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Fates-Blade

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  • Member Title
    "The future is ours to decide"

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  • Pronouns
    He/Him

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  • Favorite Fire Emblem Game
    Awakening

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  • Members
    Alm
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    Leanne

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  • I fight for...
    Smash

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  1. I think if FE had the same growth rates for every character any character could grow in any way which is pretty crazy, in fact I think every playthrough would be different if every character had the same growths. For example the main character could become more proficient at magic than physical attacks or become a knight that has good resistance or a paladin with low Str but high Str. I also feel that base stats could play a more significant role if this idea were implemented in a FE game. I tried making a growth rate that would be used for this idea: HP 127, Str 35, Mag 35, Skl 45, Spd 30, Lck 45, Def 30, Res 30. What do you all think of this idea and the growth rates? EDIT: For the main character the growths would be: HP 142, Str 40, Mag 40, Skl 55, Spd 35, Lck 55, Def 35, Res 35.
  2. Hello! I have updated the patch to fix Kyle's palette, I also made some changes: Garcia and Kyle now have edited growth rates. Vulnerary and Elixir now cost more. Changed the promotion gains for the Fighter, Pirate, Mage, Shaman, and Knight classes. The download link is here: https://www.mediafire.com/file/ylzxh6et85o6xrv/FETTD_V1ReRev12.rar/file Here’s a link to just the changes this update if anyone wants to see those: https://www.mediafire.com/file/0arcm4yb85wydi3/ReRev12_Changes.rar/file I hope you all enjoy this update!
  3. Hello everyone! I have released another revision https://www.mediafire.com/file/ceocvc5og7fwag3/FETTD_V1Rev12.rar/file here are the changes: Sure Strike has double the chance of activating. Great Shield now activates based on Skill. Silencer activation rate is now 70% instead of 50% vs regular enemies and 35% instead of 25% vs bosses. All playable classes max HP is now 99 and characters can now get max HP to 99. Eclipse's damage will now always be half of opponents Max HP. Heal now heals 7+Mag HP instead of 10+Mag. Mend now heals 15+Mag HP instead of 20+Mag. Mend now heals 35+Mag HP instead of 80+Mag. Angelic Robe now increases max HP by 3 points. Male and Female Wyvern Knights now have +2 max Str. Vigarde got buffed: Valter got buffed: Knights can now move into mountains, they can also move into peaks if they have at least 5 movement: Generals can now move into peaks and mountains: Gilliam's, Cormag's, Garcia's, and Ross's growth rates have been edited to hopefully make them (even) better: Draco Zombies will now appear in chapters 18, 20, and Endgame: I forgot to mention in the changes that Neimi and Colm now have a new animation: a Special thanks to: DerTheVaporeon Here's a link to a txt of the changes if you want it: https://www.mediafire.com/file/z1s6r5bhu9iiiod/REV12_Changes.rar/file Also, this changes has been around for a while but here's a image of the changed stats for the easy mode weapons: Thank you, I hope you all enjoy this revision!
  4. So I have been checking out Tales of Arise and Xenoblade Chronicles recently and discovered they both don’t have MP as a stat. XC has cooldown for it’s arts and Tales of Arise uses SC which is kind of like MP but it automatically refills. I’ve noticed that some game devs have decided to no longer use MP I’m wondering if there’s any disadvantage to this or not, what do you think?
  5. Here's a link to just the changes in case someone wants to check it out. https://www.mediafire.com/file/8ckgcyjj3oxlzil/REV11_Changes.rar/file
  6. I found an issue with Morva's data so I've released an updated version of the revision to fix the issue: https://www.mediafire.com/file/izkavol965vt4p0/FETTD_V1ReRev11.rar/file
  7. Here's a rerelease of Revision 11 to fix an arena bug I also did some changes: https://www.mediafire.com/file/izkavol965vt4p0/FETTD_V1ReRev11.rar/file Syrene got buffed: Berserker's max strength cap is now 31. Enemy Berserker's will have more strength. Enemy Valkyrie's will have more resistance Enemy Wyvern Lord's will have more defense. Changed the weapons of enemies in various chapters. Credit to: Scraiza
  8. I forgot to mention to find out if a class is special or not all you have to do is look at the class description, you will need to know that in order to know who can use the Force Edge, Sword, and Blade, and the Wind Sword, and Rune Sword. Also --- Decay Breath has been added: Vigarde now has a personal axe, the Niflheim:
  9. Hello everybody a new revision has been released: https://www.mediafire.com/file/bdyv493s6o6vczp/FETTD_V1Rev11.rar/file Here are some of the changes: Based off of feedback I received I decided to change the Swift Rapier's luck bonus to +15. Many battle animations have been replaced: Also the new Sniper animation by Nuramon that used to freeze at melee and crit melee range is fixed in here. Enemy Paladin's now have more resistance. When promoted Eirika and Ephraim can now use staves: Seth now has a new promotion to Grand Paladin through a Master Crown*, you can obtain it by defeating Riev in Chapter 19: * For some reason the Master Crown won't work on the world map so you'll need to promote in a map. Wretched Air and Decay Breath should now cause a green flash on units when attacking from the map. Morva was buffed. His class was changed and it's description: The Force Edge, Sword, and Blade was added: Female Wyvern Knights: Max Res+2. Enemy warrior's will now have slightly more defense. Credit to: Nuramon, 7743, Hextator, Tequila, jjl2357, Blademaster, Flasuban, SALVAGED, Kermy, Jeorge_Reds, Sephie, knabepicer, Dabmaster110, TheBlindArcher, Seal, Arkth, Kenpuhu, Aruka, blood, Jey the Count, Leo_link, Pikmin1211, Team SALVAGED, The_Big_Dededester, Swain, Temp, Alusq, Spud, Sax-Marine, authenticmaniac, lovemachine, Struedelmuffin I hope you all enjoy this revision and have a great day!
  10. So how bad is this, has anyone beaten it yet?
  11. I absolutely love God Shattering Star as well because of it's incredible vocals and powerful orchestra, although I think the vocals overpower the orchestra a little too much to my liking.
  12. What is your favorite song from a video game and why do you like it? I have a lot of choices for my absolute favorite but I choose Fury Sparks because it has the best "this is it feeling" out of any song I've ever listened to, it matches with the opening camera movement in Tales of Vesperia, which I think is a perfect addition for the song, has an original perfect and powerful loop, and a perfect opening with the piano which really gives a sense of journey to the point in time that this plays like "you're finally here". Tales of Vesperia - Fury Sparks Triple Mix (Vesperia, PXZ2, and Orchestral) - YouTube
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