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vanguard333

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Everything posted by vanguard333

  1. I suppose; you do have a point. I would just argue that a very late tagline is still a bad tagline in this case, as the rebirth of the genre has already happened. I see. What's Suikoden?
  2. Good question; I honestly don't know. Yeah; Unicorn Overlord does look neat. That said, it's a bit weird that they advertised it as "The rebirth of tactical fantasy RPGs"; tactical fantasy RPGs never died; they're arguably more popular than ever before. The closest they came to dying occurred when Fire Emblem was at risk of being cancelled, back in the early 2010s. I didn't know about Elyuden Chronicle; the direct was the first time I heard of it. What is it? Is it brand new or part of an established franchise?
  3. Well, I correctly predicted more info on the Super Mario RPG remake, and nothing else. I was hoping to see a Fire Emblem remake; instead, I saw multiple JRPGs that looked kind-of like Fire Emblem, with kingdoms and wars and the heroes wearing blue while antagonists wear red. Does that count? A Splatoon 3 expansion seems really obvious in hindsight; I'm surprised I didn't predict that. I'm sure people who play Splatoon will probably enjoy the expansion. Neat that we saw more about the Princess Peach game. I probably won't be playing it, but it does look neat. Also, I do like that she seems to be left-handed in this game; it's a small thing, but it's always nice to see Nintendo remember that left-handed people exist. I am not an F-Zero fan, but, when it showed the original F-Zero game, part of me did wonder if it meant that they were making a new game. I don't know if actual F-Zero fans are angry that the 'new' game is just the original game remade for battle royale, delighted that Nintendo at least remembered F-Zero, or both. I'm genuinely curious as to which it is. ...I could not believe my eyes when I saw that final announcement; Paper Mario: The Thousand-Year Door, remastered for the Nintendo Switch. I have never played a Paper Mario game, but I know the series' history and how Thousand-Year Door is considered to be the best one, and how the most recent games in the series aren't JRPGs, unlike the first two games. Between this and the Super Mario RPG remake, this is a real chance for fans who miss the Mario JRPGs to show Nintendo that these are the games they want. As for me, I have played Bug Fables and I enjoyed it a lot, and I will probably get the Mario RPG remake, but I'm not sure about Thousand-Year Door; mainly because there's already a lot on my plate. I imagine the decision is mostly to gauge audience interest in the old Mario JRPG titles by seeing how well the two games sell. Plus, as you said, Thousand-Year Door was a GameCube title, and, like most acclaimed GameCube titles, it undersold, and used copies are worth a lot today to the point where the Switch remaster will be a bargain by comparison. Seriously; I just did a quick search and immediately saw four TTYD copies, each priced at over $100. Yeah; something like the Oracle games, with one central magical gimmick and then some other useful spells, would be a neat idea for a Princess Zelda game, especially if were like Oracle of Ages, as that game was most focused on puzzle-solving where Oracle of Seasons was most focused on action.
  4. I imagine they will anger Intelligent Systems, since Fire Emblem Engage was made using Unity and the changes are being made retroactive. My hope is that this means they will switch from Unity to a better engine. As for which one, I have no idea. I think at least a few turn-based games have been made using Unreal Engine, including one that used a hexgonal grid, so I think it would be viable for future FE games. As much as I'd like to see IS use an engine it itself made, the sad reality is that in-house engines are becoming increasingly less feasible for game studios; Square Enix learned that the hard way in the PS3 and PS4 era, where their in-house engines: Crystal Tools and Luminous, were unfinished piles of garbage that couldn't handle most of the games Square Enix wanted to make at the time (directly causing the 10-year-long development nightmare Final Fantasy XV went through). To be honest, even before this, I had my concerns about Intelligent Systems using the Unity engine for Engage, mainly because I remembered that Unity merged with that malware company almost a year ago. To be honest, I'm surprised that that wasn't the thing that made everyone want to stop using Unity.
  5. For a Princess Zelda game? A few different genres could work, but I suppose an action-adventure game with far less emphasis on exploration and a lot more on puzzle-solving would be ideal. Since Zelda usually has powerful magic, the game could have her rely on magic for puzzle-solving & exploration rather than the many dungeon items Link has to carry.
  6. I see. Peach wielding a poleaxe like in the movie would be fun to see. Personally, I'd personally prefer to see a Princess Zelda game rather than a Princess Peach game, but the two ideas are by no means mutually-exclusive, and perhaps the release of another Princess Peach game might encourage Nintendo to make a Princess Zelda game.
  7. I didn't think you were implying that. Sorry if it came across as If I thought you were implying that. I agree that it is an important game in the series. That would be neat. I'm not really interested in the Peach game, but it would be neat to see more of it since barely anything was shown during the announcement.
  8. Yeah; I still wouldn't purchase it if they did that, but I would be able to somewhat respect it. I'd respect an actual prequel more, but Age of Calamity proved they aren't willing to do that even when they have a golden opportunity. I hope they don't skip over Genealogy; it would be really good to see more of the currently Japan-exclusive FE games to see versions that get international releases. But yeah; it is almost-certainly a given. I see. Okay.
  9. Yeah, it is too soon. But I can't help but be concerned that they will once again create a crossover that will be falsely-advertised as a prequel only for it to be a what-if time travel narrative. It would be especially egregious in the case of a Tears of the Kingdom crossover because Tears of the Kingdom already has time travel in it that is firmly established as a closed time loop; the past doesn't change. That said, it might not actually be too soon, since the Zelda team did spent an entire year just polishing Tears of the Kingdom, and they could've shown Koei Tecmo the game during the year of polish. What did you think of my other hopes and predictions?
  10. Here's my hopes and predictions: Hopes: 1. A Genealogy of the Holy War remake; specifically, one that is a from-the-ground-up remake, but still a remake. 2. A remake of the Zelda Oracle games that is a bundle that includes the cancelled third game. This one can be a 1-1 remake like Ocarina of Time 3D and Link's Reawakening, as the inclusion of the cancelled third game would easily be enough to make the remake worth it. 3. A way to purchase at least some of the individual games that are available on Nintendo Switch Online. There are multiple games on that service that I want to play, but not enough to make me want to use it, especially since I'm not actually purchasing the games; I'm just renting the ability to play them. I still have Oracle of Seasons on my 3DS; I want to be able to purchase the Oracle games and actually keep them. Predictions: 1. A new Warriors game that is a crossover with Tears of the Kingdom. The announcement will claim that the game takes place during the events of the Imprisoning War and will show the full story of Hyrule's founding and the war against Ganondorf. However, there will be a zonai construct shaped like a celery stick that wasn't there in any of the flashbacks... 2. Another trailer for the Super Mario RPG remake.
  11. In the case of a fight that's unwinnable for story purposes, I'm pretty sure it's for the purpose of immersion; it puts the player in the character's shoes, struggling desperately in a fight they cannot win. In that case, I don't consider it a waste as the point is the experience. That said, I do think it generally works best when the player knows going in that this is a fight that the player is not going to win, such as in the case of a tragic prequel.
  12. Captain Toad: A Smash Bros. fighter who, true to the gameplay in his game, cannot jump. The character's attacks revolve around using items from Captain Toad: Treasure Tracker. I once created a moveset for Captain Toad in another topic, but I also really like this moveset that someone created:
  13. I should point out that Path of Radiance is my favourite video game of all time, and Ike is one of my favourite video game protagonists (tied with Link from The Legend of Zelda). While I really liked Radiant Dawn overall, Ike's ending is easily one of my least favourite things about it. Ike abruptly leaving everything and disappearing forever is generic, out-of-nowhere, out-of-character and just plain dumb. Knowing Ike and how much he would want to preserve Greil's style of swordsmanship, I figured he'd become a swordsmanship teacher or something like that; something believable. I also didn't like Ike and Elincia's fantastic dynamic from Path of Radiance being abruptly dropped in Radiant Dawn. However, apparently, the heavily-implied romance between them in Path of Radiance was exclusive to the North American localization and was not in the original Japanese version; hence it not being continued in Radiant Dawn. With that in mind, I understand the decision to drop it in Radiant Dawn, but it still means that Path of Radiance is a game where I outright prefer the changes made in the localization. But yeah, even with the knowledge that Ike and Elincia apparently was never a thing in the original version of Path of Radiance, Elincia ending up with Geoffrey in Radiant Dawn was really weird and a bit dumb. They're foster-siblings and they came across way too much as siblings to me for me to buy the idea of a romance between them, and I say that as someone who defends the Sothe & Micaiah romance.
  14. First Playthrough, Normal Difficulty. Her voice can be grating at times, especially if, like me, the player has sensitive hearing and finds specific sounds literally painful to hear, but she is a fantastic support unit. Staves are not only plentiful in Engage, but they come in a wide variety beyond healing and each type of staff is very useful. As a result, staff users are very useful in this game for more than healing, and Hortensia is a fantastic staff user. Being a flying unit, she has fantastic movement. Since she's mainly a support unit, she will want to stay from bows anyway, so the main weakness of flying units isn't as much of an issue for her. Her +1 staff range also further increases the usefulness of her staves. However, the great variety of useful staves does mean that staff users do suffer a bit from the limited weapon/item slots. Hortensia may be a support unit, but she will still want at least one tome in case she needs to fight and one healing item for healing herself. This means only... I'm actually struggling to remember how many weapon/item slots each unit has right now; I think it's five, but someone please correct me if I'm wrong; anyway, it means there are only so many slots remaining for staves, so you will have to carefully pick which staves would be best for each map and there is the risk of making the wrong choice of staves. I see everyone mentioning Micaiah, and Micaiah is indeed a fantastic emblem ring that Hortensia pairs very well with. However, I do think it is important to mention that Hortensia isn't recruited until the end of chapter 14; four chapters after Emblem Micaiah is taken away, and the player doesn't re-obtain Emblem Micaiah until the end of chapter 19. Overall, I would give Hortensia an 8/10. She is a great support unit in a game where support units are very useful. Just keep her away from fights unless absolutely necessary and, if you have sensitive hearing, lower the volume or mute whenever she's on-screen.
  15. I have no idea what YouTube Poops is. When I came up with the comparison between this and movie sequels trying to capitalize on the surprise success of a "so bad it's good" movie, I was thinking of actual cases of movie sequels to "so bad it's good" movies (though, admittedly, I haven't actually watched any of them as I haven't actually watched any movies that are considered to be "so bad it's good"). Oh; definitely. I originally meant to add to my point by saying that, while I understand the mindset, it should only be done when the person or team has ideas beyond just "make a game that's like this classic game", and I would've used Shovel Knight, Bug Fables and Ocean's Heart as examples of games that do exactly that: have real ideas. But I couldn't think of the right words at the time, so I stopped my statement at just saying that I sympathize with the mindset behind it. Understandable; Star Force only had three games before getting cancelled. The third game wrapped up every plotline well enough that I originally thought the series ended on its own terms; imagine my surprise when I found out there was going to be a fourth game that got cancelled. It was rather saddening for me, as I really enjoyed Star Force despite each game's various flaws and I would've liked to see what the fourth game would have done.
  16. I understand making an indie game in the style of good games, but games so apparently bad that they're only remembered today out of infamy and for memes? Isn't that a bit like trying to deliberately make a "so bad it's good" sequel to a movie that was accidentally "so bad it's good"? Yeah, the amount of "like this classic title but-" indie games does get excessive at times. I get the mentality; if a series you love hasn't seen a new good title in years, it's natural to think, "Alright; I'll make one myself then!" Incidentally, I doubt that there's an indie version of Megaman Star Force, but I am ready to be surprised.
  17. Technically, the underground is part of the main quest. The goron dungeon is in the underground and (spoilers) But yeah, the underground does mean that the game has essentially three maps and the ways the underground does tie into the main plot could easily have been done without it. It doesn't help that, while there can be some fun to adventuring in the dark underground looking for lightroots, it just doesn't compare to exploring the sky.
  18. I see. The only New Super Mario Bros game I played was the one on the Wii.
  19. Yeah, I felt the same about Yoshi for this game. It is a shame. Yeah. One simple world theme with a lot of potential that I'm surprised they haven't used: mountain. I'm surprised that they haven't tried a mountainous region as a 2D Mario world theme.
  20. Oh, right; I meant to include "water" in the list; thanks for the reminder. Yeah, that is a bit disappointing, especially as Mario 3D World made the characters distinct. I imagine everyone is the same in terms of abilities because of the badge system.
  21. I watched it when it aired. I'm not a big fan of 2D Mario and I'm not sure that I'll play this one, but it does look interesting and creative. The Wonder Flower is a neat addition; the way it presents a timed challenges that alters the stage is pretty cool. Yoshi being playable... I'm torn on it. It is a neat idea in theory as an easy mode for the game, but it means that, if I'm playing by myself but I want to use a Yoshi like in older 2D Mario games, I have to play the game two-player and leave one of the controllers on but unused. Not only that, but the game already has the rabbit from the Wii U 2D Mario game for an easy mode. It is a bit disappointing that the landscapes seem to once again be grasslands -> desert -> water -> jungle -> ice -> fire -> Bowser, but the ice theme does seem to be combined with a cloud theme this time.
  22. I can honestly say that the Somneil really made me miss the menus from the Tellius games. Menus vs explorable base is a trade-off of convenience and immersion, with menus being far more convenient and explorable bases being more immersive, and whether the trade-off is worth it all depends. In the case of Garreg Mac, I felt that it was definitely worth it because it was such a core part of the game. The Somneil, by contrast, just comes across as inconvenient and almost needless.
  23. Someone I know bought Baldur's Gate 3 and agreed to let me borrow it. I intend to play it after I've finished Persona 5 Royal. I'm thinking I will have my character be a half-elf archfey warlock. The reason: I like Celtic mythology, so I think it would be cool to play as a character whose magic comes from a faerie patron. I know extremely little about D&D and I have never played it or even watched an Actual Play (unless one counts the original Record of Lodoss War anime from 1990 as an Actual Play); I didn't even know about the eldritch blast memes until after I googled the class options in Baldur's Gate 3 and saw a bunch of comments about eldritch blast when I was looking at warlock subclasses.
  24. Paper Emblem, or Emblem Story: It should be a party-based RPG in the style of the old Paper Mario games, with 2D characters in a 3D interconnected storybook-like world. The characters should be original Fire Emblem characters specifically made for the game. The main protagonist will of course be a lord/tactician character while the allies that are added to the party cover every weapon type (sword, lance, axe, bow, magic) and unit type (infantry, cavalry, flying). EDIT: Also, this topic should probably be in General Gaming or General Fire Emblem, not General.
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