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KevinskyHaaz

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Posts posted by KevinskyHaaz

  1. I can't really speak on Sherlock because I didn't use him. Dean, however... well I think you just need to see late-game Dean for yourself. He doesn't make the last few maps 'easy' per say, but he is quite a powerhouse. He's one of the few units who can actually fight Chaos if you don't train Faye. 

    When concerning Elbert, provoke is very situational but incredibly useful when such a situation arises. Any time a unit is on the verge of death or you want a boss to make the first move towards you, provoke is there to save the day.

    Arthur is just all around a very consistent and reliable unit. He definitely falls off a bit lategame because his skills aren't too special, and his stats end up being pretty similar to others. However, like you said, his great bases make him a really reliable guy for the early and mid game.

    I also benched Leon, so I can't speak too much on him either. I'm guessing it is just because they end up pretty radically different in terms of combat (like you pointed out). Volo can one round just about anything you throw him into, and he will also dodge for days. Also also also, it takes Leon a very long time to get Leon to that level while Volo is a show-stopper from the second you first meet him (shame that his character is so dreadfully boring). 

    Lastly, I also didn't use Izerna, so I can't say much there. My only guess is that healing is something that has a low bar... in other words, if you are capable of healing then you're good. After that everything depends on what else your character can do. This list has Owen placed higher than Izerna and I think it is simply because of how many other things Owen is capable of besides just healing.

    ALSO I'm really glad you enjoyed the game 😄 I absolutely loved it and it is super nice to see others that also had a good time

  2. Yeah, sadly I think that is all you get. There is still some solace, though,  in knowing that it is almost certain that Ward will approach Christine soon after the ending sequence. In some ways, it sucks that we never got anything concrete, but in other ways, it is quite nice that it remains up to us to imagine the amazing things the two of them will move onto!

  3. There is never actually a scene where the two finally come together and resolve the issues of their past, but certain endings heavily imply that it will happen in due time. If you kept Elbert and Christine alive then you should have viewed everything within each of their arcs.

    I am curious though, did you use Kramer? His final farewell actually adds a decent bit to Ward's side of the story in regards to his relationship with Christine. As I said above, they still do not actually talk together within the timeline of this game, but Kramer's story especially makes very heavy-handed hints that Ward will try to speak with Christine in the near future (likely just after the game ends and they return to Sinon).

  4. Hey all! So I am playing through Aethin's amazing translation of Berwick Saga and I am LOVING it!

    I just had one question. There's a sequence near the very beginning once you reach Navaron, where Ward runs into your office yelling that your horses have been stolen. Reese then commands them to do something about it. I saw this sequence and then went around town visiting all the various places (which btw this is so close to Garreg Mach its almost funny... EVEN THE CEMETARY!!!).

    Anyway, nothing ever happened after this... Am I supposed to do a mission at some point where we go reclaim our horses??? Or do I just buy new ones???

    ALSO: is there any way to view who can talk to who on each map? Like in TRS how you could tell that Character A had a convo with Character B. Can I do that in Berwick Saga?

  5. 5 hours ago, Interdimensional Observer said:

    Wouldn't this mean having only one ending? And in all likelihood, a golden one? Not being forced to pick one over the others at all means that, if you don't go for bogeyman to unite everyone in the very end, that somebody playable at other times has to be the final villain who loses in dramatic fashion.

    -Unless you wanted to end on a happier note- "Dimitri, you decisively killed 225000 of my 600000 soldiers army today. I cede to you hegemony on the continent for the coming three decades." "Thanks Edelgard, now lets handshake and sign your terms of conditional surrender, including allowing you to keep the Adrestia throne, albeit now you cede the title "Emperor" to me and become my "Vassal Queen"."

    No, that's what I am saying. Sorry, I guess I was not clear. It would mean having only one ending, but it would not be golden in any way at all. Basically all of the characters would not be good or bad. It would be more grey area for everyone. The outcomes of battles like the one at Gronder Field are already prewritten in the script. So, even though you use EVERYONE for the first half of the game. You play as the side that wins historically at that battle. It would be like Radiant Dawn though where you switch teams multiple times throughout Part 2 of the game based on whoever wins that battle in the actual timeline. It would make the ultimate deaths of major characters that much sadder because you don't really want any of them to lose.

    In my opinion this would allow the writers to really write a cohesive and realistic story. Also it could easily become 120-150 hours of playtime instead of the 50-60 campaigns that we got in 3H.

  6. 1 hour ago, NobodiePichu said:

    honestly the best solution in my opinion is removing byleth entirely and making the house leaders the controlled lords and pov characters for each route. Azure moon would remain relatively unchanged but could benefit from more visual and auditory illusions from dimitris point of view to better convey just how haunted he is by the tragedy of duscur, verdant wind would need only minor rewrites but it would benefit claude as well even by just actually showing him in all those negotiations and his various super politicking's that all happen off screen, crimson flower might need a number but it would benefit from having to stand on its own without player pandering forcing edelgard to be a sympathetic character without leaning on a plank of wood. and with the reveals of the dlc story stuff you can just chuck yuri into the protagonist role of the church route if ya still wanna include it.

    I 100% agree and this would make each route infinitely more interesting than they are currently. However, I would even go so far as to say put all 3 (or 4 if you include the DLC) into one route, and have the player control every lord and every character. This would make the eventual battles between the Houses that much more impactful. I've never understood the appeal to having to choose a team and then getting a story that is only 1/3 as long as it could have been in one GIANT route.

  7. 4 hours ago, Saint Rubenio said:

    Actually, you know what? Keep the original joke, but change "the number 34" to "the word milk". The milk moment is the most infamous part of the game, and for good reason (though maybe not the one you're thinking). You just can't have TRS without the milk. It's something every TRS player will doubtlessly recognize, so yeah. Please do that, if you will.

    I can attest to this. Every single player of TRS knows the milk moment(s). Oh good lord the milk.

  8. 9 hours ago, Saint Rubenio said:

    Berwick Saga: "You call yourself a KagaSaga fan rather than a FE fan, and you consider BWS to be a masterpiece that is better than any FE despite the fact that you barely understand it. You know that BWS and FE have very little in common, but you cannot think of any other place to talk about the game, so you just shoehorn it into FE discussions. You laugh whenever somebody says that Thracia 776 was Kaga's magnum opus, and present a ten paragraph essay on why it's BWS instead. You love pointing out how everything good that FE does, BWS did first. Loving a game so obscure and complicated makes you feel important."

    Vestaria Saga: "You enjoy spending a whole day on a single map. You praise Kaga for saves every 5 turns while bashing modern FE for stuff like divine pulse. You pray that the game sold well enough to justify translating the rest of the series (despite the fact that the chances of that are low) because you're afraid that you won't ever get any resolution on the twelve cliffhangers the game ends on. You love how vulgar and crass the game's dialogue can get. Theodel is the second best character in games."

    These two are perfect. I honestly have no idea what I'd say for TRS but I am a lil hesitant to agree with the one you gave.

    5 hours ago, AvatarofDiscord said:

    I haven’t played it but I’ve heard people sing about its difficulty

    Thracia is hard as all hell but worth the long haul.

  9. Just remove Mark, the story is fine as is, and the Lords deserve to be the focus. I do hope they add more consistent dialogue between the entire team though, instead of just supports. Sort of like in the Tear Ring Saga games, just have some scenes where the team is just talking. 

  10. Hey Kaga Saga fans!

    So, I am on Ch.19 of Vestaria Saga and moving onto Ch. 20. I'm playing on the harder difficulty (Orthodox), and I am able to kill the dragon and end the map just as Ravinia arrives. I'm just making sure that its okay to move forward even though she has appeared. Does this ruin any chance of me recruiting her later on? I'm just worried because of the "Conditions will worsen at Turn 40" message. Makes me think that by not completing the map before Turn 40, I am losing my chance of ever recruiting Ravinia. Thanks!

  11. 1 hour ago, eclipse said:

    You're the one that walked into this topic and said "idol garbage".  Next time I have to remind you of this will be via a warning.

    And honestly?  I don't take FE seriously enough to care about the supposed setting.  It's a game FFS.  It's not going to rewrite history, and I don't imagine it will worm its way into high school English classes as an example of literature.  Step back and re-evaluate your priorities, because being warned for a bad attitude about things you don't like is an utter waste of both of our time.

    I think we might all want to tone it down. Nobody has said anything offensive, but this is starting to feel like an attack on Etheus instead of a simple response to his opinion. Let's just try and keep it civil, and remember that people prioritize different things in stories.

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