Got my copy of EOMD and it's okay, I'm liking it so far. I just got to the fourth dungeon and I really dig the EOIII remixes throughout the game, especially that boss tune. I'm also really liking how friendly this game is towards customization, while some characters might be stronger than others, using any of them is perfectly viable. I wish that there were more classes as opposed to just ten, but for the ten that are there, I like them all.
Currently have an all male team of Prince, Gunner, Landtank and Hexer. The Prince and Gunner do most of the work while my Landtank deals with bosses and the odd enemy the Gunner doesn't snipe by the time he gets there, while my Hexer right now just poisons and binds things. I want him to later learn offensive attacks, but right now just hexes as they take up a lot of TP.
On the other hand however, there are a few nitpicks that I have problems with. First being how there are only two portrait options for each class (so far), as opposed to the usual four. I also really hate the fact that conditionals aren't highlighted any more, which makes it a pain to resource extract. The NPCs are rather bland as well, I'm finding myself to not have an opinion of any of them, as they don't really have anything to like about them. Lastly, I do wish DLC wasn't a thing in EO, suppose it isn't as bad as it was in EOUII, but getting a potion that boosts one's level by three for that one repeatable DLC mission is a bit overkill.
EDIT: And the self buff fail glitch has been the death of me for a few runs.
All in all, I'd give this game a 7/10, it's not a main series EO so I don't want to hammer it from deviating from it too much, but I feel as though it definitely took an unnecessary step back in terms of a convenient menu.