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Whitfield1999

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  • Favorite Fire Emblem Game
    Mystery of the Emblem

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  • I fight for...
    Archanea

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  1. I kind of don't like the idea of personal weapons since A. they kind of don't make sense and B. It adds way to much value to units when the point of fire emblem (in my opinion) is that you use units when they are useful then if they die or they fall off, they are replaceable with other units. Perfs give some units heavy favoritism to some units, which makes the temptation to reset and the urge to not diversify you army way to strong and that kind of bogs down the game imo. What I do like the idea of is that one specific type of weapons (axes, swords etc.) are tied to a specific class. For example in mystery of the emblem, Heroes can only use swords and cavaliers can only use lances when mounted (the only exception to this rule is when mounted units dismount they turn into the Knight class and they use swords). Since there isn't a weapon triangle this isn't as limiting as you may think. This gives classes like armor knights a unique niche since they are the only unmounted unit in the game who can use lances, which is good because you can bring gradivus (the legendary lance) to the final chapter using armor knights. Same deal with fighters in book 1. they're the only units you have that can use axes so that gives them a certain niche as well. tl;dr: me no like perfs me like weapons tied to class
  2. This is kinda off topic, but I've always thought that getting that sword early safely was impossible since fighting the whole hero army seems like suicide. Would you just have to fly in with palla and hope for a crit, then seize immediately before ending your turn? Also thanks for agreeing with me lol
  3. For me I just got a pair of needle nose pliers and wiggled them out. Then I used a hand file to sand it down a bit. Looks freakin amazing, on book 2 chapter 3 right now, but i'm not even that frustrated with it. Maybe the pleasure of playing fire emblem on OG hardware is overwriting the pain of chapter 3 lol.
  4. I got it for about 35 dollars off ebay + shipping
  5. Pretty cool huh? Just thought I'd brag about getting a physical copy hehe.
  6. So I was playing fe3 and the game froze whenever I put Julian on the spot to get the lote shield by the throne. Maybe this is just my emulator? I'm using Openemu on the mac to play this so maybe that's why this is happening.... I'll try to figure it out, but here's my savestate if you want see the problem. Save-Game-3 2020-05-25 203833 -0500.oesavestate.zip
  7. Yea probably not possible. Lack of one range means no enemy phase and you need someone to draw the draco knights towards you on enemy phase. I just don't know how you could do that with gordin only. Actually it's probably even more impossible then I thought because in fe3 book 2 there are those mountains he can't cross cause of his 5 move lol
  8. I would really just like them to at least just translate FE4 into english and release it on the eshop, like they did with earthbound beginnings. I don't see a reason why they couldn't just do that.
  9. I agree with you for most games, but In thracia and FE3 stat caps are locked in at 20 (units can't get much farther ahead then the rest of your army) and the fact that mounts can't be indoors and movement penalties are a big concern means that sticking with the same people for every map is a less then optimal strategy. So for those games at least, having a core team of guys you fall to every chapter tends to be less then an optimal strategy.
  10. FE1: Battlefield Player's turn; https://www.youtube.com/watch?v=S1R0fN5S-LY&list=PLEOQ0YA_1DWmVNhFGVFT9r7qNRzAfOELH& FE2: Battle Map 2; https://www.youtube.com/watch?v=xBbf1V8MKbU&list=PLEBEB90247BF68D44&index=11 FE3: Expedition; https://www.youtube.com/watch?v=tViQwXrslLc&list=PL4439ADD4E978570F&index=17 FE4: Light Inheritors; https://www.youtube.com/watch?v=w_qGh9kJaOE FE5: Adversity; https://www.youtube.com/watch?v=YajJZHw7g60&list=PLCA2086FB7F1AFF40&index=12 FE6: Behold Nature's Beauty; https://www.youtube.com/watch?v=7N37i_lfA5I&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=12 FE7: Winds Across the Plains; https://www.youtube.com/watch?v=DHCq5x8a8qg FE8: Land of Promise; https://www.youtube.com/watch?v=ZbpnzcGXC8Q FE9: Crimea Attacks; https://www.youtube.com/watch?v=ofwT1xh25v8 FE10: (this might be cheating but) Unused Map Theme; https://www.youtube.com/watch?v=FsT9eUO9N80 FE11: The Time To Act; https://www.youtube.com/watch?v=PMtcHw_ZqsU FE12: Endless Battle; https://www.youtube.com/watch?v=AD9h7kF6e3s FE13: Don't Speak Her Name; https://www.youtube.com/watch?v=aFY5TPI-kaU FE14; haven't played FE15: DCL Map 2 AKA Holy War; https://www.youtube.com/watch?v=10txRoqDKS4&t=14s FE16: God-Shattering Star; https://www.youtube.com/watch?v=3cbyuMzt04k
  11. I can't really say I really dislike characters at a character level. Even the super villain characters like Julius and Arvis and the loptyr guys from FE4 I can kinda sympathies with. Only character I "hate" from fe I think is Kris, just cause his inclusion offends me on a fundamental level, but even him I can't really say I hate as a character. I think fire emblem has been good with making characters likable. for my most liked, you just gotta look at my profile picture lol. gordin is so meme-able.
  12. I think you've been glancing over what i've been trying to say this whole time. i've never been making the argument that gordon is one of your best units. I'm saying he fills a niche that needs to be filled with no investment. in the early game, he's one of the only units who can do effective damage to draco knights who you meet a lot of. He's by far the best candidate for the orions bolt in chapter 7 with no training required. The stat gains from snipers are so freaking insane that he doesn't even need any growths at that point to be a useful unit for the rest of the game. When talking about if a unit is good, comparing units to each other doesn't matter. (Oguma may be better then navarre, but they are both good so in maps where hero's are good why not field both?) That was never something I was trying to do, you were the one who made it out to gordon v. george argument when it was never a gordin v. george argument. I'm saying the merits listed in the OP means he's a good unit. growths don't matter much in this game. Stat caps are 20 and the enemies are usually very weak. what matters more to if a unit is useful has class effectiveness for a given map. FE4 you have tons of 10/10 combat units with great stats, but they're useless cause they almost can never see combat in the first place. Same deal here, but it's more balanced because there is more map variety. I know... that's why I said a sniper. And you're right, you don't have to use every promotion items, granted that there is no good candidate for that promotional item. You get tons of dragon whips throughout the game, but I only use 2 for Catri and Palla cause after that there really isn't much more candidates for the dragon whips (maybe sheeda but she's kinda under leveled). Gordon is by far the best candidate for that Orions bolt without competition. Horsemen promotion gains sucks and the movement they have isn't very useful until chapter 13.
  13. @7:34 This is a 0% growths ltc, so even though gordins stats are going to be worse then george, this guy is still using him because snipers are just incredibly useful. one of my points was that the exp investment isn't that big of a deal. Even in ltc's you can get hi promoted, the one above has him at level 11, I usually get get hit to 12 or 13 without really feeding him kills. But even if you only train him to level 10, he's pretty good no? But i've never said that gordon completely negates the use of george. I think george is a great unit as well, which is why you should use both of them. I was just saying that if you were to only pick one sniper to use for the whole game. Gordon was the better pick, which I guess is subjective. draco knights have 10 move, so in chapter 9 you don't have to move your units far in the left side to bring those guys to you. In chapter 11 if you place a sniper in deployment slot 8 they can get rid of a draco knight on the first turn without needing to move at all, so I disagree that they're useless. they are also a lot better then kashim here which is why I made the point that chapter 12 it's better to give that orions bolt to him. I think the main draw to snipers is effective damage to fliers, which are plentiful. 7 move and the ability to cross rivers, and actually accurate and useful 2 range.
  14. I agree, but think having bonus xp would have the opposite effect. If I could choose who to give levels to, I would give them to my main dudes to make them kick butt more. I think the best way to encourage players to use other characters is to lower the importance of growths as a whole, and make each class fill a niche that the others can't fill effectively. ideally you want the map design to heavily favor one specific class so the player will bring multiple units of that class even if they don't use them that much. For example big open maps with not much foliage and a lot of siege tombs is the perfect time to field 5 paladins out of a 15 deployment limit. I feel like if we want to keep the modern FE design decision this type of thinking might be on track as long as you have the level design and class balance along with it. maybe have it so that those undeployed gets a level up? I feel like that could work.
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