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Sacred Blaze

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Everything posted by Sacred Blaze

  1. Just off the top of my head on the topic about the eyes at least, it might just lead to some oddness in dialogue. That second one is "You did not look like you particularly had eyes for battle either." I think Lenh makes a good point too, but I don't really have a problem with the armour, honestly. The fur-lining is a bit odd to me, but it can still work fine within the context of the character.
  2. Yeah, like Pixelman said his face is unaligned. The shading would probably need some work too. Also, why is he white? Great. I have been wondering about this though. Should I put up names and maybe character relations somewhere, just so that people know more about the characters that they're working on or something? Most of them are pretty obvious I guess, but then some of them will be small spoilers. Who is this? I also have to wonder how he can see anything, though. He's definitely one of the better candidates for your School of Motherfucking Hair, but I don't know. It definitely is something else though, like wow. Fun Fact: The original version of this guy was actually my first splice ever. That probably means that I have some major attachment issues to how he looks though, so I think I'll let others weigh in on this a bit more.
  3. Great. The hair on both of them is looking a lot better shaded. Super Saiyan Jace? I must find a use for this, somehow. And great, mouth frames.
  4. Ha, I was actually just doing that, funnily enough. Btw, would someone mind doing some mouth frames for this guy here?
  5. Sorry for the short absence, everyone. Stuff came up, as it does, but it's all good now. Yeah I think the combination of the two faces on Kenrick is the best one to go with, probably. As for Marco, everything looks fine except maybe his face looking kind of gaunt in the cheeks, due the shading on the right, I'd say. Yeah, this is fine for me. The hair troubles were probably due to how I did it in the first place, so you could have just gone for a newer style if you'd wanted to, but oh well. Also, I'd always thought this before, and now it looks even more the case, but Jace looks a lot like a standard JRPG protagonist. And on the brooch: Yeah, I'd probably just leave it out. EDIT: Updated the main post
  6. Yeah, I think this jawline is better. I think what was said earlier about the more villainous smile still needs to be addressed though. He just seems kind of "normal-happy" here, imo. Other than that, it's looking good to me. And hey he's got 11 Con in-game, so maybe he does do some heavy lifting here and there. Yeah, this looks better to me. Am I gonna need custom mouth frames now though, or would this work with his original, if you know?
  7. There's a small list of changes from when I first posted this up to the most recent patch, but it's not really much. I haven't changed that much between the patches outside of some balancing stuff. The note about holding off was actually something I probably should have removed a while ago, that's my bad. I don't know whether I should leave it there or not now though, because once again I am working on touching some stuff up. Anyway, in other news: RIP Val's red horse 2012-2015.
  8. Yeah, I'd say he is looking a bit on the small side, both in terms width and height. He's technically the same height as the original one, but here he's standing up straight as opposed to a little hunched over. This is great. I'm not too keen on the armour spikes though, personally. The ones on the right (his left) look kinda strange to me. I think he'd be fine without them, maybe.
  9. Yeah, I try to see what people think of my hack in other areas, so I've seen a few reddit posts and stuff here and there. There aren't any promotion items before Ash's mode. I think the earliest Elysian Whip is chapter 13. Chapter 5 can probably be done faster if you just forget about Nella, I guess. She'll come back in Ash's mode at a promotable level that way with some good non-RNG dependent stats. I'm gonna put chapter 19 in 16 turns down to good RNG, most likely, but I don't really remember at this point. And I did take on yours (and someone else's, I think) advice about adding another shop into the game. On the current patch there's now one on chapter 21, with some pretty good stuff in there.
  10. I look forward to seeing the end result of this. Shel definitely needs to look a bit less like "blindfolded Lyon in poorly shaded clothes".
  11. Yeah, I've seen your LP. You've beaten a good amount of the five star rankings by quite a bit actually. Like I said, I don't really do LTC stuff, so some of these will just be me doing the stages as quickly as possible without going straight for the bosses. And yeah, I know not to take criticism too hard. Before people even said it, I knew that some things would probably be called out as issues. I'll probably leave the map and unit balance how it is for now though, just because editing it at this stage would be a lot of work at this point. Glad you had some fun though. I'll definitely take the stuff you and others have said into consideration if I ever do something like this again though. As for what the rankings are, I just meant that I have written them into nightmare. Prologue: 13 turns Chapter 1: 16 turns Chapter 2: 12 turns (Lol) Chapter 3: 8 turns Chapter 4: 14 turns (Once again, I took the long way.) Chapter 5: 14 turns Chapter 6: 28 turns Chapter 7: 9 turns Chapter 8: 12 turns Chapter 9: 15 turns Chapter 10: 16 turns Chapter 11: 16 turns Chapter 12: 8 turns Chapter 13: 12 turns Chapter 14: 8 turns Chapter 15: 13 turns Chapter 16: 13 turns Chapter 17: 13 turns Chapter 18: 25 turns (God damn.) Chapter 19: 16 turns Chapter 19x: 13 turns Chapter 20: 10 turns Chapter 21: 13 turns Chapter 22: 20 turns Chapter 23: 19 turns Final: 8 turns TOTAL: 364 for me So... yeah, those defeat boss ones clearly put us miles apart. Chapter 6 too.
  12. I think that maybe his face seems a little bit cramped? Might just be me trying to compare it too much to the one original face though, I don't know. Seems fine otherwise with the extra detail in the hair and headband. I don't really have any ideas myself, so yeah, just do whatever if you're giving it a go. It doesn't need to be anything too out there though. Yeah, this is fine. His eyes weren't good before, imo, so this is much better. I'll be interested to see what more you can do.
  13. Great. I'll make sure to add these to the main post. Ah, well thank you for saying this. I appreciate it.
  14. Nice. Looks like a bit more of a hardened fighter than he did before, that's for sure. You really are good with faces, btw, I agree. And now for more stuff: Might end up changing the colours of Ash's robe sometime later so that he looks a bit less "priest-class type" but I think that I am gonna go with this variant of him for now. Legato face edit on Alusq's version from earlier. I also personally just removed the symbol on his armour for now, although I wonder if anyone feels like they can come up with something to put there so that it doesn't look so plain. Edward looking the King of Thieves. Thelma's got some better armour stuff going on and some more colour variance. Thoughts?
  15. Yeah, maybe I'll give him a base strength buff then. Looking at it, it's a bit weird that he only just barely edges over Nala in terms of strength on average. (and that's only in his last few levels) And I'm not seeing what you're saying about the mistake? There is another one that I've noticed, but I'm reading his DEF as 11.5 and his RES at 10.5 when he's level 20/1. What do you mean, exactly?
  16. 5-hits to kill the Paladins? Are we talking about the hard mode variants of them, because they only have like 45HP on normal mode IIRC. Anyway, I guess I can do some character rebalancing stuff, although I obviously don't want to change up too much. For me anyway, I've never really had any major problems using Edward, myself. I could buff his starting strength, I guess. The no lockpick thing is just an FE8 thing, and I don't think there's anyway to bring that functionality over to FE7. I don't believe any of these versions of him got energy rings, so maybe I'm just lucky with RNG? Either way, he definitely does run out of use offensively in the late game, I'll admit. But then I didn't really intend for him to be great on that front. If you want a good offensive Edward, he'll probably need a good supporter, like Gemma or Thelma for a lot of crit bonus, or some stat boosters.
  17. Eh, that's not really a big deal imo, although I do kind of see what you're saying. The eye is a little bit lower than before I think. The different angling on her face might also be adding to that a bit, but I don't know. Anyway, what do people think about the two different versions of Ash, as things are? I ask this not because I think a certain one is bad myself, but just because I'm not sure which one to go with. Ash's default portrait has a hood which makes me inclined to go for the one that does myself, but then it's not like that can't be done for the other one anyway. I do think that Ash looks kind of angry in the first one though, which isn't really him for the most part, but then again that could always be a used as angry/serious expression for Ash or something in game, like FE7 had for the lords.
  18. Some more contributions to show off today. New hooded and non-hooded version of Ash. The third Ash is an edit of Yoshi's one with some more interesting clothing on. (see earlier in the topic) Got some new armour on Val's dad along with some slicker looking hair. And Alicia is now a floating head. (WIP obviously.)
  19. That's something to consider, actually. If not that anyway, I may just have a particularly strong enemy, instead of the weak generics that are left. Oh, now I see what you mean. I did have a gallery of my maps with enemies anyway, but yours is actually much more detailed, with the reinforcements and drops listed. If you want to make these available, then yeah, go ahead. I could put these up on the top post as a sort of mini-guide, if you want.
  20. Are you just asking if I can give you the maps? The designs, basically?
  21. Mini-update: I'm currently working on updating some of the portraits for the characters in the hack. As a result, a new patch will probably show up sometime in the future, although I can't really say when at this point. Might make some other small changes too, but I don't have any ideas at the moment. If you're interested, you can monitor the progress (sort of) over in this topic in the Sprites subforum. http://serenesforest.net/forums/index.php?showtopic=57726 /End of shameless self-promotion.
  22. Legato looks ten years younger suddenly, lol. I think it looks quite good though. Thanks for the hair redesign. Not really sure what the bit at the back was doing before, but it looks better now. Something might need to be done about his eyes though. Maybe the colour in his eyes should go in the end or maybe or be a some sort of darker colour. Right now, he seems to have lost a little bit of the "evilness" in his eyes. And yeah, go ahead with another character if you want to. And yeah, I prefer the original colour in Val's eyes as well, but maybe that's just because I made it that way in the first place. Nooo, what happened to Pamela's (top-right) decorated armour? Nah, I don't really care that much. These are pretty good. Something about the Matthias (top-left guy) seems a bit off around and above his right eye though. Or maybe it's just me? I was thinking about getting some entirely new mugs for the two middle guys, but they seem alright now, with the small additions of detail. Glad you could do something about the hair on Pamela and Katarina (bottom-left). Katarina looks more serious now with the better shaded eyes, which is good as well. The lighter armour seems to interfere with the part of his hair that's the same colour, I think. Makes it look more like a blue-ish highlight than a little bit of grey in the hair. But oh crap, I think I'd forgotten after all of this time that he actually gets cut off in the hackbox. Thanks for pointing that out to me.
  23. Yeah, Ash started off a terrible early splice of mine before being "upgraded" to this and then he was still pretty bad so I threw a hood on him to cover up some of the badness. This is good though. Actually makes him not look so much like a kid anymore, which he isn't supposed to. Agreed. I'm glad that the spriter managed to keep keep my random idea of the high shoulder pad that I did so poorly before as well, lol.
  24. I think that the armour (FE8 Syrene, right?) is a little bit too big for her, maybe? But it's not bad, yeah. I would ask if there's any way you could get rid of the extra strand of hair on her shoulder as well, because it seems a little out of place, but then again, I wouldn't be able to remove it myself if I tried, so I can't really talk. In other news anyway, someone was kind enough to give me some mugs for Val and Andrei that I'm really digging as of right now. (And if you see this, I did just give her original eye colour back to her to see something for myself.) @Blue Druid. I noticed you gave her red eyes as well. Was that just because of the 16 colour limit or do you think it looks better that way?
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