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About vanguard333

  • Birthday 11/13/1997

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  • Favorite Fire Emblem Game
    Path of Radiance


  • I fight for...

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  1. When I say "fundamentals of storytelling", I don't mean narrative tropes or trends; I'm usually referring to certain important rules about character and story writing. A lot of stories that people say break rules and are amazing because of it really break trends rather than rules. For example: Season 1 of Game of Thrones broke trends. Season 8 of Game of Thrones broke rules. One just has to look at how the two seasons are rated by audiences to see the difference. I like an ambitious story as well. Though, between a refined, good story and an ambitious story with issues, I would probably go for the refined story. I do like Radiant Dawn; it is my second-favourite FE game in terms of story. It definitely has a lot of strong points.
  2. I stopped playing Heroes quite early on, so I wouldn't know. But I thought the summoner (aka the player) was supposed to be the tactician. Haven't played Roy's game. Very true about Micaiah. She is very much her own tactician. I have yet to play Three Houses, as I do not yet have a Switch. Aw; thanks. Path of Radiance is my favourite FE game, and not just because Ike is my favourite FE protagonist. As an aspiring writer, I feel that Path of Radiance's story understands and appreciates certain fundamentals of storytelling that later FE games seemed to forget. Yes; Robin is very much the more tactically-minded one. However, as Chrom is the one actually leading the group, he does sometimes contribute. Though honestly; most tactical discussion happens off-screen, as a lot of the suspense for Robin's plans in the game relies on the Unspoken Plan Guarantee trope (tell the plan to the audience beforehand and it'll fail; leave the audience wondering what it is and it'll succeed), so Awakening is missing a lot of tactical discussion compared to previous FE games. Mind you; it's not nearly as bad as Fates or Echoes in this regard, as there's practically no discussion of tactics or strategy of any kind in those two games. It's in one of the Awakening DLCs. I wouldn't use it as anything though as the Awakening DLC versions of past FE characters are more like caricatures based on the FE characters than actually representing those characters.
  3. I think it would be really interesting to see an FE game where the lord is the tactician, and is in fact a rather poor fighter (at least at first). In general, I like when they're about equal. Tactical discussions are very good for FE stories, and making sure we get both the tactician's perspective and the lord's. Not only that, but the dynamic being equal gives us insight into how the two characters value each other. One reason I like Path of Radiance in particular is that these dynamics are shown not just between lord and tactician, but also among the different factions; highlighting the differences in the characters. In Petrine's first interaction with Ena, the dynamic is very much that of Petrine dominating the discussion, only for later interactions to have the discussion be almost equal; highlighting Petrine's newfound respect for Ena; respect that comes into play later when Ashnard orders Petrine to kill Ena. Speaking of Ashnard, every interaction he has with his generals is very much dominated by him; highlighting that he controls them through fear and his position of command. He's a tyrant, and his subordinates fear disappointing him. There is only one general for which this is an exception: the Black Knight. His interaction with the Black Knight is very equal, with the Black Knight almost being the dominant one. This highlights how the Black Knight is not truly subservient, and Ashnard knows it; he's assisting Ashnard as part of his own hidden agenda, and Ashnard keeps him around because he's useful and because he's powerful. To be honest, I'd like to see FE games play with this dynamic more; maybe change the dynamic over the course of the story to highlight something about the characters.
  4. Yes; Fire Emblem is incredibly well represented by Marth the fencer, three Marth copies, Ike the ultimate swordsman, Robin the magic swordsman, and Corrin the dragon swordsman. You are right in that that is a lot; even if you get rid of the three copies, that leaves four FE characters; more than Kid Icarus or Star Fox, and only two less than Legend of Zelda. I would say that Fire Emblem is in a weird situation of being both overrepresented in numbers, but underrepresented in variety. For comparison, The Legend of Zelda has Link (a swordsman and bag of tricks), Zelda (a squishy wizard) and Ganondorf (a brawler with some magic). Fire Emblem has swordsmen, swordsmen, and more swordsmen.
  5. I think you summed it up better than I did, and with far fewer words. Interesting example. I must admit that I have never played the Persona games.
  6. As much as I would dislike seeing more Awakening pandering, I have to admit that this would be a cool Smash Bros. Boss Fight: Boss: Grima Game of Origin: Fire Emblem: Awakening Setting: Grima isn't just the boss, he's the stage. The fight takes place on his back: a slightly rounded platform with a sheer drop on both sides. In the background is the rest of his back, with his wings, neck and head plainly visible. His neck is turned in a 180-degree bend and his head is facing player character. Like in Awakening, his head changes shape as he takes damage. What the Boss Does: As I said; Grima is the stage and the boss. While his main dragon body acts as the stage, his Possessed-Robin body levitates above and around the stage. He floats around and flies around. When it stops moving, it is getting ready to unleash an attack. Some of his attacks are unleashed by the Robin body, and some are unleashed by the dragon body. Possessed Robin Attacks: Fell-Wind: Possessed-Robin floats in the top-right corner and unleashes large dark purple arcs diagonally such that they go further and further across the stage. Fell-Fire: Possessed-Robin floats in the top-left corner and unleashes a group of large dark-purple fires onto random parts of the stage. Fell-Thunder: Possessed-Robin floats in the top-middle of the screen and unleashes a dark-purple thunderstorm upon the stage (a series of vertical lightning strikes). Aversa's Night: Possessed-Robin floats behind the player character and attempts to grab them with a ranged attack. If successful, Grima then drains HP from the player character in a manner similar to Nosferatu, but even stronger. Fell Dragon Grima Attacks: Expiration: Grima's eyes glow, the area the player character is currently at is targeted, and Grima unleashes a Fell Breath attack upon that part of the stage. Flying Beast: Grima turns sharply mid-flight; tilting his body strongly to the left or right and making the player have to grab the top corner of the stage or slide off and plummet. Strategy: The player must attack the Possessed-Robin body to damage Grima. It can be difficult to hit him while he's moving, so the best time to do so occurs when he's unleashing an attack. If he uses Fell-Wind, get underneath him and attack using up-air. If he uses Fell-Fire, avoid the fire (they're too big to side-step through) and hit him. If he uses Fell-Thunder, wait for the lightning to stop, and then strike. If he uses Aversa's Night, shield or side-step the projectile and hit him during his lag. If he uses Expiration, quickly get away from the attack and hit Robin. If he uses Flying Beast, attack him only if you're sure you can get back to the corner-ledge. Intro/Defeat: For the intro, Possessed-Robin appears in a dark portal on Grima's back. Once his HP is reduced to zero, Possessed-Robin slowly falls onto the stage and falls forward on his belly while Grima's head thrashes and cries out in pain before the body crash-lands onto a field in Ylisse. Who Fights This Boss in Classic Mode: Chrom, Robin, Lucina, Corrin (to represent fighting Anankos). Location in the World of Light: the World of Darkness, naturally. Beyond that, I have no idea. Basically, I feel like there was a lot of wasted potential in the final chapter of Awakening with having the fight be on the back of the very dragon they're trying to kill, and this is a reflection of that potential. What do you think? Is anything unclear, or is there a way it could perhaps be improved?
  7. Great idea. I'm surprised I had forgotten them when writing my list, as I really like the series as well, though I've only played 5 and 6.
  8. Hm. That sounds interesting. One thing I would like to see at some point is a Celtic aesthetic at some point in the series. The main reason I'm bringing it up is that it could provide a strong contrast with a Middle Eastern setting, and an FE game having both would be particularly interesting to see because of that contrast. For example, imagine if the two had to fight each other: the soldiers from the Middle Eastern civilization would hate the cold and the rain in the Celtic setting, and the soldiers from the Celtic setting would hate the hot desert climate. There could even be gameplay penalties for both warriors fighting outside their preferred climate.
  9. I typically don't like this trope, but that's largely because so many examples of tsunderes I've seen have been poorly written. However, there are a few characters that I have liked that were tsunderes. In most of those cases, I like them despite them being tsunderes, but the two exceptions to this that come to the top of my head are Midna from The Legend of Zelda: Twilight Princess, and Riley Miller from Valkyria Chronicles 4. I think the reason why I like these two in particular is that the tsundere part of their personality is woven into their character development, rather than being left as some quirk we're just supposed to find funny or adorable. Minor spoilers below if you haven't played either game. Midna: Riley: So, yeah; I normally really dislike this trope, but I do like it when it can be used well for displaying character development.
  10. I can only think of two for the remaster right now. When I think of a third one, I'll add it. Remaster: Fire Emblem: Tellius, obviously. For Radiant Dawn, though, I would like to see some support conversations like Path of Radiance given to it. The Legend of Zelda: Four Swords Adventures. This game is actually very solid mechanically; it has my personal favourite system for handling multiple characters at once. A remaster would be good for it. Remake: The Legend of Zelda: Spirit Tracks. This game is fantastic for so many reasons: the train is fun to use, the dungeons are really good, and Zelda is the companion this time around and acts like a real partner in the level that she can assist Link. Sadly, its mechanics have all aged horribly due to all of them being dependent on the DS pen and, in the case of the instrument, breathing on the touch screen. This game would be fantastic for a remake that reworked the mechanics, improved the overworld and train ride experience (I'm a bit surprised that almost every piece of track is on a flat plane; no mountainside tracks or anything like that), and fixed the game in other areas would be cool. Now that I think about it, it would probably be a good idea to bundle this remake with Phantom Hourglass. Super Mario: Sunshine. This game has always been so fun, yet so full of unfulfilled potential. The best Mario 3D game in mechanics, but the worst in level design. It is obvious when you play it and get far enough that big chunks of the game were either rushed or cut for time, which is not only a real shame, but it is also rather strange for Nintendo. Of all the games I would expect to be rushed for release, a Nintendo game would not be one of them. A proper remake of this game that gave the levels a complete overhaul, added more levels, completely redid the final boss fight, added better swimming and diving mechanics, and improved the camera would be fantastic. Megaman Battle Network. Considering how the Battle Network series ended, it wouldn't make sense for Capcom to make a Megaman Battle Network 7 like what they did with classic Megaman recently. But it would be great to bring back that Battle Network gameplay in some form; either through a spiritual successor, or through a remake of the first game, and I personally think a remake would be a better choice.
  11. 1) True. However, Edelgard is pretty much the unofficial mascot of Three Houses; getting more time in the trailers than even Byleth. 2) What controversy? I have yet to play Three Houses as don't yet have a Switch. No spoilers, please.
  12. Which one do I think is more likely? Good question. Byleth: Byleth's whip-sword brings plenty to the table, as does their fist-fighting and white magic. Being the main protagonist also gives them points in terms of likelihood. The thing that reduces their likelihood is that everything Byleth has available has been done before: fist & sword is done by Ike, sword & magic is done by Robin, and whip-like attacks is done by the Belmonts. Another issue is that, despite the sword in question being a whip-sword, Byleth would be yet another FE swordsman, and a lot of people are tired of FE swordsmen. Edelgard: Edelgard is basically the mascot of Three Houses; appearing in the trailers more often than Byleth. She also brings axes to the table, which is completely unseen among FE fighters. The points against her are that many fans who prefer Dimitri or Claude would feel disappointed or feel like Edelgard, and by extension the Black Eagles route, is getting unfair favouritism. Ultimately (pun not intended), I don't think either one is more likely than the other. As for which one I would prefer, definitely Edelgard.
  13. Radiant Dawn is more ambitious, but it has some plot issues, and its gameplay, while an improvement in certain areas (ledges) is also worse in others (biorhythm) and even though it has more characters, fewer of them are viable. Overall, I think Path of Radiance is better. But both games are two of FE's better games.
  14. That's a good question. Now, I'm also wondering what happened to his sword? It wasn't a blessed weapon, but it was his sword (and, given how big it is, it's made from enough metal to make seven swords at least).
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