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Sevasmios

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. I'm not sure if this is me, but I have been getting unbelievably unfair arena matchups, and fairly consistently too. I found myself recently, for example, going against a team 3 of 40 plus with all abilities and all slots full and a lvl 14, with my team of 3 (regular) lvl 40s that do not have all abilities/slots full and a lvl 7 wrys for arena bonus. This is far from the first time this has happened, and I have to wonder how exactly the algorithm is more fair when I regularly come against situations like this, and my streaks are consequently snapped by buffed reindhart and azura teams with crazy stats. Is anyone else seeing or going thru anything like this?
  2. f2p. 14 5 stars: Ephraim Takumi Ryoma M! Robin Alm (recent pull) Karel Eirika Eldigan Young Tiki Spring Chrom Camilla Camilla Jaffar Kagero
  3. Great responses guys! I see some regarding my potential "improvements", so I'll start with those. People seem to have mixed feelings about global/server chat, which is perfectly understandable for the reasons provided. The possibility of vulgarity, player disagreements spiraling out of control, drama, etc. In my experience with mobile games that have this setup, there are a few potential solutions. For one, moderators can be appointed in game to police chats, and certain words can be censored. Another option would be requiring payers to pay for tokens so as to speak in world chat, with each post taking up 1 token, and allowing "free speech" in local server chats; censorship is still in effect here. This has the dual effect of forcing players to use their words wisely for a larger audience, and encouraging a sense of community with those closer to them. Going thru the posts, I like the common theme of more customizability in regard to arena matches that keeps getting brought up. Being able to choose the map if you're fighting friends, being able to see everyone that has challenged you (as opposed to just those who lost), the option to fight your own (AI controlled) primary arena team for the purpose of probing it for weaknesses, Live/Real Time pvp, pvp matching by lvl instead of strength, these are all worthy goals. Some may be more difficult to realize than others, but all would be nice to have IMHO. I also see posts asking for increased orb, feather, and promotion-related accessibility, all of which sound reasonable in my book. I think FEH has the potential to stick around for awhile, so working with the player base on matters like these is likely in the devs' best interest. Keep it coming y'all!
  4. Are those available now? I don't see the new heroes, and I still can't access arena.
  5. I've been playing for a bit now, and I understand that this game is in its infancy and the infrastructure is just in the process of being laid down. With that being said, here are some things I hope we can look forward to: 1. A world/server chat. Virtually all major Mobile RPGs in this format have this, this is definitely something that should be implemented IMO 2. The ability to send PMs to friends/other users in the aforementioned chat 3. The ability to spar with/challenge friends or other users to a friendly pvp match. Maybe an optional wager system involving limited quantities of feathers? 4. Guilds and Guild Battles! This is more difficult to execute than chats and PMs, but I feel is crucial in this game's development, and would attract far more interest from the mobile gaming community, as well as serving to retain that of the players. What are your thoughts, where do y'all want to see the game go in the coming months?
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