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About henrymidfields

  • Rank
    Banisher of Nyx and Erebus
  • Birthday 07/02/1987

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  • Gender
  • Interests
    Fire Emblem, Persona series, Pokémon and particularly riding my bike indoors (NOT! Not indoors.), Classical music (especially clarinet-related), and Architectural history.
  • Location
    Sydney, Australia (Hometown: Tokyo, Japan)

Previous Fields

  • Favorite Fire Emblem Game
    Binding Blade

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  1. Story Main Plot See here for my overview. As the story in the above link shows, the whole story is a big "fuck you" against the netouyo-s in Japan. (They are basically the ultraconservative netizens who ironically either is ignorant of, or even outright ignores how, say, former Emperor Akihito is happy to be the figurehead as opposed to an absolute monarch of Prewar Japan, amongst other things.) Final boss The link above describes as such, but the final boss is entirely human, without any supernatural powers seen in other ultimate bosses. What is made up of difficulty, is the sheer number of supporters they have, and how well-equipped and well-skilled they are, as well as some markedly improved AI rivalling/exceeding that of Fates Conquest. An additional difficulty is that the political outcome (or the story's ending) changes depending on how many of the supporters the protagonist managed to convince to turn away form their politically toxic goal in the final 2-3 chapters. Slaughter them all, and the anti-protagonist movement will fester, resulting in the protagonist being assasinated, and another civil war ensuing. Convince many, and the political movement against the protagonist will be discredited, the protagonist's rule sees stability and maybe even a future golden age. Gameplay Battle Most of the battle aspects will be based on Fates Conquest, in which sheer stat numbers alone cannot rule the chapter. Enemy placements, improved AI, and experience payout scaling, and the increase in their magnitude on upper difficulties means that low-manning in general is not an option, and your team need to be coordinated properly. (One-man army-ing with what would otherwise be a gamebreaker in other FE entries, is out of the possibility here.) This is not a problem in lower difficulties, where enemies have AIs as dumb as past entries. Customisable leadership stars will be incorporated into the game, which involved several things. The protagonist's intelligence, (which can be trained/raised), her (she is the princess-heir and future Queen) charisma (which can also be trained/raised), her advisors or lack thereof, how far one progresses in the game, all contributes to her leadership stars, which can be distributed to affect various stats for various classes. Her leadership level also can enable her to convince other enemy units to join her side instead of having to field other certain units, and some units can only be recruited through being convinced at her leadership. Again, this is more crucial for higher difficulties, where the enemies also have leadership stars, and required leadership stars for recruitment are higher. This is basically reconstructing Binding Blade's Roy in gameplay terms. Enemy units will all have improved weapons on higher difficulties, and they will equip effective weapons more often. Thus, your cavalry and wyvern knights that were effective steamrollers in other FE entries will not be as viable, forcing you to diversify. To make the Luck stat more useful: All swordmasters and berserkers will have the critical bonus raised again. Definitely +20%, or maybe even back up to +30% from Binding Blade. Characters with higher luck has better chance of recovering random dropped items. Luck stat contributes more to avoid and dodge, also from Binding Blade. Some chapters start with an ambush, where characters with lower Luck stats are forced to start with half, or even a quarter of their maximum HP. The required luck stat for avoiding said adverse outcomes is raised further on higher difficulty modes. The effects of an ambush start can be mitigated in general by the protagonist's intelligence, however - as the protagonist can predict at least the possibility and prepare accordingly. Other chapters can start with the protagonists initiating the ambush. Here, characters with higher luck starts with boosted avoid, accuracy, and critical. To offset increased frustration, however, checkpoints within chapters will be introduced, as well as Mila's turnwheel on lower difficulties.
  2. I'd like to see a endgame chapter that is just purely human, without any supernatural/god villains whatsoever. And the difficulty comes with the numbers and the skills of the enemy units. It's basically Binding Blade in general except without Idoun and Jahn's chapter, and Chapter 22 in particular except with tougher enemies and Fates Conquest battle/stat systems and enemy placements, where you really need to work as a team to finish the chapter. And the most difficult part is to convince the enemy that their cause is lost - which involves fielding various units - including those you haven't used in the game. Otherwise you'll miss out on the best ending out of the multiple ones. No, problem, just kill them all, you say? Sorry, but that is a one-way ticket to the worst ending, where the former invaded country ends up resenting your nation, and other nations see you as just as bad as the villain nation, and a "revenge" war happens further down. This is the main reason why I like Zephyr as a FE villain - he relied less of the supermagic stuff like other FE did, and more on his political leadership and, implicitly, his country's economic-military complex to realise his continent-wide invasion. (He did use war dragons, but other FE villainous groups used dragons too.)
  3. Not sure about Jugdral or Tellius, but outside of them, Zephyr. He is probably one of the few major villains that relied less on superpowers (Okay he's got dragons, but other armies from the series also had them too.), and more on his political leadership (and, implicitly, his management of the Bernese economic-military complex) to mobilize the entire Bernese army, find supporters elsewhere to try sabotaging Roy's campaign, and ravage the whole continent.
  4. I would make a succession crisis based on the debate of the Imperial Family in Japan in the present day, as well as elements from Elizabethan Britain and Austria during Maria Teresa's days. The royal family has a crisis - while the family itself has a young princess (the protagonist), and an only child, currently the only possible heir to the monarch. However the extended relatives and their supporters are not too happy about that, and points out any of the male descendants from the other branches would rule the kingdom just fine. Furthermore, the neighboring kingdoms, who fought against the protagonists' homeland previously, were looking for any excuse to sack the latter, having fought in a bitter war that nearly led to a societal breakdown. And just if you think they were the agressors, it's actually the protagonist's grandfather that started the whole mess - so it's not as simple as a typical FE game either. And the effects are still seen in the present - many people from those countries live impoverished, and their governments have only recently started keeping law and order in control. The protagonist's parents, ashamed at their own parent's past, are doing their best to renew the royal family and break away from the warmongering past, but it's not so easy when the old aristocrats, wealthy merchants, and anyone else who supported the grandfather are bitter about being ushered into a new era. The whole situation could come to a boiling point where some of the opposing vassals/local lords would plot an assasination against the protagonist's family. The protagonist is safe, but her parents were not as lucky. And with it, a civil war ensues - a struggle between the old values and the new, a struggle for the protagonist's rightful place as ruler, and a struggle for her voice to be heard in a world where kings and emperors ruled in the past. The final bosses would be a family from one of the branches and their supporters, and different endings will play out depending on how many of the supporters you managed to convince to switch sides/surrender. The more people surrendering, the better the Protagonist's/Princess's/future Queen's political outcome. The least favorable case would be if the protagonist's army killed most of the enemy units throughout the final chapters, in which the protagonist who is now the new Queen gets assassinated several years later in a coup d'etat. The most favourable case is when the protagonist's army convinced at least 60% of the people to lay down their arms and even convinced some of the final antagonists's cousins to reconcile, in which the Queen would realise a new Golden Age during her reign, and would lead to another of her female descendant take the crown. Much of the supernatural would be downplayed, with dragons only being used for warfare like Pokemon, and the final bosses are all normal humans.
  5. Gamers may love the Xenoblade series; Armagon lives in them.
  6. Eh, I think they have their place. But I don't think they shouldn't be there for the sake of being there, and they shouldn't be the be-all and end-all type of characters. If for example, Camilla from Fates was implied in the main game, and only outright shown her assets in a summer-related DLC, then I think the majority of us wouldn't be in a huge uproar. The majority of fanservice in TMSFE is a better example, as that is more in line with the idol image that the TMSFE recreates in the game. Rise in Persona 4 (not sure about Ann Takamaki, as I haven't played Persona 5), and the entirety of Kanamin Kitchin in the Dancing All Night sequel are fanservice done right, in my opinion. Firstly, the idol archetype is deconstructed in both cases, and is shown to be not necessarily a good thing in-universe (and in RL!Japan). In Rise's case, her role as the fanservicey idol in Persona 4 contributes to a bigger narrative about how there is more to people than how the media and rumors portrays them as. In the Kanamin Kitchen's case, Atlus went even further, and narrates how fanservice can negatively affect the idols themselves. And in both cases, we also have other playables, which are, Chie, Yukiko, and Naoto, who are quite attractive without being outright fanservicey like Rise is, or the boys who also show their attractive physiques - Yu, Kanji (bulging muscles!) and Teddie in my opinion. And while there are moments of outright fanservice events and contents, they are relatively few and far between, and are just shown as breather episodes or mostly hidden under DLCs.
  7. I say get the Portable version, if you don't mind the lack of animation. You get to play as one of the few female protagonists of the series, some of the stories section changes depending whether you're male or female, and the female protagonist's social links actually include the male party members. (The male version do not allow you to SL with the male party members, and the social links with the female party members and NPCs are a huge pain, due to how they will literally dump you if you try to juggle the social links with other girls.) In regards to 4/5: If you had a free hand, what part of the games' stories/events would you change? Or, if you have every written fanfics, which existing parts of the canon story did you reinterpret/change for your fanfic's take of P4/P5's events?
  8. I was (and still technically am) a Japanese citizen living in Australia, who took the Australian Year 11-12, and went to an Australian university. My parents were very supportive of my decision to go to university in Australia, and even today, I think it was the right choice for me. In saying this, however, I also am curious about the Japanese university system, as, unlike my parents, who had experience with the Japanese university system, I was out of that system for the entirety of my uni studies. My impression was that while the entry to my former university turned out to be almost comically easy (*), the HSC/VCE/SACE's TER/entry score (which is probably the Australian equivalent to the Japanese hensachi score) just did not indicate how well will I go through my university degree. In other words, it was (at that time) unimaginably difficult (and time-consuming) to get through, which resulted in nearly half of my year group drop out after their first year. While some of the classes were surprisingly passive, we nevertheless still had to do our own thinking and speaking, and in the more active classes, I remember we all had a lively (as in casual, yet informed) chat/discussion about whatever we were studying in. I wasn't exactly fond of the sheer difficulty and the lack of any free time whatsoever we had to deal with from the very get go, but at least it was a system that made sense in its intent. My parents, on the other hand, told me that the Japanese system would involve more passive learning, partially due to the culture, and also due to how almost comically easy the actual studies in general are compared to the examination hell that comes before. Though there are exceptions to the latter part of the sentence - sciences-based faculties are considered to be harder ones, and law and medicine would probably be just as hard in a Japanese university as in an Australian one. In saying this, however, I've never been to a university in Japan, so I have no first-hand idea. So I want to ask you the following questions... For those (particularly non-Japanese members of this community) who studied at a Japanese university, how was your learning experience? And for those (particularly Japanese members here) who studied at an overseas one, similarly, how was your learning experience? And for those who did both, how were they in comparison? (*) - It was the University of Melbourne, which - in terms of domestic ranking - would be the Australian equivalent to University of Kyoto or Hitotsubashi, or one of the Ivy Leagues that is not Harvard.
  9. Questions Set A: Too many tsunderes Your favourite Tsundere besides Severa/Selena? Your favourite interpretation of Severa/Selena in fanfics (or any fanwork that is a part-fanfic)? Did you met any real-life people who had a tsundere personality? What do you think of a tsundere version of, say, Lucina, Tsubasa, Caeda, Micaiah, Eirika, Lilina, or any other heroines and/or female Lords? Favourite tsundere one-liners? Questions Set B: Other stuff Your favourite game franchise outside of Fire Emblem? And your reasons? Your favourite shipping outside of Fire Emblem? Your favourite stories/plots outside of Fire Emblem?
  10. I had a similar problem in a Pokemon thread when we were talking about the Symphonic Evolution. And I've made a thread proposing an additional rule about time periods between double-posts. I think it might be worth asking for a spelling-out in a time limit in the double posts, to be honest.
  11. I just came across this thread which discussed double-posting and to what extent the rules carries, and I have a proposal for the Code of Conduct regarding double-posting. Would it be worth spelling out a time limit (on the Code of Conduct) on what is considered (un)acceptable double posting? This isn't usually a problem in the main FE-related thread sections (or any other threads where people post frequently), but it becomes a problem in a couple of cases when there are very few posters for weeks, or even months in a particular section. (Pokemon, TSMFE etc) Long story short: I was the last person to post on a thread, no one else posts on that thread for several days or even weeks afterwards, yet still remains on the first page of the section I can't make a new post when I now have new stuff to contribute. (This happened once in a Pokemon thread when I wanted to talk about the Pokemon Symphonic Evolution concert several years ago. It did not help when I copped an informal warning in regards to the above.) At least the last time I know (which is admittedly years ago), Bulbagarden explicitly had the one-week rule regarding double-posting; if you were the last person to post on a particular thread, you can also make a new post if a week has passed without anyone posting, in addition to the standard rules. I think it would be appreciated if a similar basic rule is spelled out in the Code of Conduct, as it would remove a lot of ambiguity about what is considered reasonable and legitimate uses of double-posting as opposed to spam, abuse etc. Yours truly, henrymidfields
  12. 1. Caeda, for being the relatively few and the earliest Nintendo princess for not being a damsel, and especially not being a damsel scrappy. 2. Princess Yukiko (Shadow Yukiko) from Persona 4. On face value, she looks so inappropriate, as to be downright hilarious. Yet, it also depicts the negative aspects of the Priestess arcana very well, and a well-done establishing character moment in terms of showing how Yukiko resented her possible future life as the next manager of the Amagi Inn. So much better than the damsel scrappy I see too often in Nintendo. 3. Not too sure. I don't particularly care too much about Disney princesses. 4. Haven't seen anything outside of games, so can't say either. 5. Don't have a strong feeling for real life royalty either.
  13. It'll be a really nice surprise, though. I've been disrancing myself away from the series in the past 2-3 years because of the utter lack of focus on political and geographic backstories that I used to see in older titles. It's to the point where I want to see a Jugdral/Tellius/Elibe remake more than a new title.
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