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Etlandis

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About Etlandis

  • Birthday 07/13/1994

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  • Member Title
    Captain America Wannabe

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    yuchen_bloodknight@hotmail.com

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  • Location
    Earth, More or Less

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  • Favorite Fire Emblem Game
    Fates: Conquest

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  1. Hey! Just finished this on the v3.3 patch - Shadowgift was a pretty fun little addition to the game and certainly less overpowered than Galeforce was. 3 major suggestions from me when I played through everything: 1. The wind line of tomes (excluding Blizzard/the siege tome and the A-ranked tomes) felt pretty much pointless since they just did so much less damage than the thunder line up. Not sure how/if you'd want to fix something like this, but the easiest one may be to poach the crit bonus from the Thunder line and shift it to the Wind line instead. Or perhaps the wind line could do bonus damage but to mounted units (the horse symbol)/armored units? They could even take a further might nerf and retain their vanilla flier effectiveness but as they stand there's no reason to use them at all. 2. There's still some ambush summons and one of those (specifically the ones in chapter 21 - Five Gemstones where you get caught in the Plegia castle) is really irritating - they were irritating in the main game too tbh but the combination of 2 x normal Sorcerer, Assassin + the Tomebreaker siege people make it so some units can just get deleted without warning with the lowered caps and higher bow strength. Honestly, not sure if it's possible to just have some sort of warning before they popped up, or if there could have been a physical/magical reinforcement split on alternate turns? 3. I think all of the reinforcements in Chapter 11 (Mad King Gangrel) got deleted? That chapter now somehow feels really, really empty which is sort of thematic and all, but really anticlimatic given this is the end of arc 1 in the game. Arcs 2 and 3 are both great, with Walhart and the Grimleal's chapter doing pretty well. Couple of additional notes: I'm aware this is probably asking for too much, but if we could have a couple more reinforcements popping up at the end of the enemy phase rather than at the beginning that'd be absolutely awesome. I don't think I could have laughed any harder than when I realised that you replaced the Dread Fighter class with Olivia's Swordmaster class and so the Dread Scroll promotes people into it and the sprite work is great for units like Donnel with the classic female swordmaster + his little pot on the head. 1) Is there a way to swap out the terrible nerfed Ragnell with the variant that Priam uses when you beat his paralogue (the only difference is durability anyway), unless you already did, didn't feel like grinding through that nonsense more than once? 2) The most difficult chapter in the game for me was probably chapter 12: The Seacomers since you get literally 0 turns of downtime to heal up between the 3 + boss waves of paladins, cavaliers and knights rushing in, which means you just have to rely on the classic awakening strategy of juggernauts via Robin/Chrom/whatever else has enough defense to get hit by more than 4 units at a time. An additional beast killer or armorslayer would have been appreciated a ton I think 3) Overall, while the difficulty curve is significantly improved throughout the game, the endgame chapters still feel substantially easier than the earlier ones (with some exceptions - this is mostly on awakening map design & enemy designs though, also the fact that I recently finished all of Conquest and the back half of Path of Radiance just makes Awakening's maps seem much more lacking) but I have no clue how you can help this without turning the game into random delete-a-thon late game which the dark fliers certainly did to slower units anyway Overall Awakening's writing really fell off a cliff after the first act (with all it's internal consistency issues in supports - exactly why does Lucina seem to remember quite a bit of Chrom but people like Cynthia don't even know what he looks like, especially if he's both of their dads?) and the gameplay is strangely unbalanced overall. However, your changes helped a ton and the increased amount of options throughout (stronger bows + more accessible siege tomes + much less nonsensical stat inflation) do help alleviate some of the duller or more annoying parts of it. Love the siege tome bosses (Excellus! Such a good fit) actually, and I had a bunch of fun going through all of it (certainly so much more fun than my vanilla hard or lunatic playthroughs) and thank you for making it and making Awakening much more playable overall.
  2. Hey! I'm playing on an American copy (Title ID: 00040000000A0500) using an Old 3DS XL via Luma's soft patching to replace things in LayeredFS - so it allows me to, for instance, remove the patch and verify that things are working as normal and then test with the patch. Patching and then recompiling the rom lead to the same issue (and took a while since the 3DS isn't really known for download speeds) even with a fresh copy I grabbed off the e-shop. Was that the only issue you ran into while playtesting? I could verify if I'm having any of the other issues as well. If it helps, attached is the crash dump from my 3ds when the crash happens and the error messages crash_dump_00000002.dmp
  3. Hey! Just wanted to say that I've really been enjoying the balancing choices made (even though I'm only on chapter 8 so far) with how it makes you stop and think, and not just incentivise grinding harder to bruteforce things like in vanilla Lunatic(+) However, I've noticed a couple of bugs (I was playing on v3.1) - Paralogue 3 seems to crash upon loading the map, the pre-battle conversation works just fine, but if you skip it or finish the dialogue, the game just crashes. Additionally the "Renown Rewards" screen crashes either by entering "up" as soon as you get into the screen, or by scrolling to the "Beast Killer" reward at 400 renown. Will retry with v3.31 and a fresh ROM to see if the same thing is happening, and I'll provide an update to see if that fixes things (else I might try a fresh save file) and I'll provide the crash dump/logs if it's still occurring then.
  4. Happy Birthday, sorry for being a weeks late!!!

  5. Happy Birthday!!! (again)

  6. Happy Birthday!!!

  7. Happy Birthday!!!

  8. I'm definitely finishing it as soon as I get the time together. As it stands, I'm barely functioning with about 4-5 hours of sleep every night. PW is a huuuuuuge killer in singapore and we have no choice but to take it... Just be patient with me for a little bit longer.... I'll be a heck lot more free once I'm done with PW next friday.I'll be doing daily updates then so just for now I desperately need time to focus on PW EDIT: Didn't realise how much I had to do for PW until I started the hellish thing And I thought exams were bad...
  9. I thought German would be fun and there was a choice between German, French and Japanese classes. At that point in time it sounded like a no-brainer. Haha if I had to redo my choice I'll probably choose the same thing again =) All I have to show for it is a big fat D on my report card though. My lovely nominativ, dativ and I really forgot what else... hahahaha LOL I'm actually chinese so chinese has always been rather natural to me I'm halfway through MK's patch myself =) And don't worry, I don't think you're alone for the humor part in GhebFE. I, for one, have always liked it more for the gameplay =) It's the first game I was actually embarrassed to play around my friends, what with Amelia's starting weapon and all that. As for FE6...Ich weiss nicht. You'll probably have to ask around the forums. Don't worry we don't bite =) Since I haven't even finished FE6 once through yet. Well my own playthroughs through FE are always very slow, especially by this forum's standards.
  10. Hi! Guten Tag! I see someone I can practice my german on! Hahahaha I've supposedly learned it for four years but I do wonder how much of it I remember... You say you play hacks. Have you played MK404's FE7 hack or Ghebfe? Those I'm currently abit addicted to right now. Have fun here!
  11. L4D =)))))) 1 or 2? And add me! I'm nojokes (Can't rmb how long it's been since I'm online though)
  12. Ich spreche Deutsch nicht. 我奶奶的
  13. Heaven's feel is awesome. At least kirei finally showed us his badass side hahahaha and there's Gil, Ilya, Rider, Sakura and Rin... Although WTH Assassin... Although I still prefer UBW. The movie seems butchered though... Although I dunno about anyone else but Fate/zero seems to be a whole bunch of jerks fighting over who's the biggest... Not that it isn't entertaining though There's a Persona 4 anime? MUST... WATCH...
  14. Meh. I wish I had time for other things besides homework. Although the fact that I'm even here should show I'm much less hardworking than society believes JC students should be...
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