... by elaborating on the weapons system, for example? We have Bronze -> Iron -> Steel -> Silver as a baseline but we also have sidegrades and variations of this, like the heavy weapons (I think PoR,RD and smach weapons in Engage). If we take Bronze -> Iron -> Steel -> Silver and +MT/-Hit;-MT/+Hit as a base, that´s at least 8 weapons; then we can have even more specialized weapons, specifically high hit ones with low might and reverse etc. And then, weapons that influence Procc Rate (Read: Sword with Quixotic Effect.) Then we could think of consummables for secondary stats for example, +10hit? Maybe weapons which act one wepaon rank higher than the unit might be able to use, but very low uses.
I was pretty clear, that such a change would have to be thorough, as it does concern a stat which touches a lot, but not very strongly.
Re: Not all stats are equal.
I just want the games to punish hyperfocs on Movement for once. Oh, you moved too far ahead within X turns? Damn, ambush spawn trap. Enemy units that actually hold weapons, that can threaten horses and fliers (and I don´t just mean bows). I think the Kitsune map fucking over any horse based army is splendid.
An isolation mechanic, which lowers your units evade/crit-evade/hit/crit when surrounded by too many enemies. Maybe extended to having too many enemies too close affecting units... obviously this would affect the enemy negatively too.
Boots and horseshoes and... whatever the fuck you´d give fliers (drugs?), affecting the entire army for X amount of maps and the effect disappearing after said maps.
Fliers as subject to air currents... which can change, obviously.
Mountains should probably affect fliers as well... I ain´t heard of no gawdamn birb on Mt. Everest (but maybe I just don´t listen)