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Imuabicus der Fertige

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    duck extreme

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    Catacombs of Vindobona

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  • Favorite Fire Emblem Game
    Fates: Conquest

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  1. @Jotari You have me curious, knowing of your seemingly endless enthusiasm for FE projects... may I ask what you need the map for? And all the links are from the wiki.org site, for clarification.
  2. File:FESD Archanea.png - Fire Emblem Wiki Size of this preview: 800 × 598 pixels. Other resolution: 1,024 × 765 pixels. And this one is a bigger version from the link on that page:(1,024 × 765 pixels, file size: 1.1 MB, MIME type: image/png)
  3. May chaos take the world. How to make something feel extra artificial. Life isn´t hyperfocused on a single thing (i think, but I´m only 1/8billions). The idea that everything must contribute, is in my eyes born from the limitations of the medium - a book can only be so big, a film only be so long etc and not the telling of a story by itself. You won´t ever truly know why the artist [Disclaimer: term used broadly, describing people making stories] thinks something belongs in their creation. Edit: To be clear here, this isn´t an opinion formed from consuming media, but observing discussion about media, where people all too easily, in my opinion, jump to the idea that something was superfluos, unnecessary, didn´t add anything, and more of the likes of phrases, indicating the obsolence of something the author decided to put where it is. Noone gets to judge that, especially not when the majority of opinions seemingly conflate the enjoyment/satisfaction they derived from consuming said media with the reason it might be there in the first place - which would require intimate knowledge about [Everything the Author TM]. Edit 2: But, I suppose, much of this is witnessing discussion Social Media style and not a more proper forum. Edit 3: And Edit 2 probably puts quantitative doubt on the wholt thing.
  4. Add the idea that everything happening in a story must contribute to the story, to the pile of garbage that ought to get taken out the back and the idea that everything must tie together, both of which is a sign of a weak spirit yearning for a complete, safe and sane world. Put random shit in stories! Makes it greater than woohoo, you´re gods favorite chosen specialz and the evil guy is actually your mom. You literally call someone a furry in that thread, not even with a questinmark... yeah, sus af. Not just a furry, but an inept one? Fine, just give them here.
  5. Characters and grids were their criteria, that´s why I included what I included. Right, Wargroove, that´s the game whose name I forgor yesterday!
  6. Rip history, time for herstory. Also, are we under the sun? Or besides it? Or over it? Dawg... that´s what a furry would say. I expect pipebombs by tomorrow morning.
  7. Agree, but Setsunas problem is less Mozu... and more so the pineapple with a special bow. Making Mozu an archer in Brithright... I mean yeah, it´s still Archerzu, but eh. Hard, eh. And Reina. Can´t forget would be but not actually granny Reina. ...And Shura? AM I remembering things right?
  8. Yah, but that´s a birb... imagine a whole ass HORSE trying to fly up there. Need an oxygen mask for horse and rider.
  9. Take the current sum of a units stats and randomize them every map.
  10. Dude I´m sorry but just... google? Of the top of my head Advance Wars, FF Tactis, Dark Deity, Banner of the Maid, Vestaria Saga, Berwick Saga... Tactical role-playing game - Wikipedia
  11. ... by elaborating on the weapons system, for example? We have Bronze -> Iron -> Steel -> Silver as a baseline but we also have sidegrades and variations of this, like the heavy weapons (I think PoR,RD and smach weapons in Engage). If we take Bronze -> Iron -> Steel -> Silver and +MT/-Hit;-MT/+Hit as a base, that´s at least 8 weapons; then we can have even more specialized weapons, specifically high hit ones with low might and reverse etc. And then, weapons that influence Procc Rate (Read: Sword with Quixotic Effect.) Then we could think of consummables for secondary stats for example, +10hit? Maybe weapons which act one wepaon rank higher than the unit might be able to use, but very low uses. I was pretty clear, that such a change would have to be thorough, as it does concern a stat which touches a lot, but not very strongly. Re: Not all stats are equal. I just want the games to punish hyperfocs on Movement for once. Oh, you moved too far ahead within X turns? Damn, ambush spawn trap. Enemy units that actually hold weapons, that can threaten horses and fliers (and I don´t just mean bows). I think the Kitsune map fucking over any horse based army is splendid. An isolation mechanic, which lowers your units evade/crit-evade/hit/crit when surrounded by too many enemies. Maybe extended to having too many enemies too close affecting units... obviously this would affect the enemy negatively too. Boots and horseshoes and... whatever the fuck you´d give fliers (drugs?), affecting the entire army for X amount of maps and the effect disappearing after said maps. Fliers as subject to air currents... which can change, obviously. Mountains should probably affect fliers as well... I ain´t heard of no gawdamn birb on Mt. Everest (but maybe I just don´t listen)
  12. ... shoutout to my girl Orochi for being a neat lil mage. Omnyouji, I guess. Just the Hoshidans in general for being a largely inferior squad of units, who are so much fun fixing.
  13. Shadow Dragon and NMotE; you can actually tell what´s going on. Something FE being 3D and good is mutually exclusive.
  14. People harping about Media Literacy might wanna have a talk with the catholic church - they´d come to great understanding over Dogmas. Damn, if only he wrote a story that hasn´t been written in the last ~5000 years. Do we count cave drawings as story? Then add a couple years. Who´s the last person who invented a completely new trope anyway? literally you:
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