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ruadath

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Everything posted by ruadath

  1. I'm thinking of getting this game for my PS3 when I head back home for winter break. Has anyone here played it and would you recommend?
  2. Chapter 8 I ended up getting a bit "luckier" in this clear than I needed to; the things that need to be rigged are Felicia pulling off a low% crit on the myrmidon on the first turn, dodging 2 archers, and Azura making a dodge (too lazy to calculate total odds, roughly it's probably also around 1 in 1000). However, Gunter ended up dodging an attack too, which meant that instead of retreating to the NE corner of the room on the last turn (where he is safe from all the enemies), I had him attack the Shrine Maiden for some EXP. Corrin pulled off a Dragon Fang on Yukimura, although it obviously wasn't necessary (as long as he connects all 4 hits, which can be a bit shaky). Chapter 9 Fuga is a tough cookie to take down, since Corrin doesn't get the benefit of a pair up partner to do so, and you can't crit him. I needed (after tonics), +1 Spd to double, and +2 Str to take him out with only one Dragon Fang activation... so Mess Hall was abused to get that (otherwise I would have had to rig 2 Dragon Fang procs).
  3. As someone who thinks the series is headed in the wrong direction, I still have to say: at least we didn't head down the path of Final Fantasy (yet).
  4. [spoiler=Turn Counts and Links to Videos]Prologue (2 turns) Chapter 7 Credit to MoogleBoss for the general idea of skipping half the map by having Felicia Lunge over the wall via the archer into the boss room. Nominally a 6-turn clear with the Rescue staff was possible by splitting Corrin and Felicia, but the level of RNG manipulation was too high (Felicia can't 2RKO the Ninjas by herself, so she would have to low% crit them)... Felicia's Mag is high enough (with the Tonic + Bonus) that she can clear the almost the entire map using just Ember; I only used the Disrobing Gale at the very end for extra Mt so I didn't have to crit the boss. Although it seems like she has to dodge a lot of attacks, she really only needs to dodge the archers, who pull 40-50% hit rates on her (depending on whether or not she's paired up with Corrin). Corrin also isn't really in any danger of dying as long as he dodges at least one attack on the first EP; in addition to the Yato, I gave him a Bottle to improve the strat's reliability by increasing his hit rate on the Ninjas to nearly 100. As for Gunter, we need him to seize on the final turn, and he has a slightly better chance of critting the axe guy (5%) than moving into position and surviving getting attacked by both the fighter and the myrmidon. So overall, total chances of success are roughly 1 in 1000 or so... which I'm very happy with. A 6 turn clear with the Rescue staff is nominally possible, but the odds are horrendously low, since Corrin and Felicia have to split up after turn 2.
  5. OK, I'm using US Special Edition, and I only checked 2 of the rooms, but they were different from the ones you showed.
  6. I wonder if it's region based or something? Maybe it only happens with the Special Edition? Good to know that it's not an emulation error though...
  7. Yeah, it should. Here's the issue If you uncover a region of darkness with a chest, then battle save/bookmark before opening the chest, the terrain on the chest square seems to revert to "darkness" upon reloading when you move the cursor over it, despite the image of the chest still being there. This will change if you open the chest, and otherwise doesn't cause too many problems except for not being able to fly over the chest tile until you open it. I wonder if that was an oversight of the developers, or just a weird emulation glitch? Would it be possible for you to check for me?
  8. I'd like some help testing if a certain glitch that occurs on this chapter when emulating is a problem with the emulator or if it's an actual glitch in the game. You don't need to send me the save or anything, just let me know so I can give you more info.
  9. Right, but you can upgrade the launcher to level 3 before you start Chapter 23.
  10. It should be. While I haven't tested this specific case for myself (haven't played Birthright), I know that for any of the characters that you recruit this way as long as you "pass a sufficient amount of time," whether by waiting a day, doing wifi stuff, or whatever, you'll get the unit at some point without proceeding through the story.
  11. 3 turns; he shows up on Turn 6 EP, which means you have to wait until Turn 7 PP to recruit him/Seize. I don't anticipate losing turns anywhere else due to lack of Rutger/KE, but I suppose it might be possible. I doubt it though, since it usually isn't impossible just to rig crits with other strong weapons.
  12. The Merlinus double-dodge was actually clutch there, burning just enough RNs so that we could have Marcus dodge the boss's attack and connect the counter, plus have Chad and Roy survive the onslaught of ranged attacks.
  13. Well maybe on a different playthrough, but this one is looking to maintain the "keep RN burns low" thing. I'm probably also going to lose a turn to Irysa on Chapter 7, since I don't think I can pull off the 4 turn without large RN burns (especially without a Killing Edge). Also, regarding the 4-turn clear of Chapter 2, Shanna gets almost no EXP (compared to the 2 levels she got in the 5-turn strat), which would just necessitate even more rigging to reach the benchmarks she has for this current run (and it's still unclear whether or not she will be strong enough to take out Henning in 8x, even with the extra gains)
  14. Chapter 5 This was another painful chapter to LTC, especially without Rutger or his Killing Edge at my disposal to deal with the many tanky enemies. Thankfully, my decision to feed the Chapter 2 boss kill to Dieck paid off as he hit level 7 and 12 Spd in the middle of this map, allowing for him to double the brigands on the final turn, which was essential to clearing a path for Roy to take to the throne. The boss, in particular, was a pain to deal; Marcus had to engage with him in combat for 3 rounds while wielding the Silver Lance, and Lot had to chip with the Hand Axe before Lance could finish him off! Other than that, general training for everyone happened, with Shanna and Lance getting another pair of good level ups. Looking forward to the next chapter!
  15. Just do yourself a favor and download a save file off GameFAQs.
  16. Battlefield 8 13 turns. Can't be done any faster because you have to wait until Roswell uses his Ankh before Russell loses his Protect status. EDIT: I forgot to list out the Card strengths Steal: 2238 Pow Revolution: 3376 Pow
  17. Probably Final Fantasy (although I don't know if you would say that I "play" it anymore, since I don't think I really play any of the ones post FFX). Otherwise FE.
  18. Milanor's extra Atk star was ridiculously OP and pretty unnecessary for the last chapter, so I'm probably going to redo it bringing in a bonus to Tec from the previous chapter; this will keep Milanor's Tec at 3 stars even after he loses the Silver Moon, which will allow me to Steal the Lucky Broom of Rosary.
  19. Chapter 4 Completed in 4 turns with Clarine recruited and both of the northern villages (Door Key and Steel Blade). This chapter was a real nightmare to route due to the general tankiness of the cavaliers, who no one can properly 2RKO, and the open nature of the map which makes it very easy for units to get ganged up on and killed. Thankfully, it's possible to bait the enemy into charging in small groups of 2 or 3 units, which we can in turn have everyone chip away at in order to take them out. Shanna and Lance get some excellent levels here, as their growth will continue to be essential for the success of this playthrough.
  20. Chapter 3 Completed in 5 turns using basically the same strategy as in Irysa's playthrough. The big challenge here, however, was being able to set things up so that I could perform the 2 low% crits on the last turn in order to clear a path to the boss. Thankfully, I found a place in the RNG where this would work fairly early on, and after that it was just a matter of setting up the events that occurred before hand so that I could reach turn 5 with Alan and Shanna in position to perform the necessary crit-kills. Other than that, Lance and Shanna continued to have good EXP gain, both villages were recruited, and Marcus got a very nice level up. I was pretty happy about how I managed to set that up; RNs were "burned" by having other units level up over poor RNG seeds so that by the time Marcus killed the boss, he got a nice 4-stat increase.
  21. Battlefield 7 Completed in 7 turns. One would think that 6 would be possible by killing Emelone on her enemy phase, but she won't attack Durant unless he doesn't have anyone in a union with him, and it's impossible to get Revolution!Durant strong enough to take her out in 2 rounds of combat in the context of this playthrough. With the one extra turn, I'm able to kill everything on the map and get every single drop (including the Brave Ring and Gungnir). I set things up so that Durant would get the MVP Bonus since Milanor is already at 5 Atk stars, and Durant can now get to 4 stars if I give him the Ice Javelin (I'll probably hold off on that, however). Steal: 1959 Pow Revolution: 3175 Pow
  22. How can I tell if an enemy has "Protect" status? Apparently Ishiene has it up until the end of her first turn; this doesn't cause me to lose any turns, but it surprised me and I had to alter my strategy a bit, so I'd like to know how to anticipate that for the future. Does Emelone have Protect status?
  23. Congratulations! Hope that +2 Def/Res is worth it...
  24. Hey thanks for the support! Yeah, this is pretty different from FE LTC, especially because of the card system and the difficulty of effectively killing enemies because of that. Things have beenh pretty intense in terms of planning for now, but I feel like there is a strong possibility that midlate ga me might devolve into Durant crit ORKOING bosses with a 6k power card. No one will ever critical me because of RNG manipulation so Stell Persona is even worse here.
  25. Battlefield 6 Cleared in 5 turns thanks to a Nietzsche crit at the beginning of the chapter. In addition, all of the droppable items (Kill Blade, Gale Bow, Stell Persona) are obtained. If necessary, the last turn can be redone using Steal to get the card more Power (in addition to some EXP for Durant), at the cost of Stell Persona (which isn't really a great item anyway). But I think things will be fine for the next chapter. Steal: 1871 Revolution: 2703
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