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Jman1115

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. Can someone clarify what quick riposte does? And do breaker skills guarantee doubling the weapon type?
  2. Awesome stuff. THanks so much for the help. I think I have a good focus now. Hopefully I can rack up some more orbs before this banner ends to snatch the blue mage if she is any good.
  3. Odin and Ursula are the only blue mages I have other than Robin. Sadly I pulled for the blue mage on this banner and got the blue spear user instead :( I saw on the inheritance wiki that Cherche is ranked high? Should I level Legion or her? Green axe is a definite gap as well as blue tome. I also put Effie on my list because she is ranked S+ on the inheritance tier list but I have an Ephraim so it probably isn't high priority. Oh and special event units, I mean the ones you get from teh "special" battles. Not from summoning. Kageor I was thinking of because I have found even at 4* she is more useful than Takumi personally but this is just from a few games of usage. End of the day I feel I really need a good blue tome and an axe user user but I don't have much for options in the blue tome realm.
  4. Tried for the blue tome user, got the blue spear user -.-
  5. Anyone worth pulling? I did not see anything exciting but am also not super knowledgeable on the game.
  6. So I have a dilemma as I have 60k feathers and not sure what to do. I have Kagero, Nowi, Effie, Legion (or Camille) and a Blue Tome Robin All that I feel I need to upgrade to 5* as I don't have a Blue dragon, an axe user, a blue tome user, or a good colorless ally outside of Takumi. These all feel like needs to me and these characters feel like the best in those respective areas. However, to obtain a lot of skills I also need to raise characters to 5* to get access to things like level 3 vanatage, life and death, desperation, etc. Should I focus on getting skills for my current 5* roster? Or should I focus on getting a good roster of 5* units and THEN worry about skills. I have fully upgraded a couple of units with skills already and my current "team" so to speak is listed below - Nino - fury/desperations/Moonbow Tiki Adult - Lightning Breath/Breath of Life/Armored Blow/Reposition/Growing Flame Olivia - She is only 4* with no inherited skills as I use her primarily for double turns. Eirika - Drag back, Hone speed, and Spur def seal Ephraim - Moonbow, Triangle Adept, Lancebreaker, Threaten Def, Speed seal Lucina - No inherited skills but maxed Ike - Only skill he currently has is Vantage 3. Marth - Maxed, no inherited Skills Tharja - Maxed, no inherited skills Takumi - Vantage Other 5* I don't think have much value - Easter Camille, Seaside Robin, Summering Tiki, Boey x2, Lucius, Celica (red tome), Eliwood, Alm, Catria and all the special event units.
  7. I got Boey, is his tome worth giving to Nino? What is the best use for this guy? I like him and he seems to have some potential at the very least as a skill transfer drone.
  8. I do have a Lightning breath if I upgrade Tiki Adult to 5* which I can do as I still have 20k feathers.
  9. What do you suggest for a good arena defense? And is Takumi worth putting on my current squad? I assume I should replace Tiki with Ike at this point, not sure who I would take out for Takumi. My current team is: Ephraim Tiki (to be replaced with Ike?) Nino Fury built Olivia
  10. So I finally pulled both Ike and Takumi. My current team is: Nino (Fury build w/ Moonbow and desperation) Tiki Young (haven't inherited Tiki Old weapon yet) Ephraim Olivia On the bench currently is: Lucina, Erika, Tharja, Marth, Camilla, Lucious, Takumi, Ike etc. I was wondering the following three questions: 1) Should I be using Ike (for story and events, not arena) and working on a build for him when I have Lucina and Tiki Young? Haven't looked into how he stacks up base stats wise and skill wise. It seems like one of his passives may make Aether actually worth using? Sword Breaker also seems like a situational skill that should be kept, but replaced with something else? Perhaps a Fury/Vantage build? 2) Should I inherit Tiki Old's weapon for distance countering on Tiki Young or should I focus on getting Lucina Renewal? I love distance counters and Tiki Young is tanky but also deals damage, however I have gone up against a renewal Lucina and it was nasty. I feel like Lucina with a 10HP heal on 2 out of every 3 turns is a bit OP. 3) Should I be using Takumi? I have heard she is really strong, definitely seems to be. Just not sure how to fit her into my team comp. I feel like she may be a strong addition to an arena defense team?
  11. So I finally pulled both Ike and Takumi. My current team is: Nino (Fury build w/ Moonbow and desperation) Tiki Young (haven't inherited Tiki Old weapon yet) Ephraim Olivia On the bench currently is: Lucina, Erika, Tharja, Marth, Camilla, Lucious, Takumi, Ike etc. I was wondering the following three questions: 1) Should I be using Ike (for story and events, not arena) and working on a build for him? Haven't looked into how he stacks up base stats wise and skill wise. It seems like one of his passives may make Aether actually worth using? Sword Breaker also seems like a situational skill that should be kept, but replaced with something else? My gut says get rid of both skills and take advantage of his distance counter go with a fury/vantage build. 2) Should I inherit Tiki Old's weapon for distance countering on Tiki Young or should I focus on getting Lucina Renewal? I feel like Lucina with a 10HP heal on 2 out of every 3 turns is a bit OP. 3) Should I be using Takumi? I have heard she is really strong, definitely seems to be. Just not sure how to fit her into my team comp. I feel like she may be a strong addition to an arena defense team?
  12. Questions 1: I have 20k feathers to upgrade a unit to 5*. Here are my considerations: Effie to replace my Ephraim Tiki Old so I can take her "weapon" and give it to Tiki Young so she can counter from a distance. Question 2: Also, does my team comp make sense for story events and what not? Nino Erika to help buff Nino (can a character only hold one buff? I recently discovered that skills can only be applied to a certain slot A, B or C) Effie/Ephraim Tiki Young (one day with distance counter) I also have Lucina, Marth, Lucious, Olivia, Tharja, Roy, Eliwood, Alm, Merric and Spring Camilla at 5* if you think I need to replace someone. The perk to Lucina is she also gives an atk buff that could help Nino out. Would need to replace Tiki Young with her. I don't have any issues in the arena so I am not looking for an arena team. Trying to get a core team and then will work on absorbing things to make them more versatile like Axebreakers, and the like. Question 3: Does an "axe user" have to use an axe or can he adopt someone's same color weapon but a different type? I assume they cannot, but curious. Question 4: Recently I acquired the Iote shield that negates any color disadvantage. Is this best on a tank I presume such as my effie?
  13. Hmm, so the opponent cannot attack him when he initiates. Any recommendations for units that would benefit from this the most? I am debating on a unit that has after combat debuffs applied vs a high attack unit. I am kinda leaning towards the former because with a high attack unit, I would want them to hit twice.
  14. So I just summoned Alm this morning 5*. He has: If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. Does this essentially mean that NEITHER unit double attacks? So this would be preferable for a tank? Alm himself seems to have cruddy stats, so perhaps this ability can be inherited and put to some use?
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