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Callie

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Posts posted by Callie

  1. 1. wait.... If I change Tiki, Nowi, Panna to other class than Taguel, Manakete. Would those skills still can be activated ?

    Like assasin Panna, Wyvern rider Nowi, Sage Tiki ?

    2. TantivyHit rate and Avoid +10 if no allies within a 3 tile radius

         Focus  Critical +10 when no allies are within a 3 tile radius

    - Does pair-up count as "allies are within 3 tile radius" and the skill wont activated ?

    3. Vengeance - Adds half of the user's current accrued damage to user's attack

    - I dont understand this skill. It means : After I take damage from a foe, then If vengeance skill is activated, I would gain bonus damage to that foe equal to 1/2 HP I lost from that foe ?

    4.Solidarity - Critical and Critical Avoid +10 to adjacent allies

    - Does a aliies pair-up with a charater have this skill. Will that allies be buffed ?

  2. currently I play Skyrim. I add a lot  of scary and survival mod to it, include encounters, wars mod. Better play it at night ( at nighttime in the game too). Dont use fast travel or use house. U will experience a world full of chaos, and scary to travel at night. (the enemy, monsters, assasins, ghost, v.v... will attack you from the somewhere in the dark)

  3. 11 hours ago, Kruggov said:

    ...this is not a patch or anything to modify the rom with. It's an EXE that generates a text file with randomized list of classes. Basically if you want a challenge run with characters using specific classes.

    Also, are you a necromancer?

    nah... I understand. So the rule here, we will change class in game follow that charaters.txt , right ?

  4. 4 hours ago, lightcosmo said:

    You should have

    A7     F7    B6    71     BB   FB    35    C0

    6A    35    F4    AF     7E    39    F8    83

    i caculated again  and that correct this time... I dont know why I caculated all wrong that time@@ thanks

    Can I make a cleric use sword ? I tried to set Lissa sword rank to "6" like robin, which mean "E" rank i think. but that is not work .

     

  5. wait....!!! i think something wrong... two level up I only increase hp point @@ what have I do wrong ??

    HP      Str     Magic    Skl        Speed    Luck    Def      Res 

    30%   80%     80%       80%       30%     80%     30%    30%

    Avata_ F

    My player scrypted growth is        A9 F9 87 42 8C E6 72 FD

     My enemy scrypted growth is      6A 35 F4 AF 7E 39 F8 83

    please take a look...

  6. at the start, I want my female avatar have growth rate like this: 

    HP      Str     Magic    Skl        Speed    Luck    Def      Res 

    30%   80%     80%       80%       30%     80%     30%    30%

    her Player Growth :CD 8C 26 E5 A0 89 96 F5

    her Enemy Growth: CB 8A 55 14 CF 9E 59 18

     

    So I have to edit her Playler Growth to:

          HP                                     Str                     Magic                         Skl                         Speed                             Luck                         Def                         Res    

           08                                    4C                       17                              D6                            0C                                 60                            96                            55

     

    (C2+CB=108,                (C2+8A=14C           (C2+ 55=117         (C2+ 14=D6)      (3D+ CF=10C            (C2+ 9E= 160       (3D+ 59=96)              (3D+ 18=55)

    but remove 1                 but remove 1          but remove 1                                       but remove 1           but remove 1

    so it become                  so it become         so it become                                         so it become            so it become

             08)                                 4C)                       17)                                                           0C                                 60

     

    I think  I need to use "encryted enemy growth"   +   % growrate you listed( 3d= 30%, C2=80%) = "encryted player growth" that I need to edit.

     

    and what is avatar_N ? (below avatar_F)

     

    Sword level = 6 is level E rank , right?  what is the number for B, C,A,S rank ?

  7. 28 minutes ago, eclipse said:

    In regular decimal (base 10), we get to 9 in single-digits.  For the next higher number, we shift everything over by 1, then reset the leftmost digit to 0.  That's 10.

    Hexadecimal goes up to 15, or F.  So once you go one beyond F, it's denoted as 10.  This "10" translates to (1 * 16) + (0 * 1), or 16 in decimal.  If we want to denote 18 in hexadecimal, it's 12 (1 * 16) + (2 * 1).

     I think  I understand this part. 0 ->9,  10=A ... F=15, 10=16.... 14 =20

    2. "So for 9D and BE, look to the left.  Notice how 9 is smaller than B?  That's why the extra 1 was added.  19D will be bigger than BE, so you can subtract them.  Or, if you're on Windows, fire up Calculator, switch to Scientific, then hexadecimal (you'll know it's correct when you see letters), and do the calculations there."

     -   "Notice how 9 is smaller than B? " cause B is 11 larger than 9 , right?

     -   "That's why the extra 1 was added.  19D will be bigger than BE", I think I know how it is larger now, but I have to read the wiki you give me to know the way to caculate to get the fast result

    -    "if you're on Windows, fire up Calculator", thanks, it works perfectly

     

     

     

    so if i want chrom strength is 80%, i will let C2(80%) + EF(his Encrypted Enemy growth)  = 1b1, But u say we should not remove 1 in the left, so the answer is b1(write B1 in  his Encrypted Player Growth)

  8. 19 minutes ago, eclipse said:

    Learn hexadecimal.  Think of how you normally count.  Now count up to 15.  Use letters for 11-15.  Have fun.

    thank . i think i understand. if A is 10 then B is 11, C is 12, D is 13, and E is 14, F is 15. 

    but this thing is really hard to understand :""see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF""

    19D - BE = DF ?????????????????

     

  9. 33 minutes ago, lightcosmo said:

    You only add when you are trying to change the growth and subtract when trying to find out what the current growth is. Also, it wont always be 34, it depends on what number is below the stat your trying to change in the encrypted player growth slot. So in Chroms case its 34 for his hp because that's the number you see under his encrypted player growth slot. And you move over one for each stat, in order as

    HP, STR, MAG, SKL, SPD, LCK, DEF, RES.

    So his strengh Encrypted Player Growth(F1) and Encrypted Enemy growth(EF).

    If I want to know his actual growth. I will let F1 - EF . 

    And If I want to increase growth to C2(80%)  I will let EF plus C2 = something, then write that thing in Encrypted Player Growth, right ?

    I found this site: https://www.calculator.net/hex-calculator.html?number1=F1&c2op=-&number2=EF&calctype=op&x=63&y=11 

    when I let 34 + 91 , the answer is correct = c5.  But when I try to know his strength actual growth which let F1 - EF . the answer is 2 F1 – EF = 2. ?? but in wiki his strengh growth should be 60%( = F0  in your chart)

     

    I dont figure out how letters subtract numbers and how letters subtract letters. Could u tell me more?

  10. 3 hours ago, lightcosmo said:

     

    thank you.that is really detail to make me understand how to edit hex .

    im new to this so i just understand few things.. :

    1. if i think A is 10, b is 11 and C is 12. then C - 3 = 12 - 3= "9", and 5 -4 =1 . So we have C5 - 34 = "91"

    so basically we must not change Encrypted Enemy growth. And base on that hex to plus, subtract Actual Growth to something and write that thing in Encrypted Player Growth .

    2. "see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF"

    I think is u let 19 - B = D and D - E = F , then join them together become DF.              Why 19 - B = D ? And D - E = F ?? I thought F is higher than E higher than D.

     

    I think F1 should be higher than EF ( cause F higher than E ???) . base on above : A is 10, b is 11 and C is 12, then E should be 14. and F should be 15...

    I dont think my definition about A = 10, b = 11 and C = 12 is correct anymore

     

     

    there few thing I want to ask:

    1. When to plus 34, when to subtract 34 ? 

     

  11. 6 hours ago, lightcosmo said:

    Those probably work for nightmare 2, but I think they should work. You would have to test it out and let me know.

    I think it doesnt work or i dont know how. pls take a look at this vid: 

     

    and if I press "select file" and choose "fire emblem awakening.3ds" . it still gray out "open module" so i cant select module .nmm

     

  12. On 1/24/2020 at 1:33 AM, lightcosmo said:

    That's something you would have to search, but If you cant find them, I'll try to help out.

    ok. I found something like this. not sure it work or not.. now i dont know how to open them. I tried with nightmare and nightmare 2. But not seem to work

    please just ignore the pic. i dont know how to delete it. the files below is what i found.. hope u take a look

     

    Awakening Character.nmm Character List.txt Character.txt Class.txt Flag Details.txt Flag1-8.txt Flag17-24.txt Flag25-32.txt Flag33-40.txt Flag41-48.txt Flag49-56.txt Flag57-63.txt Flag9-16.txt Skill.txt Support.txt Awakening FaceData Injector.nmm Awakening FaceData.nmm Awakening Item.nmm Flag1-8.txt Flag17-24.txt Flag25-32.txt Flag33-40.txt Flag41-48.txt Flag49-55.txt Flag9-16.txt flags.txt Item.txt README.md SpecialFlag1-8.txt SpecialFlag9-13.txt Untitled-1.psd WeaponRank.txt WeaponTypes.txt

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