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Explaining Why Yunaka Is Bad
Imuabicus der Fertige replied to stevezuu0829's topic in Fire Emblem: Engage
Fairly certain in the early days of Engage having just come out, people were in love with Yunaka for her 1-2 range and her dodgetanking/critmaxxing. -
Fire Emblem Maddening Engage Tier List
Imuabicus der Fertige replied to Mai Goro's topic in Fire Emblem: Engage
I got Lineage and Mentorship Build +3 on her. She´s using a Killer Lance +3 with, I think, Corrin Engravement (-2 Dmg +10 Avoid + 30 Crit + 30 Dodge). She has just enough Build to wield the Killer Lance at 0 penalty methinks. -
Why is everyone hating on 3 Houses?
Imuabicus der Fertige replied to Blue4470's topic in General Fire Emblem
The map design of Three Houses was obsolete when, I´mma say it, Shadow Dragon came out. But definitely with Conquest. Hell, REVELATIONS is a better Sandbox, since chapter 14 is an easier grind spot than anything Three Houses has to offer. -
Fire Emblem Maddening Engage Tier List
Imuabicus der Fertige replied to Mai Goro's topic in Fire Emblem: Engage
Uh, no clue, lemme see... keep in mind this run was back when Engage came out. I dunno what I did and when I did what. It´s at... chapter 18, where you can recruit Lindon. Lvl 11 Griffin Knight, S Lance, C Staves. C Bond with Emblem Leif, Ike, Corrin, Byleth, Edelgard and no Bond with Sigurd, Lyn, Eirika, Lucina, Tiki. 39 Hp / 19 Str / 12 Mag / 26 (24+2) Dex / 26 Spd / 11 (10+1) Def / 18 (17+1) Res / 18 Lck / 9 (6+3) Bld Her stats fit almost perfectly with a Lvl 10 promoted Lance Flier -> Griffin Knight Chloe, but with 4 more points of Str (I KNOW I gave her stat boosts, including some from the DLC) Skills I got available: Lineage, Mentorship, Build +3. -
Fire Emblem Maddening Engage Tier List
Imuabicus der Fertige replied to Mai Goro's topic in Fire Emblem: Engage
I don´t remember a lot about Chloe other than I made her a... Griffin Knight into a Wyvern Knight as well as giving her most of the early stat boosts, I believe, thinking it´d pay off. Not that I remember which Ring I gave her, if any. And I remember that she´s underwhelming. Too weak to damage, too little muscle to double with heavier weapons, not even decent damage with forged/engraved weapons. She has little use outside of targetting frail enemies, but not frail enemies that target Def. Flying staves were neat, I guess, but show me a useless staff user. -
Why is everyone hating on 3 Houses?
Imuabicus der Fertige replied to Blue4470's topic in General Fire Emblem
Reddit ass interaction bait. But sure, I´ll still bite. Other people have been weighing in on the story aspects of the TH enough and frankly, I dunno why they´re talking about mystery novels now, unless they´re getting at the mystery of why this game exists the way it does, so instead, I´ll, uh, focus on the thing, that thing, the fucking thing that matters the most in an STRATEGY ROLEPLAYING GAME. GAMEPLAY. Akshually, lemme just put this one out there: Imagine, if instead of all routes going to the same locations in the first part of the game, THE FUTURE ELITE OF THE RESPECTIVE REGION gets sent to their respective domains to solve whatever problem there is; so Eagles to the Empire, Lions to the Kingdom and Deer to the Border and sorting shit out there. That way you´d get to learn more about the respective lore of the land and the characters. Or, hold onto your horses with this one- we train EMPATHY and SOCIAL SKILLS to S+ by taking, for example, the Blue Lions and sending them into the Empire to resolve Empire problems and the Eagles play Border patrol in the Alliance and the Eagles go to the kingdom to clean up there so that everyone gets some understanding of what fucked up shit is happening in those other peoples fiefs. That way, we´d have 3 different routes, like learning about those who dubstep in the dark, solving feudalism in the kingdom or ending racism in the alliance but no, we send the whole shool in one area. Not like the Seiros Military Police isn´t active in other parts of the continent, no sir. Onto my main hatred with the game, Three Houses has roughly a trillion (2) problems: too much samey shit and not enough reason to try shit out. Number one, every house is damn near the same unit wise. You have tanky lad/lass, fast lass, stronk magic user, support magic user and then one or two frekas of nature, like Felix, who will scale out of control if you give him a sharp knife, Ignatz who needs to be babied harder than Mozu, Lorenz with the mag/phys stat split being bad at both unless you ignore either, off the top of my head. Now that you have all those not very different units, you get to... put all of them into the same fucking classes throughout the entirety of the game; you´d think that the Empire might have stronger more specilized armored units, the Knigndom some special cavalry and the Alliance maybe some special Archers but no, EVERYONE IS THE SAME IN THE SAME CLASS NO MATTER WHAT give or take some stat points of individual growth. The monastery ins´t a meeting ground between 3 related/similar but still probably divergent cultures, it´s just a factory that stamps everything into the same mold. Second point. There´s 3 phases in a Three Residential Areas playthrough, the early game, the good game and the late game. In the early game you have fuck all, because all of your units are starting out at lvl 1 with the stats to match, don´t have the weapon ranks to do funny things and you don´t have any funny things to begin with, BECAUSE THE WEAPONS AND BATALLIONS AVAILABLE ARE TIED TO MONASTERY RANK. Not to mention that the enemies are going to stat check you harder than H5 Hyman AT EVERY POINT in the early game and there´s no recourse, because you can´t recruit advanced units like Catherine till chapter what, 5? 4 if you optimize? I´m kinda of the opinion, that the early game tends to be a mong the more interesting parts of Fire Emblem, because of the whole STRATEGY thing and planning with your limited ressources, except Three Houses gives you the least interesting most barebones things. Woo, an Iron Sword, fuck yeah, I needed that, because my +5 damage weapon art I´ve been spamming to deal any damage with accuracy has depleted the durability. Then there´s the good part, where more things (wepaons, magic, items, classes) become available and your stats catch up a little and it doesn´t feel like you´re trying to punch a boulder, except the boulder is called Muhammad Ali Jr. For some chapters, before the route split as I remember, the STRATEGY game feels like a strategy game, because you have OPTIONS and sometimes those options are even MEANINGFUL. And then comes along the lategame. Roughly around the time of the route split? Maybe a little after? You have your two or three units that can actually fight, probably a Flier with Alert Stance and you have your Archers spamming Hunter´s Volley and your Brave Weapon Art Lance users and maybe even some intersting gambits... and that´s it. That´s it for the rest of the game. You´ve achived Sand Box heaven, where your opponent doesn´t matter anymore. Lure out enemies with your Alert Stance/Alert Stance+ fliers, slaughter them with Brave Weapon/Art effects, rinse and repeat. Congratulations, you win. Whoever was the mastermind behind TH gameplay, has fundamentally not understood what an SRPG is and it isn´t just important to give a player interesting tools to play their game with, it´s also important to give the player and interesting game to play with those tools. Three Houses sure enough has some tools, it just doesn´t have the maps to make using them interesting. It´s best maps are the DLC maps, because there they could somewhat plan around what the player had access to. -
I had some things written up here, but really, at the end of your rant here is a sandbox game that already nearly exists, and it´s called Minecraft but remove the exp for enchanting and the requirements for building. For some levelling up is the journey (go play WoW or sum, nerd) and others want a sandbox to try shit out (play a survival game) and for most, it´s a slider inbetween. All hail LTC or something. I wonder, has there been a no lvl up, NO PROMOTION/PROMOTION BONUSES run? I know negative growth runs exist, but I dunno how that handles promotion bonuses. Hot take: Jeigans are trash, because they´re a crutch for new players, instead of forcing them to learn the game and use every unit to it´s fullest potential, or go on a social platform and whine that the game is tuff. [insert Git Gud here] Thus, bad design. Ests aren´t real, they can´t hurt you their STR isn´t high enough The only meaningful stat outside of challenges is, Speed, then a long list of nothing followed by STR/MAG and maybe HP/DEF/RES. Skill and Luck may as well not exist. Stats are not created equal. I don´t honestly think I ever specifically cared for a lvl up on map, or thought "Yay, now I can 1rko enemies." Well, maybe H5 SD Hymens chapter.
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Khorne smiles upon you. Is this everyone you speak of in the room with us right now? And who is We? What you´re describing here is a failing of the AI, not using it´s ressources, of which it has significantly more than the player throughout the game, to... I don´t actually know, make a fun challenge? Interesting combat? Hell if I know what the FE AI does, but it getting praised whenever it manages to gasp use a healing item or, faints moving away towards a healing spot, seems to me an indicator that the AI needs something done, to turn it form a stat spread sheet check to... strategy? "By making the new player play less of the game they should like, we can teach them much faster. Ignore that they´ll have worse weapon ranks if they exist, less experience and thus less stats etc. pp." Sound. I don´t care what a player does in their SINGLE PLAYER game, nor do I think Fire Emblem of all things, is a tool to teach strategy, or longterm strategy, or anything really, especially considering that FE affords the player near perfect knowledge on map. and whenever it does not do that, no matter how obvious, it has usually resulted in a decent amount of upset players complaining (i.e.: Ambush Spawns) It is on the player to overcome a challenge and the game to present a challenge, if a players reaction to spread out enemies, is to bunch up and slowly and safely overwhlem everything despite having Fire Emblems near perfect information and indefinite time to come up with a plan, then that is a SKILLISSUE. If the only reasoning behind your intended change is a holier-than-thou handholding baby session, then it is not a change worth having. I will say it again, the only reason to have this, is, if the player would get some actual benefit from this and not just a time save, be it characters to drive intot the enemy ranks to absorb damage, sell them off gor monetary gain, use them as training dummies, story beats etc. or the like, the former of which don´t at all go with your assumption of the white vest player. If you want to save time, just play LTC, or give those players that you seemingly want to teach a guide on LTC.
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What if a lord's death was permanent?
Imuabicus der Fertige replied to indigoasis's topic in General Fire Emblem
Eh, kill Marth, who could potentially take up the mantle? Jeigan and... Malledus? Might still be trying to free Altea from the big bad dragon overlords. Oh, the Princess Elise, last descendant of the house of Anris Brother.exe and probably heir (do we need a Pragmatic Sanction Intervention?) to Altea is still alive and kept prisoner by the fuckwit dragon? Now, where´d I put my Wyrmslayer? -Jeigan, probably. Hardin is out there styling on armored units trying to capture him and his goons, unless you want to write him dead by virtue of leading his CAVALRY into a valley with 2 entrances and a fuckton of forest everywhere. Otherwise, he´s supposedly a competent leader, even if he can´t use the Silver Sword. Nyna. Girlboss time, need I say more? Off-Screen lord, never game over. If there´s one character to have the motivation to restore their families old empire and take revenge against the enemies currently burning down the remnants of said empire, then it´d be this one, but I´m fairly certain her entire characterisation is slightly-concerned-for-Marths-health-damsel-in-distress. Then again, hand her the dark sphere or whatever mindfucks Hardin and voila. We also got Merric and Wendell and Linde for our "Free the magic city" arc, so we got more than enough reason- not even the Falchion, lmao, to go Khadein and encounter He-whomst-you-cannot-win-against. Who knows, Gotoh might start giving a fuck now that Anris-not-actual-descendant is fucking dead and get off his ass and help sand Gharnef, instead of throwing at book and us and telling us "Go, do crime." And we also got a motivation to fuck with Gharnefs treasure palace in Bantu anyway, thus we acquire optimal anti-Medeus-weaponry in the form of a girl or a woman. There´s probably a bunch of pissed off at Manaketes-and-ready-for-dragon-hatecrimes-people around the continent I forget- Midia and her boytoy, either of the "Altean Heroes but not when our land is on the acutal threat of conquest"- Samson and the other guy I forget, the general you get only when you lose enough units... Oh right, Minerva could exist, using the Altean forces to liberate her lands- Wyvern mounts for everybody! whilst also doing everybody a favor and ending the Manakete threat. Honestly, Marth is not all that important, there´s plenty of would be heroes to pick from, if one would actually invest the amount of effort, read: money, to alter maps, dialogue etc. Another possiblity would be Caeda, upon seeing Mars die, join the woodcutter trio and we get to the Fire Emblem x Stardew Valley crossover that we desperatly need. -
That you can´t enter the shop from FE Fates map screen and have to go all the way back to Mycastle.
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Thoughts on Three Houses
Imuabicus der Fertige replied to Uscari's topic in Fire Emblem: Three Houses
All you need to make something good, is to make it OP. The only way to reign in the power of the TH archers is... if they get statchecked severly enough and if you did that, pray that Hunter´s Volley doesn´t still just 1RKO you. Anyway, TH Archers fun, yes. See, I think skill customization is incredibly fun, as it allows you to mitigate a units weakness, or embellish any of their strenghts... except of course, in Three Houses you have 3 mid tier skills that are largely worth it (+Hit, +Dmg, + Spd) and then either the shoddy weapon rank imitations of Prowess/Faire or potentially an anti weapon skill if you´re dealing with a serious enemy threat. And that´s... just kinda it with Three Houses skills. There´s Alert Stance, duh, and then a or some Vengeance set ups, howeverwhichway you set that up, but compare that to the skills you *could have* access to in Awakening or Fates, from skills that influence active skill procc rates, double edged skills like life and Death, defining skills like Wary Fighter, or Elbow Room, Trample, Shelter, to name the few I remember. Three Houses just doesn´t afford the player the variance, neither in characters, classes or skills or even maps to warrant replays to see build funk outside of "I wanna see the other side of the story" On the one hand, I get it, on the other hand, it allows you to easily skip through maps. Whether or not that´s a good thing depends on if you like the TH maps. Hard disagree, the maps play themselves the second you unlock even just Alert Stance; for the early game though you´re absolutely correct, thank fuck every class has been assigned one sturdy lad or lass, mileage may vary. Low manning is ideal in TH imo and happens naturally - I assume you trained Ignatz specifically, as he´s usually not that powerful unless somewhat invested (used)/a little babied, but characters like Edelgard, Dmitri, Felix, Hilda, the fast chicks potentially etc. easily scale out of hand, since at some point they just start 1rkoing things without problem.