Jump to content

Callie

Member
  • Posts

    312
  • Joined

Posts posted by Callie

  1. 22 hours ago, eclipse said:

    Max MT + crit = dead enemy, so doubling's irrelevant.

    IMO if you just want to screw with growth rates randomly, the GBA FEs are a lot easier to modify.  But if you want to attempt to decrypt, modify, then re-encrypt everything, you're somewhat on your own.

    ty, that is a good idea. but u know, i play fe 6,7,8 in gba alot, and mess them with randomizer and nightmare module alot.... So i kinda bored of those games... I will wait for more interesting patch of those game.

     

    4 hours ago, lightcosmo said:

    Yes, you need to find the static file for character growth rates and such. Then comes the matter of decrypting them to change them.

    i found static.bin... what should I do next ? I dont know how to open .bin either( use notepad , right ? ).

  2. 3 hours ago, lightcosmo said:

    Fire Emblem Awakening. :XD:

    Joking aside, as I stated earlier, i'm not sure if you have all of the files extracted or not. Mentioning that would be a good start.

    Yes, then you have to find Static.bin which is in Data>Person folders.

    I'm not sure if you know how to work with encrypted growths, so you'd have to mention that as well.

    im afraid not... I never work with .bin before. Hope u will help

     

    wait..!!!!!!!!!!! I only need to remove .lz in Person folder only ,right? ( using FEAT), cause I drag RomFS to FEAT, it is runing for a while then post error. But I only drag person folder to FEAT, it work perfectly, no error

     

  3. 12 hours ago, lightcosmo said:

    Well, do you have the data extracted and decrypted? That would be a good start. 

    Then, you need to know that the growths are encrypted, like FE12. 

    hi ! I know how to extracted and decrypted . It will extracted to some folders and files. In there, is a folder call "ROMFS" , right?

    Then what should I do next

  4. 19 hours ago, eclipse said:

    Unless you know how to hack 3DS games, the answer is no.

    And in what universe is four 80% growths "balanced"?

    yes, that why i call it glass canon, str, magic skill , luck is 80%. but the speed growth is only 30%. It make MU will really hard to double strike and u see, others like HP, DEF,Res, is 30% too. So if she get 1 hit, she die, and she cant double most the enemy. Is it not interesting ?

  5. On 1/5/2020 at 10:33 PM, MrMostache said:

    Skills doesn't seem to be randomized without the Join Order option.

    I selected Conquest, Randomize Stats, Randomize Skills, and Change Appearance. But both Gunter and Jakob keeps their personal skills and their class (randomized class) skills.

    Is there a way to randomize the skills without randomzing the join order?

     

    yeah. I use cheat code . that all skill available. if u dont want overpowered. just use any other lower skills.done :) . 

  6. Hi ! i play FE:Awakening(.3ds) with citra emulator. I wonder if there is a easy way to modified the main avatar(my unit robin) grow rate in PC. 

    Cause I found that the avatar is too overpowered with other charaters, i really dont like that.

    I hope  can make my charater a bit more balanced. A glass canon is the best.

    like HP      Str     Magic    Skl        Speed    Luck    Def      Res

           30%   80%     80%       80%       30%     80%     30%    30%

  7. On 7/15/2019 at 11:14 PM, Exist Without Saving? said:

    I'm not sure how to do that either, sadly. I haven't gone too far into the hacking scene yet, and I know it's not possible in Fates without hacking. I'm sure someone else out there knows, though! Good luck in your search!

    Yes. thank you

  8. On 7/10/2019 at 2:33 AM, Exist Without Saving? said:

    Good! Sorry I've been gone, I just got back from vacation, haha. Happy randomizing!

    ^^ . Im searching about make kitsune class can use sword.. 

    I did that before with fire emblem 6,7,8 in gba. Just simple I chose these class cant use sword like mage,cleric,archer v.v... Then I set their sword rank to C and above, then them can use sword

     

    Im not sure how to do that with fire emblem fate

     

    Hope u had a nice trip ^^

  9. Hi! Is there a way that make kitsune can use sword,etc... ?

    Fire emblem in gba, those class like mage, cleric, bard, manakete v.v... I use cheat set level sword rank of a charater with  those class to C,B,A or S. Then he/she can use sword.

    I think the same with fire emblem fate. If u guys know a way to set weapon rank in fate, please help thank you.

     

  10. On 6/23/2019 at 10:47 AM, Florete said:

    An idea I had in the past for Luck, taking the name rather literally, is to make every level up have a Luck% chance to re-roll any failed growths. So if a unit has 30 luck and on a level they miss HP and Str, they have a 30% chance to roll the HP and Str growths again and potentially get a +1.

    Skl can add 1 to crit for every point and also add into the damage multiplier on critical hits. For example, maybe half the unit's Skl is added to their critical damage on top of whatever the normal critical damage would be.

    Wow. Thats a good idea

  11. So basically, I just need dow a  .3ds files. Use tool to extract it to some file . Then use another tool to randomize those file. After that, combine all file extracted after randomized to .3ds file. Is that correct ?

    There are 3 ver Birthright, Conquest, Revelation and 2 type EU,USA. Will this randomized tool can work with all those type ?

    I have core i5 . I can play this game with decent speed on PC by Citra .

     

  12. On 1/2/2017 at 2:32 AM, thane98 said:

     

    jRs81ea.pngDrFNhI1.pngJvxXATp.png

    anYIhdN.png

     

      Reveal hidden contents
    1. Create a folder to use for storing game files. You will need to pick out a specific set of game files from the ROM so that the randomizer can modify them.
    2. Create a folder called GameData inside the storage folder. From your ROM, copy GameData.bin.lz and the Dispos and Person folders from the ROM's GameData folder into the one you created.
    3. Create a folder called castle inside the storage folder. From your ROM, copy castle_join.bin.lz from the castle folder into the castle folder you created.
    4. Copy the m folder and Script folder from your ROM into the storage folder. Your storage folder should look like this:
    Main Directory
    castle
    castle_join.bin.lz
    GameData
    dispos
    person
    GameData.bin.lz
    m
    Scripts
    5. Run FEAT.exe, highlight all of the folders in the storage folder, and drag them into FEAT. The program should decompress every file in the storage folder. Check to make sure that the .bin.lz files now only have a .bin extension.
    6. Make a backup of this folder so that you don't have to go through this process again.
    7. Run Fates-Randomizer.jar, click "Open and Verify," and select the storage folder. You should see a new window pop up with options. If you do not, the window will show you which file was not found.
    8. Select a path and options. Refer to the section above if you do not understand an option. Hit "Randomize" and let the program sit. When the program finishes, a little notification will pop up in the corner of the window.
    9. Close Fates-Randomizer.jar and highlight all of the files in the storage folder. Drag them into FEAT like you did previously to recompress them. You can close FEAT it finishes compressing every file.
    10. You're done! You can either merge these files in with a ROM if you're using HANS (back up the ROM if you're doing this just in case) or place the files in your patch folder if you're using NTR. Enjoy your randomized adventure!
    11. As a final note, DO NOT use this on top of an existing save or branch of fate. Use a fresh save starting from the very beginning if you want a stable playthrough.

     

    Changelog:
      Reveal hidden contents

    Beta 5

    • Randomizer results are now saved to an XML file. You can load this file next time you randomize to get the same results. Alternatively, you can modify the file to get the results you want from the randomizer.
    • Added an option to randomize all paths at once provided that the files for all three paths verified correctly.
    • The experimental options section is back. Options in this section are functional, but they may lead to unintended behaviors in game.
    • Added an option for changing every appearance of a character to use their new class. This option causes the AI to behave oddly in certain situations (most notably, chapter 5), so the option has been flagged as "Experimental" for now.
    • Fixed a bug which caused chapter 11 to crash if Reina's replacement was not a flying class.
      Reveal hidden contents

    Beta 4-2

    • Touched up the system for randomizing scripts once again. This should improve stability to some extent.
    • Added in support for randomizing the European version. No more renaming files!
    • Mozu's finally in the randomization pool.
    • A couple miscellaneous bugfixes.
      Reveal hidden contents

    Beta 4

    • Overhauled script, dispo, and join randomization. The new systems should completely fix issues with character who join through My Castle as well as some miscellaneous issues like the inability to trade items on chapter 4. In general, the new systems should lead to a more stable randomization system.
    • Added basic child randomization. The feature currently randomizes which child is tied to which paralogue in addition to parent/child combinations. Right now, the system doesn't completely randomize parents, as characters will only become parents if they switch places with a character who was a parent in the base game.
    • Added weapon randomization for joining characters. Under the previous system, characters always received an iron weapon usable by their randomized class. The new system instead picks from a pool of 10 random weapons usable by the new class.
    • Adjusted the GUI to include space for additional options and a progress bar during randomization.
    • Added lots of missing alternative IDs for characters. Every appearance of a character in the intro chapters and Revelation should now randomize correctly.
    • Added support for Japanese file structures during file verification.
    • Added basic support for swapping out special-case models like Leo's inside-out collar model in chapter 1. This feature is still a work in progress, but it should provide a basis for properly changing every cutscene model in the future.
    • Added variance to the "Randomize Stats" options. The old version simply took the stats of a character and moved them around (ex. a character's strength would become their magic). The new version redistributes points between stats based off of the number of passes you choose in the options.
    • Expanded the "Randomize Skills" option to randomize personal skills as well.
    • Added an option to add a new character to castle_join when swapping places with Anna. This insures that the character that takes Anna's place gets recruited somewhere since the randomizer cannot modify Anna's DLC.
    • Added an "Enable Hero Battle" option for the amiibo characters. Note, the hero battles have the amiibo characters join as "guest" characters who cannot support, so using the castle_join from the Same-Sex Expansion is recommended if you want supports for whoever switches places with the amiibo characters.
    • Fixed a bug which caused amiibo characters to only randomize when Revelation was selected as the path.
    • Fixed a bug which prevented characters using handover IDs from recruiting correctly.

     

      Reveal hidden contents

    Beta 3

    • Added a section for optional characters. Currently, Anna, Marth, Ike, Lucina, and Robin can be randomized through this section.
    • Added randomization for reclass options.
    • Added an option to treat Jakob and Felicia as promoted units during class randomization.
    • Moved stat and skill randomization out of the "Experimental Features" section.
    • Made file verification errors more verbose to help with troubleshooting.
    • Fixed a bug which prevented Gunter's voice lines from being changed during join order randomization.
    • Fixed a bug which messed up reclass options for characters who received the "Hoshidan Noble" class.
    • Slightly improved the model swapping code. These changes should help prevent hangs or other moments where models fail to load.

     

      Reveal hidden contents

    Beta 2

    • Overhauled model swapping. While the feature isn't perfect, it should be perfectly okay to use in game as it shouldn't cause any more crashes. The only issues you may encounter with it are some models failing to swap or, on very rare occasions, a hang which requires the cutscene section to be skipped.
    • Added safety checks for script/dispo editing to prevent crashing.
    • Added lots of missing character aliases.
    • Moved DLC classes into a separate option.
    • Added Gunter and Scarlet to the randomization pool for Revelation.
    • Added a quick fix for the handover files. Stat changes inside those files are not taken into account, but characters who are assigned a different ID through a handover file should recruit correctly now.
    • Fixed some issues with recruitment not working correctly for Birthright Chapter 6 and Birthright Chapter 7.

     

     

    Hi thank u for ur tool. It is amazing..  I play this game file.3ds on citra emulator with my pc window...  how can I randomize with .3ds file.

    Hope u will help thank you

×
×
  • Create New...