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About vanguard333

  • Birthday 11/13/1997

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  • Favorite Fire Emblem Game
    Path of Radiance


  • I fight for...

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  1. I agree; pre-promoted units are not inherently base units; that's one reason I mentioned that the only two pre-promotes I ever see anyone recommend are the two with absurdly high growths. Palla is probably one of the few bases units I have seen people recommend.
  2. I have to say, getting a notification that someone quoted me in a topic I had never heard of was a weird experience. Also, I've never heard the idea that pre-promotes are generally better than growth units. I always figured that it's more complicated than that and that it's more down to how viable each individual unit is, so I never really considered "pre-promotes vs growth units". To answer your question, Shadow Dragon is definitely a game that largely favours growth units over pre-promotes. The only two pre-promotes that I ever see anyone recommend are Wolf and Sedgar due to their extremely high growths. The units I usually see recommended the most are ones like Caeda, Ogma, Barst, etc.: units with high growths.
  3. That would make a lot of sense, especially since no one seems to have any problem with Ocarina of Time on the Collector's disc. I see. That makes sense. I was just curious. It was news to me as well, as neither I nor my brother ever had any issues (though I didn't play much of it). It's interesting to see that I'm far from alone in that regard, and there are almost just as many people saying, "I never had a problem" as there are people saying, "It happened to me a lot/it was a big problem."
  4. 1. That's funny (the thing about Mission Impossible for the N64), and that developer room thing is rather cool. I can't really return to any of my old N64 games as I no longer have them or the N64; my family got rid of it when we got the GameCube. That said, I probably wouldn't want to go back to any of them, as the only ones we had that I remember was stuff like Mario Kart 64, a Duck Dodgers game, and Iggy's Wrecking Balls. 2. I never got to the Shadow Temple as a kid (not because I couldn't, but because I simply never got that far); I played it the first time a couple years ago. I already knew about the temple having mechanical blade traps and a weird ship level. I personally wasn't unnerved by it, but it is definitely unnerving. As for under the well, I skimmed through it and avoided exploring most of it simply because I don't like the design (not the atmosphere, but the whole "one wrong step that you can't see because the floor's an illusion, and you fall into a pit filled with redeads and other other annoying enemies" aspect of it). I will say, it makes sense that this formerly Shiekah village has such things, and the current village is so peaceful because of Impa's efforts to change the village into something better than it used to be. 3. Well, that is the point: Hyrule as kid Link is the ideal, and Hyrule as adult Link is what happens if Ganondorf wins. Most games can only show you an ideal your trying to protect, or a ruined world you're trying to restore, and Ocarina of Time utilizes both of them and the striking contrast. That atmosphere makes for a great motivator, as the player has a good idea in their heads of what they're trying to restore when playing as adult Link; you know how it should look, and you know what'll happen if you let Ganondorf win. For me, I couldn't finish it either because I moved on to other games or because I was cowardly as a kid when it came to the dungeons and boss fights. I didn't play Majora's Mask a lot since certain moments gave me nightmares (which makes a lot of sense, since some of those scenes were literally created from the dev team's nightmares). These games were definitely important for me as well, but for a different reason: they introduced me to the medieval fantasy genre, and with that came a lot of my hobbies and interests: swordsmanship and studying medieval history and Arthurian Legend are some of my hobbies, and I'm currently writing my own fantasy novel. That all started either directly or indirectly from Ocarina of Time.
  5. I see. @EricaofRenais I heard that the 3DS remake changed a lot of stuff from the original, and not all of those changes were good: namely changes to the boss fights, over-brightening, the Zora swimming getting tied to magic, Deku Link's water-hopping being nerfed in such a way that it makes the swamp a lot more tedious, saving only being done through the owl statues, ice arrows only working on sparkling water, etc., were not well-received. That, combined with me already having the Collector's disc and not knowing about the crashing because mine never crashed, led me to choose not to buy the 3DS remake. What did you think of the 3DS version? That was my experience as well, though I didn't get far into the game. My brother got all the way to the Great Bay Temple and he doesn't recall it ever crashing. And I never noticed frame rate issues (though they were probably there). I never figured out how to use PoR save data for RD, so I never had that problem or knew it existed. What eye? The only version in which Odolwa has an eye on his head as a weakpoint is the 3DS remake, which gave eye weaknesses to all four temple bosses. The GCN version didn't change Odolwa at all; he was originally a boss where you could try a ton of different strategies and items, and he compensated by using a ton of different attacks throughout the boss fight. The 3DS version, as far as I know, took away every form of damaging him and made it that you had to use the deku flowers to stun him, then strike his new eyeball weakness. Thanks everyone for answering. Given all your answers, I think what I will do is I will try the version on the Collector's edition and see how it goes. If it doesn't crash, then excellent. If it does, then I'll find a different version (like one of the virtual console versions).
  6. I can certainly see at least a few good potential reasons why: it's a great game that stands the test of time, it's quick to get into as there's little tutorializing, and it doesn't take hundreds of hours to complete (unlike RPGs as you mentioned). I know what you mean, but it's less that I drop them and more that other things come up, and yeah; some RPGs can take a very long time to finish. How does it tend to feel when you finally do come back and finish a game after going a long time without playing it?
  7. For context: I recently set up my old GameCube and finished Ocarina of Time on the Collector's Edition that came with the GameCube. I figured that it would be a good idea to then move on to Majora's Mask. I haven't played the game since I was a kid, but I don't remember there ever being any problems when my brother or I played it. However, when I decided to look online to see what people had to say about the Collector's Edition, I saw a ton of complaints about Majora's Mask on the GameCube randomly freezing and crashing, which is especially bad for a game like Majora's Mask since you save by going back to the Dawn of the First Day with the owl statues enabling the player to suspend-save the game. I don't have another copy of the game (though I could probably get one via Wii U virtual console, but then I'd have to set up my Wii U; ah, the pains of moving), so I want to know: was it really that bad? Did it really have these kinds of problems, and, if so, then how frequently does it occur? Was the freezing caused by anything in particular that could be avoided, or was it completely random as I've seen quite a few people say it was?
  8. I am a fan of The Legend of Zelda; it and Fire Emblem are my two favourite video game franchises, and I've been a Zelda fan for far longer than I have been a Fire Emblem fan. I became a Zelda fan when I was very young and my family got a GameCube and, with it, the Legend of Zelda Collector's Edition, which had the original game, Adventure of Link, Ocarina of Time, and Majora's Mask. I didn't like the first two games, and Majora's Mask gave me nightmares, but I played Ocarina of Time a lot, and it's safe to say that it made me a Zelda fan... which is the reason it has bugged me to no end that I never actually finished the game, or even came close to finishing it. A couple years ago, I sat down, started a new file, and set out to finish the game. I made it all the way to the Spirit Temple before having to move, and then I never even got the GameCube set up before having to move again. But now, I have finally sat down and finished the game. I have to say... it's kind-of weird; going back to the game after all this time, and thinking about what I thought of it then and what I think of it now. I mean; can you really call it nostalgia if you never actually played a significant chunk of the game until fairly recently? What I can say is that, outside of graphics, the game has aged remarkably well (and even then, certain moments still look decent). I tried Mario 64 on the Switch via 3D All-Stars, and while it is certainly still a very functional game today that has aged well in most places, it took a while to get used to certain quirks about Mario's movement that later games got rid of (like him turning in a wide circle if turning 180 degrees from stop instead of simply turning around in place). With Ocarina of Time, I can't really think of anything except that the Wii U and the Switch have made me too used to gyro aim and going back to aiming with just a stick is rather annoying in comparison. But that's not really the game aging so much as the console and controllers aging. So... yeah. Anyone else have this experience of having a game for a long time and never actually finishing it until years later?
  9. Thanks. I already knew about a lot of that stuff like the original NES Metroid not aging well and lacking a map thanks to some videos I've seen dissecting the series (a particularly good one was a video about the series by a YouTuber named Nerrel; I found out about his channel because of a video he made on the Majora's Mask remake). Thanks. As I said though, I feel like it would probably be better for me to try the one with the less fluid controls first since I know I'm going to be trying more than one game in the series. Plus, that idea of telling the story using pure atmosphere sounds really neat. The main reason I'm interested in trying the Metroid series right now is that I want to try something dripping with atmosphere where I can explore and get lost (while also experiencing some more classic Nintendo titles that I somehow never played). So, in short, the list of ones to definitely play is: Super, Fusion, Prime (either the trilogy or just the first one), and probably Dread after it releases. Thanks, everyone.
  10. I'm not a fan of the Metroid series, and in fact I've never actually played a Metroid game before, but I'm somewhat familiar with the series and I think it's cool that Metroid is finally getting a brand new game. Metroid has received almost as many accolades as Mario and The Legend of Zelda, but it's never had the widespread success that those series have had. Perhaps this will be a big first step in the series having greater success (or at least regaining some of the success it used to have). I might get this game one day, but probably not on day 1 or even close. I know they said this game would be a good starting point for new players, but I still feel like I should play Super Metroid first simply because it and Prime are the two Metroid games that keep appearing on "top ten games of all time" lists. Plus, it's probably good to start with the older games since I know I want to try them, rather than play them after playing a newer game that probably has more refined controls and stuff like that.
  11. So... I'm currently borrowing a set of joy-cons from a sibling that has their own Switch (cleaning my joy-cons failed, so I'm going to have to send them in). However, I promised to only play a game that would be "gentle" on the joy-cons, so no Monster Hunter Rise. Instead, because there's a sale on the Nintendo e-shop, I decided to purchase a game I'd been meaning to get, and at half price: Valkyria Chronicles Remastered. It's a tactical RPG, so it should be "gentle" on the joy-cons, and I'd been meaning to play the original Valkyria Chronicles because I really enjoyed Valkyria Chronicles 4. I have to say, it's always interesting trying an earlier game in a series after starting with the later ones. I expected stuff like there not being grenadiers or APCs, but I did not expect stuff like not being able to redo story missions, or being asked if I want to play on easy or normal for each optional skirmish rather than being asked that once before starting the story campaign. @Shanty Pete's 1st Mate Thanks for the suggestions. By the way, is it possible to get the joy-cons fixed for free even if the one-year warranty has expired? I once heard from someone that it's possible because of the current lawsuit, but I've been having trouble finding anything to verify that, and I'm concerned because, well, the one-year warranty has probably expired by now. I do have a GameCube controller adapter because of Smash Bros. Ultimate, but it's not plugged in right now and I'd have to find it (I'm still unpacking after my recent move).
  12. And not just the hug; don't forget all their adorable victory high-fives, them holding hands at the end of the game, or Zelda telling Byrne, "When [Zelda and Link] are together, no one can defeat us!" before she and Link then look into each other's eyes and blush... completely failing to notice that Byrne is ignoring them and leaving the room. Yeah; every now and then I see someone try to claim that Skyward Sword was the first Zelda game to give Link and Zelda's dynamic an overtly romantic tone, and I keep having to point out to them that Spirit Tracks not only did that before Skyward Sword, but went even further with it than Skyward Sword did. I suppose, though I usually prefer when they break away from various old tropes like those. To be clear, a fully-restored Ganondorf would be cool to see. That said, if we do get a fully-restored Ganondorf in the game, I hope we get to fight Mummy-Ganondorf first since it's such an interesting concept with a lot of potential.
  13. Well, she was a spirit in most of that game. Also, you could directly interact with her outside the Spirit Tower, though admittedly only to the same extent as other companions (i.e. talking to them). I see what you mean; Spirit Tracks was great, but something that went even further in terms of them adventuring together would be great. I've never played Ico, but I've heard of it, so I know what you mean. I was even thinking of stuff like Link and Zelda helping each other up ledges (though they don't really need that thanks to the climbing mechanics), or Zelda grabbing metal objects with magnesis so you can shoot lightning at those objects for aoe damage and such. The two of them resting under a tree like that does sound adorable and like something the Link and Zelda in Spirit Tracks would've done if Zelda had been corporeal in most of that game. I could see something like that, though villains using Zelda's lifeforce to restore/empower their own is a bit of an old Zelda trope (Vaati in Minish Cap, Bellum in Phantom Hourglass, Demise in Skyward Sword, etc.).
  14. Agreed; there's almost-certainly going to be a Pokémon direct within the next couple of weeks. I'm perfectly fine waiting, as I've been more looking forward to Monster Hunter Stories 2 news, which we did get. I'm looking forward to the demo (as well as the actual game). Speaking of which, did anyone else watch the treehouse for Stories 2? The person playing the game said that the late grandpa is the protagonist of the first game, but not only did Capcom say that that was not the case, but there are characters in Stories 2 that are from the first game and they've only aged maybe 15 years at most; most notably Lilia, who was the same age as the Stories 1 protagonist and is a teenager/young-adult in Stories 2. The person playing the game really should've fact-checked.
  15. I agree. It is rather obvious that it sold well because of the BOTW connection. I hadn't thought about Zelda having her own side-story. That could be interesting. Same; I much would've preferred a "Link and Zelda travel together" game; that's what I was referring to when I said that I wanted Zelda to be Link's companion and referenced Spirit Tracks. If you're talking about Link and Zelda in general rather than specifically BOTW Link and Zelda, then Spirit Tracks is a Link & Zelda adventure. I really hope she isn't playing her usual role again; especially right after BOTW had her be the one imprisoning Ganon for a change. Anyway, on rewatching the trailer, I just noticed that there's a moment where Link has a flamethrower shaped like a dragon head and it's attached to the shield. On the one hand, I'm kind-of disappointed because the shield's still on the left arm and I was hoping that Link's right arm getting covered in the green stuff would lead to him going back to being left-handed. On the other hand, the flamethrower thing doesn't look like a unique shield and instead looks more like some kind of shield attachment, so that could be really interesting.
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