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Sunwoo

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About Sunwoo

  • Birthday 08/14/1989

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  • Member Title
    Now I am become town, destroyer of scum

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    It's probably on fire right now

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  • Favorite Fire Emblem Game
    Path of Radiance

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    Eirika

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  1. Fair enough, but I am getting rather annoyed with the amount of these special unit types that are not going to be in the regular pool that are clogging up the new banners and Heroes using their remaining popular characters rather unintelligently. I thought the unspoken agreement was that we put up with the egregious amount of alts and OCs in exchange for getting characters that are harder to market in (like all the Golden Deer dudes who aren't Claude). But instead they decide to put another female character while the banner is still being carried by a Marianne alt (if we decide that Dagr isn't actually a carry). Also, Dorothea being a demote dancer means that unless Heroes finally decides to give dancers a refine, she's probably locked out of a refine forever. Like with Pandreo. Seriously, Heroes, why are you like this.
  2. I already kinda had my reaction yesterday, but: 1) Marianne's "tome" is the strangest looking tome I've ever seen. Like Rearmed Ingrid before her, I really feel that she should've just been an Ascended unit. 2) IS be doing what IS does and puts Dorothea on a banner with Rearmed Marianne and Aided Dagr. As a demote of all things. For fuck's sake. ;/
  3. I really wish they didn't reuse Yarne for the TT+ reward unit. I'm not opposed to Yarne in general, just the fact that he's been used as a TT+ reward twice. However, I also think it would've been cool to get, say, a seasonal Ranulf instead of our second Yarne as well, you know? Ranulf still only has his base version and it's definitely outdated. Or Caineghis, even. We could've used one of the dudes instead of a second Lethe, although Lethe's NY and base forms are also very outdated so I guess it's fine?
  4. Player analysis incoming so late I don't think it's very useful anymore, don't get offended if I don't post a lot for you. DefyingFates and Fire Emblem Fan did pretty well for their second and first ever games, imo, and had pretty accurate reads even if they didn't quite know how to express them as convincingly as the veterans. DF, I'd say that the main thing you want to work on is just wording your arguments. You did a lot better than Vig mafia in giving opinions, so next game work on sounding less overly cautious and making your thoughts sound more original. It's okay to agree with other players' cases, but if you do it's always useful to add in some of your own thoughts to add onto that case, so you're really committing to a read and contributing your own points to a case. Also, if you know that you aren't going to be around for the deadline because of known time zone or schedule issues, you'll want to establish that as soon as possible and get a definite "do you guys want me to claim" before you leave. Other than that, I'd say just keep playing and you'll get a feel for all this stuff I'm telling you. It's not always easy to get reads even when you do everything veterans tell you to do, so you'll have to just figure out what works for you. FEF, you couldn't have known this but in general with a role like yours you'll want to use it immediately, especially when something useful dies. As the host, I'm not supposed to be telling you anything that could influence how you play, which is why I didn't mention it during the game. Other than that, I think you had a good case on Jamie and good on you for not folding and giving up and arguing your case to the end. I guess at this point you just want to play more to familiarize yourself with what generally makes sense as town or scum actions in mafia and game mechanics as a whole. While I don't believe in giving newbies a pass just for being new, I do think the veterans missed that DF and FEF had town-slipped at times. Like DF not realizing that the most common distribution for a 9-player game is 7/2 and not 6/3, and FEF not quite understanding night action mechanics. Sure, you could argue that it was done for town cred at the suggestion of a more experienced scum buddy, but considering that FEF misunderstanding night actions actually got him in more trouble, that wasn't even town cred. Honestly, I think the thing that tripped up the rest of the town players was Jamie and Ichigo interactions. You guys basically convinced yourselves that Jamie and Ichigo could not be scum/scum and refused to seriously reconsider that. Even when roles like cop and doc and a 1-shot copier/amnesiac had flipped and a town watcher would just make for a very OP town and bussing exists. The other thing I just want to say is that I don't put in useless or completely anti-town roles for no reason. I get not being thrilled about rolling courier or mass hook, but I was a bit annoyed that no one really paused to consider why I would put a mass hook in the game. Like, it's not there just to troll the person who rolled it. Also, courier is not exciting but it's limited OC nonetheless and can be used efficiently (see: me in Avatar mafia). Elie, I don't actually have as much of a problem with your inactivity because you told me you were busy and the game wouldn't have started anyway, but I do have an issue with the fact that your actions while alive were basically to just fuck with town. Sure, you drew the scum kill, but in the scum PM they literally chose to not use their unstoppable kill on N1 because they didn't think a doc would be on you. Also, you sent Shinori a message that the backup had copied DF, and before you realized DF was cop tried to claim that a cop had scanned someone, just to fuck with him. And that put more heat on FEF that didn't need to be there, because people didn't realize immediately you'd been trolling, so ... like, it kinda sucked that your actions might have been actively detrimental to town in the long run. Shinori, I get your frustration with the game and your role and the people (including me). But I legitimately don't know why you never stopped to seriously consider that Jamie could've just played an amazing bus game. Or reconsidered the already flipped roles. Makaze and Eury, you guys did well enough aside from the Jamie thing (which you guys aren't alone in). Again, not sure why you guys never really stopped to consider confirmed roles or bussing. Also, sorry for trying to get you to sub in for like a million different people before finally subbing you in, Makaze, and thanks for subbing in. Marth played okay while he was there. I understand the absence on D1, and next time you should have more confidence in your reads. Jamie and Ichigo really made me concerned that they were going to tie themselves to one another with their interactions in early D1 and get lynched quickly. But they managed to distance from themselves enough so that most of the players who were left at the end didn't seriously consider them buddies. Jamie, the one bit of advice I'd give you is that the FEF vote you did on D1 was kinda bad. It did come off too reactive and almost got you lynched (good thing you were watcher) and Ichigo I don't really blame you for this because you wouldn't have known my host meta, but I'm not a fan of vanillas so the likelihood of you being a vanilla was very low and at least one townie was tipped off by this. Weapons: did not play in the game, but wanted to be in postgame. So here you go I guess? If you have any questions or concerns, I guess holler.
  5. This map was surprisingly less difficult than I thought it would be. I think I had one major fuck-up where I underestimated Sigurd's range and put someone in his range, but once I counted the squares properly it wasn't too difficult to take care of the enemies around him and then nuking him to oblivion later. It was just kind of funny because the team I used wasn't even really composed of my super OP units. It was just a training team for my newly obtained and refined legendary f!Byleth, who did most of the work here.
  6. All I really have to say is this: Holy fucking movement canto galeforce this unit looks unpleasant to fight against
  7. Those open-toed shoes lol The art itself looks nice though. I'm not completely sure if we needed a resplendent for him right now, but he's not the worst offender in that regard. Also, I'm not gonna lie. I find it hilarious that Jotunheimer (currently) does not have a single male character present in the story, and yet we get quite a lot of Jotun resplendent dudes.
  8. Indeed ... Legitimately have no idea what Heroes developers are (or are rather not) thinking.
  9. >demote healer Pandreo >y'know, one of only two types of units who've so far NEVER gotten a refine ever? >they made him the demote >could've swapped him and Merrin because Merrin is a class type that would eventually get a refine >we could've given a hypothetical 5-star Pandreo some cool staff-exclusive skills that we don't have enough of in the main pool? I hate it, IS
  10. Postgame Part 1: The Setup (aka the easy part) So, while it's still relatively fresh in my mind, I wanted to explain why the setup is the way it is and what the method to my madness was. This game was always intended to be a small, 9 player game with no vanillas but relatively low power. There was always going to be a cop and a doc, because those are basic roles that are helpful for a new player-heavy game. The 1-shot copier worked on the scum's roles as well and was put in the game to give town a little extra info in the case that something useful died early. It allowed for the player to both take up a role and use it on the same night, which I only did because of this game's small size. Tree stump, insomniac, and courier were there to encourage the townies who had it to use their voice outside of the normal NOC day phase while living. The tree stump could stick around the phase after they died to help direct town discussion, the insomniac could post their thoughts during the night and offer post-flip analysis, while the courier bypassed usual NOC roles to share their reads with a strong townread. Basically, 3/7 town roles had active night actions that could gather info or keep townies alive, while 3/7 other town roles were meant to be using their extra communication tools to get their thoughts across since they weren't getting info. Finally, there's the masshook. It wasn't intended to be a troll role, it was meant to be insurance for getting town another day under certain circumstances. In the case of a no-lynch or a successful doc save, town could get into a MYLO situation where they lynch incorrectly and a living masshook could stop the game from ending with the mislynch. It was meant to be a role where its usefulness was only in specific situations and not using it was a perfectly valid option. As for scum, I was worried about them being underpowered because when there are only two, having a weak scum team is worse than when you have a greater numbers buffer. Scum primarily consisted of info roles with one factional "can't be stopped by anything" kill that was not tied to either player specifically. The 1x safeguard on the "Stormtrooper" role was actually not intended as a pseudo-strongman shot but apparently while I was designing the setup I forgot that it could be used in that way. (Thankfully, it never actually came into play, but still it was stupid on my part to include it.) The scum got a trackerwatcher because there's no way I'm putting a town watcher in a game of this size with a doc and a cop and if tracker was its own town role that people would speculate one of tracker or watcher had to be scum because tracker+cop+doc+watcher+copier is a bit too much power for a 9p game ... I didn't expect this game to last longer than N3/D4, so I gave town doc and cop 2x shots that didn't get used up by masshook. That felt fair. Scum's rolecop and trackerwatcher were technically unlimited, although I suppose they theoretically would've gotten only an additional night of use had everything been equal. If I could redesign the setup, I would've removed the 1x safeguard on scum (even if it wasn't used and never relevant, it still was a poor addition to a role that didn't need it), made the scum rolecop and trackerwatcher 2x use like the rest of the town active roles, and ... I guess made masshook a 1x regular hook with a different song I dunno. Original setup had a bulletproof and macho martyr that I ended up throwing out in favor of other roles, because that was too much fucking protection. I don't regret that. I'll leave it to your imagination as to which roles got added in favor of those. Honestly, if people listened to and enjoyed the songs, I'd still consider this game a success. Player analysis coming later. Much later. I have a headache.
  11. I sent some angry feedback about them making yet another new hero type that isn't added in the summoning pool and not giving us demotes. Honestly I wish they'd put some more effort into demotes. But having demotes also makes them easier to summon for while having four 5-stars with two of them being limited makes it statistically harder to get them all. Having two sparks doesn't really do me much good when we don't get enough orbs naturally to spark twice anyway. Are we even getting an insta-demote for this banner? I don't see anything about one.
  12. Ah yes, IS doing what IS does and this is yet ANOTHER FUCKING BANNER with no actual banner demote. Call me crazy, but I'm starting to suspect that they keep on overloading us with these new hero types as an excuse to stop giving us proper demotes on banners anymore. Absolute bullshit, if you ask me ... Merrin and Panette (or at least one of them) could've been saved for future banners. But nope, IS decided to be stupid, and now what? 1) We only have the male retainers for Firene and Solm, and of the four of them only one can be considered popular; 2) Lapis was used as a demote instead of either Amber or Jade; 3) Panette was wasted as a GHB and Merrin was wasted on a banner with two other women already; and 4) they're putting multiple special versions of heroes and not giving us proper demotes anymore. I really hate it.
  13. Could you guys tell this wasn't a great game for the host either, lol Apparently, my mind wasn't completely here this week and updating stuff was a lot harder than it should've been. Sorry to the players for being flaky. Postgame hopefully coming before the end of next week.
  14. OMG, I can't believe I said 12 PM PST instead of AM (at least I got the time range right) ... I'm so sorry Eury.
  15. Sorry Shinori, your mass roleblock wasn't actually supposed to be anti-town or a troll role. Scum chose to save their "can't be stopped by anything" kill until N2, which would go through the masshook. The purpose of the masshook was to buy town another day without night kills, especially if there was a no lynch or a doc save that could put the game into potential MYLO. Honestly, in true SF mafia fashion, town lynched most of their active roles themselves.
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