a 12% growth is much greater than the difference between a 50% growth and a 40% growth as the 25% growth is twice as likely to happen compared to the 12% growth. That's why Levin!Fee has 5 points more magic at level 30 than Noish!Fee, and why no one cares about the 10% str and HP difference between Fin!Delmud and Beowolf!Delmud. Fee wants more speed because it helps with her avoid since she isn't affected by terrain, and she starts with continue when Levin is her father. Speed also affects duel in Noish!Fee's case, and since she already has poor HP she needs speed for it to activate. She also has critical, so her having 5 points lower str till chp 10 isn't the end of the world. Also, Wouldn't Fin rather have the hero Lance? Fee can use it for chp 6 and 7 should Fin be a father, but Fin needs it more (And again, hero weapons can't activate with continue).
  15. What determines Leaf's leadership stars? When I started the game he had none, then all of a sudden he got 1, and now at chp 10 he has 2.
  16. And pursuit, plus Rana likes Prayer and more durability. No bow inheritence, but that's much easier to work around than shit STR, plus Azel wasn't giving him anything to begin with. So yeah, I'm liking this one MUCH better than Azel. Also, there's no point in having the LachesisxBeowulf kids right next to the LachesisxFin ones, so I killed the Beowulf versions. After looking over the tier list after updates had been made, I have a few complaints. The first is Jamaka!Faval over Holyn!Faval. Although Holyn doesn't pass any skills on to Faval, he passes on good skl, a nessecity for Faval since the Ichival has 70 hit. Normally you could say that since he has continue and duel he has more chances to hit, it works out fine, but the difference in skill between the two parents is huge. Holyn!Faval can have a base of 21 skl and has a 95% skl growth. Jamaka!Faval has base 14 skl and a 25% skl growth. A 10% hit difference can mean alot and your more likely to get RNG screwed with a 25% growth compared to a 95% growth. And I think Lex!Faval should probably be below both of them. All he gives is Elite (which is nice) and better Def and skl in Jamaka's case and Str in Holyn's case. Second, I think Levin!Fee should be under Noish!Fee, if not possibly above. Noish gives her better Def (by 3 points) better imediate str, along with duel and continue upon promotion. Levin gives better everything else, especially in Magic, and much better imediate speed, though at lvl 30 it's only a 2 point difference. Levin!Fee may seem weaker Str wise, but the +5 Str boost evens them out. Levin also gives continue on the spot and when combined with how good her speed is before promotion anyway, it makes for a good combonation. And I don't know how much duel would help a pegasus knight with not so great HP. And I don't Know if you should get ride of Beowolf!Lachesis's children. Fin's children are better, esspecially in Nanna's case, but some people may like the Idea of giving Delmud duel or something.
  17. I know. I never said that our units couldn't use the arena. Using save states to let Johalva gain 8 levels in 1 Chapter when he's overleveled is insane. I don't understand what you're getting at. What Im trying to say is that I think there are two ways you can save state abuse the arena. Option 1: You use a save state before every arena battle. If you lose, you go back to the previous save state you had. That way your character doesn't have 1 hp. Option 2: You do the above option. Then afterwards, you have another unit do something else (attack, heal, move, use the arena. etc.) or you switch to a different weapon. This can change the arena script so that the battle can have a different outcome. As for Johalva being able to promote by the begining of Chp 8 (in retrospect, end of chp 7 seems to unlikely), here's my reasoning. On chp 6, Johalva will probably gain 2 or close to 2 levels. He's likely to only attack once, so he won't kill enemies (duel has a 21% chance of activating if he has max hp). He also has the second best durability possible for the chp at 42 HP and 15 Def. Only Oifaye has better durability at 40+ HP and 17+ Def. I don't know the exact enemy Axe Knight stats, but I believe they have 12 str. They deal about 7 damage to him, and If Celice with 3 Lead stars and Delmud are nearby, they have about a high 30% chance of hitting him, more if Schimdt is nearby, but unlikely at most times due to the fact that they move before Schimdt. You'll also probably still have some of Johalva's Axe fighter's with you still and the AI likes to attack them first. For these reasons, Johalva is probably going to attack every turn because he is likely to deal a heavy non lethal blow against enemies with admitidly bad 1-2 range weapons and not take to much damage. Personally, I like to have him kill Schmidt because then I don't have to worry about him having to buy the Hero Axe (Even if it isn't that exspensive). This generally totals to two level ups since he Kill's Schmidt or at least close to two. For Chp 7, he can use the arena. You generally gain 2~4 lvl ups in the arena depending on your Exp and Level, more if you have Elite. With the Hero Axe, Johalva is likely to only lose against Wolf, the last person you fight in the arena. Manstein deals only 2 damage against him (this includes pursuit). Johalva has about 35% (This might actually be about 15%, I'm not sure) hit rate on him and kills him in two hits. In 20 rounds of battle, it isn't imposible for him to not win since he attacks just as many times as his opponent especially considering how accuracy and avoid work in this game when you are being hit by enemies with 20 hit and missing with 80. During the chapter your likely to use Johalva since he makes for a somewhat good Mage Killer/Knight fighter since he has a hero weapon and does heavy damage against Knights without killing them due to their high def and HP. And No I'm not saying he kills everything, but he probably gets a nice amount of action fighting armor knights. For Chp 8, he does the arena again and if he can get past Louis, He'll probably promote. Also, again in retrospect, I don't think you'd be able to do this with Johan (at the very least not as well) only due to the somewhat decent gap in durability they have, Though Johan does better in the arena do to his higher skl(though I don't know if ambush does anything in the arena). Also, Delmud can potentially have the same amount of durability as Johan in early chapters so.....
  18. I apologize for making myself unclear about what I was talking about with the Arena. Most people say that using the Arena in most Fire Emblem games is abuse and shouldn't count towards tier lists, and I was assuming the same. But in FE4, the arena isn't as broken as other FE games, and is more nessecary than it is in other games. Also, by save state abuse, do you mean doing the arena with save states and stopping so that your character isn't left with 1 HP while in the home castle at the begining of the chapter? Or do you mean the previous statement + trying the arena later in the home castle after someone else has used it because the events in the battle might have changed? Agreed. Dimina is stuck with the Iron bow for chp 6 and the Steel Bow for chp 7, and even with the +5 str boost he recieve's he'll only do Meh damage. Asalleo can use the Silver Bow from the start, and you recieve the Hero Bow and Killer Bow in the same chapter. Asalleo also has duel and is faster than Dimina, along with having about the same if not more str than dimina in the long run. Dimina has more skl and is more durable, but depending on who you give which bow, the skl difference won't matter.
  19. This is a tier list. We don't abuse. Get over it. There is no Arena in Chapter 6, and the only things left to fight in Chapter 6 are the Axe Knights, which he is pretty bad against (lol@notdoublingandnotdodgingever). He'll be lucky to gain 1 level. Johalva won't be getting past Manstein (the swordfighter) in the Chapter 7 arena even with the Hero Axe, and all of the enemies below him are level 1 or 7. That's another level. Even if he gains 2 levels in Chapter 7, which I highly doubt, he'll only be 16. Four more levels until he promotes. Cut the bullshit. Celice wants the Leg Ring more than Arthur. It should be the other way around. Speeding up chapters a lot more until Celice promotes and helping Arthur reach promotion quicker is much better than it's opposite. Also, Isaac will be conquered by Schmidt after you recruit Johan. You can still get Rezire if you recruit Johan, so that was a stupid thing of you to bring up. Well, if Aless is dead before we can even reach Jabarro, that won't do anyone any good. Wasting time trying to get foot units up there is inefficient. Suddenly, 2RKOing mages. Everywhere. Only guys like Johalva and Johan, ironically, with pretty big HP, are 3RKO'd. So, Mounted units will have the same move as foot units, you say? Gasp! That doesn't help foot units whatsoever. That merely balances things for one small segment. Mounted units have the ability to save Lenster and to fight Muhammud. Foot units can't do one. The point goes to mounts. Wait a second. You said we were using Levin!Arthur up there. Make up your mind. It is if it's the difference between fighting and not fighting, which, you know, it is. Fee/Femina can't save all of the villages by the time the reinforcements from the top left come if we're playing efficiently. She needs help. Guess what Celice is by this point? That's right, mounted! Foot soldiers basically have no chance of even reaching the bottom half of the map before we finish the chapter. That's what I'm saying. Umm, why? You have to wait for Celice to seize Miletos to even save Palmark to start. By that point, your team will have converged at the castle. Those Dark Mages can be taken out by anyone riding something, not just Femina/Altenna (who shouldn't be fighting them anyway). Celice soloing it isn't effective. Hell, Celice can solo the entire map. Why don't we just let him do that, and to hell with this level? Not really. All you really need is Levin!Arthur on Freege and her entire squad is done for. Guess who has an easier time reaching him? Yeah, you get what I'm saying. It basically takes Celice the same amount of time as it takes our foot soldiers to reach Dozle. Then, mounted units obviously reach Freege more quickly and take everything down. :/ For the last time, who reaches the Dark Warlords first and can canto out of Meteor range? You know that answer. If the statistical leads don't cancel out the pros of a mount, it does. First of all, Celice is either getting a Hero Sword from his dad, or from Patty in Chapter 7. Secondly, low bases wut Lastly, Arthur comes 2 chapters before Sety and gets a mount after promotion. That's reason enough. I don't see why it's so hard to believe that Johalva can promote by chp 8. I have him do so all the time, and no I don't always have him attack everything since he is already a high level and I want to use my lower level units. And I'm not even trying to say that Johan can't do this either. And if we aren't using the Arena and are making such a big deal about mounted units and giving Celice the leg ring, explain to me how a unit with 5 move magicaly gains 18 lvls and becomes this holy unstopable mounted unit (Levin!Arthur) since he won't promote till probably chp 10 and saying have him save all those children on chp 8 is just favoritism since anyone can save them. According to your logic, foot units suck due to their low move and will never really gain levels ever. Also, I'm not trying to insult Levin!Arthur either, it's just that your logic makes Levin!Arthur suck in my opinion. And yes, Celice generally has low bases compared to the units around him. Sigurd does not cap every stat, and no one uses Diadora enough for her to have a significant impact on Celice's stats. For the chp 6 stuff you said, I forgot that Schimdit could conquer Issac, but using your mounted logic you will already have units down at Issac already and I'm pretty sure the AI is going to attack units with poor avoid, HP, and defense rather than A unit With decent avoid, HP, and defense. For the Chp 7 stuff, the fact that you think Aless will die before foot units can reach him shows a lack of either skill or experience in using foot units and units in general on your part. Additionally, Aless has the same amount of move as the units chasing him, so he can simply run away to where your foot units are. Again, Tinny's mage army isn't a threat and they aren't everywhere since they are in a somewhat single file line. Plus, Tinny makes use of her full movement unlike the rest of her army, so you'll probably have recruited her and will have an extra unit before her forces reach you. Ishtor's army is a bigger threat than hers. For Chp 8, Foot units have more move than mounted units in forests, unless they are promoted in which they become equal. And lets say you did have your mounted units fight Muhammeds squad. Your foot units will have had more than enough time to have reached Lenster and be completely capable of fighting Ovo's squad by then. And what I said about Sety was just listing a possibilty of what people might be doing for their own playthrough, and the same goes for what I said about Arthur earlier. For Chp 9, Fee/Femina reaches the villages before Celice reaches said Castle, unless you gave him the leg ring. And then you have to move Corple/Sharlow to recruit Hannibal, so she has more than enough time to save the villages. For chp 10, the stuff your saying about how to save palmark seems..... well retarded. Fee/Femina and Altena should be saving palmark. They can fly across the ocean and reach him before he gets killed (which is likely to happen if you don't have your fliers save him since Mounted units probably won't reach him in time without them becoming a major liability) I can't remember if Altena does or doesn't OHKO them, but she has the potential to one round them. Fee has pursuit and continue along with the possibility of having critical and duel, and she has good res. She can effectively kill the dark mages too. I don't understand why you would say they shouldn't be killing them when they are the most effective to use at killing them. As for your final chp comments, most of what you are saying seems to be pointless over kill that doesn't really make any difference in the long run other than making the game harder (unless that is your goal). Why would you want to charge Burian's unit? I think the biggest problem I'm having with your Idea's is that your strategies seem to involve charging the enemy with mounted units hoping no one dies instead of my strategy of luring the enemy in and killing them in one turn using everyone.
  20. How is he going to get 8 levels in 1 chapter when he doesn't even have a mount? Lex Lackhe/Skasha have trouble getting that many, and they have Elite and aren't ridiculously overleveled and they have great combat parameters. The only person I could possibly see promoting by the end of Chapter 7 is Celice. Movement means a lot, too. Chapter 6 Admittedly linear. However, in order to capture Sophara, you need to backtrack quite a bit, though I guess that's not really necessary. Chapter 7 Good luck trying to fight Jabarro and his group with your foot units, and yes, Aless needs help. He is not invulnerable. The Dark Mages are pretty close to the starting castle, admittedly, but they aren't in the range of the foot soldiers on the first turn, and foot soldiers can't canto away to avoid another attack from those hard-hitting guys. Seriously, I think everyone on your team is 2RKOed by them. Bastards. Same deal with Tinny's mage group, I guess, though they're a bit more lenient. Chapter 8 Yes, Muhammud's group is close by. No, that isn't a Get out of Jail Free card. Mounted units can still run up to save the Lenster trio, of which pretty much everyone but Fin has no chance of surviving the Ovo's onslaught, and Fin won't survive even on the castle alone (trust me, I've tried). Then, Patty recruits Faval, we kill Ishtar, etc., etc. I don't need to go into details about how mounted units are obviously going to be the ones helping Sety slaughter everything, and foot units get left in the dust, do I? Chapter 9 Mounted units can reach the villages, take out the guys surrounding the castle with Corple, actually have a chance of taking on Arion's squad before the chapter ends, etc. This is getting a bit redundant. Trabant and his suicide squads do attack, yeah. Same with Hannibal. Probably one of the better maps for the unmounted guys. Chapter 10 Hilda (and the children). Ridale. That second castle that I can't remember the name of. The guys attacking Palmark. You should know what I'm talking about by now. Endgame Do I even need to talk about this? Yeah, mounts and movement are useful for a lot more than just switching weapons with Canto. Yes Johalva can gain 8 levels by the end of chp 7. Arena abuse is a nessecity in this game because it is the only real way to make money for your characters and it is not as broken as in other games where you can get a character to lvl 20 in one chapter.(And most people already use savestates in FE4 anyway another reason why they say Corple/Leen are stupid compared to Layla/Sharlow). Johalva should be Lvl 14 by the end of chp 6. He'll be about lvl 18 once you beat the arena. He can gain 2 lvls in chp 7. Without elite or the elite ring, Skasher/Lakche can be about Lvl 7. Elite doubles exp right? For your reasons on chp 6, Celice isn't mounted and Arthur wants the leg ring, especially if he has Holsety, so it is better to conquer Issac. Plus, Conquering Issac gives Julia Reizire (or however you spell it). Thank you for further Helping me prove Johalva > Johan. For your reasons on chp 7, considering you can only have four mounted units by the time you fight Jabbarro, good luck beating him without your foot units. As for Tinny's mage group, they're aren't really a threat..... For chp 8, it is stupid to use mounted units to fight Muhammeds squad since that area is surrounded by forest. And then it will take them 2-4 turns to get to lenster depending on where they are. Mounted units go to help lenster, foot units stay to fight Muhammed. You could say "just warp them," but you can warp anyone. Also, I think Sety is ignored by the AI if he has Holsety equiped since they can't hit him, though I'm not to sure about this. And getting your mounted units to be by sety one or two turns early isn't that big a deal. For Chp 9, Fee/Femina goes to save the vilages (Flying is different than being mounted since fliers don't get the road move bonus meaning leg units can have as much move as them), but Celice will have conquered whatever that castle is so all the enemies by the villages die. I'm having some trouble understanding some of what your saying for the rest of chp 9 for some wierd reason, so I can't really say anything else about it. For Chp 10, mounted units will help you in reaching Ridale, but you use fliers to save Palmark, not mounted units. Everything else is fair game for foot soldiers. For the final chp, mounted units only help you in reaching Freege faster and can help conquer Edda, but Celice should solo that part. You need your entire army to effectively beat Ishtar. Burian's army appears right by the home castle. Celice takes some time to reach Dozel and has to fight off those other troops so your foot units won't be to far behind your mounts by the time you have to fight the freega army. After you beat Ishtar, you don't need that many units to fight the Dark warlords, and Celice just has to kill Manfloy. I'm not trying to dis Mounted units or anything, I'm just trying to say that being mounted does not automatically make you superior to unmounted units. And about this elite ring/leg ring stuff, Celice should have the elite ring since unless he has the Tryfing/Hero Sword, he isn't all that great a unit due to his low bases meaning he wants to level up a bit fairly fast. And Arthur wants the leg ring. Without it, I can no longer see anyreason anyone would give him Holsety.
  21. For the record, Johalva can promote by the end of Chp 7. Based on the comment you made, you said that no one besides Lester could make use of the bows. You didn't mention a specific parameter, just that no one else could make good use of them. For chp 6 and chp 7, obviously Lester is going to be using those Bow's since He'll be the only one who can for those chapters. I agree with this. In my opinion, Movement is really only helpful in chp 2 and 5 so that you can recruit Lachesis and get the Tryfing. In addition to what he said above, on chp 6, movement won't be making to much of a difference since you want Lakche/Radney nearby to recruit Johan/Johalva and the chp is filled with move boosting roads. Additionally, the enemies are mounted so it doesn't take them to long to reach you either and once you kill the last group of enemies lead by the hero axe boss (I think his name was Slayder), there are no more enemies for the rest of the chp and you probably going to use Oifaye or Arthur to kill the boss. And on the final chp, your going to be intercepting that first group of enemies that charges you, and then be moving right back a small distance to the home castle to defend against Burain. Then movement becomes somewhat problmatic to get to freege, and your units will all reach there by the time you are going to conquer the castle (any units you don't have reaching there are going to take care of Scorpio). Then all you have to do is beat Ishtar's army (which reach you in about 1 turn) and the Dark warlords. Then you just have Celice Solo Manfloy (Aless doesn't have enough avoid to dodge Hel, Celice somewhat doesn't either, but more than Aless) and recruit Julia. Movement isn't that important for the most part. What really makes mounted units good is that they can change equipment during remove and have remove.
  22. Altena can't be paired since she loves Areone. Hannibal can't be paired since he is to old and already has a "son". Fin can't be paired since he already had the possibility to be paired and could have children in gen 2. This game has enough incest. In terms of age though, Fin is around the same age as Oifaye.
  23. While I do prefer Johalva over Johan, I must disagree with this. It's not too different from the Aless vs Shanan case. More MOV = More combat and Ambush + Brave Axe is better than Duel + Brave Axe since the former helps his durability. But Duel + Brave Bow or Duel + Killer Bow (With Pursuit Ring) is > Ambush + Hero Axe. Statistically, Johan can only be a max of 4 points faster than Johalva (Johan caps speed at 22 and Johalva gets a minimum of 18 speed once promoted). The lightest axe is the hero axe which has a weight of 12. With the Hero Bow, Johalva is at a minimum of being just as fast with the potential to be faster than Johan. Johalva also has higher skl than Johan on average plus the 10% hit bonus the Hero bow has over the hero axe. With the killer bow, Johalva is now an additional 4 points faster (possibly 5, I believe the killer bow is supposed to weigh 3, not 4 as stated on serenes forest) and has 30% more accuracy. With the Killer Bow, he also has about a 35~40% chance on duel activating, more if he is given a speed ring. And Johalva has the def and hp necessary to be an archer. And although saying this probably will probably not change anything, Johalva also has better stats than Johan (On average, he loses by 2 points in spd and str, but wins by 2 points in Hp, 3 points in skl, and 1 point in def, though they will probably both cap def anyway) I agree with Midir!Lester over Azel!Arthur considering he can Canto after his range attack and has a hero bow passed down to him, even though Wrath is great it's quite risky. Azel!Arthur is going to have, like what, Elfire or something at best? Even in the best case of Bolganone or Wind he's still dealing with low Mt for decent Evade or high Mt with his AS shot to hell and back. Killer Bow has 14 Mt (6 less than Bolganone) for only 4 Wt (almost as light as Wind), 100 Hit, and Critical. And Lester should get the Hero Bow too (who else would want it from ch6-8, or even use it at all?). There's no way Lester [Jamka]/[Midir] isn't going to have both of those bows, and even one of them would kick Arthur [Azel]'s ass. Plus he's got a horse. I mentioned this before the two-page derail, those two Lesters definitely need to rocket up somewhere. He's a mobile artillery platform, hindered mostly only by the lack of enemy phase, which would put him under units who perform similarly offensively but counterattack. Azel!Arthur is fine with wind, switching to Elwind/Bolganone upon promotion. Bolganone weighs as much as a lance, so AS isn't a problem. Once Arthur Promotes, he'll probably one round everything with Bolganone. He's definetly better than Jamaka!Lester. Midir!Lester just comes down to his growth's possibly screwing him over. As for who could make better use of those bows, Johalva will be ready to promote by chp 8 so he can make better use of either of them, and Leaf can make better use of them too. He also gets fail skl with Jamaka :(
  24. I agree with Midir!Lester over Azel!Arthur considering he can Canto after his range attack and has a hero bow passed down to him, even though Wrath is great it's quite risky. First, I can somewhat possibly see Midir!Lester, above Azel!Arthur, but definetly not Jamaka!Lester over Azel!Arthur. Jamaka!Lester lacks pursuit, and continue can't activate with a hero weapon. Additionally, Jamaka!Lester gives Lester poor skl so he has trouble hitting things with the Hero Bow. Although you can eventually give Lester the pursuit ring, it would be unwise to do so until Leaf has promoted and by then Azel!Arthur will have promoted too allowing him to use Bolganone(Horay for remove allowing us to change equipment in a game filled with 12wt enemy lance users)/Tron so He'll probably be dealing the same if not more damage than Jamaka!Lester. As for Arthur's movement problem before promotion, I find that passing him the leg ring makes him ALOT better. Second, Why is Tinny[Levin] above Tinny[Azel]? Tinny[Levin] essentially just gives her good speed, critical(which is stupid since she already has wrath), and the ability to use Tornado since she gains continue upon promotion anyway. Without pursuit, she is for the most part useless (And god knows that your probably going to give Arthur[Levin] the pursuit ring or he'll have some trouble one rounding enemies in the later chapters[Continue doesn't always activate, same with critical, and enemies are bound to have over 60 hp(The maximum amount of damage Arthur can deal with Holsety) in the later chapters]). Tinny[Azel] gives her pursuit, fair speed, better magic(by 20% and +2 more base magic), and continue upon promotion. Also, enemy mages generally use fire magic, so thunder magic isn't completely useless. Personally, I find that Tiltyu[Azel] yields greater results than Tiltyu[Levin] when considering BOTH children, so this might be due to some sort of bias I have, but still..... Thirdly, I think that Johalva is better tha Johan. Johan is mounted and easier to recruit, but Johavlva has duel (which is nice considering his Hp), better bases, and the ability to use Bows upon promotion allowing him to use the pursuit ring and Hero Bow/Killer Bow if necesary (I generally pass pursuit down to all children that I use in combat so I can give the pursuit ring to him). Also, I believe that Johalva's support units attack before Johan's once he is recruited.
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