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  • Favorite Fire Emblem Game
    Shadows of Valentia


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  1. I would rather the Crimson Flower route got a chapter extension to at least be on par length-wise with the other three. Echoing the sentiments of others, dealing with TWSITD really should have been incorporated into her route.
  2. I messed up my order slightly, but if I were to do it all over again (I saved the GD/Church routes for last), I would've done: Crimson Flower -> Verdant Wind -> Azure Moon -> Silver Snow Doing Crimson Flower first gives you a broader perspective of who Edelgard is that she doesn't really receive on the Verdant Wind route, and comes wayyyy late on Azure Moon. Plus while it's shorter than the other routes (stupidly so, I may add), it gives you time to bond with one of the primary antagonists, which could make those later encounters more emotional. Verdant Wind is a nice change of pace when finished with Crimson Moon because it dives more into the overarching lore of the game, which Edel's route didn't do, the pace should be changed enough to prevent burn out. Azure Moon is just a really good character driven story, consider it the other side of the coin to Crimson Flower, except way more in-depth with Dimitri's struggle and his overall development. Just a really great story imo. Silver Snow, I haven't actually completed this one yet, but I always see people mentioning it as the worst route, or just an inferior version of Verdant Wind, so take that as you will.
  3. I voted for Paladin, so this makes me feel justified in doing so! Although, in my actual play-through he was a DK, and was still effective kinda felt like something was a bit off. But he did have some nice Avo with that budding skill talent.
  4. I always had Edelgard pegged as a "ends justify the means" vibe whenever the E3 trailer showcased her in the TS trailer. Her actions and route seemed to confirm that to me, in her mind she believes that causing this war while causing bloodshed on a large scale, would ultimately save lives that would otherwise be lost over decades due to the cruelty of the crest machinations breeding individuals such as Miklan, and experiments. There is a point I will agree with her on: nobility, stature of birth, neither of these things should matter when it comes time to dole out rewards based on reputable acts. Gains made through strong character and accolades achieved via hard-work should always be rewarded appropriately. However, I do largely understand Dimitri's point of view, she has some good points, but I do believe she ultimately went about it the wrong way. There were certainly people within the nobility, and future rulers themselves that felt as she does, together they could have made more ground via a more peaceful solution, kinda a shame that she didn't really seem to try to give it a fair shake. On-topic: I went with Crimson Flower first, followed by Azure Moon. I felt this was a pretty okay order since I didn't know much about things ahead of time, and it didn't feel samey because the perspectives were plenty different. In retrospect, maybe going: Crimson Flower, Verdant Wind, Azure Moon, Silver Snow would have been the best order?
  5. I'd say Crimson Flower was the hardest for me (Granted I haven't finished Verdant Wind/Silver Snow yet), Azure Moon was pretty easy since I just avoided Myson and went around the left vicinity of the map. Crimson Flower was the most difficult for the simple fact that I was under-leveled by virtue of it being my first play through (and I didn't grind Prof Level like I should have, so my units were under-leveled for the last two maps. Plus... ignorance, Chapter 17's mission battle took me by surprise the first time, but I adapted well on the second attempt.)
  6. I actually have gotten a crest proc with Bernie while using a brave bow, she attacked thrice instead of just twice. I was using it on an armor knight to test this theory out so it was able to tank the damage from the first two hits, she crit on the third one though. Edit: On second thought I can't remember if it was actually the brave bow, or she was just naturally doubling with a silver bow, but I do remember her attacking three times.
  7. I kept Ferdinand as a Paladin, mostly out of laziness for not wanting to go for GK reqs (although I did get his budding skill and Weight -3.) WL is always gonna be the answer for a physical unit with a prof in axes, and not a detriment in flying, but that's a boring answer, and he did well enough as a Paladin for me. Dorothea I used as a Gremory, and while I did vote for that.. after reading some of the posts I kinda wanna give Warlock an extended try. There's some very compelling evidence on that front. I did certify her as my dancer, but I never used her in the dancer class (I might need to try that in the future). Felix... I've used him as both a Swordmaster and a Mortal Savant, he did admirably in both classes, but I might just keep him in SM due to the novelty of it all. I think I'm too lazy to try getting the reqs high enough for Bow Knight, although I do think he could excel as one (obviously, because they're so good). War Master is just a great physical class, especially if you like some diversity in the line-up, although since I used Dedue as my WM, I never used Felix as one.
  8. So, I'm curious to know how everyone handled tutoring Authority while also keeping their other weapon/mobility skills up to task, especially for the ones with a weakness in it (Caspar/Felix/Hilda, interesting that every house had at least one.) On my first play-through I kinda just ignored it, stuck a battalion on everyone and just played through, by end-game the highest level was like a C. So on my Blue Lions play-through I'm making a conscious effort to increase it, although the balance makes me fudge up at times. What has been your strategy so far?
  9. Quite the informative post. Lots of helpful advice to be found here. Admittedly I hadn't even really delved into the killer weapons at all, but I may give them more of a shot. I was a bit disappointed about Javelins and Hand axes being so horrid, but their higher-level counterparts are at least somewhat respectable.
  10. This seems like a pretty good strategy to me. Forged iron for the fodder, and carrying around some extra power for when you need it. Do you ever find yourself using Steel weapons at all?
  11. So now that the game has been out for a spell and people have gotten to have a couple of play-throughs, I'd like to see some opinions on something: weapons. In general, what has been your mainstay weapons for your units in each weapon category, do you forge at all, if so, which weapons are worth forging? Did you make conservative usage of hero relics (due to the pain required to repair them), or did you spam them out of the gate? For my own play-throughs so far, I've mostly used forged iron weapons as my units main attacking weapon simply due to the low weight, decent durability, and decent might. I've also sprinkled in some of the brave weapons too. Notably, I haven't really used the hero's relics at all (minus the sword of the creator, and accessories that you can equip, like the Aegis Shield.)
  12. While I certainly knew about Authority and its benefits, I didn't really know how high the tiers of battalions could get. By the end of the game only Byleth and Edelgard were able to equip A-ranked battalions. Everyone else was at C or lower since I neglected to instruct Authority (didn't really seem important at the time).
  13. Agreed! I thought it was a powerful scene, I'm a bit disappointed I missed it since I killed Dedue while he was still human. I guess it matters since when Dedue transforms and subsequently dies, he's no longer capable of having that conversation? Both are pretty nice in their own ways.
  14. Oh, well yes that was what I meant. I didn't finish Dimitri off with Amyr either (I used the sword of the creator) But, I did attack Dimitri with Edelgard. I can post the video of where I saw the scene, I think it's still in my history. Honestly I think it depends on if Dedue transformed or not.
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