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FutureCam

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  • Favorite Fire Emblem Game
    Binding Blade

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  1. Since we don't know that there'll be a second generation (Probably not), FE4's system won't give as much customization as FE9/10's, so I'm hoping for a Tellius-style system, hopefully with more skills being 'command' skills.
  2. I've been using an archer lord in the hack I'm making, and it's turning out pretty well. The problem all lies in the range thing - but it becomes a purely skill-based problem at that point, at any rate.
  3. Both the Lover AND Support conversations, or something that meets inbetween. Alternatively, I want decent multiplayer options.
  4. While inserting a map for a hack I'm working on, I noticed one main problem: I couldn't find a list of offsets ANYWHERE. I don't want to slam in a random number, but I don't know where I can find the list. Does anyone know where I can? Or at the very least, what the map offset for the prologue is?
  5. Yaay. Sequel to the first hack I ever played is coming back. Sweetness.
  6. Also, it doesn't do burn damage. On the new banlist, I playtested with a friend earlier today. His turn was basic Tengu Synchro stuff - he brought out a Tengu and set a few facedowns. My turn: Heavy Storm. Tour guide. Sangan from Deck. Exceed Summon Leviathan Dragon. Detach Sangan. Search for Chaos-End Master. Double Summon. Chaos-End Master. Search for Sphere of Chaos, and summon. Synchro Summon Light-End Dragon. Special Summon Envoy of the Beginning. Set a Solemn Judgement facedown. Pass turn. His next turn: Attempts to Synchro Summon into Black Rose, I Solemn. He sets another face down, passes turn. I draw into Giant Trunade, don't detach my Tour Guide so the Dragon can attack directly, and he scoops to lethal damage on the board. ...there needs to be a Trollface smiley.
  7. Suggestion: For the Black Knight, there needs to be some kind of audio distortion so that he doesn't sound exactly like Zelgius, so people don't start thinking that everyone in the world's an idiot.
  8. Thou, sir, art hilarious. And yes, the translation is epic win.
  9. Isaac and Lenster ** Isaac was easy. EliteRing!Celice managed to get to lv10 by the end of it, and I grabbed Johalva. Lakche and Skasha - Skasha - Skasna - screw it, I'm calling him Tom - both managed to get to around LV9, while Lester made it to LV5, Delmud to LV7 and Rana to lv 3. Julia got the Rezzire tome and her Relive (Thank god for FE4 savvy girlfriends...) Lenster basically revolved around Patty using her Return Ring to get out of dodge after the Balmung was given to Shanan, who proceeded to solo the Yied area (NOT GETTING HIT ONCE) while Celice moved up to capture. I sent Fee out to help save the villages at Lenster, with Leaf getting the speed ring, and then the two just let Lenster get captured and moved over to group up with my force. Celice gets his Hero Sword (Hooray for the most broken non-divine weaponset in the game!) and we moved forwards, LegRing!Tinny moving far ahead of the group of mages so that I could recruit her with Arthur, while Celice took cavalry up north to meet up with Aless and kick ass, recruiting Leen (Hooray for Elite!Dancers) After that, Blume was defeated thanks to LOLSety. ** Good Points: Hero Sword and Level 18 Celice, I see Arena Abusing into promotion next chapter... Bad Points: I effed up and Oifaye died...and I didn't pair Claude. Ah well, Delmud had an armor cutter, so I don't care.
  10. Silesia and Grandbell ** Well, Silesia went over exceedingly well. I got every else to fall in love, I emptied the shop into people who's children could use it, et cetera. Levin blasted through the last bit with Holsety, while the rest was mostly Fury skittering here and there. Good points: Holsety, all in love, Lachesis promoted. Bad points: Jamka died to a lucky long-range-magic hit. He didn't have anything important, though, so it's all good. ** Onto Grandbell. This was just...Levin and Sigurd punching through everything, with Fury taking out the meteor mages on the rocks. That's literally how it went - oh, but Brigid killed what's-his-face with the Archer Brigade. Finishing Gen one, and cutscene...sorry, I need to go cry for a minute. Good points: LOLsety rampage. Bad points: Tearjerker of a plot twist. Even though I knew it was coming. ** Pairing recap: Edain/Midale Ayra/Holyn Lachesis/Beowulf Fury/Noish Tiltyu/Levn Brigid/Dew ** Item highlights: Elite Ring/Silver Sword on Celice Hero Sword on Lakche Silver Blade/Life Ring on Skasaha Wind Sword/Pursuit Ring/Return Ring on Patty Libro/Silence on Rana Hero/Killer on Lester Armorcutter/Wingclipper on Delmud Holsety/Fire/Thunder on Arthur Hero/Thunder Sword on Fee Light Sword on Leaf Silver Sword/Earth Sword/Mend staff on Nanna Other stuff too, but those are the headliners. **
  11. Chapter Three: Onwards, to ...Dew soloing Orgahil?! ** This pretty much opened (After slaughtering the arena with everyone) pretty slowly. Move up, take out, Levin solo'd the armor knights while Fin, Noish and Fury took out the other guys. The rest headed north. I kept Lachesis back a bit, preparing for Eltosian. After Fury took out the thunder sword boss, I moved the mounted units back down quickly while keeping the foot units up north for the dragon knights and Orgahil. I managed to talk to Eltosian almost as soon as he got to Augusty, and after that, it was a simple matter of all of my mounted units beating the ever-loving crap out of him. Shagall was brought down by a warped-in Levin tag-teaming with Fin, while the STR bonus village went to Dew. I moved my units back up before I captured the second castle, and from there everything continued as per normal, except... ...Dew killed the Leg Ring guy. The rest had 0% hit chance, and he just slowly cut his way through them. I sent Fury over the ocean to help out Brigid/Tailtyu/Claude. After that was sorted, before attacking Orgahil, I had Claude warped back to Augusty so he could use the Valkyrie staff, bringing Holyn back to life. After Holyn fought his way through the arena, he moved up to give Ayra the Hero Sword. Dew got his Wind Sword, and Brigid got her Ichival. This was happening at the same time as Fin (Must get XP for gen2...) taking out the guards and going to LV15 while Levin killed the boss. ** Good things: I forgot to mention this in my CH2 report, but Lachesis got her Knight Ring. Holyn brought back. Dew hitting LV20, basically ensuring that he'll be able to do stuff in conjunction with Brigid next level. He's keeping the Pursuit ring to pass it onto Patty. Bad things: My Lachesis is only LV12. I may need to sell her Dew's Elite Ring to get her as a Master Knight. MVP: Dew.
  12. Chapter Two: Or, when the SH%T hits the fan. ** The first part of this chapter went well. Then I attacked Mackily, and Holyn AND Alec died to those stupid ArchKnights after I trapped myself in a bottleneck. After that, though, everything proceeded as it should - I passed on the Hero Lance to Fury, gave Dew the Pursuit Ring (Still gonna pair him up with Brigid, so giving Patty the pursuit ring is a nice touch too) and Levin got the Shield ring through pure chance. Beowulf got the Armor Cutter and put it to good use at Mackily, but spent the rest of the level relationship bumping with Lachesis. Good Stuff: Lex hit LV20 and promoted. Dew has an Elite ring and a Pursuit ring and is rapidly approaching promotion. Noish is becoming exceedingly valuable, and I got really lucky with the RNG in Fury's run at the arena, getting to a Star rank. She then took out the ballista, thanks to a series of highly innacurate shots, before relationship bumping with Noish. Bad Stuff: Holyn and Alec died. MVP: Levin. Dear sweet merciful Llolith, LEVIN. ** So, before heading on, quick question: If I ressurect Holyn with the Valkyrie staff, does he still have the love points kept with Aira, and will his conversation for the boost and Brave Sword still remain a choice? (I think that conversation is in the same chapter...)
  13. Chapter One ** Okay, this isn't going to be as in-detail, because it's a fairly boring part. But one thing I did that most of you will probably find strange: I went for Marpha first. Not to capture it, but to decimate their army so I don't get bogged down like I did in my last playthrough. Of note, if you stick Dew on the solitary forest tile, the only thing that can hit him is the Captain at 6% and the archers at around 10%, so by leaving him there you keep that massive horde in one place while Dew gets a ton of money and XP, while healing himself somewhat reliably with Solar Sword. THEN I sent Alec to lead Aira on a merry-go-round while Sigurd captured the fort and recruited her. After that, it was Azel, Alec and Noish tag-teaming Kinbois, with Noish delivering the final blow - although I'll probably make someone else take the Skill ring. Yes, I really like using Azel as a boss killer - if only there was a Nihil ring... EDIT: After a bit of thought, would Dew/Aira produce anything interesting/fun? I like the idea of swordmasters that can heal themselves... **And the rest...** After the by-the-book process of recruiting Jamka, I used a regular pincer tactic to defeat the silenced Sandima. IE: Cavalry led by Cuan to take the non-forested route, while the infantry led by Jamka took the forest route. After much begging, my more Jugdral-savvy GF told me where to find Lex's hero axe, for which I am eternally grateful. I used Dew and Jamka to kill Sandima, planning to sell Jamka's magic ring as he will NEVER need it. I was thinking about giving it to Ethlin to boost her healing and her Magic Sword attacks - if this is inherently bad, I'll pass it on to Azel. END OF CHAPTER LEVELS/STATS (Apologies for the multiple screens...): Positive things: By the end of it, Dew was LV5. I'm saving up so that the Pursuit Ring can be given to him, and therefore Patty if I continue with the planned Dew/Brigid pairing. Negative things: About ten tonnes of axemen threw themselves at Sigurd instead of my other troops, causing him to steal a ton of XP. Fortunately, I still recovered, but I'm going to put him on the back burner for now. MVP: Combat-Wise, Sigurd. Utility-wise...it's a tie between Alec for leading Aira on that merry chase, or Edain for her Relive staff. Arena Report: All of them went in as deep as they could before leaving. Yay, arena abusing. Weapon report: Sold Cuan's steel lance to Fin since he can double with it thanks to the speed ring, and gave him an iron one. Gave Dew a slim sword to increase his dodging. Noish and Alec both now have an Iron Lance and a Steel Sword, giving them flexibility in the weapon triangle. **
  14. Prologue PT2 ** Alright then. Finn moves down to grab the speed ring, and Sigurd captures the castle. Everyone else regroups around the center-ish villiage. Ethlin hands out heals. Enemies turn. You know, I think I've forgotten something from my first playthrough of this level - OH DEAR GOD THAT'S A LOT OF AXEFIGHTERS. Must hurry can't let Alvis XPSteal must hurry... Sigurd shoots up, while the rest of my forces attempt to take cover in the forests and wear them down. Alec and Noish take the lead, with Cuan and Midir providing ranged support. Azel slowly works his way up, with Ethlin hanging back behind Cuan for Love Crits and healing. After a rather tense turn, with Ethlin taking quite a bit from ranged attacks, Sigurd and Azel do a big damn hero. Noish CritiKills something. The turn I'm too busy trying to make sure no-one dies on me to take any decent notes, but some landmark moments include Azel taking NO DAMAGE from the archers as they go after him (Three consecutive dodges. F YEAH.) and Cuan getting more LoveCrits than I thought possible (Two, but still, in my experience LoveCrits almost never happen). After that, though, the army of doom was dismantled and I marched on Evans, a fight that can be described as "Throw a Silver Sword Sigurd at it until it dies." Which I did. With gusto. END-OF-PROLOGUE LEVELS AND STATS: Highlights: No-one died, the units worked well together. Problems: I think I under-used Fin and Lex in this chapter. Got to work on that. MVP: Ethlin. She didn't do much in combat, but she provided a fistful of love-critical-Javelins from Cuan and without her healing abilities the fight against the horde of bandits would have gone south very, VERY quickly. If you're counting combat, I'd probably say Noish or Alec, as they took out a lot of the bandits in the first two turns of the wave. EDIT: You'd think it would be Sigurd, but as soon as he got the Silver Sword he'd become an XP Sink, so I actually held him back for most of that fight.
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