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About henrymidfields

  • Rank
    Banisher of Nyx and Erebus
  • Birthday 07/02/1987

Profile Information

  • Interests
    Fire Emblem, Persona series, Pokémon and particularly riding my bike indoors (NOT! Not indoors.), Classical music (especially clarinet-related), and Architectural history.
  • Location
    Sydney, Australia (Hometown: Tokyo, Japan)

Previous Fields

  • Favorite Fire Emblem Game
    Tokyo Mirage Sessions #FE

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  1. From 2020: Tokyo Mirage Session was so much fun! FF7 Remake probably had the best worldbuilding ever. I mean, just look at how detailed Midgar is! Played in 2020: I think I'm starting to understand why FF9 is held in such high regard.
  2. I now almost only buy secondhand for Nintendo games, because while I still like Pokemon, Zelda, and Fire Emblem enough to keep buying some of their games and DLCs, I just hate Shit-geru so much since after the debacle from Super Mario Galaxy and Skyward Sword. I mean, this son of a bitch should retire and be kept in a glass box for all I now care. All of these quotes should show why I now hate him so much: all from: On the other hand, I make it a point to buy new copies for Atlus as much as possible, as they make games (mainly Persona, but also Catherine) that asks the hard questions on Japanese society.
  3. Tokyo Mirage Sessions and Three Houses
  4. Don't have, though I thought XIV (the new, overhauled one) is a lot better in content and story? I do hear that some people think the story of XV is not really worth the money...
  5. Here's may take on some of the additional conversations and scripts we can have:
  6. Actually, that one's true. I was surprised at how smoothly the battles generally went, and how well the CPU controlled allies worked well. It's more the lack of side quests, the lack of opportunity to earn money and the resulting lack of opportunity to buy stuff that did my head in. And this went on for a fair several chapters too.
  7. This is definitely one. (Though I haven't played Three Houses yet, so my appointed juryon Edelgard is out.) This is why I love P3P: Minako/Kotone/FeMC remains on centre stage for the entire time. Alternately, I want a male Lord that doesn't hog the spotlight, but instead, the majority of the main conversation scripts are done by his units: And well, if it is going to take until 2025 or even 2030 to do all of this with proper quality control, with multiple scenarios accounting for units that previously died in battle, without any pseudo-dead units, then by all means, they should spend the extra time to properly craft the script. If it takes that long for them to create something that is of high-quality, I'm willing to be patient and wait.
  8. While my memories are a bit rusty on this, I can kind of see the potential issues. I think I remember Henning having high speed at this particular point in the game, so there's not a lot of your units that can avoid being double-attacked by Henning, let alone you double-attacking him. Not to mention the fact that his high speed also results in a high dodge rate. I don't remember even Marcus being much help with this particular boss... In other words, your choices are somewhat limited.
  9. Of the ones that I actually played well past the halfway point: Legend of Zelda: Spirit Tracks, and see here for the reasons I disliked this game. Final Fantasy XIII for having a gameplay that ended up being dull, and a plot that seemed unnecessarily convoluted and lacked good worldbuilding. Fire Emblem Awakening for its dull plot, non-existing worldbuilding, and equally dull gameplay. Fire Emblem Fates Conquest for its plot that is just a disaster of Hiroshima and Nagasaki levels, as people mentioned throughout various posts in the past. Pokemon BW - for Dick-tendo being an ass and pulling the Wi-Fi service with little warning.
  10. The protagonist that actually backs off once in a while and have his or her allies help out in progressing the plot or plan, and enjoy the story's spotlight. And showcase good teamwork saving the day. Whether it's Minako, Yu, or Itsuki and their friends.
  11. I'd probably would just call this as is: Annoyingly and illogically perfect character.
  12. BW wasn't all that explicitly American/US-like, unfortunately. At least not compared to, say, Earthbound, Catherine, Silent Hill, or the real-life sections of Ni no Kuni.
  13. Top 9: FE6 for having one of the better worldbuilding in the franchise. Persona 3 Portable for having a well-written female protagonist. Persona 4 Golden for pulling off a well-written story that isn't as dark, and with a quite logical mystery when you think about it. Tokyo Mirage Sessions for being fun in itself, and also introducing me to the above duology! Final Fantasy X was quite interesting that at least parts of it felt like an allegory of some of the New Testament passages. Final Fantasy X-2 was fun to play, and I feel is underrated in its story. For one, the personality changes with Yuna and Rikku actually makes sense when you think about it! Second, it is just nice to see a glorified happy ending for Spira in detail, when most games only briefly show or sometimes even mention the happy ending in stories. Plus, it means Yuna's struggle in FFX(-1) was worth the happy ending afterwards. VII Remake shows just how much world-building there is, even just in Midgar! Pokemon GSC for being explicity based off the real world - something that in RPGs I haven't seen mainstream besides Shin Megami Tensei at the time. Pokemon X and Y for actually internationalising the Pokemon World, and returning to take note of the real-life counterpart's region which was lacking in Gen 3-5.
  14. Never had any problems with that laigh scene either. If anything, I actually found it appropriately heartbreaking from the very first time I watched this. ...Of course, that doesn't stop me from loving how Lann lampoons the laugh in WOFF either. Onto the main answer: As much as Naoto Shirogane from Persona 4 is my least favorite character from the game (and possibly from the 3-4 duology), even I think she's overhated from the accusations of transphobia, which ultimately had nothing to do with Naoto's identity. Granted, they should have written her Social Link to be more about the sexism she (and her late detective mother) would face throughout the story like Mitsuru's SL in P3 or at least part of what I heard about Sae's character arc in P5 - and remove as many traces of ambiguity of her gender identity, instead of a Amazing Race-like quiz across town. (Here's my take on how I would do it (Reddit).)
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