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Pieremegoggel

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About Pieremegoggel

  • Birthday 06/30/1990

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  • Location
    the Netherlands

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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  • Members
    Ice Dragon

Allegiance

  • I fight for...
    Elibe

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  1. Bump. I'm having the same problem.
  2. Alright, those are some great insights already. Thanks! What I'm actually planning to do with the ROMhack is have my friends each create their own unit. I thought it would be a good idea to take the bases and growths from generic units, and add on to that in the same way that Japan-exclusive DS remake did it (y'know, with the whole My Unit thing). So, ask them like three to five questions, each increasing a stat and or growth. There's no way to standardize this, I guess.
  3. Over the last couple of days I've been getting more and more interested in making a FE ROMhack. There's a lot of information on how to do it so I'm sure that that's gonna work out somehow, but there's something I can't find information on: When creating a 'new' unit for your game, how do you decide the base stats and growth rates? I know, I know, you can basically do anything with them scale the enemies or something, but let's say I wanted to insert a new unit into FE8, where most of the time you're fighting generic enemies, and I wanted that unit to blend in with the rest, so it's not noticably stronger or weaker. Is there a set amount of points that I could distribute as base stats? Can I take an existing unit in the same class, add up their growth rates to a total, and divide that total on my new units growth rates and call it a balanced unit? I'm really hurting my head thinking about it, so I thought, why reinvent the wheel when someone on this forum probably has some wisdom in this regard already? :)
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