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vanguard333

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Everything posted by vanguard333

  1. I think Chingling or Bronzor would work, since Bronzong is a giant bell. Oy, yeah; Phantump is from Kalos, so that wouldn't work. Another thing I can think of, though it would be anachronistic as the genre didn't really emerge until the 1910s, is a Phantom Thief Pokémon; the Phantom Thief genre really dominated a lot of French literature in the 1910s, with the most notable examples being Arsene Lupin and Fantomas.
  2. Those are some good puns. I had a good laugh. If I recall correctly, in the book, the mask covered the whole face; it only covers half the face in the musical because that made it easier for the actors to sing. Other than that, I like the idea, though I'm not sure if Phantump is the best idea for a Phantom of the Opera Pokémon. What would its evolution be? I suppose Munchlax could work. A church bell would probably be more fitting than a lantern, since Quasimoto's job in the book was to ring the church bells.
  3. Interesting idea. I'm not familiar with the Loup-Garou; is there something distinct about it? A Gardevoir variant inspired by Joan of Arc could work. I was trying to think of things from 19th Century France specifically, but I could see them making a Joan of Arc Pokémon simply because Joan of Arc is such an iconic figure in French history. Mr. Mime is already a mime; I'm not sure how much more of a mime Mr. Mime can be. The sword legendaries definitely should be here. The cloud legendaries were in Legends Arceus despite it making almost no sense for them to be there, so the sword legendaries should definitely be in Z-A. One possible source of inspiration could be Phantom of the Opera, though that novel released in 1909, making it a bit late.
  4. I just got the Mario vs Donkey Kong Remake. I got it because I like puzzle-platformers and because I wanted something I could play in small chunks. After playing for only 30 minutes, I am already in World 2. So far, it's been fun. So far, it has felt more like a small platformer than a puzzle-platformer, but I'm guessing/hoping it will become more puzzle-like as I get further in the game. EDIT: I have now played a lot more of the game. It does get a lot more puzzle-like as it goes on. That said, for a lot of levels, I can't help but feel that they end right before they can reach their full potential. I imagine part of it is that these puzzles were designed to be completed under a timer, and part of it is that, being a Mario game, it is meant mainly for kids. Anyway, I recently completed the ice world. Playing through the levels of the ice world, I really appreciated that the slippery ice floors was used mainly for sliding puzzles rather than being an obstacle to precision platforming. Then I got to the boss fight, and my relief quickly turned to frustration. With the exception of three small platform sections, the entire stage is slippery ice, so one must avoid both spiked barrels and falling snow while running & jumping on slippery terrain. It wasn't challenging; it was just plain frustrating. Video games have existed until the 70s, so how come it wasn't until Mario Galaxy in 2007 that developers realized that players hate slippery ice in platformers? It's not challenging; it's just frustrating. EDIT: I just learned that the Ice World wasn't in the original game; it was added in the remake. I also got, but have not started, the Advance Wars 1 & 2 Remake.
  5. I wonder if there will be any regional forms/evolutions in this game and, if so, what they will be. A lot of the regional forms in Legends Arceus were for Pokémon based on animals important to Hokkaido and Ainu culture: Ursuluna (bears), Basculegion (salmon), Decidueye (owls), etc. The most-likely time period for this game is mid-to-late 19th Century Paris, and I wonder what would have similar significance. My knowledge of French culture in that time period is limited to things like the works of Jules Verne (20,000 Leagues Under the Sea, etc.), the Eiffel Tower, and that's about it. There is one thing I can think of that would be easy for Pokémon to adapt, though it would be 100 years too early: the Beast of Gevaudan. Basically, there were a number of reported animal attacks in the Gevaudan province in the 1700s that were believed to be the work of one monstrous hound called the Beast of Gevaudan (in reality, it was probably just a bunch of unrelated wolf attacks).
  6. I was always more of an Altaria fan than a Flygon fan, so I was just glad that Altaria got a mega evolution that gave it the Fairy type (which, honestly, I think makes more sense for the standard Altaria to have as it would make Altaria more unique and really fit even the standard Altaria). But yeah, the additions of Mega Pidgeot and Mega Beedrill were a bit odd as choices for a gen 3 remake.
  7. Something that various people pointed out online that makes sense as a theory for when this game is supposed to take place: in the mid-to-late 1800s, Paris underwent a huge reconstruction and public works project led by Napoleon III and Georges-Eugene Haussmann. Given that Legends: Arceus was based on the colonization of Hokkaido that took place between the 1860s and the early 1900s, it would make sense for this game to take place within a similar time period, so it is possible that the mention of Lumiose city undergoing reconstruction is a nod to that time period.
  8. I tried the demo for the Mario vs Donkey Kong remake. I like puzzle-platformers, and I've been really busy, so I've been looking for a game where I can easily play it for a few minutes at a time. The demo was really tiny; just four levels. I completed it in less than half an hour. That said, the gameplay was fairly fun. I played it on casual mode solely because I don't like the idea of their being a timer in a puzzle-platformer. I think I'll try the full game when I get the chance.
  9. I see. That's a shame, though I suppose there is more they can do with the city than I originally thought; I saw someone mention the Paris catacombs as a possibility, and that could work. In any case, I think any speculation at this point is pointless, since the teaser gave us almost nothing to go on. I get that it's an announcement teaser and not a full trailer, but the 2019 announcement teaser of Tears of the Kingdom at least gave us mummified-Ganondorf, and that was to announce that the game was in development. This game was given a release year and the teaser showed us nothing, and with nothing to go on, there's no real point in speculation. That would be funny. Personally, I was hoping for the Pokemon equivalent of 19th Century Paris so that, where Legends Arceus was something I could jokingly compare to the anime Golden Kamuy (due to Legends Arceus being based on dawn-of-the-20th Century Hokkaido, and Golden Kamuy is set in that time and place), I could jokingly compare Z-A to the anime The Case Study of Vanitas.
  10. I see. I'm not hyped for it, given that we know next-to-nothing about it, but I do hope it's good. It being set in the future would make the "Legends" part a bit of an artifact title, but I suppose it could work. I was wondering how it could happen in the past, since almost all the lore for the Kalos region's history is about events 3,000 years before X and Y, and I don't think they'd want to go that far back in the past since they'd still want pokeballs and the pokedex to be a thing without introducing a ton of retcons. Personally, I do hope it takes in the past, since part of the appeal of Legends for me was the games taking place in the past. I'd prefer something along the lines of the Pokémon equivalent of late-Victorian era. Incidentally, Legends Arceus had Jubilife Village be the central hub and then had the player explore a set of open areas in different parts of the region. Since Lumiose City is supposed to be huge, I wonder if that will be the case here, or if the whole game will be within the city; I'm hoping the former.
  11. The only announcement I thought was interesting was the new Legends game, and even then, it was an entirely pre-rendered teaser that showed nothing other than the title and the fact that it will be set in the Kalos region. I can honestly say that I was not expecting the Kalos region to be the next region to get a Legends game, but it does make sense as that region has a lot of lore in regards to its history that went completely unexplored in X and Y. My guess is that this game will be recycling a lot of scrapped ideas for the Pokémon Z game that never came to be.
  12. In Path of Radiance's case, it is justified by the reveal that Ashnard is intentionally abandoning Daein since he's not seeking land or territory but a continent-wide war, and also somewhat-subverted by the first half of the game being the main heroes being entirely on-the-run and not making any advances whatsoever.
  13. You are correct about the light arrows, with a lot of final battles having her either use them herself or give them to Link. I had thought to mention the light arrows, but I decided not to do so because 1) they are magic weapons, and 2) I misremembered the light arrows as still being her final smash instead of formerly being her final smash. Incidentally, what is her final smash in Ultimate again? As for the rapier, she only has one in Twilight Princess and she never actually uses it; she is only shown dropping it as a symbol of her surrendering to Zant. Ganondorf uses it more than she does when he possesses her body for the first stage of his boss fight, and he only uses it for one attack while the rest are spells. Zelda is almost never shown unleashing a magic blast, sure, but there are many cases of her using spells: she uses spells to open gates in Ocarina of Time when she and Link are fleeing Ganon's Tower, she uses a magic song in Spirit Tracks to create a weak point on the back of the final boss, she prepares a magic blast that acts as the final blow against Ganon in Four Swords Adventures, and then there's her sealing power in Breath of the Wild and her time magic in Tears of the Kingdom.
  14. For me, I give Zelda's moveset a pass not because the names of the spells are those from Ocarina of Time, but because spellcasting does represent Zelda; when she does fight in Zelda games, she does so primarily as a spellcaster. My main problem with Ganondorf's moveset in Smash Bros., besides being derived from Captain Falcon, is that it is primarily as an unarmed brawler, and Ganondorf is never an unarmed brawler; he's always a weapon-wielder and a spellcaster. Oh, and I think Zelda's moveset is great as well. I recognize that Ganondorf's moveset is far from unique. Bringing back custom specials would be one way to partially alleviate the problem, but I think that, for certain characters such as Ganondorf, the next Smash Bros. game should be used as an opportunity to rethink their moveset from the ground up.
  15. In any case, it's time that Ganondorf finally gets an all new distinct moveset that reflects his actual skills and abilities displayed in The Legend of Zelda. For the next Smash Bros. game, I'm imagining a moveset based on his Tears of the Kingdom moveset, namely a lot of gloom magic and extensive use of swordsmanship, archery, spear-fighting and the kanabo club. The alternate palettes would include his mummy form, his Gerudo King form, and his Demon King form. Incidentally, this is almost-certainly a longshot, but a stage atop the backs of the Light Dragon and the Demon Dragon as they battle each other would be really cool.
  16. Here's my general wishlist: 1. Take the opportunity to reinvent certain characters' movesets from the ground up. It's time that Ganondorf stopped being a semi-clone of Captain Falcon. 2. It does not have to bring every character back; the way to make something new after "Ultimate" is not to make something even more Ultimate, and one thing that's clear is that Ultimate and its DLC was very straining on the developers. So, instead of trying to go bigger, instead take a good look at the series and reconsider various things such as character movesets. 3. Bring back trophies in some way. Trophies were a fantastic addition as they were essentially a digital museum that could give the player info about lesser-known titles. I remember first learning about franchises like Pikmin from trophies in Melee. Spirits were fine, but they weren't nearly as effective at the digital museum aspect. 4. A proper adventure mode like either Melee's Adventure Mode or Brawl's Subspace Emissary. Perhaps even one that combined the best aspects of Adventure Mode, Subspace Emissary and World of Light. Newcomers: 1. If there has to be a fighter from Engage, then someone other than Alear. Please pick someone like Ivy, Lumera, Veyle or Nel. Any one of them could provide interesting gameplay and bring something new; Alear has nothing except the rings, and the rings are really Alear borrowing the potential of other FE lords.
  17. From what I've seen from comments, that's not the only extra game announcement that was only in the Japanese direct. The Japanese direct also announced Mother 3 on Nintendo Switch Online. Perhaps inevitably, a lot of people who have been waiting for a localization of Mother 3 are upset. I see. I'll be cautiously-optimistic and maybe try the demo at some point (I say "maybe" because I have been very busy lately).
  18. Overall, it was alright. A lot of remakes, re-releases, and remasters, though that's not necessarily bad. I've been cautiously optimistic about Unicorn Overlord; I was looking forward to the idea of another tactical RPG. But then it mentioned having real-time strategy and, depending how it's handled, that's a bit of a dealbreaker for me. I really don't like real-time strategy, as it all too often comes down to, "How quickly can you micro-manage a million things at once", and I don't like that; I prefer turn-based strategy since it lets me go at my own pace and actually think about what I'm doing. The first Monster Hunter Stories appearing on Switch is neat. I remember enjoying the demo on the 3DS only to end up not actually getting the game itself, and I enjoyed the sequel. Everything else that was shown is not really my cup of tea.
  19. For me, I want to see more of the armour that existed in Medieval Europe. For example, I really dislike how a lot of armor knights' armour in FE games is often ugly and impractical and often have the same impracticalities (side plates, overly-stiff shoulder plates, etc.), especially when there are many varieties of plate armour from which they can take inspiration. One type of plate armour that I would really like to see is Maximillian armour: a type of late-Medieval German armour where the plates were fluted to increase its stiffness without increasing its weight. Another form of armour that I would like to see is jack chains: strips of plate attached to the sleaves of cloth armour to make it more resistant to sword cuts. This was worn by people who couldn't afford plate armour, and it would be great to see on units such as myrmidons. Finally, one form of armour I would like to see more often is the gambeson. Gambesons were armour made from thick, layered cloth, and they were the cheapest form of chest armour available. Another thing I would like to see more in Fire Emblem is siege warfare. Battles were actually relatively infrequent in the Middle Ages; sieges, however, were a lot more common. And yet, whenever Fire Emblem presents the idea of an army having to take a castle, it usually just cuts to the moment that they're already in the castle. I want to see trebuchets and war ladders, I want to see battering rams, I want to have to seize gatehouses and open the gates for the army.
  20. Hilarious. I was very interested in Ys VIII: Lacrimosa of Dana thanks to its imaginative premise, but I wasn't very interested in Ys IX. I'm not a fan of Ys X being yet another Viking game, but everything else about it does look interesting. I will say: now we know the release window for the localization, but I wonder when can we expect the correct translation? I'm going to guess some time in 2025.
  21. Nintendo of America just dropped the release window for the localization of Ys X: Nordics: We don't have a specific release date; just that it's releasing sometime in the Fall of 2024. That is honestly a bit sooner than I expected.
  22. How did I forget Ike and Mist, when Path of Radiance is my favourite video game?! I guess my mind only thought of cases where one sibling's the protagonist and the other is the deuteragonist (secondary protagonist). No, I haven't read any of his novels yet. I have a lot of respect for his writing and his laws of magic, so I've been meaning to read some of his books, but I have yet to actually do so. Oh, I definitely agree about capricious fey. I love Celtic folklore, especially stories of the fey, so I love seeing the fey described in that old folklore, and I really dislike that, when people hear, "fairy", they think of the tiny, butterfly-winged creatures that were invented by the Victorian English. Oh, yeah; I agree. I'm really not a fan of stretched-out will-they-won't-they nonsense and I enjoy seeing people already being in a relationship in media. I don't know about any games that involve relationship dynamics, but I can think of a couple anime that have it: 1. Record of Grancrest War. It's a 24-episode-long fantasy war anime, and the two main characters: Theo and Siluca, get together in episode 9. 2. Two romance anime: TONIKAWA: Over the Moon For You, and Shikimori's Not Just a Cutie. And... that's it; those are all the ones that I know of. Yeah, more stories about what happens after the war is over would be neat to see. If you haven't seen it, I think you would really like the anime Violet Evergarden, as that is very much a story about the rebuilding and recovery and it is an absolutely beautiful story.
  23. ...Nah; I think resentful-sibling-turned-evil-sibling has been done enough times. That said, it would definitely be interesting to maybe see other characters assume that the sibling is resentful and get completely caught off-guard by them not being resentful, or perhaps have the sibling's loyalty be tested (but with them overcoming the test). Or perhaps, they never resented their sibling, but they did resent how they were treated by the community for being in the avatar's shadow, and that resentment prevents them from being able to learn certain techniques. There is a lot that can be done. One idea I had was that, since the next element in the cycle is earth, the sibling could turn out to be a firebender; that way, it would seem like they finally have a way of standing out, until it's pointed out that the element after earth, and thus the one that the avatar must learn next, is fire. This would tie into that last idea I suggested, by having it that their shame over having let the people looked down on them compared to their sibling get to them would prevent them from being able to learn the lightning technique. But that's just one thing that could be done with the idea.
  24. I wasn't referring to just anime; I had just forgotten Sacred Stones. Thanks. Yeah, it would be good to see more parents that are relevant characters and don't get killed off for drama. Percy Jackson's mother in the books, Deku's mother in My Hero Academia and Hohenheim from Fullmetal Alchemist: Brotherhood are good examples. Oh, yeah; Sokka and Katara are good examples as well. I guess I just didn't think of them because, as you said, neither of them are the main character. Incidentally, I've long thought that, if they do make another sequel to ATLA, they should give the avatar an ordinary sibling that is their greatest ally. Now that I think about it, Callum and Ezran from The Dragon Prince are also an example... I think (I haven't watched the show since season 3, so I don't know if anything's changed, like if one of them has been killed off or turned evil; I doubt either of those have happened, but I don't know).
  25. What are some story elements you've seen just often enough to consider a trope, but don't see very often and would like to see more often? Here's mine: 1. Characters whose magical powers are a fragment of a magical being's powers One storytelling tool I've seen a few times is to have a major character have a set of abilities that are in fact a fragment of someone else's power that they received at some point, most often through a deal, but not always the case. The examples of this that I can think of include DnD Warlocks, Zant from The Legend of Zelda: Twilight Princess, Vanitas from The Case Study of Vanitas, anyone who meets Truth in Fullmetal Alchemist, and a couple characters in Naruto such as Kakashi and Pain. I find this trope very interesting because of its potential: generally, when writing a major character in fantasy media, one would want this character's magic to be in some way unique or esoteric, but at the same time, because they're a major character who would be using this magic a lot, there often needs to be clearly defined limits on this power. Having the power they carry be a fragment of someone else's power solves both: the magic can easily come across as distinct even within a magical setting, and there's a clear limit built into the trope: since it's just a fragment of the real thing, it can't be too powerful. Not only that, but as this is power received, it is often power at a price, and that price provides good limitations. Vanitas is a great example of this: he is a human in a steampunk world full of vampires with magical powers, and he bears the mark of a vampire known as the Blue Moon Vampire that's legendary within the setting. The mark allows him to use a unique spell book created by said vampire called the Book of Vanitas. This enables his power to carry mystique throughout the story despite Vanitas being one of the show's two protagonists, and there's a built-in limitation as there's the strong implication that what he can do with the book is but a fragment of what the Blue Moon Vampire would be capable of with the book, and it comes at a price: every time he uses the book, the mark spreads and rewrites some of his being. 2. Stories with two main heroes who are siblings I find it weird and a bit tiring that, whenever siblings appear in popular media, they are evil siblings the vast majority of the time. There is a ton that can be done with a story where the siblings are main characters that are on the same side, yet the only examples I can think of are Edward & Alphonse Elric from Fullmetal Alchemist: Brotherhood and Asta & Yuno from Black Clover. EDIT: How did I somehow forget Ike and Mist when Path of Radiance is my favourite video game?! I guess my mind only thought of cases where one sibling is the protagonist and the other sibling is the deuteragonist (secondary protagonist).
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