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Hirimi3X

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Everything posted by Hirimi3X

  1. thank you.. and about taguel and manakete .. it is really sad @@ So... You mean Tiki as Sage still count her as a manakete. The Wyrmsbane skill will still activated ?
  2. ... Pls take a look. this time I will test with Sumia. I will make all her stat growth become 45%. so Encryted enemy growth + 91 (45%) . really need u confirm it correct or not... so I will be confident more to change other charater growrates Encryted player growth 48 43 9E 11 DC FA 73 D1 Encryted enemy growth 77 06 C1 80 4B 0A D5 94 New Encryted player growth 08 97 52 11 DC 9B 66 25
  3. 1. wait.... If I change Tiki, Nowi, Panna to other class than Taguel, Manakete. Would those skills still can be activated ? Like assasin Panna, Wyvern rider Nowi, Sage Tiki ? 2. Tantivy, Hit rate and Avoid +10 if no allies within a 3 tile radius Focus Critical +10 when no allies are within a 3 tile radius - Does pair-up count as "allies are within 3 tile radius" and the skill wont activated ? 3. Vengeance - Adds half of the user's current accrued damage to user's attack - I dont understand this skill. It means : After I take damage from a foe, then If vengeance skill is activated, I would gain bonus damage to that foe equal to 1/2 HP I lost from that foe ? 4.Solidarity - Critical and Critical Avoid +10 to adjacent allies - Does a aliies pair-up with a charater have this skill. Will that allies be buffed ?
  4. currently I play Skyrim. I add a lot of scary and survival mod to it, include encounters, wars mod. Better play it at night ( at nighttime in the game too). Dont use fast travel or use house. U will experience a world full of chaos, and scary to travel at night. (the enemy, monsters, assasins, ghost, v.v... will attack you from the somewhere in the dark)
  5. nah... I understand. So the rule here, we will change class in game follow that charaters.txt , right ?
  6. i caculated again and that correct this time... I dont know why I caculated all wrong that [email protected]@ thanks Can I make a cleric use sword ? I tried to set Lissa sword rank to "6" like robin, which mean "E" rank i think. but that is not work .
  7. wait....!!! i think something wrong... two level up I only increase hp point @@ what have I do wrong ?? HP Str Magic Skl Speed Luck Def Res 30% 80% 80% 80% 30% 80% 30% 30% Avata_ F My player scrypted growth is A9 F9 87 42 8C E6 72 FD My enemy scrypted growth is 6A 35 F4 AF 7E 39 F8 83 please take a look...
  8. at the start, I want my female avatar have growth rate like this: HP Str Magic Skl Speed Luck Def Res 30% 80% 80% 80% 30% 80% 30% 30% her Player Growth :CD 8C 26 E5 A0 89 96 F5 her Enemy Growth: CB 8A 55 14 CF 9E 59 18 So I have to edit her Playler Growth to: HP Str Magic Skl Speed Luck Def Res 08 4C 17 D6 0C 60 96 55 (C2+CB=108, (C2+8A=14C (C2+ 55=117 (C2+ 14=D6) (3D+ CF=10C (C2+ 9E= 160 (3D+ 59=96) (3D+ 18=55) but remove 1 but remove 1 but remove 1 but remove 1 but remove 1 so it become so it become so it become so it become so it become 08) 4C) 17) 0C 60 I think I need to use "encryted enemy growth" + % growrate you listed( 3d= 30%, C2=80%) = "encryted player growth" that I need to edit. and what is avatar_N ? (below avatar_F) Sword level = 6 is level E rank , right? what is the number for B, C,A,S rank ?
  9. I think I understand this part. 0 ->9, 10=A ... F=15, 10=16.... 14 =20 2. "So for 9D and BE, look to the left. Notice how 9 is smaller than B? That's why the extra 1 was added. 19D will be bigger than BE, so you can subtract them. Or, if you're on Windows, fire up Calculator, switch to Scientific, then hexadecimal (you'll know it's correct when you see letters), and do the calculations there." - "Notice how 9 is smaller than B? " cause B is 11 larger than 9 , right? - "That's why the extra 1 was added. 19D will be bigger than BE", I think I know how it is larger now, but I have to read the wiki you give me to know the way to caculate to get the fast result - "if you're on Windows, fire up Calculator", thanks, it works perfectly so if i want chrom strength is 80%, i will let C2(80%) + EF(his Encrypted Enemy growth) = 1b1, But u say we should not remove 1 in the left, so the answer is b1(write B1 in his Encrypted Player Growth)
  10. thank . i think i understand. if A is 10 then B is 11, C is 12, D is 13, and E is 14, F is 15. but this thing is really hard to understand :""see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF"" 19D - BE = DF ?????????????????
  11. so if i want chrom strength is 80%, i will let c2(80%) + ef(his Encrypted Enemy growth) = 1b1, But u say we should not write 1 in the left, so the answer is b1
  12. So his strengh Encrypted Player Growth(F1) and Encrypted Enemy growth(EF). If I want to know his actual growth. I will let F1 - EF . And If I want to increase growth to C2(80%) I will let EF plus C2 = something, then write that thing in Encrypted Player Growth, right ? I found this site: https://www.calculator.net/hex-calculator.html?number1=F1&c2op=-&number2=EF&calctype=op&x=63&y=11 when I let 34 + 91 , the answer is correct = c5. But when I try to know his strength actual growth which let F1 - EF . the answer is 2 F1 – EF = 2. ?? but in wiki his strengh growth should be 60%( = F0 in your chart) I dont figure out how letters subtract numbers and how letters subtract letters. Could u tell me more?
  13. thank you.that is really detail to make me understand how to edit hex . im new to this so i just understand few things.. : 1. if i think A is 10, b is 11 and C is 12. then C - 3 = 12 - 3= "9", and 5 -4 =1 . So we have C5 - 34 = "91" so basically we must not change Encrypted Enemy growth. And base on that hex to plus, subtract Actual Growth to something and write that thing in Encrypted Player Growth . 2. "see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF" I think is u let 19 - B = D and D - E = F , then join them together become DF. Why 19 - B = D ? And D - E = F ?? I thought F is higher than E higher than D. I think F1 should be higher than EF ( cause F higher than E ???) . base on above : A is 10, b is 11 and C is 12, then E should be 14. and F should be 15... I dont think my definition about A = 10, b = 11 and C = 12 is correct anymore there few thing I want to ask: 1. When to plus 34, when to subtract 34 ?
  14. Thank you. I think it works. May I ask.. What is cap modifier ? What if I set it to 20 ? Sword level = 6 is level E rank , right? what is the number for B, C,A,S rank ? Where can I edit the growth rate ? I dont see these option in nightmare
  15. I think it doesnt work or i dont know how. pls take a look at this vid: and if I press "select file" and choose "fire emblem awakening.3ds" . it still gray out "open module" so i cant select module .nmm
  16. those file from this rar: FEFNightmare-Modules-master.zip
  17. wait.. i dont understand. when I open ShadowDragonRandomizer.exe , it just pop up a black screen then close. Do I need to copy the rom to "dist" folder
  18. ok. I found something like this. not sure it work or not.. now i dont know how to open them. I tried with nightmare and nightmare 2. But not seem to work please just ignore the pic. i dont know how to delete it. the files below is what i found.. hope u take a look Awakening Character.nmm Character List.txt Character.txt Class.txt Flag Details.txt Flag1-8.txt Flag17-24.txt Flag25-32.txt Flag33-40.txt Flag41-48.txt Flag49-56.txt Flag57-63.txt Flag9-16.txt Skill.txt Support.txt Awakening FaceData Injector.nmm Awakening FaceData.nmm Awakening Item.nmm Flag1-8.txt Flag17-24.txt Flag25-32.txt Flag33-40.txt Flag41-48.txt Flag49-55.txt Flag9-16.txt flags.txt Item.txt README.md SpecialFlag1-8.txt SpecialFlag9-13.txt Untitled-1.psd WeaponRank.txt WeaponTypes.txt
  19. where can I dow fire emblem awakeing module ? it's ok. I have nightmare 1 ,too
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