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vanguard333

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About vanguard333

  • Birthday 11/13/1997

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  • Favorite Fire Emblem Game
    Path of Radiance

Allegiance

  • I fight for...
    Tellius

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vanguard333's Achievements

  1. Yeah; I enjoyed the one on the Wii overall, but I'm not a fan. Speaking of 2D Mario, I recently 100% completed the Mario vs Donkey Kong remake, which I bought mainly because I like puzzle-platformers and I needed a game that I could play in very small amounts. I ended up liking it more when its levels placed more emphasis on the "puzzle" part of "puzzle-platformer", and I liked it less when it was placing more emphasis on the "platformer" part. Short version: overall, it was good, but I definitely prefer Captain Toad: Treasure Tracker.
  2. I'm not a Dragon Ball fan and honestly have never seen anything in the Dragon Ball franchise, but this is still saddening to hear. May he rest in peace. I think, in a time like this, it is very important to not focus on anything he may have left unfinished, but to instead focus on what he did finish. He created a story that had a positive impact on an entire generation; that is something to celebrate. I'm reminded of when I learned about the death of Stephen Hillenburg: the creator of SpongeBob SquarePants, and someone I know pointed out, as words of comfort, that he had created a story that brought joy and laughter to an entire generation of kids and their parents, and that's worth celebrating.
  3. I think Chingling or Bronzor would work, since Bronzong is a giant bell. Oy, yeah; Phantump is from Kalos, so that wouldn't work. Another thing I can think of, though it would be anachronistic as the genre didn't really emerge until the 1910s, is a Phantom Thief Pokémon; the Phantom Thief genre really dominated a lot of French literature in the 1910s, with the most notable examples being Arsene Lupin and Fantomas.
  4. Those are some good puns. I had a good laugh. If I recall correctly, in the book, the mask covered the whole face; it only covers half the face in the musical because that made it easier for the actors to sing. Other than that, I like the idea, though I'm not sure if Phantump is the best idea for a Phantom of the Opera Pokémon. What would its evolution be? I suppose Munchlax could work. A church bell would probably be more fitting than a lantern, since Quasimoto's job in the book was to ring the church bells.
  5. Interesting idea. I'm not familiar with the Loup-Garou; is there something distinct about it? A Gardevoir variant inspired by Joan of Arc could work. I was trying to think of things from 19th Century France specifically, but I could see them making a Joan of Arc Pokémon simply because Joan of Arc is such an iconic figure in French history. Mr. Mime is already a mime; I'm not sure how much more of a mime Mr. Mime can be. The sword legendaries definitely should be here. The cloud legendaries were in Legends Arceus despite it making almost no sense for them to be there, so the sword legendaries should definitely be in Z-A. One possible source of inspiration could be Phantom of the Opera, though that novel released in 1909, making it a bit late.
  6. I just got the Mario vs Donkey Kong Remake. I got it because I like puzzle-platformers and because I wanted something I could play in small chunks. After playing for only 30 minutes, I am already in World 2. So far, it's been fun. So far, it has felt more like a small platformer than a puzzle-platformer, but I'm guessing/hoping it will become more puzzle-like as I get further in the game. EDIT: I have now played a lot more of the game. It does get a lot more puzzle-like as it goes on. That said, for a lot of levels, I can't help but feel that they end right before they can reach their full potential. I imagine part of it is that these puzzles were designed to be completed under a timer, and part of it is that, being a Mario game, it is meant mainly for kids. Anyway, I recently completed the ice world. Playing through the levels of the ice world, I really appreciated that the slippery ice floors was used mainly for sliding puzzles rather than being an obstacle to precision platforming. Then I got to the boss fight, and my relief quickly turned to frustration. With the exception of three small platform sections, the entire stage is slippery ice, so one must avoid both spiked barrels and falling snow while running & jumping on slippery terrain. It wasn't challenging; it was just plain frustrating. Video games have existed until the 70s, so how come it wasn't until Mario Galaxy in 2007 that developers realized that players hate slippery ice in platformers? It's not challenging; it's just frustrating. EDIT: I just learned that the Ice World wasn't in the original game; it was added in the remake. I also got, but have not started, the Advance Wars 1 & 2 Remake.
  7. I wonder if there will be any regional forms/evolutions in this game and, if so, what they will be. A lot of the regional forms in Legends Arceus were for Pokémon based on animals important to Hokkaido and Ainu culture: Ursuluna (bears), Basculegion (salmon), Decidueye (owls), etc. The most-likely time period for this game is mid-to-late 19th Century Paris, and I wonder what would have similar significance. My knowledge of French culture in that time period is limited to things like the works of Jules Verne (20,000 Leagues Under the Sea, etc.), the Eiffel Tower, and that's about it. There is one thing I can think of that would be easy for Pokémon to adapt, though it would be 100 years too early: the Beast of Gevaudan. Basically, there were a number of reported animal attacks in the Gevaudan province in the 1700s that were believed to be the work of one monstrous hound called the Beast of Gevaudan (in reality, it was probably just a bunch of unrelated wolf attacks).
  8. I was always more of an Altaria fan than a Flygon fan, so I was just glad that Altaria got a mega evolution that gave it the Fairy type (which, honestly, I think makes more sense for the standard Altaria to have as it would make Altaria more unique and really fit even the standard Altaria). But yeah, the additions of Mega Pidgeot and Mega Beedrill were a bit odd as choices for a gen 3 remake.
  9. Something that various people pointed out online that makes sense as a theory for when this game is supposed to take place: in the mid-to-late 1800s, Paris underwent a huge reconstruction and public works project led by Napoleon III and Georges-Eugene Haussmann. Given that Legends: Arceus was based on the colonization of Hokkaido that took place between the 1860s and the early 1900s, it would make sense for this game to take place within a similar time period, so it is possible that the mention of Lumiose city undergoing reconstruction is a nod to that time period.
  10. I tried the demo for the Mario vs Donkey Kong remake. I like puzzle-platformers, and I've been really busy, so I've been looking for a game where I can easily play it for a few minutes at a time. The demo was really tiny; just four levels. I completed it in less than half an hour. That said, the gameplay was fairly fun. I played it on casual mode solely because I don't like the idea of their being a timer in a puzzle-platformer. I think I'll try the full game when I get the chance.
  11. I see. That's a shame, though I suppose there is more they can do with the city than I originally thought; I saw someone mention the Paris catacombs as a possibility, and that could work. In any case, I think any speculation at this point is pointless, since the teaser gave us almost nothing to go on. I get that it's an announcement teaser and not a full trailer, but the 2019 announcement teaser of Tears of the Kingdom at least gave us mummified-Ganondorf, and that was to announce that the game was in development. This game was given a release year and the teaser showed us nothing, and with nothing to go on, there's no real point in speculation. That would be funny. Personally, I was hoping for the Pokemon equivalent of 19th Century Paris so that, where Legends Arceus was something I could jokingly compare to the anime Golden Kamuy (due to Legends Arceus being based on dawn-of-the-20th Century Hokkaido, and Golden Kamuy is set in that time and place), I could jokingly compare Z-A to the anime The Case Study of Vanitas.
  12. I see. I'm not hyped for it, given that we know next-to-nothing about it, but I do hope it's good. It being set in the future would make the "Legends" part a bit of an artifact title, but I suppose it could work. I was wondering how it could happen in the past, since almost all the lore for the Kalos region's history is about events 3,000 years before X and Y, and I don't think they'd want to go that far back in the past since they'd still want pokeballs and the pokedex to be a thing without introducing a ton of retcons. Personally, I do hope it takes in the past, since part of the appeal of Legends for me was the games taking place in the past. I'd prefer something along the lines of the Pokémon equivalent of late-Victorian era. Incidentally, Legends Arceus had Jubilife Village be the central hub and then had the player explore a set of open areas in different parts of the region. Since Lumiose City is supposed to be huge, I wonder if that will be the case here, or if the whole game will be within the city; I'm hoping the former.
  13. The only announcement I thought was interesting was the new Legends game, and even then, it was an entirely pre-rendered teaser that showed nothing other than the title and the fact that it will be set in the Kalos region. I can honestly say that I was not expecting the Kalos region to be the next region to get a Legends game, but it does make sense as that region has a lot of lore in regards to its history that went completely unexplored in X and Y. My guess is that this game will be recycling a lot of scrapped ideas for the Pokémon Z game that never came to be.
  14. In Path of Radiance's case, it is justified by the reveal that Ashnard is intentionally abandoning Daein since he's not seeking land or territory but a continent-wide war, and also somewhat-subverted by the first half of the game being the main heroes being entirely on-the-run and not making any advances whatsoever.
  15. You are correct about the light arrows, with a lot of final battles having her either use them herself or give them to Link. I had thought to mention the light arrows, but I decided not to do so because 1) they are magic weapons, and 2) I misremembered the light arrows as still being her final smash instead of formerly being her final smash. Incidentally, what is her final smash in Ultimate again? As for the rapier, she only has one in Twilight Princess and she never actually uses it; she is only shown dropping it as a symbol of her surrendering to Zant. Ganondorf uses it more than she does when he possesses her body for the first stage of his boss fight, and he only uses it for one attack while the rest are spells. Zelda is almost never shown unleashing a magic blast, sure, but there are many cases of her using spells: she uses spells to open gates in Ocarina of Time when she and Link are fleeing Ganon's Tower, she uses a magic song in Spirit Tracks to create a weak point on the back of the final boss, she prepares a magic blast that acts as the final blow against Ganon in Four Swords Adventures, and then there's her sealing power in Breath of the Wild and her time magic in Tears of the Kingdom.
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